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Platform: |
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PS2 |
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Publisher: |
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Vivendi |
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Developer: |
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inXile |
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Genre: |
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RPG |
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ESRB Rating |
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Teen |
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Players |
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1 |
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Release Date: |
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Oct. 26, 2004 |
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Difficulty |
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Average |
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Other |
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1 DVD |
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Pros |
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Refreshing Storyline
Fun Lead
Character
Great
Voice-Overs |
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Cons |
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Combat is Repetitive
Graphics are a little stale |
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Gameplay: |
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8 |
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Graphics: |
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8.3 |
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Presentation: |
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9.3 |
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Sound: |
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8.5 |
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Lasting Appeal: |
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8.7 |
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Total Grade: |
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8.7 |
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"Most video games feature a brilliant story of a
man or woman who realizes they must give up all they have to save the
world... Bard is a little different." |
The
Bard's Tale is not like any RPG you have ever seen. Rather, it is surprisingly original; take everything you have ever seen in an RPG, add satirical dialog,
some action, and an unforgettable lead character, and you have The
Bard's Tale.
By all means, don't be mistake when I use the word
satirical. In no way does that ruin the storyline. In
fact, the story is really quite refreshing, and you will truly
have fun playing this game.
I introduce you to the Bard, our "hero." Now,
I must insist that you take those quotation marks into serious consideration.
The fact is, Bard is unlike any "hero" we
have ever seen. In fact, I would say "anti-hero" fits him a
little more snuggly.
Most video games feature a brilliant story of a man
or woman who realizes that they must give up all they have to save the
world. These characters will risk their lives just to better the
society of everyone else. Bard is a little different. Give
him wine, women, and music, and you have yourself one happy Bard.
Bard is so despicable, that you may feel your
enemies to be more just and noble. However, this is precisely
what makes the game so enjoyable. It is a refreshing
break from the warn-down, retold stories we hear so often. It's
nice have a lead character that mom and dad wouldn't dream of letting
you see as a child.
As a game that makes fun of all others in the genre,
The Bard's Tale embraces tons of clichés. Enemies will drop
treasure when they die, women will get stuck in towers, and children
will grow up thinking they are "the one." The whole storyline is
cliché actually. Bard's job is to simply rescue a beautiful woman
from an evil wizard who locked her in a tower. Don't worry
though, that doesn't mean Bard is a good guy. He is only doing it
for treasure, and the trapped Princess knows just what it will take:
"Imagine me doing what you are thinking, three times a day, for the rest
of your life."
Don't worry though, you have some control offer how
disgusting the Bard is. Choice 1: Sarcastic, Gross, Hilarious.
Choice 2: A little less Sarcastic, Gross, and Hilarious.
Ironically, inXile considers Choice 2 a "nice" response.
|
"Bard often fights with the narrator who
seems to totally despise Bard" |
One of the great things about The Bard's Tale is
that your decisions have a large impact on the game. If you are
snide to a character early in the game, you may find that same
character coming back to haunt you later on. However, you are
never forced or guided into choosing whether to be naughty or nice, but
sometimes you know what you got to do. This makes you feel in
complete control and lets the game come off as very natural.
As you travel throughout the game, you increase many
of Bard's stats, such as strength and luck, and you boost many of his
skills too: two-handed fighting, dog-training, etc. Describing
every move that Bard takes is a booming voice from above--the narrator.
Adding to the humorous feel of the game, Bard often fights with the
narrator who seems to totally despise Bard.
Unlike other the typified magic we see in most
games, you will see no fireballs coming out of Bard's hands or lighting
attacking people from above. Rather, Bard embraces what he knows best:
music. During battles, Bard summons allies through song who will
temporarily fight along his side. While these spells are
absolutely a requirement to completing the game, they can get a little
annoying. Each spell has a personality (some attack enemies, some
heal, some explore), but each spell has just a few lines of dialog to
use. This means, throughout the game, you will hear those lines
hundreds of times. You will probably be cringing at the sound
after a while.
The other problem with the spells is that, when
dispensing them, you are unable to attack for about 20 seconds.
However, your enemies will take no break from trying to end your quest
while you play your soothing tunes. Sure, this does make sense since you need to play your flute to cast a
spell, but spells die quite easily. So, you may cast a spell and
need to recast one right afterwards. As result, in fights, you
will probably be running around the whole time trying to avoid harm
while casting spells. This gets pretty annoying pretty fast.
There are other problems that make combat kind of
boring as well. The buttons are all laid out well, but when you
actually have a weapon, there is no creativity. You can't do any
combos or cool moves (a great example being Devil May Cry), and instead
have to resort to a single attack move.
Bard's Tale runs on the Snowblind engine, originally
developed for Baldur's Gate several years ago. The game
looks pretty nice, but it won't break any grounds in the market.
On the good side, player's faces are nicely designed, but there aren't
a lot of animations for them.
Sound falls into the same boat as the graphics.
They are good, but not to the point where you will wish for a CD
Soundtrack. Music is okay during the game, but the voice-overs
are superb. You will want to beat the game simply for the sake of
continuing to listen to the Bard's hilarious dialog.
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