*********************************************************************** __________ __ _____ _ _ _ __ _____ ______ / ___ __|/ \ | \ \ \ / \ / // \ | \ / ____| \ \ | | / /\ \ | |> / \ \/ _ \/ // /\ \ | |> / \ \ ___\ \ | | / Ż \ | \___ \ / \ // Ż \ | \___\ \ |_____/ |_|/_/ŻŻŻŻ\_\|_|\_____| \/ \//_/ŻŻŻŻ\_\|_|\________/ ______ ______ ______ __ __ ______ | __ \/ __ \/ __ \| || || ____| | | | || / \ || | |_|| || || |____ | ŻŻ _/| | | || | __ | || || ____| | \ \ | | | || | | || || || |____ | |\ \ | \__/ || |__| || ŻŻ || | |__| \_\\______/\______/\______/|______| __ ______ ____ ____ ______ ______ | | | ____| / \ | \ | ____|| __ \ | | | |____ / __ \| _ \ | |____ | | | | | | | ____|| | | || | | || ____|| ŻŻ _/ | |___ | |____ | ŻŻ || |_| || |____ | \ \ | || || || || / | || |\ \ |______||______||__||__||____/ |______||__| \_\ *********************************** * R O G U E S Q U A D R O N 2 * *********************************** *********************************************************************** An FAQ/Walkthrough by CyricZ Version 0.5 E-mail: cyricz42@yahoo.com *********************************************************************** Table of Contents 1. Introduction 2. FAQ 3. Game Menus and Controls 4. Rebel Alliance Forces A. Pilotable Craft B. Support Forces 5. Imperial Forces 6. Strategies 7. Mission Walkthroughs and Gold Medals A. Training Mission - Tatooine Training B. Mission 1 - Death Star Attack *incomplete* C. Mission 2 - Ison Corridor Ambush D. Mission 3 - Battle of Hoth *incomplete* E. Mission 4 - Prisons of the Maw *incomplete* F. Mission 5 - Razor Rendezvous G. Mission 6 - Vengeance on Kothlis *incomplete* H. Mission 7 - Imperial Academy Heist *incomplete* I. Mission 8 - Raid on Bespin *incomplete* J. Mission 9 - Battle of Endor *incomplete* K. Mission 10 - Strike at the Core *incomplete* L. Secret Mission 1 M. Secret Mission 2 *incomplete* N. Secret Mission 3 *incomplete* O. Secret Mission 4 *incomplete* P. Secret Mission 5 *incomplete* 8. Secrets A. Bonus Tech Upgrades B. Secret Ships C. Passcodes 9. Standard Guide Stuff A. Legal B. E-mail Guidelines C. Credits D. Version Updates E. The Final Word *********************************************************************** 1. Introduction Hello, and welcome to my Rogue Leader FAQ! ^_^ As my first GameCube FAQ, I felt it was only fitting that I write for one of the greatest sci-fi series ever. Being a Star Wars nut as well, this choice was quite logical. *********************************************************************** 2. FAQ Q: What is Rogue Leader? A: Rogue Leader is the sequel to Rogue Squadron for the N64. It was developed by Factor 5 and published by LucasArts. It's a flight-sim/ shooter using much the same engine as the original Rogue Squadron. Q: Does this game have a sidestory to the Star Wars Trilogy? What movies does the game cover? A: This game covers the entirety of the original Star Wars trilogy. There are several missions that serve as "in-betweens" between the major battles (Yavin, Hoth, Endor), but none of them go far as to create a sidestory. Q: What ships can you fly? What are some passcodes? What enemies are you up against? How do I beat a mission? A: All those questions are answered in the guide. Please refer to the Table of Contents to see where your questions are answered. Q: What's Targeting Computer Efficency? A: A new stat added. This starts at 100% and drops whenever you use your Targeting Computer. Those searching for Gold Medals will want to use it as little as possible. Q: How do I open bonus missions? A: There are three bonus missions which are above the three key battles of the game (Yavin, Hoth, and Endor) in the Mission Select Screen. You need to earn points to access them. You earn points by earning medals. Bronze gets you 3 points, Silver gets you 6, and Gold gets you 10. When you earn a higher medal on a mission than the one you have, the old gets replaced, so if you earn a Gold on a mission that you had a Silver on, you'll only receive the extra four points. There are two other bonus missions, but I don't know yet how to unlock them. *********************************************************************** 3. Game Menus and Controls The Main Menu comprises of two selections, Start and Options (it's almost TOO easy)... "Start" will take you to the game select screen, where you can choose from one of your games saved to the Memory Card, or erase any of the games. Use Back to return to the Main Menu. Once you select a saved game, you will go to the Mission Select screen. Use Left or Right to move through the missions (or Up ^_^) "Options" will take you to the Options menu: Rogue Leaders: Displays a sort of Top Ten players list. It displays the player's initials, what mission they last completed, the player's Alliance Navy rank, and how many medals they have. Passcodes: Enter your super secret passcodes here... Game Settings: - Cockpit Auto-Switch: With this on, your camera will shift while you're tying up an AT-AT with a tow cable. - Enemy Camera: With this on, the camera will pull back if an enemy is chasing you so that you can see it. - Auto Roll: Turn this on and your craft will automatically right itself when you roll your craft on its side. - Auto Level: Turn this on and your craft will automatically right itself when you pitch it up or down. - Crosshairs: This toggles the crosshairs in front of your ship. - Rumble: This toggles whether or not your GCN controller will rumble. - Restore Default Settings: Puts all settings back to their original settings. - Back: Return to the Option Menu. Video Settings: This will allow you to switch between Interlacing and Progressive Scan if you have a Progressive Scan capable TV. Don't worry about it if you don't. Sound Settings: - Music Volume: | - Sound FX Volume: }- Changes the respective volumes - Speech Volume: | - Stereo/Mono: Allows you to switch between the two sound types. - Restore Default Settings: Puts all settings back to their original settings. - Back: Return to the Option Menu. Special Features: - Audio Test: Gives you a quick test of a TIE flying around. Good for determining how well your speakers work. - Teaser Trailer: This lets you view the trailer released for Rogue Leader for Space World 2000 (with X-Wing flying by Yavin). - Documentary: This lets you view the Making of Rogue Leader. It's available after you beat the game. - Credits: You'll be able to view the game credits at any point after you complete the game once. - Audio Commentary: Once this is enabled, you can hear background voice from the design team about developing Rogue Leader. It's enabled after you get at least 10 Bronze Medals. - Back: Return to the Option Menu. Back: Takes you back to the Main Menu. --- In-flight Display Upper Left Corner: This is where your Command Cross is. When your wingmen ask for orders, tap the Control Pad in a direction to issue them that order. Orders are explained in the next section under D-Pad. Upper Right Corner: This is the new 3-D map. Blips at the top mean the craft is ahead of you. If blips are "above" or "below" the map, they're above or below you spatially. Red blips indicate enemies. Green blips mean allies. Blue blips mean neutral craft or structures. Lower Left Corner: This is your shield indicator. The color goes from green to red (and the bars shorten) as you take damage. Lower Right Corner: There are several indicators here. The most obvious one is the secondary weapon indicator, which shows the type and the number of weapons you have (if limited). In the lower left corner, you'll see a little yellow meter. Once this meter fills, you can perform a speed boost. If you have ion cannons, this will turn blue as you charge the cannon. The border around the icon progressively lights up, and, once completely lit, you can fire linked lasers. --- Controls: Control Stick: Moves your craft. Forward pitches you down and Back pitches you up. A Button: Fires your primary weapon (lasers). Hold down for fully automatic fire. Note that when you stop firing, the border around your secondary weapon in the lower right corner will light up in a line. Once it's fully lit, you can release a fully linked blast. In some cases, tapping the A button will fire a partially linked blast on craft with more than two lasers. B Button: Activates/Fires your secondary weapon: Proton Torpedoes/Concussion Missiles: Fires the warhead. Tow Cable: Will only work near an AT-AT. Fly around it to tie it up. Ion Cannon: Hold the B Button to charge the cannon. Note the blue meter next to your secondary weapon in the lower right corner. Proton Bombs: Tap once to bring up the bombing reticle, and tap again to let 'er fly. Bombs will regenerate (for some reason). Cluster Missiles: A missile splits into six. X Button: This button will switch camera views from chase view to cockpit view and back again. Y Button: Use this button to bring up the targeting computer. Potential targets are highlighted in red, and essential targets are highlighted in yellow. L Button: The L analog button is used for deceleration. Push it down gently to decelerate. Push it past the click for a heavy brake. R Button: The R analog button is used for acceleratoin. Push it down gently to accelerate. Push it past the click for a momentary speed boost. With a B-Wing or X-Wing, this will close the S-foils. (Open them again by tapping A or B, or clicking R or L) Z Button: Hold this button to be able to roll your craft by pulling Left or Right on the stick. C Stick: Up or Down will change the distance the camera follows your craft. Left and Right will rotate your view. D-Pad: Use this for assigning commands to your wingmen. Use Form to have them give you a bit of extra power in your shots. Use Flee to get rid of them if they're "stealing" kills from you, and use the different things that come up for Left and Right to have them attack certain enemies. Start: Pauses the game. *********************************************************************** 4. Rebel Alliance Forces --- A. Pilotable Craft All the most famous starfighters from the Rebel Alliance are available for your TIE-busting pleasure. This does NOT include secret ships, which will be covered in the Secrets section. However, just because a craft appears elsewhere in this section or the Imperial section, doesn't mean that it can't be a secret ship... ~_^ --- Incom Corporation T-65 Space Superiority Fighter "X-Wing" The X-Wing was the last fighter developed by Incom before its seizure by the Empire. Its most famous feature is its four wings that folded out to form the signature X shape. There's also this little matter of some guy who blew up this big space station with one. It has the best balance of speed and power. Primary Weapon: Quad Lasers Secondary Weapon: 6 Proton Torpedoes --- Koensayr BTL-S3 Longprobe Attack Starfighter "Y-Wing" The former flagship fighter of the Alliance before the introduction of the X-Wing, this combination fighter/bomber vehicle has two engine nacelles extending from its cockpit, giving it a Y shape. It's quite slow, but it can take the punishment. Primary Weapon: Dual Lasers Secondary Weapons: 20 Proton Bombs and Ion Cannon --- Dodonna/Blissex RZ-1 Fighter/Interceptor "A-Wing" One of the fastest fighters in the galaxy, the A-Wing can leave other ships in the dust. It was developed in a joint venture with General Jan Dodonna, and Rebel engineer Walex Blissex specifically for the type of hit-and-run tactics that the Alliance became so fond of. It is recognized by its sleek wedge-shaped design. It's fragility can be a liability. Primary Weapon: Dual Lasers Secondary Weapon: 20 Dual-fire Concussion Missiles --- Slayn & Korpil B-51 Fighter/Bomber "B-Wing" Developed after the Battle of Yavin, the B-Wing fighter was created by then-Commander Ackbar with the help of the Slayn & Korpil Verpine colonies. It looks like a large wing with a cockpit at one end, with two airfoils extended. It's superior to the Y-Wing in most every way. Primary Weapon: Tri Lasers Secondary Weapons: 12 Proton Torpedoes and Ion Cannon --- Modified Incom Corporation T-47 Airspeeder "Snowspeeder" This repulsor craft was turned from a workhorse speeder to a combat vehicle for air strikes on planetside engagements. It's the ideal craft for tying up those pesky AT-ATs. Primary Weapon: Dual Lasers Secondary Weapon: Tow Cable --- Incom Corporation T-16 Low Atmosphere Repulsor Craft "T-16 Skyhopper" This pleasure craft is something every hot rodder wants in his garage. The small main cockpit is connected to three airfoils that stabilize it in flight. It uses its targeting lasers as a main weapon. It can only be used in the Tatooine Training Grounds. Primary Weapon: Dual Lasers Secondary Weapons: 20 Proton Bombs and Ion Cannon --- Bespin Motors Storm IV Twin Pod Patrol Craft "Cloud Car" A patrol craft, mainly, this ship is made for upper atmosphere work. Lando Calrissian maintains a good number of these for patrolling his latest investment, Cloud City. It's not the most flashy craft ever, but helpful if your other ships are getting hammered... Primary Weapon: Dual Lasers --- Sienar Fleet Systems Lambda-Class Shuttle "Lambda Shuttle" The shuttle is a general-purpose passenger and cargo transport originally employed by the Empire. The feature that makes this craft recognizable are the three wings, the bottom two of which fold up when the shuttle makes a landing. Because of its nature, it's rather lightly armed. Primary Weapon: Dual Lasers Secondary Weapon: Rear Single Laser --- TIE Fighter Even though I also included the Fighter in the Imperial section, you do have a chance to hop into a TIE Fighter during the normal missions. You won't be doing much combat in this, as you'll be using it to sneak into a base. Primary Weapon: Dual Lasers ================================== B. Support Forces You're not alone in your fight against the Empire. Besides your own wingmen, you'll have other forms of support as well. --- Rebel Trooper/Commandos These ground troops are specialized for many types of missions in many types of environments. They can be very useful if used properly. --- Gallofree Yards Medium Transport "Rebel Transport" This ovular-shaped craft isn't the best transport in the galaxy. Sporting no armaments, it's quite vulnerable. The Rebel Alliance, always strapped for funds, bought a number of these transports at a greatly reduced price. --- Modified Corellian Engineering Corporation YT-1300 Light Freighter "Millenium Falcon" One of the more famous ships in the galaxy, this craft has been illegally modified from a simple freighter to one of the greatest smuggling ships ever made. Incredibly fast hyperdrive, amplified deflector shields, and twin quad laser cannons make this ship quite a piece of work. --- Corellian Engineering Corporation Corvette "Corvette" or "Rebel Blockade Runner" The Corvette has a common modular design which can be used for cargo, passenger ferrying, and even military duty. For a cruiser, it's small and fast, but only carries light armament. One popular Corvette is the "Tantive IV". --- Kuat Drive Yards Nebulon-B Frigate "Rebel Frigate" Several of these odd-looking ships have been stolen by the Rebel Alliance for use as medium capital ships. They sport several turbolaser and laser batteries for use against other starships. One popular Frigate is the medical frigate "Redemption". --- Mon Calamari MC80a Star Cruiser "Calamari Cruiser" These large ships compose the heaviest firepower in the Rebel Alliance fleet. Developed by the aquatic Mon Calamari, who never knew of war until the Imperials made them slaves, these once pleasure craft were converted into ships of war. No two of these ships are alike, as each captain prefers an organic look to his or her own ship. Every cruiser sports many turbolaser batteries and are well-suited for slugging it out with Imperial capital ships. Popular Calamari Cruisers include "Home One", the "Liberty", and the "Defiance". *********************************************************************** 5. Imperial Forces The Galactic Empire has no shortage of disposable pilots or disposable weapons of war to throw at you, and they'll throw everything in the book. --- Stormtrooper/Snowtrooper Trained intensively on military planets to remove all individuality or willingness to reconsider orders, these soldiers are fiercely loyal to the New Order. --- E-Web Blaster Cannon This heavy repeating blaster is mounted on a tripod. Two stormtroopers man the gun. Although not much of a problem to you, it's devastating to any ground forces you may be trying to protect. --- Arakyd Industries Viper Probe Droid "Probe Droid" The Probe Droid is sent to the far reaches of the galaxy to find whatever the Imperial overseers wish. Its main purpose, of course, is search and discover, but it can also be used for light defense. --- Sienar Fleet Systems TIE/ln Space Superiority Starfighter "TIE Fighter" One of the most recognizable symbols of the Empire, the alien-looking TIE Fighter consists of a ball cockpit with two hexagonal solar array wings on the port and starboard sides. Twin chin-mounted lasers are its armament. A lack of shields makes the craft quite vulnerabe, so the pilot must rely on maneuverability to stay alive. Rebels refer to these craft as "eyeballs". --- Sienar Fleet Systems TIE Interceptor "TIE Interceptor" Developed using improvements on Darth Vader's TIE Advanced, this fighter is far faster, more powerful, and more manueverable than the standard TIE Fighter. It is recognizable by its bent solar wings, with dagger- like protrusions. Quad-laser cannons and a slightly stronger hull make this craft superior to the standard TIE Fighter in every way. The Rebel slang for this craft is "squint". --- Sienar Fleet Systems TIE Bomber "TIE Bomber" The Empire's prime assualt bomber, this craft is recognized by its double hull, one for the cockpit, and one for its payload of warheads. Although slower than other TIE starfighters, it has a well-armored hull to compensate. For warheads, Bombers, or "dupes" to the Rebels, can carry proton torpedoes or proton bombs, if in atmosphere. --- Sienar Fleet Systems TIE Advanced x1 Prototype "TIE Advanced" This specialized TIE was customized by Sienar Fleet Systems as the next generation of Imperial Starfighters. Its most obvious difference is the angular solar panels. More important differences involve deflector shields and a hyperdrive. Darth Vader is the only one who flies one, and, if you remember the movies, you'll remember that you can't destroy it. --- Sienar Fleet Systems/Cygnus Spaceworks Sentinel-Class Landing Craft "Imperial Landing Craft" This large craft, derived from the Lambda shuttle, has the same signature up-folding lower wings. Its main use is as an armed troop or vehicle transport. Some, such as the infamous Moff Seerdon, have Landing Craft that are more well-developed for combat, since the heavy armor plating allows them to take a decent amount of hits. --- Heavy Gun Emplacement These space-borne emplacements have several laser cannons on them, and they can eat right through your shields. If you have them, I suggest using Ion Cannons to disable them outright. --- Prison Guard Tower These towers can dish out many hits at once. They're pretty heavily shielded, but can't stand up to a well-placed bomb. --- Star Destroyer Laser Turret This small laser cannon can hurt you rotten if you let it, but it can't take many hits at all. You definitely want to remove these to give yourself room to work. --- Taim & Bak XX-9 Turbolaser Turret "Turbolaser" Rather common on starships and emplacements, these weapons are used both for starfighter and capital ship attack. For this reason, they pack a serious punch. --- Imperial All-Terrain Armored Transport Walker "AT-AT" The AT-AT is a fearsome sight on the battlefield. It lumbers towards its target on four massive legs. For its cumbersome appearance, it's actually faster than it looks, reaching speeds of up to 40 miles per hour on stable terrain. Two heavy blasters are positioned under its "chin". It's as much a psychological weapon as it is a military weapon. --- Imperial All-Terrain Personal Transport "AT-PT" This small armed transport is meant to allow a soldier to handle a squad of ground troops. It's as fast at maximum speed as an AT-AT. It has twin chin-mounted blasters. --- Imperial All-Terrain Scout Transport Walker "AT-ST" The AT-ST is used as a scout vehicle, or as support for the AT-AT. It's faster than the AT-AT, capable of reaching 60 miles per hour speeds on its twin legs on even terrain. It's head-mounted blasters can hit with decent power. --- Kuat Drive Yards "Imperator"-Class Star Destroyer Mark One "Imperial Star Destroyer" The Imperial Star Destroyer will forever be a reminder of the awesome might of the Empire. The wedge-shaped capital ship is a mile long and half as wide at its aft. It can hold six squadrons of TIEs, and boasts a frightening amount of anti-starfighter and anti-cruiser weapons. Popular Star Destroyers include "Devastator", "Avenger", and "Chimaera". --- Custom Deep-Space Battle Station - Code Name: "Death Star" Designed by the genius engineer Bevel Lemelisk, this station was to be the representation of the Empire throughout the galaxy, and the embodiment of Grand Moff Tarkin's "rule through fear" doctrine. The craft is approximately 120 kilometers in diameter, making it roughly the size of a small moon. Its signature weapon is an unbelievably powerful superlaser, which has enough power to vaporize a planet. On the surface of the Death Star are many Laser Turrets and Deflection Towers for defense. --- Custom Deep-Space Battle Station - Code Name: "Death Star II" Bevel Lemelisk corrected many of his past mistakes in this new Death Star. The vulnerable exhaust ports that brought the downfall of the first were replaced by millimeter-wide vents. The superlaser's power was increased, and recharge time took far less time. It could also be adjusted to attack capital ships as well as planets. This new Death Star would have been invincible. The only way to destroy it would have been while it was under construction. *********************************************************************** 6. Strategies --- Survival Strategies: Be sure to read the instruction booklet and use the Tatooine Training Mission. You'll get some valuable insight on controls and functions in the game. The radar objective cone is there to help you. Be sure to follow it when you don't know what to do. Don't forget your targeting computer. Yes, you get medal-type credit for not using it, but when you're first going through a mission, that's not exactly the first thing on your mind. Don't forget your secondary weapons. A well-placed torp or missile on an emplacement can do a lot more damage than just lasers. Be sure to keep an eye out for the bonuses. They can make life a lot easier. Spend some time after completing a mission to just poke around in any random spot. ALL normal missions have bonuses, but some can be hidden quite deviously. --- Gold Medal Strategies: The criteria for medals are as follows: Time: How much time you took in the mission (active flying, not cutscenes). Enemies Destroyed: How many enemy craft (red blips) you shot down, or how many individual emplacements you've destroyed. Accuracy: A percentage of how often your lasers connected with an enemy. Friendlies Lost: (This used to be Friendlies Saved) This should be as low as possible, but on some missions it can't be helped, so the count can be high. This is how many people on your side were lost, including troops, emplacements, and ships. Lives Lost: (Used to be Lives Remaining) Self-explanatory. Most Gold Medals require that you lose no lives. Targeting Computer Efficiency: You basically start with 100% and every time you use the computer, your percentage goes down. Some missions require a 100% Efficiency for Gold, but some don't. Note that Bonus Collected is NOT in the list, so that's one less thing to worry about, I guess... Anyway, strategies... Have all the relevant bonuses when entering a level. Advanced Lasers and Shields are an absolute must. The proper warhead bonuses should also be in your possession. Know the level like the back of your hand. Know where most every enemy is, and exactly where all your objectives are. To beef up Accuracy, it helps to use the linked fire. Take single linked shots at enemies to take them down more efficiently. Trust your feelings... *********************************************************************** 7. Mission Walkthroughs and Gold Medals ================================== A. Training Mission - Tatooine Training Overview: This training mission is quite open-ended. You can fly around on the surface of Tatooine and practice your skills and the manuevers in the game. There are several "objects" to be found in the area, and a few mini-missions. A cute thing about this mission is that the scenery changes depending on the time of day on your GameCube's internal clock. --- Available Starting Craft: T-16 Skyhopper --- Enemies: None --- Walkthrough: There are no REAL kind of objectives here. You'll note there are fifteen spinning Rebel insignias. Twelve of these are training to introduce you to controls. You'll learn Acceleration, Deceleration, Hard Braking, Speed Boost, Proton Bombs, Ion Cannon, Roll, Targeting Computer, Camera Switch, C-Stick, D-Pad, and Linked Lasers. The other three are mini-missions. There's one down in a large pit area with a bunch of womprats. Hit the insignia and you'll have thirty seconds to "bulls-eye" as many as you can. The number you should be shooting for is 60. If you mess up, you'll probably want to wait a while until they fully regenerate before trying again. The second mini-mission is on a small plateau near two other Skyhoppers. This is a simple racing mission against Biggs and Wedge. It's REAL easy. Simply follow the insignias and keep hitting the boost whenever your boost meter fills up (lower right corner of the screen). Once you hit Tosche Station, you're done. You'll need to run it twice to get full credit. The second time, Biggs and Wedge will be a little harder to beat. The third mini-mission is above Beggar's Canyon. You'll race against Biggs. There are two paths to take. To beat Path 1 (Biggs' path), just follow him throughout the whole area, and boost past him once you reach the end. To beat Path 2, just go right at the beginning, then follow the path as best as you can. Simple. Now, there is one more thing to do, and that's finding "objects". The good news is that your radar points you to every last one of the required objects. You have to find five herds of banthas, three dewbacks, two Sandcrawlers, Jabba's Palace, and a crashed TIE Fighter in Mos Eisley. There are also two "bonus items" to find. The one you always have to find is the bones of a Krayt Dragon, which is near one of the herds of banthas, and the other changes depending on the time of day. During dusk or dawn, the item is C-3PO, and he's in Jabba's Palace, which you can destroy. During normal daytime, it's the Escape Pod, and it's near Tosche Station. During darkness, the item is R2-D2, found in one of the Sandcrawlers (which you'll have to destroy with linked blasts). So, that's all there is to it. You'll quit after 20 mintues, after you crash your last ship into the ground, or after you choose to end the training. ================================== B. Mission 1 - Death Star Attack Overview: Princess Leia has returned to the Alliance, with the valuable technical readouts of the Death Star, but the freighter she was rescued on carried a homing signal, allowing the Death Star to track them to the Rebel base on Yavin 4. General Dodonna has devised an incredibly farfetched plan, yet one that's just crazy enough to work. A group of thirty starfighters is to be sent past the outer defensive shield and assault the station, whereby they will manuever down the equatorial trench and fire proton torpedoes at a vulnerable exhaust port. Only a direct hit will set off a chain reaction that will destroy the station. The first mission isn't too hard at all. Nobody really shoots at you for the most part, so think of this as easing into the world of Rogue Leader. --- Available Starting Craft: X-Wing Y-Wing after Prisoners of Maw (will have Torpdoes instead of Bombs) --- Enemies: Death Star Laser Turrets Death Star Deflection Towers TIE Fighters --- Survival Walkthrough: The first part of the mission has you, Biggs, and Wedge taking out several Deflection Towers on the surface. You don't need to deal with the guns, just the towers. They take a lot of hits, so just brake and keep pounding them. Once they're all taken out, you'll switch to another part of the Death Star's surface to take down about thirty or so TIEs. For the most part, they won't actively attack, so just use the radar, line up your shots, and take them out. Once they're all gone, you'll head into the trench. BONUS ALERT: Before you finish off all the TIEs, there's a bonus to be found in this area. The only problem is it's REALLY tough to find, because the item is a whitish cone, and the entire Death Star is gray. Okay. Know how the terrain markers on the Death Star are different shades? The spot you're looking for consists of two squares of solid dark grey surrounded by complete black, and it has one red dot on it. This spot is approximately 15-20 degrees to the left of your starting point. Once you reach the patch, fly low near the gun turret there and you'll eventually spot the cone. That's about as descriptive as I can be on it. Good luck. Pick it up, and you'll have Advanced Shields. In the trench, you'll have to adjust your height so as not to slam into the crossbars that pop up. There are several turrets dotting the trench, which you can take out if you wish. At some point, Wedge will be hit and will duck out, and Biggs will be shot down. After that, pay attention for R2-D2 making noises, because that signals some TIEs coming up behind you. Brake hard so that they overtake you and shoot them down. Soon, you'll hear Vader speak. He'll make a few passes at you. You can't shoot him down, so just brake so he flies by you. Eventually, he'll come behind you with wingmen. Gun the throttle, and the Falcon will swoop in and take them out. Make the last push, and you'll eventually see gray at the end of the trench. Once you get close, shoot a proton torpedo in the general direction of the exhaust port (on the floor) and watch the fireworks. (If you keep missing, use your Targeting Computer to spot the exhaust port) --- Gold Medal Requirements Time: 6:05 Enemies: 91 Accuracy: 39% Friendlies Lost: 0 Lives Lost: 0 Computer Efficiency: 100% ================================== C. Mission 2 - Ison Corridor Ambush Overview: A convoy of transports and the Frigate Redemption are headed towards the new Rebel base on Hoth. It's your mission to protect these convoy craft until they leave the Ison Corridor. This mission is simple by nature. The only trouble you can really have is tracking TIEs. A good knowledge of the radar will get Gold Medals here. --- Available Starting Craft: X-Wing A-Wing after this mission Y-Wing after Prisons of Maw B-Wing after Razor Rendezvous --- Enemies: TIE Fighter TIE Interceptor --- Survival Walkthrough: BONUS ALERT! Already? Yep. Just below the Frigate is a clump of debris. If you look closely, you can see a square hole in the debris. Fly inside and you'll find the bonus item for Advanced Proton Torpedoes. Okay, you'll very shortly get the call of multiple TIEs inbound. Several Fighters will come in from each of the compass points. Shoot down all eighteen, using your wingmen if you wish. The idea is to protect all the Medium Transports so they don't all get shot down. Once they're all gone, another wave will show up, and you'll be prompted to switch to an A-Wing. Fly beneath the Frigate to do so (near the blue spinning Rebel insignia). Once you switch, head out to the large mass of TIE Fighters incoming. There are fourteen this time around. Once they're all taken out, your convoy will enter the gas clouds of the nebula. Now, you'll be assaulted by 10 TIE Interceptors. Use your targeting computer to see the enemies as they approach through the foggy clouds. Once all are gone, you'll escape. --- Gold Medal Strategy: Time: 4:11 Enemies: 40 Accuracy: 19% Friendlies Lost: 2 Lives Lost: 0 Computer Efficiency: 72% Accuracy is your #1 demon here. It seems really low, until you actually try it, and end up with 6%, 8%, etc. Of course, the golden rule here is don't shoot at ALL unless you're POSITIVE you're going to hit something. Take the A-Wing right from the get-go for this mission. It's near- insane speed will easily allow you to catch the tricky TIEs. Seeker Missiles, while a help, aren't necessary. First off, tell your wingmen to Flee immediately, as you don't get credit for their kills, and 40 enemies is almost all of the TIEs. Head left off into the red blip distance to engage the three-flight, and the four-flight behind it. Head back to the Transports and engage the remaining TIEs. Once the second wave arrives, boost off to the big mass of enemies in the distance. The four-flight on the left is closest, so attack it first, then the other groups up here. Finish off the remaining TIEs as quickly as possible. In the final area, with the squints, don't be afraid to use your Targeting Computer for a second or two to find enemies, because you don't need 100% Efficiency. Smoke the squints as quickly (and accurately) as possible to finish up. Two last things: Don't die at all, and don't worry too much about Transports getting nailed, since you can lose two friendlies and still get the Gold. ================================== D. Mission 3 - Battle of Hoth Overview: The Rebel's base on Hoth has been discovered by a wayward Probe Droid. The evacuation has begun, but the Imperial Fleet has arrived to stop it. Fortunately, the fleet jumped out of hyperspace rather close, so enough warning was provided for the shield to be raised. The Empire is now attempting a surface attack, and a contingent of Snowspeeders is being sent out to hold them off. This mission requires you to learn how to tie up AT-ATs pretty fast. You'll have plenty of other opportunities for shooting down ground craft as well. --- Available Starting Craft: Snowspeeder --- Enemies: Probe Droid Snowtrooper Imperial Landing Craft AT-ST AT-AT TIE Fighter TIE Bomber --- Survival Walkthrough: You'll start by heading through a thin mountiain pass, and you'll encounter some Probe Droids along the way. Blast them if you wish, and you'll enter the main battle area outside Outpost Beta. Your first task is to take care of all threatening AT-STs in the area. Tell your wingmen and the ground troops to form up and defend, respectively. Slow down with the AT-STs and pound them into the ground. They take quite a few hits. There are more AT-STs in the area than you need to take down. The ones you need to hit are threatening the soldiers defending the nearest structure. Once you take them all out, you'll be told to take down the AT-ATs. Fly towards one to initiate a famous cutscene, where Luke gets shot down and Wedge downs his first AT-AT. The game now switches you to control Wedge Antilles. Good luck. Now, you have to take down three specific AT-ATs to move the mission ahead. The rest you can ignore. The three you're after are the ones farthest ahead on the battlefield, near the Shield Generator. Fly towards the legs of one, slow down, and fire your Tow Cable (press B). Fly around the legs, not straying too far from the AT-AT, and you'll drop him after about four passes. Once you take down all three walkers in the area, there will be a cutscene where the Shield Generator is destroyed. BONUS ALERT: Once you regain control, fly on back to where the Shield Generator used to be and you'll find the coveted Advanced Lasers. Sweet stuff. Head down the passage you'll be placed in. You'll pass a few groups of Probe Droids (shoot at your leisure) and you'll enter the transport area. Drop down and grab your X-Wing (at the blue Rebel insignia). Once you're in the X-Wing, several TIE Fighters and Bombers will enter the area. Your priority is the Bombers, as they can hurt the Transports. Shoot down all the Bombers and the mission will end. --- Gold Medal Requirements: Time: 5:00 Enemies: 43 Accuracy: 53% Friendlies Lost: 22 Lives Lost: 0 Computer Efficiency: 100% ================================== E. Mission 4 - Prisons of the Maw Overview: An Imperial prison facility is rumored to be in the black hole cluster known as the Maw. You are to search this area for the prison and do what you can to rescue the prisoners. --- Available Starting Craft: Y-Wing --- Enemies: TIE Fighter TIE Interceptor Lambda Shuttle Heavy Gun Emplacement AT-PT Prison Guard Tower --- Survival Walkthrough: You'll enter the asteroid field, and it'll be a little TOO quiet. Proceed ahead, plug some asteroids for fun if you want. Eventually, you'll get a call about some strange activity. Head out the direction your map is pointing. You'll eventually see several small Imperial Freighters. Take them out if you wish (but it's not necessary). Watch your back as TIEs will be inbound shortly. You don't have to take out these TIEs by any means. Just head past the Freighters and further on, past some Lambda Shuttles, which will also attack. Eventually, you'll pass by some Heavy Gun Emplacements (which you can also ignore) and proceed onto a large blue shield. You need to disable three Generators of this shield using your Ion Cannons. At the corners of this shield is where you can find the Generators. Disable one and part of the shield will go down. The other two you need to disable will still have shields flowing out of them. Once all are gone, you'll head to the prison compound. Once you reach the compound, you'll be told by a prisoner, Karie Neth, about freeing some prisoners. Follow the radar and you'll be led to the compound. Bomb all the Guard Towers in the area using your Proton Bombs (they're the things that shoot at you) to free the prisoners. Next, they'll need to get some weapons. Follow the radar (bombing AT-PTs all the way) and get to the depot. Bomb all the Guard Towers there, too. Once that's done, you'll be told to head to the comms towers. BONUS ALERT: On your way to the comms towers, you'll see off to your right a cluster of two structures, a dish, and a dome. Bomb the dome, and you'll find a bonus inside. These are Advanced Cluster Missiles. Once you reach the Comms Tower, you can ignore the Guard Towers and just bomb the seven dishes in the area. Make sure your bombs land on the dish, or else you won't do the damage. Once they're all taken down, your prisoner buds will be heading to the hangar to pick up transport. Fly over there as fast as your sluggish little Y-Wing will carry you, and bomb all the Guard Towers near the hangar. Once they're all scrap, a Landing Craft carrying the prisoners will take off. Shoot down any TIE Interceptors chasing the craft, and it'll make it off the planet shortly. Phew... ================================== F. Mission 5 - Razor Rendezvous Overview: A Corvette called the Razor is carrying a stolen Imperial computer. The Frigate Redemption is meeting with the Razor at Kothlis to retrieve the computer. The computer will then be transferred to Bothan techs to decrypt. Of course, that's when it all goes kablooie. A Star Destroyer is right on top of the Razor as the Redemption and the strike team enter the scene. You'll have your hands full trying to take out the Star Destroyer. --- Available Starting Craft: B-Wing X-Wing, A-Wing, Y-Wing after completion --- Enemies: TIE Fighter Lambda Shuttle Imperial Star Destroyer (Star Destroyer Turrets, Turbolasers) --- Survival Walkthrough: >From initial looks, this is one of the toughest missions to survive. The second you hyper in, you'll be in deep doodoo. The Star Destroyer will start hammering the Frigate with two of its turbolasers. These two are your first priority. Zap them with your lasers to bust them up. Note that you're dying at this point. The Star Destroyer has quite a few tiny guns that are plastering you with laser fire. Make a run for it and come back around the rear of the ship. BONUS ALERT: Off to the port side of the Star Destroyer (far side from where you start) is a Lambda Shuttle making a break for it. Turn it into scrap and pick up the object it leaves behind to earn Advanced Proton Bombs. Now, your first "objective" is to save the Frigate, and you can't do that until the first two turbolasers and all the TIEs flying around the Frigate are dealt with. Once that's done, the Frigate is safe from attack and you're free to attack the Star Destroyer. BUT, if you're fast enough, all you need to do is take out the two turbolasers and the Frigate will be relatively safe for some time. So, to take down this behemoth, you need to destroy four targets. The first two are the spherical shield generators on the very top of the bridge tower. Attack from behind to minimize return fire. Use your torps if you wish for some extra punch. Once both generators are taken out, you'll be told to take out the third shield generator on the bottom. Someone at Factor 5 had their tech screwed up. That bulge on the underside of the Star Destroyer is the main reactor. Still, it's a good target to hit once the shields are down. Fly under the ship and pound the reactor until it explodes (it takes plenty of hits). Your final target is the command deck, but it's quite a small target. Fly to the front of the ship. The command deck is on the bridge tower (below the shield generators). It's a small windowed area in the very center of the front of the bridge tower. Fortunately, it doesn't take all that many hits. Show the captain of this ship a new definition of pain and suffering. Once the command deck explodes, the Star Destroyer will be caught by the gravity well of Kothlis and plummet to the planet's surface. --- Gold Medal Strategies: Time: 1:19 Enemies: 10 Accuracy: 60% Friendlies Lost: 0 Lives Lost: 1 Computer Efficiency: 85% Note the time limit. That's your biggest problem here. Your second biggest is the Accuracy requirement. Just make sure you're hitting something important for that one... You definitely need Advanced Lasers, Shields, and Proton Torpedoes. Take the X-Wing for this mission, as it has enough speed to get you to the Star Destroyer with enough time for error. Speed towards the cruiser at top speed and get behind it. Turn around at a large distance and lay on the brake. Fire three torps at each generator and follow up with lasers. Also, take down some of the small guns on the bridge tower, since you need six more targets after the four main targets on the ship. Once you take out the generators and six or so guns on the surface... CRASH! Yes, you need another full load of torps to get this done, and that one life you can lose will save you here... In your next ship, angle down a bit and speed towards the reactor. Unload all six torps on the reactor and laser it to a piece of junk. Finally, swerve up to the dorsal face of the ship and hit the command deck hard. It's a hard Gold. Good luck... ================================== G. Mission 6 - Vengeance on Kothlis Overview: The Star Destroyer carrying the Razor has crashed on Kothlis. Time to head down there and retrieve the computer. Crix Madine's commandos are on hand to storm the crashed ship. Your primary mission here is to defend the commandos. They'll come under attack from many venues here... --- Available Starting Craft: X-Wing B-Wing, A-Wing, and Y-Wing after completion. --- Enemies: TIE Fighter TIE Interceptor Stormtrooper E-Web Blaster Cannon Star Destroyer Turrets Turbolaser AT-AT AT-PT --- Survival Walkthrough: Follow the Transport as it flies along, and fend off all the TIEs that come up on its tail. The Fighters will go for the Transport, but the Interceptors will go for you, so stay sharp. Keep downing TIEs until the Transport reaches the Star Destroyer. Once it gets there, start picking off the guns on the downed craft, because they're still active (these are some loyal Imps, eh?). Also, scour the front of the ship, because a bunch of Stormtroopers and E-Webs are set up to receive the commandos. While you wait for the Transport, start pounding those guys before they become an issue. You don't need to clean them out now, but take advantage of this momentary lull in the action. BONUS ALERT: Get this. The bonus is INSIDE the Star Destroyer. Specifically it's in the bridge tower. Fly slow as you come up on the front of the tower and enter a hole on the left portion. It's inside, but you may die trying to get out. Pick it up to receive Homing Proton Torpedoes. Once you take down the last of the Fighters dogging the Transport, it'll land, but you'll get an unpleasant surprise. Three AT-ATs have blasted their way out of the wreckage. You need a Speeder to take them out. Head back to the Transport and you'll see a Rebel insignia. Fly into it to switch craft. Taking out AT-ATs isn't as easy as on Hoth, since they're partially in the water, but it's a simple matter of staying as close to the water as possible. Tie up all three AT-ATs and the commandos will deploy to hit the Star Destroyer. Now, immediately fly back to the Transport and fly into the NEW Rebel insignia to switch to a Y-Wing. Fly it around and bomb the last of the troops off the front of the Star Destroyer. Also, if you look in the water, you'll notice a TON of AT-PTs marching towards your commandos. The good news is, you can bomb them while they're still in the water, but you can't shoot them with lasers until they breach the surface (you see why you switched to the Y-Wing?) Soon, Crix Madine will tell you that you need to bust up the hull of the ship to release the Razor. Drop about ten bombs on the front section of the hull (it lights up when you use the Targeting Computer) and you'll open up the hull. Remember, Bombs regenerate, so don't be afraid to use them, particularly when AT-PTs are still marching out of the water. Sooner or later, the commandos will reach the Razor, find the computer, and this nice long mission will end. ================================== H. Mission 7 - Imperial Academy Heist Overview: The decoded computer tells the Rebels that the Imperials are building a second Death Star over the forest moon of Endor. In order to get a team of Rebels onto the surface of the moon to disable the shield protecting it, a Lambda Shuttle with the proper codes must be stolen from the Imperial Academy. This is an interesting mission, requiring something we had yet to see in a Star Wars flight sim up until now: stealth. Oh, and not to mention that, depending on whether your GCN internal clock is on day or night, this mission plays out completely differently. --- Available Starting Craft Y-Wing (daytime) Snowspeeder (nighttime) --- Enemies: TIE Fighter TIE Interceptor AT-ST AT-AT Laser Turret --- Daytime Survival Walkthrough: You need to disable the sensor stations on the approach to the Academy. Wedge isn't joking when he says flying low is a good idea. You need to HUG the ground to avoid being detected and charge up your Ion Cannon. You need to hit each and every station at the base to disable it. Watch the radar so that you make sure you get all of them. Once you disable all seven stations, you can head into the border compound, where several TIE Fighters are parked on platforms, and there are some AT-STs wandering around. You can duel with these guys if you wish, or just head on to the Academy. If you want to steal a TIE Fighter instead of using the sluggish Y-Wing, that option is open to you, but it's not required. Immediately after disabling the seventh sensor station, fly up and over the mountains to your right. Go around the area with the border platforms so you don't get spotted by any Imperials. Head to a large canyon that's mostly empty except for a comms tower. Disable it if you wish. Parked next to the tower is a TIE Fighter. You need to disable it with your Ion Cannon so that it will take off, land, and have the Rebel Insignia above it so you can swipe it. This may require you to shoot it with the ion both on the ground and in flight. Once you've grabbed the eyeball, head over to the Academy. BONUS ALERT: There is a bonus here at the Academy (there's a different one at night). Fly into the east hangar (if the Shuttle's in the north area) to collect Advanced Concussion Missiles. Once at the Academy, you can cause havoc if you wish, or just head to the far platform where the Shuttle Tyderium is parked. Shoot up the Laser Turrets surrounding the platform and grab the Shuttle. Fly back towards the rendezvous point, firing your secondary laser to shake off pursuers. Once you reach the point, you're all set. --- Nighttime Survival Walkthrough: The Speeder's repulsors make it actually quite good at hugging the ground. Be sure to stay under cover of the low fog throughout the entire approach, because you can't get close to the sensor stations at all. Travel along the canyon floor and avoid the sensors. Once you reach a fork in the canyon, you have the choice of paths to take. Taking the right path will lead you to the approach platforms. The moment you fly above the fog, the TIEs will be alerted, and AT-ATs trundling around will start aiming at you. You can dogfight with the TIEs if you like or just proceed on to the academy. Don't bother tying up the AT-ATs. It just wastes time. If you take the left path and skim along the floor and you'll reach an outpost and you'll hear about a TIE Fighter parked nearby. Fly towards the outpost and you'll notice a black dot kinda standing out in the fog. That's the TIE's pilot. Turn him into a crater, and the Rebel insignia will appear above the TIE Fighter. Fly over and pick up the TIE Fighter. Now, no one will bother you until you open fire on Imperial targets. Fly in the direction of the radar and you'll eventually reach the academy. BONUS ALERT: The Spread Proton Bombs are hidden at the academy. There are large hangars around the academy. The hangar west of the shuttle platform (if the platform is at the "north" end) is the one you want to fly through. It has the powerup. There's a different bonus at daytime. The Shuttle Tyderium is parked on the far platform. Once you get in range of the Shuttle, blast the guns at the four corners of the platform, then grab the Shuttle. Now, you need to head back away from the Academy towards the rendezvous point. Use your secondary laser to fend off any pursuers. Once you reach the rendezvous, the mission will end, UNLESS you stole the TIE Fighter, in which case you'll need to return to the outpost where you got the TIE to pick up your copilot to leave the area and finish the mission. --- Gold Medal Requirements: Time: 4:11 Enemies: 51 Accuracy: 49% Friendlies Lost: 0 Lives Lost: 0 Computer Efficiency: 100% ================================== I. Mission 8 - Raid on Bespin Overview: The Rebel Fleet is preparing to attack the second Death Star. They'll need Tibanna Gas from Bespin to power their weapons. Now that the city is under Imperial control, Lando Calrissian has little qualms about authorizing an raid on the city. This mission is kind of tough at first. You'll need to destroy some guns while dogging fighters. Best of luck to you. --- Available Starting Craft: A-Wing X-Wing, Y-Wing, and B-Wing after completion --- Enemies: TIE Interceptor TIE Bomber Laser Turret --- Survival Walkthrough: As you enter the mission, you'll notice a platform ahead of you. There's also a balloon to its left. This balloon has a few Laser Turrets inside it. There's a super secret way to bust up balloons. Fly below them and pitch up, and you'll notice tanks supplying hot air to keep them afloat. Blast the tanks and you'll take out the entire balloon and all the guns inside. Deal with the Interceptors dogging you, too, because they'll cause you some nasty damage (they're getting better, have you noticed?) Once the first platform is secure, head to the next. Try to fly below the cloud, since it seriously obscures your vision, and you can get a good shot at the two balloons in this area. Blow both of them up and dogfight with squints until you are told to move to the last platform. Blow up the four balloons here, dogfight, and you'll be able to head to Cloud City itself. Once in Cloud City, you'll have to take out generators in the low canals that power the lasers on the city. If you're hurting at this point, hunt around the city and you'll eventually find a blue "ship-changing" insignia. I like the Cloud Car because it can brake better than the A-Wing. Anyway, do what you want as far as ships go. Use the radar to find out where to fly down in the canals to find the generators. Move slowly, so as not to hit the sides. Blast each of the generators and you can move out of the city and towards the platforms as indicated by your map. Take out the two balloons near the platforms and the few TIE Bombers that are trying to bomb them up and you'll be all set. --- Gold Medal Requirements: Time: 6:40 Enemies: 110 Accuracy: 65% Friendlies Lost: 29 Lives Lost: 0 Computer Efficiency: 72% ================================== J. Mission 9 - Battle of Endor Overview: The amassed Rebel Fleet will be attacking the Death Star II in a desperate attempt to destroy it while still in construction. Unfortunately, three problems arose in this attack. The first is that upon the fleet's arrival, the shield is still up, the strike team being severely delayed. The second problem is that the Death Star is fully operational, posing a severe threat to the cruisers, and the third is that the Imperial Fleet has jumped in opposite the Rebel Fleet to cut off their escape. --- Available Starting Craft: X-Wing Y-Wing, A-Wing, and B-Wing (after completion) --- Enemies: TIE Fighter TIE Interceptor TIE Bomber Imperial Star Destroyer (Star Destroyer Turret, Turbolaser) --- Survival Walkthrough: If you know the movies, you know this is a trap. You can go with the movies and pull up with the other guys, or not. Either way, you'll end up flying towards the Imperial Fleet (Yes, that's the Executor back there. No, you can't face against it). A bajillion Interceptors and Fighters will fly at you (that's right, baby ^_^) Fight your best against these overwhelming odds. Once you destroy a good portion of the TIEs, a bunch of Bombers will start attacking the Frigate Redemption. You need to destroy all of these Bombers to continue on, so do so, avoiding as much return fire from the TIEs as possible. The Bombers will show up yellow on your targeting computer. In the next portion of the battle, the Death Star will fire, destroying the Cruiser Liberty. You'll now have to defend the Home One against the two, that's right, TWO Star Destroyers off in the distance. You know how to take them out, so do your best, and work as quickly as possible. The good news is not all the guns will target you all the time, so you have that going for you. One time all the guns WILL target you is when you're going after the command deck, so you might want to use torps for that. BONUS ALERT: You can actually pick this up at any time during this second phase of the battle, but it's easier to find after you destroy the Star Destroyer on the left. Once you bust it open, it'll pitch down towards the planet and hang in an odd position. Fly near the Star Destroyer's hangar, or around the area, and you'll find the Homing Cluster Torpedoes upgrade. The bonus is actually in that arbitrary point in space from the moment you enter the second phase, but it's far easier to pick it up when you have the crumbling Star Destroyer as a reference point. Once you take out the two Star Destroyers, you'll be told that the shield has dropped and to commence attack on the reactor. --- Gold Medal Requirements: Time: 10:00 Enemies: 60 Accuracy: 31% Friendlies Lost: 6 Lives Lost: 1 Computer Efficiency: 80% ================================== K. Mission 10 - Strike at the Core Overview: The shield is down! Commence attack on the Death Star's main reactor! --- Available Starting Craft: X-Wing Millenium Falcon (after completion) --- Enemies: TIE Fighter TIE Interceptor Death Star Laser Turret --- Survival Walkthrough: Yeah. Remember on the first Death Star when very few of the turrets were targeting you? Well, now they're ALL targeting you... Your first mission is to make sure the Falcon makes it into the shaft. To do this, follow it at a respectable distance, and wait until TIEs come swooping down on it. Pick off the TIEs as quickly as you can, or the Falcon's history. This part doesn't last long, but it's seriously intense, and you may lose one or two lives in the process. If you want to stay live, you may be better off flying up and staying out of the range of the guns that way... You can still pitch down and take out the TIEs on the Falcon's tail. Once you make it to the entry shaft, you'll play the same game of protecting the Falcon. The good news is that there are no turrets. The bad news is that you're flying through a bunch of pipes and can feasibly crash into any one of them. Just keep that same distance and take it to the TIEs. When you see lasers from behind you, move a bit to the side to let the TIEs by. BONUS ALERT: On the last tunnel before the main reactor (you'll know it because you'll see blue shimmering at the end), there will be a series of pipes bracketing the lower right corner of the tunnel. Fly under these pipes and under the last one, you'll find the Targeting Computer Upgrade. When you finally make it to the reactor, let loose your torpedoes on the power regulator on the north tower. The Falcon will destroy the main reactor, and you'll have to leave. Just follow the Falcon for this part, too. It's actually not all that hard if you stay calm. Don't stray too far behind, because the fire WILL catch up to you. Once you see starlight, rocket the boosters and enjoy your victory party as the Empire crumbles to pieces behind you. When you use the Falcon, you'll be doing most of the same stuff, except you'll be defending Wedge from Imperial fire. It's plays out the same, though. --- Gold Medal Requirements: Time: 5:05 Enemies: 41 Accuracy: 32% Friendlies Lost: 0 Lives Lost: 1 Computer Efficiency: 95% ================================== L. Secret Mission 1 - Death Star Escape Unlock this mission with 20 points. It appears above the Death Star Attack mission on the select screen. Overview: Luke Skywalker, Han Solo, and Princess Leia have successfully made it out of the Death Star, but the Millenium Falcon is coming up on the station's sentry forces. You'll have to take control of the gun turrets and fight them off. To fire the gun turrets, use the L and R buttons. --- Available Starting Craft: Millenium Falcon --- Enemies: TIE Fighter --- Survival Walkthrough and Gold Medal Strategies: Time: 1:20 Enemies: 35 Accuracy: 16% Friendlies Lost: 0 Lives Lost: 0 Computer Efficiency: 100% Really, there's no point in splitting them up for this mission, given its simplicity. Just shoot all the TIEs and you're done. Be accurate and learn the swooping patterns (because the TIEs swoop exactly the same every single time) and you can clean them up. Good luck. ================================== M. Secret Mission 2 - The Asteroid Field Unlock this mission with 30 points. It appears above the Battle of Hoth mission on the select screen. Overview: The Millenium Falcon's hyperdrive is damaged (again...). You need to lose the pursuing TIE Fighters into an asteroid field. After you lose the TIE Fighters, park yourself on the Star Destroyer Avenger so that the Imperials lose you off their sensors, then float away with the rest of the garbage. --- Available Starting Craft: Millenium Falcon --- Enemies: TIE Fighter Imperial Star Destroyer --- Survival Walkthrough: Aim yourself for the radar spot and the TIEs will start lining up behind you. Simply wait for them to come up behind and waste them with your lasers (your lower quad gun tracks them, so it can shoot enemies behind you). Make sure you watch where you're going, too, because those floating asteroids aren't just there for show... Once you finish all the TIEs on your tail, you'll eventually reach the big asteroid, and we all know what happens there... You'll be flying back now, with more TIEs on your butt. Waste them all, and look down below the main asteroid field "line" to see your destination: the Star Destroyer Avenger. A red Rebel insignia will pop up behind the bridge. Fly into it and you'll land to finish this cute mission. ================================== N. Secret Mission 3 - Triumph of the Empire Unlock this mission with 30 points. It appears above the Strike at the Core mission on the select screen. Overview: YOU ARE DARTH VADER. Destroy the Rebels attacking the Death Star for the greater glory of the Empire. --- Available Starting Craft: TIE Advanced TIE Fighter (after completion) Lambda Shuttle (???) --- Enemies: X-Wing Y-Wing --- Survival Walkthrough: This is really quite simple, but it's not all that easy until you get the Homing Cluster Missiles upgrade. All you have to do is destroy all the Rebel craft in the area in the first part. The big problem is that they take a lot of hits. Make sure you use your wingmen... The second part has you flying over the trench. Fly in the direction the radar indicates. You'll either be coming up on Rebels from behind, or they'll be coming towards you and you'll have to turn around to engage. You can leave the trench all you want, too, but there are a few fighters above the trench that will offer their buddies support. Anyway, destroy three Y-Wings in the first run (Gold Leader), three X-Wings in the next run (Red Leader), and three more X-Wings in the last run (Luke, Biggs, and Wedge), and you're all set. Let them get too far and they'll take out the Death Star. --- Gold Medal Requirements: Time: 4:00 Enemies: 2 Accuracy: 35% Friendlies Lost: 3 Lives Lost: 0 Computer Efficiency: 100% ================================== O. Secret Mission 4 - Revenge on Yavin You need to have earned at least a Bronze Medal in Triumph of the Empire to make this mission appear to the right of that mission on the select screen, and you need 40 points to unlock the mission. *COMING SOON* ================================== P. Secret Mission 5 *COMING SOON* *********************************************************************** 8. Secrets There's quite a bit of secret stuff in the game. Factor 5 had some extra room, so they squeezed in whatever they could... ^_^ A. Bonus Tech Upgrades Bonuses are tech upgrades to your craft that will stay with you forever and ever after you collect them. To actually collect them, you must find them in the mission AND finish that mission in one shot. --- Advanced Shields: Make your craft's shields blue. You can take more hits. Found: Death Star Attack After you finish off the deflection towers, you'll face off against a bunch of TIEs, and there's a bonus to be found in this area. The only problem is it's REALLY tough to find, because the item is a whitish cone, and the entire Death Star is gray. Okay. Know how the terrain markers on the Death Star are different shades? The spot you're looking for consists of two squares of solid dark grey surrounded by complete black, and it has one red dot on it. This spot is approximately 15-20 degrees to the left of your starting point. Once you reach the patch, fly low near the gun turret there and you'll eventually spot the cone. That's about as descriptive as I can be on it. Good luck. --- Advanced Proton Torpedoes: Proton Torpedoes are much stronger. Found: Ison Corridor Ambush Right as you start, fly down. Just below the Frigate is a clump of debris. If you look closely, you can see a square hole in the debris. Fly inside and you'll find the bonus item. --- Advanced Lasers: Lasers hit harder. Quite essential. Found: Battle of Hoth After you destroy the three AT-ATs threatening the shield generator, it'll be blown up. Fly on back to where the Shield Generator used to be and you'll find the powerup. --- Advanced Cluster Missiles: Cluster missiles cause more damage. Found: Prisons of the Maw On your way between the weapons depot and the comms towers, you'll see off to your right a cluster of two structures: a dish, and a dome. Bomb the dome, and you'll find the bonus inside. --- Advanced Proton Bombs: Bombs cause more damage. Found: Razor Rendezvous Off to the port side of the Star Destroyer (far side from where you start) is a Lambda Shuttle making a break for it. Turn it into scrap and pick up the object it leaves behind. --- Homing Proton Torpedoes: Press B to bring up the homing crosshair. Your target will first have a green circle around it, then red arrows, indicating a lock, where you can press B to fire it. Rapid hitting of the B button will also launch several dumb torps, so it's a little better than the original Rogue Squadron (where you couldn't rapid fire torps after getting Homing). Found: Vengeance on Kothlis Get this. The bonus is INSIDE the Star Destroyer. Specifically it's in the bridge tower. Fly slow as you come up on the front of the tower and enter a hole on the left portion. It's inside, but you may die trying to get out. --- Advanced Concussion Missiles: Concussion Missiles hit harder. Found: Imperial Academy Heist (daytime) There are large hangars around the academy. Fly into the east hangar (if the Shuttle's considered to be in the north area) to collect Advanced Concussion Missiles. --- Spread Proton Bombs: After initial explosion, another cluster of smaller bombs will detonate forward of the first blast. Found: Imperial Academy Heist (nighttime) There are large hangars around the academy. The hangar west of the shuttle platform (if that's considered norht) is the one you want to fly through. It has the powerup. --- Homing Cluster Missiles: Cluster Missiles will pick nearby targets to waste. A VERY useful item. Found: Battle of Endor You can actually pick this up at any time during this second phase of the battle, but it's easier to find after you destroy the Star Destroyer on the left. Once you bust it open, it'll pitch down towards the planet and hang in an odd position. Fly near the Star Destroyer's hangar, or around the area, and you'll find the Homing Cluster Torpedoes upgrade. The bonus is actually in that arbitrary point in space from the moment you enter the second phase, but it's far easier to pick it up when you have the crumbling Star Destroyer as a reference point. --- Advanced Targeting Computer: You won't have to hold the Y button to keep the computer up. Found: Strike at the Core On the last tunnel before the main reactor (you'll know it because you'll see blue shimmering at the end), there will be a series of pipes bracketing the lower right corner of the tunnel. Fly under these pipes and under the last one, you'll find the Targeting Computer Upgrade. --- MORE TO COME SOON! Don't think that this is all I got... ^_^ ================================== B. Secret Ships There are plenty of extra ships for you to play with in this game. Some require skill to unlock. All unlocked ships can be used on the following missions: Ison Corridor Ambush, Razor Rendezvous, Vengeance on Kothlis, Raid on Bespin, Battle of Endor --- N-1 Naboo Starfighter This thirty-year-old craft is still quite deadly. It was never meant as a weapon of war, but as a police craft for the Naboo Royal Security Force. Primary Weapon: Dual Lasers Secondary Weapon: 10 Proton Torpedoes How to Unlock: Complete Tatooine Training IN ITS ENTIRETY at every "time" of the day (day, dusk, night, dawn). You have to find all items, including the two bonuses, beat both of the races twice, kill the womprats, etc. Refer to my TT walkthrough in the preceding section. I suggest taking care of the womprats first, because if you screw it up, there's little chance of getting a decent enough "respawning" on the womprats before time is up, so get it out of the way early, and if you mess up, restart. Also, you have to complete the ten standard missions to fly this craft. --- TIE Fighter The Empire's frontine fighter isn't all that swell, but it's nice if you want to step into the shoes of the bad guys for a while. It's not all that fast and it really can't take very many hits at all, but it's manueverable enough. Primary Weapon: Dual Lasers How to Unlock: In the mission Imperial Academy Heist, you must steal a TIE Fighter to get to the compound. You must do this both at night and during the daytime. Check my walkthroughs on that mission to find out how. --- Millenium Falcon The fastest hunk of junk in the galaxy is a nice ship. It can take a lot of punishment and it has decent firepower. Of course, even with a 0.5 class hypedrive, it still isn't as speedy as some fighters in sublight. One thing that gives the ship a huge advantage is that the lower quad gun tracks enemies, which can discourage pursuers. Primary Weapon: Dual Lasers Secondary Weapon: 20 Dual-Fire Concussion Missiles How to Unlock: Get at least a Bronze Medal in all ten standard missions. You CAN use this craft in Strike at the Core (after you beat it once with the X-Wing), and in Death Star Escape and Asteroid Field without unlocking it. ================================== C. Passcodes Well, only one so far... LIONHEAD - Enter this code and you'll be treated to a black and white presentation of Rogue Leader. Wowie... *********************************************************************** 9. Standard Guide Stuff --- A. Legal This FAQ was made 100% by me, Scott "CyricZ" Zdankiewicz. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Please don’t post this on your site unless you have express consent by me. I’ve put a lot of time into this. Give me some credit... Currently, the following sites have permission to post my FAQ: www.gamefaqs.com www.gamewinners.com --- B. E-mail Guidelines If you wish to e-mail me, be sure to follow these guidelines... - Make ABSOLUTELY sure I haven't already answered your question in the guide. - Make sure it has something to do with Rogue Leader for God's sake. I don't want spam, chain letters, offers for friendship. Compliment me on the FAQ all you want, though... - Make sure you say Rogue Leader at one point in your e-mail. I have more than one FAQ, and asking a generic question such as "How do I beat Mission 2?" doesn't tell me much. - Spell correctly and use proper grammar, please. If I can't understand your e-mail, it'll go to the junk pile... Oh, and there's no need yet to e-mail me about new stuff. I'm constantly searching for new info about this game, and keep tabs with a large RL playing community. If you have better Gold Strategies than myself, though, I'm all ears... --- C. Credits CJayC and Al Amaloo for having this on their sites. George Lucas, Lucasfilm, Lucasarts, and Factor 5, for giving us all a chance to live in that galaxy far, far away. The Star Wars Essential Guide to Vehicles and Vessels, by Bill Smith, Doug Chiang, and Troy Vigil, and the Essential Guide to Weapons and Technology, by Bill Smith, David Nakabayashi, and Troy Vigil for giving me some great information about the ships and technology. --- D. Version Updates Version 0.4 - 11/20/01 - Survival Walkthroughs for all ten standard missions and the training mission, as well as for the first and third secret missions. A couple of Gold Medal Strategies are up. I'll post more, naturally, as I get more... Version 0.5 - 11/21/01 - All but one of the tech upgrades are added, as well as another bonus mission. This will probably be the last update before Thanksgiving weekend. --- E. The Final Word This IS the game for Star Wars fans. It is hands down the most immersive Star Wars game I've ever played (and I've played a LOT). I hope you folks enjoyed reading this FAQ as much as I enjoyed writing it. Take care and the may the Force be with you.