Colony Wars: Red Sun Version 01.0 By Starkey Chan Contact me at KingKnop@Hotmail.com !!Notice!! This FAQ uses monoprint. To read it correctly !!Notice!! !!Notice!! use Courier New at size 10 font. !!Notice!! --------------------------------------------------------------------- This Colony Wars: Red Sun FAQ is (C) 2000 to Starkey Chan. This FAQ can be printed by and given to anyone so long as the whole FAQ remains intact and no part of it is changed. This FAQ CANNOT be copied in part or in whole and used in anyway to gain profit in anyway, especially publication in magazines. --------------------------------------------------------------------- Contents: 01.0 Hints 02.0 The Missions 02.1 Magenta Station 02.2 Mariorie's Station 02.3 Cardinate Station 02.4 Aurora Station 02.5 Boreas Station 02.6 Thunder Bowl 03.0 The Ships 04.0 The Weapons 04.1 Main weapons 04.2 Secondary Weapons 04.3 Pods 04.4 Ship Systems 05.0 Rankings ===================================================================== 01.0 HINTS 1) You can have up to 3 lasers of the same type. 2) Reversing while turning reduce your turning circle. 3) Large ships has turrets which can be shot down first. 4) You can't outrun missiles even with afterburners. 5) Against large ships try the following tactics: - Move right up close so your touching and fire like mad. - Charge at it firing like crazy, pull up at the last minute to avoid crashing into it, turn and charge again. 6) Pressing L1 + R1 will stop the ship dead. 7) Enemies will often appear from jumpgates, purple on the radar. If you can find the jumpgate, you can destroy them as they appear. ===================================================================== 02.0 THE MISSIONS The mission for each station are listed in no particular order, but the last mission of that station is always listed last. Listed in the mission break down are: Reward - the amount of money received if mission is completed successfully. Bonus - special reward for achieving a specific mission objective. Bounty - reward for destroying small enemy crafts such as fighters and interceptors. Objectives - Thing you have to do to complete the mission. A list of what you can and cannot/ should not shoot. Comment - Things you should know about the mission. 02.1 MAGENTA STATION Stocks Buy Sell -------------------------------------------------- GP Laser 9950 7463 Shield Laser 12800 Recharge Boost 27000 20250 Stun Missile 1050 788 Flare 820 615 Ships Buy Trade -------------------------------------------------- None -- -- Missions --------------------------------------------------------------------- Escort Duty (land based mission) Reward: 8000 Bonus: 1000 for each stomper safe (max 3) Bounty: 100 for each kill Objective(s): 1) Protect Cargo Stompers until they reach their target. Destroy: Pirate Raider (Red) Pirate Fighters (Red) Pirate Tanks (Red) Protect: Cargo Stompers (Green) Escort Stompers (Green) Eipiret wingman (Green) Comment: - The mission automatically ends once the stompers reach their destination. - Once you destroy all the fighters new ones will appear at the edge of your radar range. You can get quite a large score if your quick, but don't stray too far from the stompers. - At various points fighters and tanks will uncloak and try to ambush you. --------------------------------------------------------------------- Covert Insertion Reward: 15000 Objective(s): 1) Destroy Shield Generators (Yellow) 2) Destroy secondary shield generator (Yellow) 3) Fly around until mission ends Blow Up: Shield Generators (Yellow) Automated Defences (red) Rebel Tanks (Red) Rebel Fighters (Red) Comment: - The mission automatically ends once you find the secret base. - Don't fly above the canyon, this will leave you open to attack from the SAADS. --------------------------------------------------------------------- Rebel Smugglers Reward: 12000 Objective(s): 1) Destroy Rebel Fleetship (Red) 2) Exit before time limit Vaporise: Rebel Fleetship (Red) Rebel Cruiser (Red) Rebel Fighters and Interceptors (Red) Reinforce: Empiret Fighters (Green) Empiret Battle Cruiser (Green) Comment: - You must exit through the jumpgate before the time reaches zero. - The jumpgate looks like a big white star which gets bigger as you get closer. It is represented by three points on the radar. - New enemy fighters appear all the time until 1 minute from time, stay until then and get as many kills as you can. --------------------------------------------------------------------- Insult and Injury Reward: 12000 Objective(s) - Destroy the insult and exit via the jumpgate. Kill: Insult and Injury (Red) Empiret Fighters (Red) SAADS (Red) Asteroids (Yellow) Let Live: Warfare Pod (Green) Rebel Hauler (Green) Comment: - The idea of the mission is for you to follow the pod until your told to attack the insult, but you don't have to do this. You can actually attack the insult straight away. - The SAADS are quite deadly, try to stay away from them. --------------------------------------------------------------------- Valdemar..... Reward: 10000 Objective(s): 1) Protect the general until pickup. Crush: Class-D life forms (Red) Empiret Tanks (Red) Don't crush: Drop Ship (Yellow) General's ship (yellow) General (Yellow) Comment: - Class-D life forms can easily be killed shooting it's head. - Go after the enemies, get them before they get general. - Mission automatically end when the general is picked up. --------------------------------------------------------------------- Convoy Reward: 13000 Bonus: 500 for each module safe Bounty: 200 per kill Objective(s): 1) Escort Convoy to jumpgate Hit: Pirate fighters and interceptors (Red) Pirate Galleon (Red + Bonus) Avoid: Haulers (Green) Escorts (Green) Cargo module (Green) Comment: - An easy mission just don't stray too far from the modules. --------------------------------------------------------------------- Retrieval Reward: 24000 Objective(s): 1) Destroy bay doors 2) Protect diva's withdraw 3) Destroy Morgan's Ghost (not just yet, see comments) Targets: Morgan's Ghost (Red) Cargo (Red) Raiders and interceptors (Red) Don't Target: Decoder (Yellow) Diva (Green) Comment: - There is a trick on this level. After Diva withdraws with the decoder, don't destroy Morgan's Ghost instead hang about. Morgan's Ghost will continuously send out more raider for you to destroy allowing to get hundreds (maybe even thousands) of kills. - The bay door is located on the underside Morgan, facing the from of the ship. --------------------------------------------------------------------- 02.2 Mariorie's Station - new India orbit Stocks Buy Sell -------------------------------------------------- GP Laser 9950 7463 GP laser mk II 15000 12000 Shield Laser 12800 Hull laser Cooled GP laser 33200 24900 Cooled AS laser 31360 23420 Cooled AH laser 32040 24030 Gauss Gun 15880 11510 Stun Missile 1050 788 Shield Missile 1920 1440 Hull Missile 1720 1290 Two Stage Missile 5700 4275 Decloaker 2000 1500 Flare 820 615 Grapple Gun 6576 4932 Repair Pod 22000 16500 ECM Pod 24000 18000 Cooling Vents 14400 10800 Recharge Boost 27000 20250 Ships Buy Trade -------------------------------------------------- Zaibatsu zu-7 ryusei Free 28500 Zaibatsu zu-15A shinden 70000 Harper-Jones H25 cobra 110000 MISSIONS --------------------------------------------------------------------- Convoy Reward: 12000 Bonus: 1000 for each cargo safe Objective(s): 1) Escort refugee convoy to police beacons Zap: Empiret Escorts (Red) Empiret Fighters (Red) Pamper: Cargo Modules: (Yellow) Haulers (Yellow) Police interceptors (Green) Comment: - The large escorts will try and pull the cargo modules away, concentrate fire on them and worry about the fighters later. --------------------------------------------------------------------- Retrieval Reward: 12000 Objective(s): 1) Retrieve Donachet iodl - Grapple Gun Required Boom: Donachet Cruiser (Red) Donachet Fighters (Red) Snake (Red) Comment: - This is a subspace mission so you should stay inside shadow asteroids to avoid heat up. - 3x mkII GP laser will make short work of the cruiser, take it out from a distance. - After you get the idol snake's ship will appear in the distance you can either fight it or just run away. As far as I know you can't actually destroy it. --------------------------------------------------------------------- Investigation Reward: 13000 Objective(s): 1) Follow fighters to terraforming stations. 2) Eliminate threats. Monsters: Tolrasaurs (Turrets only - Red) Kalkarak Fighters (Red) Pixies: Tolrasaurs (the actual thing - Red) Dargothan Fighters (Green) Terraforming Towers (Green) Comment: - Don't stray too far from the towers. - You must not kill Tolrasaurs, or else you fail the mission. Shoot the turrets only and aim from a distance. Aiming just above the turret to ensure you don't hit the Tolrasaurs. --------------------------------------------------------------------- Protection Reward: 20000 Bounty: 500 for each kill Objective(s): 1) Protect SS Angeli 2) Destroy all Donachet ships Take out: Donachet Fighters (Red) Donachet Cruiser (Red) Protect: SS Angeli (Green) Syndicate Escorts (Green) Comment: - A easy mission with only a few enemies, go for the cruiser first. --------------------------------------------------------------------- Hunting Reward: 5000 for each shelp captured Requires: Stun Missiles Objective(s): 1) Stun as many Protoshelp Cows 2) Eliminate Protoshelp Bulls Weeds: Protoshelp Bulls (Yellow) Rangers (Red) Grass: Protoshelp Cows (Yellow - stun) Hunting Barge (Green) Comment: - A fun mission, only if there where more like these in the game. Anyway, stun one or two protoshelp cow and wait till they are picked up by the barge. - Don't fly about, stunning loads of cows because most of them will recover before the barge has a chance of picking the up. --------------------------------------------------------------------- Rescue --------------------------------------------------------------------- Surgical Strike Reward: 22000 Objective(s): 1) Destroy the 3 tethers holding the precinct. The Enemy: Police interceptors (Red) Police inforcer (Red) Police Precinct (Red) Solar Sails (Red) Comments: - You have to target the weak spots on the end of each of the lower pylons which the sails are attached to. - Doing something will cause police reinforcements to jump in but I don't know what. --------------------------------------------------------------------- Gang Warfare Reward: 22000 Bounty: 500 per kill Objective(s): 1) Destroy syndicate escorts. 2) Protect Jardinia's yacht and mining ships. Chinese embassies: Syndicate escorts (Red) Serb targets: Yacht (Green) Mining Ship (Green) Mining Robots (Green) Comment: - Take lots of flares, 20 should do. --------------------------------------------------------------------- Rescue Hilachet Ship Reward: Objective(s): 1) Uncloak Crystals with decloaking missiles. 2) Defend Hilachet ships. Bad: Donachet fighters (Red) Good: Hilachet Cruiser (Green) Mining Ships (Green) Mining Shuttle (Green) Hilachet Fighters (Green) Comments: - You have to discover 5 or more crystals. Crystals can be seen as a circle of lightning which flashes on and off at intervals. Once you find one use the decloak missile to uncloak it. - After the main mission you will have a short stay in subspace. Totally pointless (there aren't even any enemies) just find the exit. --------------------------------------------------------------------- Defence Reward: 32000 Bounty: 500 for each kill Objective(s): 1) Defend Morjorie's kitchen Slay: League Strike Fighters (Red) League Interceptors (red) Shield: Syndicate Fighters (Green) Comments: - You have to be quick, go for the enemies who are attacking the station first. --------------------------------------------------------------------- Calculus 3 Reward: 40000 Objective(s): 1) Shoot the weak spot which links the escape pods to the Calculus to set them free. 2) Protect the escape pods. Comments: - You have to be quick and precise. Try not to hit the pods. --------------------------------------------------------------------- 02.3 Cardinate Station Stocks Buy Sell -------------------------------------------------- GP laser mk II 15000 12000 Shield Laser mk II 18300 13725 Hull laser mk II 18300 12900 Cooled GP laser 33200 24900 Cooled AS laser 31360 23420 Cooled AH laser 32040 24030 Gauss Gun 15880 11510 Scatter Gun 18400 13800 BFG 105200 78400 - Ace rank Plasma Cannon 34200 25650 Stun Missile 1050 788 Shield Missile 1920 1440 Shield Missile mk II 3880 2910 Hull Missile 1720 1290 Hull Missile mk II 3560 2070 Two Stage Missile 5700 4275 Decloaker 2000 1500 Jammer Missile 3600 2700 Stun Torpedo 4000 3000 Scarab 6000 4950 Flare 820 615 Grapple Gun 6576 4932 Repair Pod 22000 16500 Defence Pod 52000 39000 ECM Pod 24000 18000 Cooling Vents 14400 10800 Heat Sink 24000 18000 Recharge Boost 27000 20250 Shield Maximiser 48000 33000 MISSIONS --------------------------------------------------------------------- Seek & Destroy Reward: 24000 Bounty: 500 per kill Objective(s) 1) Locate and destroy all calderas. 2) Destroy all dirt warriors forces. Hostile: Calderas (Red) Dirt Warrior Tanks (Red) Dirt Warrior Fighters (Red) Comment: - The calderas has quite heavy armour, take out all fighters and turrets first. --------------------------------------------------------------------- Temple Cruiser Reward: 30000 Objective(s): 1) Decloak Cult Cruisers by moving in close to them. 2) Destroy Cult Temple Cruiser. Maul: Temple Cruiser (Red) Cult Cruiser (Red) Cult Fighters (Red) Mope: Comment: - You can see Cruisers from the flash of electricity they give off. Move in close and they'll uncloak. - Fighters jump in all the time, protect the missile ship. - The Temple Cruiser will try to escape, destroy it before it dose. --------------------------------------------------------------------- Defend Refinery Reward: 500 per silo Objective(s): 1) Protect Refinery and silos. 2) Eliminate threats. Knockout: Pirate Raiders (Red) Pirate Tanks (Red) Protect: Refinery (Yellow) Fuel Silos (Yellow) Comment: - You really do have to be quick pirate attack from all sides and before you know it all the silos are gone! - Try not to use missile as you could end up losing more money then you gain. --------------------------------------------------------------------- Tank Support Reward: 32000 Objective(s): 1) Escort dirt Warriors to target area. 2) Destroy Unisoft forces and base. Labour: Unisoft base (Red) Jan-1 Thor (Red) Unisoft Fighters (Red) Unisoft Tanks (Red) Green party: Dirt Warrior Tanks (Green) Comment: - Use the radar and destroy enemies before they reach the tanks. - Thors are well armoured use plasma cannon or BFG. - The mission end if all dirt warrior tanks are destroyed, protect them. - the base has turrets at the bottom and the top destroy them first, then go after all the other hostile forces. Once all the enemies are eliminated go back for the base. --------------------------------------------------------------------- Clear Path Reward: 38000 Bonus: 2000 per hauler Objective(s): 1) Escort Convoy to next jumpgate. 2) Eliminate hostile forces Evils: Sha'Har Fighters (Red) Hopeless: Convoy (Green) Unisoft Fighters (Green) Comment: - Make sure you have a strong main weapon, and just do what you do in every other escort mission. --------------------------------------------------------------------- Protect Cult Reward: 38000 Objective(s): 1) Protect cult ships. 2) Destroy Scavenger vessels. Bogies: Scavenger Shark (Red) Scavenger Raider (Red) Scavenger Cruiser (Red) Tissues: Cult Destroyer (Green) Cult Fighters (Green) Comment: - Target turret on larger ships. --------------------------------------------------------------------- Genesis Reward: 40000 Objective(s) 1) Protect League ships and destroy cult ones. Enemies: Cult medium fighters (Red) Cult small fighters (Red) Non-targets: Genesis Device (no colour) League fleetship (green) Comment: - Another easy one, make sure the device isn't pulled away. --------------------------------------------------------------------- Kidnap Queen Reward: 42000 Objective(s): 1) Protect Dirt warriors and the jelly queen cargo pod. Jellies are bad for you teeth: Jelly Fighters (Red) Jelly Haulers (Red) Don't eat dirt: Haulers (Green) Dirt Warriors (Green) Cargo (Yellow) Comments: - A straight forward mission, shot red, don't shot green, end of mission. --------------------------------------------------------------------- Distress Call Reward: 45000 Objective(S): 1) Protect Dirt Warrior capital ship (Maleager). 2) Destroy Unisoft cruiser and unisoft forces. Explode: Unisoft Cruiser (Red) Unisoft fighter (Red) Explode...NOT: The Maleager (Green) Comment: - Keep fighters off the maleager. - The mission isn't last is you lose the maleager. --------------------------------------------------------------------- --------------------------------------------------------------------- Escape --------------------------------------------------------------------- 02.4 AURORA STATION - aurora 3 orbit Stocks Buy Sell -------------------------------------------------- GP Laser mk II 15000 12000 GP Laser mk III 31040 23280 Shield Laser mk II 18300 13725 Hull laser mk II 18300 12900 Cooled GP laser 33200 24900 Cooled AS laser 31360 23420 Cooled AH laser 32040 24030 Gauss Gun 15880 11510 Scatter Gun 18400 13800 BFG 105200 78400 - Ace rank Plasma Cannon 34200 25650 Stun Missile 1050 788 Shield Missile 1920 1440 Shield Missile mk II 3880 2910 Hull Missile 1720 1290 Hull Missile mk II 3560 2070 Two Stage Missile 5700 4275 Plasma Missiles 6200 4650 NanoTech Missiles 12900 9675 Decloaker 2000 1500 Jammer Missile 3600 2700 Stun Torpedo 4000 3000 Plasma Torpedo 12000 9000 Scarab 6000 4950 Flare 820 615 B F G Secondary 29000 21750 Decloaker Missile 2000 Grapple Gun 6576 4932 Repair Pod 22000 16500 Defence Pod 52000 39000 ECM Pod 24000 18000 Cooling Vents 14400 10800 Heat Sink 24000 18000 Recharge Boost 27000 20250 Shield Maximiser 48000 33000 Ship Price Trade -------------------------------------------------- Medusa II 192500 MISSIONS --------------------------------------------------------------------- Protect Refugees Reward: 10000 per Hauler Objective(s): 1) Defend refuge hulers. 2) Eleminate Scavenger Shark fleetship. Sharks: Scavenger Fighters (Red) Scavenger Shark (Red) Goldfishes: Refugee Hulers (Green) Refugee Habitats (Green) Fuel Pods (Green) Comments: - Target the Turrets on the shark first, You can actually 'sit' in the mouth of the shark and pick off the turrets one by one. - Keep an eye on the radar and make sure there are no enemy fighters near you fleet. --------------------------------------------------------------------- Scavenge This Reward: 49000 *Grapple gun needed* Objective(s): 1) Grapple booster 2) Destroy all obstacles until you reach target area 3) Retreat from target area. Obstacles: Asteroids Scavenger fleetship (Red) Scavenger laser turrets (Red) Scavenger fighters (Red) Freeways: Nuclear Booster (Yellow) Comments: - The booster will not move unless you are grappled to it. - The two fleetships are indestructible - Fighters jump in all the time so don't stray from the booster. - Some asteroids are in the boosters path clear them. --------------------------------------------------------------------- Hostage Release Reward: 55000 Objective(s): 1) Destroy all turrets without destroying the dreadnought. 2) Protect rescue team. 3) Cover withdraw and destroy all enemies. Fiendish: Dreadnought (Red) Pirate fighters (Red) Friendly: Unisoft Cruiser (Green) Comment: - Remember not to damage the dreadnought too much. - Once the rescue is complete destroy the dreadnought before the unisoft people does. --------------------------------------------------------------------- Road Block Reward: 30000 per stomper Objective(s) 1) Protect Stompers 2) Destroy obstacles and enemy ships Fire works: Scavenger road blocks (Red) Scavenger fighters (Red) Scavenger Tanks (Red) Duds: Cargo Stompers (Green) Comment: - Enemies will uncloak towards the end of your journey to ambush you. --------------------------------------------------------------------- Robo Hunting Reward: 32000 *Grapple gun and Stun missile needed* Objective(s): 1) Stun Robo-fighters and tow them back to the mega hauler 2) Destroy left over robo-fighters 3) Destroy all scavenger forces Cannon Fodder: Scavenger fighters (Red) Robo-fighters (Yellow) Flat Tires: Mega Hauler (Green) Comment: - Robo-fighters will attack you. - Only destroy robo-fighters when the hauler tells you to. --------------------------------------------------------------------- Solar Flare Reward: 35500 *Grapple Gun needed* Objective(s): 1) Tow Cargo pods to beacons 2) Reactivate haulers (Optional) What no enemies? Cargo Pods (Green) Haulers (Green) Comment: - Tow the pods farthest from the beacon first, back to the beacon. - This is a race against time and you'll have to be quick, used your afterburners. - You don't have to reactivate the haulers and they don't help much anyway so waste money on the repair pod. --------------------------------------------------------------------- Sha'Har Ship Reward: 52000 Objective(s): 1) Destroy all but one Sha'Har fighter. 2) Stun fighter and escape. 'All that is dark': Sha'Har Fighters (Red) Sha'Har Cruiser (Red) Snake (Red) Ray of Hope: Diva (Green) Comment: - Be careful if your using the BFG, you can quite easily destroy all the fighters without knowing it. - Snake will appear and try to run off with a fighter, this is your chance to finally nail the git. --------------------------------------------------------------------- Defender Reward: 64000 Objective(s): 1) Cover evacuation of refinery 2) Protect Refinery 3) Destroy all enemies Dark Warriors: Sha'Har Fighters (Red) Sha'Har Triders (Red) Black Widow (Red) White Knights: Transport (Green) Refinery (Green) Silos (Green) Comment: - The mission fails if the refinery is destroyed. - The enemy Triders will target silos first, the more silos you have the more time you'll have to destroy them. - The Black Widow is the boss of this mission, target the weak spots on it's legs first, there is one on each of them. Once they are gone the whole ship is vulnerable. --------------------------------------------------------------------- 02.5 BOREAS STATION - Asteroid belt rim Stocks Buy Sell -------------------------------------------------- GP Laser mk III 31040 23280 Shield Laser mk II 18300 13725 Hull laser mk II 18300 12900 Cooled GP laser 33200 24900 Cooled AS laser 31360 23420 Cooled AH laser 32040 24030 Gauss Gun 15880 11510 Scatter Gun 18400 13800 BFG 105200 78400 - Ace rank Plasma Cannon 34200 25650 Stun Missile 1050 788 Shield Missile 1920 1440 Shield Missile mk II 3880 2910 Hull Missile 1720 1290 Hull Missile mk II 3560 2070 Two Stage Missile 5700 4275 Plasma Missiles 6200 4650 NanoTech Missiles 12900 9675 Decloaker 2000 1500 Jammer Missile 3600 2700 Stun Torpedo 4000 3000 Plasma Torpedo 12000 9000 Scarab 6000 4950 Flare 820 615 B F G Secondary 29000 21750 Decloaker Missile 2000 Grapple Gun 6576 4932 Offence Pod 38000 28500 Repair Pod 22000 16500 Defence Pod 52000 39000 ECM Pod 24000 18000 Cooling Vents 14400 10800 Heat Sink 24000 18000 Recharge Boost 27000 20250 Shield Maximiser 48000 33000 Ships Buy Trade -------------------------------------------------- BSI 303 Hyper Zeroid 207300 155475 MISSIONS --------------------------------------------------------------------- Sabotage Reward: 62000 Objectives 1) Destroy every thing. Opponent: Navy Heavy Cruiser (Red) Navy Fighters (Red) Navy Research Ship (Red) Sha'Har Fighter (Red) Comment: - One of those blow everything up mission, great. --------------------------------------------------------------------- The Hilachet Betrayed Reward: 60000 *Phase Distorters needed* Objective(s): 1) Deploy Phase Distorters to the rear of the dreadnought. 2) Protect Haulers. 3) Destroy all enemies. Foes: League Fighters (Red) League Station (Red) Hilachet Fighters (Red) Moles: Hilachet dreadnought (Red) Donachte Haulers (Green) Comment: - Target the dreadnought before deploying the distorters. - More enemy fighters appear well after the mission has finished. --------------------------------------------------------------------- Necessity Reward: 68000 Objective(s): 1) Find Cruiser Necessity 2) Protect Naval forces until drop ship arrives. 3) Escort drop ship to safety. The enemy: League Fighters (Red) League Tanks (Red) The allies: Necessity (Yellow) Navy Drop ship (Green) Black Box (Yellow) Comment: - Use the BFG Primary, but make sure your well away from navy forces. - The best defence is a good offence. Dispose of the first attack wave quick and find the enemy jumpgate. Then you can destroy the enemy as the appear. - Use the radar and destroy the few remaining fighters. --------------------------------------------------------------------- Infiltrate Reward 80000 Objective(s) 1) Copy Sha'Har patrol pattern. 2) Deploy 3 Phase Distorters 3) Escape Kill: Sha'Har Fighters (Red) Sha'Har Feeder (Red) Phase Stabilisers (Red) Comment: - The aim of this mission is to target and launch a Phase Distorter on each of the Red Sun's phase stabilisers located at the front of the ship. - At the start of the mission just stay in between the two Sha'Har fighters. - There seems to be an end less supply of enemies on this stage. If your not grand master by now, here's you last chance. --------------------------------------------------------------------- The Gauntlet Reward: 90000 *Grapple Gun needed* Objective(s): 1) Attack Navy forces 2) Attack weak spot on super dreadnought (I have never seen this) 3) Grapple Weapons platform. Every one apart from Diva is hostile! Comment: - You supposed to attack navy forces to force the dreadnought out, how ever I have never seen the dreadnought, times seems to always run out and you'll be forced to go into the second stage of the mission. --Second Stage-- Objective(s) 1) Locate and grapple Diva's life pod. 2) Exit Monsters in the dark: Sha'Har Fighter (Red) Sha'Har Cruiser (Red) Ray of Light: Dive Escape Pod (Green) Comment: - As your about to enter the jumpgate the Sha'Har Cruiser will appear. It's hard because you have to look after Diva's pod at the same time. - What ever you do Diva..... --------------------------------------------------------------------- Destroy Red Sun Objective(s): 1) Target Vent on the Red Sun. 2) Protect Haulers. 3) Proceed to second stage. Final battle: Sha'Har Fighters (Red) Vents (Red) Allied Forces: Donachet Haulers (Red) Comment: - The Red Sun never stands still (why should it). Move with it and target the vents on the front of the ship. - You must protect the haulers. - The BFG is not a good idea since it has no effect on the Red Sun, the Scatter Gun cause too much heat while in subspace. - Having the Hyper Zeroid will make the job much easier. --Second Stage-- Objective(s): 1) First destroy the weak points where the vent were. 2) Destroy the Red Sun. Comment: - Because this is subspace, constant weapons fire will cause the ship to heat up fast. - Best weapons to use are the BFG SECONDARY, Nanotech torpedoes and GP lasers. You may also want to install some sort of cooling device. --------------------------------------------------------------------- 02.6 THUNDERBOWL Thunderbowl 1 Station: Reward: 20000 Bounty: 2000 per enemy Enemies: Hyrock Jones Scara Mouche Zel Vg Edd Eron Hazards: SAADs Thunderbowl 2 Station: Cardinate station Reward: 40000 Bounty: Enemies: Cyra Mr. red Queshio Sherash Hazards: SAADS, Mini Mines Thunderbowl 3 Station: Aurora station Reward: 60000 Bounty: 8000 per ship Enemies: Gak Mobius Trip Master Kinjuki Hazards: SAADS, Mini Mines, Tanks --------------------------------------------------------------------- --------------------------------------------------------------------- ===================================================================== 03.0 THE SHIPS Zaibatsu zu-7 ryusei Price: Free Trade Value: 28500 Hard Points: 5 Hull :[][][][][][] Shields:[][][][][] Speed :[][][][][] Heat :[][][][][] Zaibatsu zu-15A shinden Price: 70000 Trade Value: Hard Points: 6 Hull :[][][][][][] Shields:[][][][][][] Speed :[][][][][][] Heat :[][][][][] Harper-Jones H25 cobra Price: 110000 Trade Value: Hard Points: 6 Hull :[][][][][][][][] Shields:[][][][][][] Speed :[][][][][][] Heat :[][][][][][] Harper-Jones HAE magnum Price: 108900 Trade Value: 108900 Hard Points: 7 Hull :[][][][][][][][] Shields:[][][][][][] Speed :[][][][][][] Heat :[][][][][][][] BS1 919 Medusa II Price: 192500 Trade Value: Hard Points: 7 Hull :[][][][][][][][] Shield :[][][][][][][] Speed :[][][][][][] Heat :[][][][][][][] BSI 303 Hyper Zeroid Price: 207300 Trade Value: 155475 Hard Points: 8 Hull :[][][][][][][][] Shield :[][][][][][][] Speed :[][][][][][][] Heat :[][][][][][][][] BSI 606 Super Medusa Price: 207000 Trade Value: N / A Hard Points: 8 Hull :[][][][][][][][][] Shield :[][][][][][][][] Speed :[][][][][][][][] Heat :[][][][][][][][][] ===================================================================== 04.0 THE WEAPONS 04.1 Main Weapons Name: GP laser mk I Damage: Shields/ Hull Power: Low Rate: Normal Hard points: 3 (1 in each) Buy/Sell: 9950/ 7463 Comment: GP lasers are the best main weapon. + Cheap + You can have up to 3 of them. Name: GP laser mk II Damage: Shield/ Hull Power: Fine Rate: Normal Hard points: 3 (1 in each) Buy/Sell: 15000/ 12000 Comment: + Better then mk I Name: GP laser mk III Damage: Shield/ Hull Power: Good Rate: Normal Hard points: 3 (1 in each) Buy/Sell: 31040/ 23280 Comment: + Best main weapon in the game. - Need 3 to be useful, takes up many hard points. Name: Shield laser mk I Damage: Shields only Power: fine Rate: Normal Hard points: 3 (1 in each) Buy/Sell: 12800/ Comment: Greater damage to shields then GP lasers but have to be used in conjunction with some sort of hull weapon. This takes up too many hard points and is very fiddly in dog fights against large number of enemies as you constantly switch to and from you hull weapon. Name: Shield laser mk II Damage: Shields only Power: Good Rate: Normal Hard points: 3 (1 in each) Buy/Sell: 18300/ 13725 Comment: Suffer from the same flaws as the mk I shield laser and indeed all shield / hull weapons. Name: Hull laser mk I Damage: Hull only Power: fine Rate: Normal Hard points: 3 (1 in each) Buy/Sell: Comment: Has all the flaws of shield / hull only weapons. Name: Hull laser mk II Damage: Hull only Power: Good Rate: Normal Hard points: 3 (1 in each) Buy/Sell: 18300/ 12900 Comment: Has all the flaws of shield / hull only weapons. Name: Supercooled GP laser Damage: Shield/ Hull Power: Good Rate: Normal Hard points: 3 (1 in each) Buy/Sell: 33200/ 24900 Comment: + Cause no heat - Later ships has good heat capacity anyway making this weapon rather pointless. Name: Supercooled AS laser Damage: Shield only Power: Good Rate: Normal Hard points: 3 (1 in each) Buy/Sell: 31360/ 23420 Comment: Don't bother Name: Supercooled AH laser Damage: Hull only Power: Good Rate: Normal Hard points: 3 (1 in each) Buy/Sell: 32040/ 24030 Comment: Pointless Name: Gauss Gun Damage: Hull through shields Power: weak Rate: fast Hard points: 1 (1 in each) Buy/Sell: 15880/ 11510 Comment: - Does too little damage to be of any use. Name: Scatter Gun Damage: Shield/ Hull Power: weak Rate: Very fast Hard points: 1 (1 in each) Buy/Sell: 18400/ 13800 Comment: The second best weapon after 3x GP laser mk III. + High rate of fire, cause good damage. + Takes up only one hard point - Short range - Inaccurate Name: Plasma Cannon Damage: Shield/ Hull Power: Excellent Rate: Very slow Hard points: 1 (1 in each) Buy/Sell: 34200/ 25650 Comment: Take ages to charge up which makes it useless against moving targets. By the time it fires you could have done amount of damage with some cheaper weapons. Name: BFG primary Damage: Shield/ Hull Power: Mega Rate: Slooow Hard points: 1 (1 in each) Buy/Sell: 105200/ 78400 Comment: + Very powerful against fighters. + The main bolt will fire small lightning bolts at any small ships around it so no real targeting needed - No friend foe recognition, you can wipeout all your allies or the ships your meant to protect with one shot! - The bolt itself does no damage - Useless against large ships since it won't fire at them. - Long charge time. - Drain shields while charging Name: Sha'Har Arcweapon Damage: Shield/ Hull Power: Good Rate: Continuos Hard points: N/A Buy/Sell: N/A Comment: Only use on one mission where you are give a Sha'Har ship. 04.2 Secondary Weapons Name: Grapple Gun Damage: N/A Power: None Rate: N/A Hard points: 1 (1 in each) Buy/Sell: 6576/ 4932 Comment: You need this to complete some missions. First you'll have to lock on to the target, then get close to it before firing. Name: Stun Missile Damage: N/A Power: None Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 1050/ 788 Comment: + Quite good for the first few missions - Becomes ineffective towards the end of the game Name: Jammer Missile Damage: N/A Power: None Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 3600/ 2700 Comment: + Has a targeting system - Not as good as the normal stun missile and torpedoes Name: Stun Torpedoes Damage: N/A Power: None Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 4000/ 3000 Comment: + Good against large ships - No damage - No targeting system Name: Two Part Missile Damage: Shield then hull Power: Very Good Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 5700/ 4275 Comment: + Useful against fighters in the first dozen missions - Useless against larger ships or targets. - Too weak against enemies after the third station. - Low hit rate. Name: Plasma Missile Damage: Shield/ Hull Power: Very Good Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 6200/ 4650 Comment: + Best fighter to fighter missile. + Good against ground targets too. - Don't always hit the target - Distracted by flares Name: Plasma Torpedo Damage: Shield/ Hull Power: Excellent Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 12000/ 9000 Comment: + Very powerful + Effective against large ships - No targeting system Name: Shield Missile Damage: Shields only Power: Good Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 1920/ 1440 Comment: + Good damage to shields - Don't always hit the target - Distracted by flares - Also need a hull weapon Name: Shield Missile mk II Damage: Shields only Power: Very Good Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 3880/ 2910 Comment: + Twice as powerful as mk I shield missile - Contain all the flaws of the mk I missile Name: Hull Missile mk I Damage: Hull, slight damage to shields Power: Good Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 1720/ 1290 Comment: + Good Hull damage - Don't always hit the target - Distracted by flares - Also need a shield weapon Name: Hull Missile mk II Damage: Hull, slight damage to shields Power: Very Good Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 3560/ 2070 Comment: + Twice as powerful as mk I Hull missile - Contain all the flaws of the mk I missile Name: Scarab Damage: Hull, slight damage to shields Power: Excellent Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 6600/ 4950 Comment: + Very powerful against hulls - No targeting system Name: NanoTech Missile Damage: Sha'Har shield and hull only Power: Good Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 12900/ 9675 Comment: + Best used against large Sha'Har ships - Useless against regular ships - Distracted by flares - Don't always hit home Name: NanoTech Torpedo Damage: Sha'Har shield and hull only Power: Very Good Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 24000/ 18000 Comment: + Best used against large Sha'Har ships - Useless against regular ships - No targeting system Name:Phase Distorter Beacon Damage: N/A Power: N/A Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 1000/ 750 Comment: You will need this for certain missions. Useless otherwise. Name: BFG Secondary Damage: Shield / Hull Power: Excellent Rate: Slow Hard points: 1 (99 per HP) Buy/Sell: 29000/ 21750 Comment: Also called the BDS 9000. + Very powerful + Large blast radius - No targeting system - Sloooow - No friend foe recognition - Can damage your own ship 04.3 PODS Name: Offence Pod Damage: Shield / Hull Power: fine Rate: Medium Hard points: 1 Buy/Sell: 38000/ 28500 Comment: + Acts like a little ally - Expensive and can be lost - Often quicker just to use normal weapons - You have to wait for it to return to your ship before it can be used again - Often have to stop the ship to reload it Name: Defence Pod Damage: Shield/ Hull Power: fine Rate: Medium Hard points: 1 Buy/Sell: 52000/ 39000 Comment: + Defends the target - Doesn't defend your ship - Expensive and can be lost - Use up a hard point which could be used for better things Name: ECM Pod Damage: N/A Power: N/A Rate: Slow Hard points: 1 Buy/Sell: 24000/ 18000 Comment: - Very expensive and does a job which doesn't need doing 04.4 Ship Systems Name: Cooling Vent Damage: N/A Power: N/A Rate: N/A Hard points: 1 Buy/Sell: 14400/ 10800 Comment: + Increase dissipation of heat - Ships towards the end of the game has a high heat tolerance anyway Name: Heat Sink Damage: N/A Power: N/A Rate: N/A Hard points: 1 Buy/Sell: 24000/ 18000 Comment: + Increase heat capacity - Not quite as effective as the cooling vents Name: Recharge boost Damage: N/A Power: N/A Rate: N/A Hard points: 1 Buy/Sell: 27000/ 20250 Comment: + Increase recharge rate of shields + Vital if you have a BFG Primary Name: Shields Maximiser Damage: N/A Power: N/A Rate: N/A Hard points: 1 Buy/Sell: 48000/ 33000 Comment: + Increase recharge rate of shields - Not as good as the recharge boost. You first priority should be the boost then maybe this. ===================================================================== 05.0 Ranking You rank is dependent on score which in turn is dependent on the number of kills made. - You get 1 point for small ships such as fighters and interceptors, as well as tanks. - You get 2 points for medium size ships such as the escort ships. - Large ships such as battle ships and carriers are worth 10 points. - You will also get a big bonus for completing the thunderbowl competitions. Below is a table showing the ranks and the number of points required to get that rank. All points are approximations and may be a bit off. Rank Points Required ------------------------------------------------- Beginner 0 Traveler 50 Adept 100 Independent 198 Adventurer 250 Professional 400 Specialist 500 Master 650 Grand Master 850 As far as I can tell rank only affect the weapons and ships avalible to you and not the missions.