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About the Game |
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Platform: |
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PC |
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Publisher: |
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Vivendi |
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Developer: |
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Valve |
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Genre: |
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Shooter |
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ESRB Rating: |
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Mature |
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Players: |
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1-Multiplayer |
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Release Date: |
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Nov. 16, 2004 |
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By taking the suspense, challenge and visceral charge of the original,
and adding startling new realism and responsiveness, Half-Life 2 opens
the door to a world where the player's presence affects everything
around him, from the physical environment to the behaviors even the
emotions of both friends and enemies
The player again picks up the crowbar of research scientist Gordon
Freeman, who finds himself on an alien-infested Earth being picked to
the bone, its resources depleted, its populace dwindling. Freeman is
thrust into the unenviable role of rescuing the world from the wrong he
unleashed back at Black Mesa. And a lot of people he cares about are
counting on him.
The intense, real-time gameplay of Half-Life 2 is made possible only by
Source, Valve's new proprietary engine technology. Source provides
major enhancements in:
Characters--Advanced facial animation system delivers the most
sophisticated in-game characters ever seen. With 40 distinct facial
"muscles," human characters convey the full array of human emotion, and
respond to the player with fluidity and intelligence.
Physics--From pebbles to water to 2-ton trucks respond as expected, as
they obey the laws of mass, friction, gravity, and buoyancy.
Graphics--Source's shader-based renderer, like the one used at Pixar to
create movies such as Toy Story and Monster's, Inc., creates the most
beautiful and realistic environments ever seen in a video game.
AI--Neither friends nor enemies charge blindly into the fray. They can
assess threats, navigate tricky terrain, and fashion weapons from
whatever is at hand.
[From Manufacturer]
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