________ _____ _____ _________ ___ __/___ _____(_)__________ /______ ______ / __ / __ | /| / /__ / __ ___/_ __/_ _ \_ __ / _ / __ |/ |/ / _ / _(__ ) / /_ / __// /_/ / /_/ ____/|__/ /_/ /____/ \__/ \___/ \__,_/ ______ ___ _____ ______ _____ __ ___ |/ /_____ __ /_______ ____ / __ // / __ /|_/ / _ _ \_ __/_ __ `/__ / _ // /_ _ / / / / __// /_ / /_/ / _ / /__ __/ /_/ /_/ \___/ \__/ \__,_/ /_/ /_/ by Joseph Christopher version 1.6 Jan. 1, 2000 this faq is copyright 2000-2001 Joseph Christopher by reading this faq you agree that I, the author, am not in any way liable for any harm that anybody thinks came from reading this faq * I've tried playing Twisted Metal 1, and it was fun, but not that memorable. Twisted Metal 2 is what I have become experienced at, and it is the version that has brought me a fair share of laughs, screams, and jaw-dropping victories as well as losses. It's a little too late to write a faq on that now, as there are two new versions out in the market. Twisted Metal 3 just sucks, with that health-hounding AI and those tumbling principles, but the fourth one is a saving grace and so I have decided to write a faq on it. Why read this guide: I. Basic Gameplay II. Storyline III. Character Bios IV. Weapons and Moves V. Arenas VI. Endings VII. Credits VIII. Revision History IX. Final Words %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ ____ __ ___ ____ ___ (_ _) ( _ \ /__\ / __)(_ _) / __) _)(_ ) _ < /(__)\ \__ \ _)(_ ( (__ (____)() (____/(__)(__)(___/(____) \___) ___ __ __ __ ____ ____ __ __ _ _ / __) /__\ ( \/ )( ___)( _ \( ) /__\ ( \/ ) ( (_-. /(__)\ ) ( )__) )___/ )(__ /(__)\ \ / \___/(__)(__)(_/\/\_)(____)(__) (____)(__)(__) (__) Commands: 1) directions - turn 2) [] (square) - tight turn (U turn at times) 3) /\ (triangle) - reverse 4) {} (circle) - rear view 5) >< (X) - accelerate 6) L1 - change current weapon 7) L2 - fire current weapon 8) R1 - change current weapon 9) R2 - machine gun * Tap the accelerate and/or the reverse buttons twice and hold it on the second time to activate your turbo boosters for faster movement. The second button you tap (and hold) determines where you'll go (forward or otherwise) * There is some sort of radar on your upper-left which you should always pay attention to in order to be able to deliver surprise attacks to you opponent and avoid theirs as well. It works in a relative basis: the center of the "radar" is you while the dots around it are your opponents. If a certain dot is located east of the center, then that is where one of your opponents is relative to YOU. * Tap select to change your view (no, not front or back). For single player mode, you may choose between close, far, and mid-way. For two-player mode, the choices are limited to horizontal and vertical split-secreens as well as one-fourth the screen. If you plan to play with two or more other players, however, there'll only be one view---one-fourth of the screen. * Avoid those drums! They deal some nice damage and could make or break your game. What you can do is shoot them whenever an opponent is near cause they explode and deal damage within a blast radius. * Any mass of metal that is vehicular in nature but is neither an ally nor an opponent (eg. trains) will do a HEAP of damage when you come in contact with it so stay away from those at all costs! Use the Ricochet to push opponents towards those accursed vehicles and hear them scream! (hehehe) Another thing: they'd suddenly vanish when the level boss arrives so you won't have to worry about anything besides your current opponent. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ ____ ___ ____ _____ ____ _ _ __ ____ _ _ ____ (_ _)(_ _) / __)(_ _)( _ )( _ \( \/ )( ) (_ _)( \( )( ___) _)(_ _)(_ \__ \ )( )(_)( ) / \ / )(__ _)(_ ) ( )__) (____)(____)() (___/ (__) (_____)(_)\_) (__) (____)(____)(_)\_)(____) As related by one of Sweet Tooth's henchmen: (not a direct quote, as I am just relating this from memory) " A story is told of a carnival that would travel from town to town. The owner of this carnival was a man surrounded by mystery, known only as Calypso. One day, this carnival went to my master's town. It was unlike anything he had ever seen before. In it, contestants would battle, in vehicles of their choosing, for a chance of winning a mysterious prize. Some say that the prize was a single wish, ANYTHING the victor could possibly desire, but, they also say that the stakes for playing are high. The cost of losing? One's immortal soul! My master also tells me that he didn't start life out as a clown. He was once a little boy---a boy who dreamth of fire!, destruction!, and TWISTED METAL! Word of the deadly traveling show spread like the plague. Great was my master's skill in battle, but in the collection of souls, he was just a bug. (Sweet Tooth wishes to be the star of the Twisted Metal Tournament) Days turned into months, months into years, desire turned into envy, and envy turned into a plan. Calypso's reign at the master ceremonies had ended. MY master had taken his rightful place---seated...at the throne...of the Twisted Metal EMPIRE... hahahahahahahaha!!! " %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ ____ ____ ___ _ _ __ ____ __ ___ ____ ____ ___ (_ _)(_ _)(_ _) / __)( )_( ) /__\ ( _ \ /__\ / __)(_ _)( ___)/ __) _)(_ _)(_ _)(_ ( (__ ) _ ( /(__)\ ) / /(__)\ ( (__ )( )__) \__ \ (____)(____)(____)() \___)(_) (_)(__)(__)(_)\_)(__)(__) \___) (__) (____)(___/ ____ ____ _____ ___ ( _ \(_ _)( _ )/ __) ) _ < _)(_ )(_)( \__ \ (____/(____)(_____)(___/ 1) Orbital - Type of Car : Sleek Sports Car - Driver Demeanor : Good - Special Weapon : Orbital's Special is the Teleorb. It electrifies the enemy and then freezes them. - Handling : @ @ @ @ @ - Armor : @ @ - Special Weapon : @ @ @ - Speed : @ @ @ @ @ 2) Pizza Boy - Type of Car : Illegal Street Racer - Driver Demeanor : Good - Special Weapon : Pizza Boy sends out two giant, spinning pizza saw blades that home in an opponent. - Handling : @ @ @ @ @ - Armor : @ @ - Special Weapon : @ @ - Speed : @ @ 3) Capt. Grimm - Type of Car : Pirate Ship Car - Driver Demeanor : Evil - Special Weapon : Captain Grimm shoots a fiery cannon ball that sets fire to and heavily any opponent. - Handling : @ @ @ @ @ - Armor : @ - Special Weapon : @ @ @ - Speed : @ @ @ @ 4) Calypso - Type of Car : Nuke Mobile - Driver Demeanor : Evil - Special Weapon : Calypso employs powerful nuclear missiles which must be detonated near his opponents. - Handling : @ - Armor : @ @ @ @ @ - Special Weapon : @ @ @ @ @ - Speed : @ 5) Quatro - Type of Car : Xeon Hoverbike - Driver Demeanor : Good - Special Weapon : Quatro sends out a pulse of microwave radiation around his hoverbike that severely damages opponents. - Handling : @ @ @ @ @ - Armor : @ - Special Weapon : @ @ - Speed : @ @ @ @ @ 6) Goggle Eyes - Type of Car : Roach Coach - Driver Demeanor : Evil - Special Weapon : Goggle Eyes sprays a green, hydrochloric, toxic acid which causes, on contact, massive damage. - Handling : @ @ @ - Armor : @ @ @ - Special Weapon : @ @ @ @ - Speed : @ @ @ 7) Meter Maid - Type of Car : 3-wheeled Meter Car - Driver Demeanor : Good - Special Weapon : Meter Maid releases an energy circumference that syphons an opponent's health unto her own. - Handling : @ @ @ - Armor : @ - Special Weapon : @ @ @ - Speed : @ @ 8) Gen. Warthog - Type of Car : WWI Tank - Driver Demeanor : Twisted - Special Weapon : General Warthog plants a marker/target which initializes an ion satellite and later activates a powerful ion blast. - Handling : @ - Armor : @ @ @ @ - Special Weapon : @ @ @ @ - Speed : @ @ 9) Microblast - Type of Car : Toy Car - Driver Demeanor : Evil - Special Weapon : Micro Blast engages a series of rapidfire speed missiles called the Gatlinger - Handling : @ @ @ @ - Armor : @ - Special Weapon : @ @ - Speed : @ @ @ @ 10) Trashman - Type of Car : Garbage Truck - Driver Demeanor : Twisted - Special Weapon : Using large hydraulic arms, Trash Man picks up and slams his opponents repeatedly onto spikes mounted on his roof. - Handling : @ - Armor : @ @ @ @ - Special Weapon : @ @ @ @ - Speed : @ @ @ 11) The Joneses - Type of Car : Family Wagon - Driver Demeanor : Good/Twisted - Special Weapon : The Joneses launch three strong, homing missiles called hornets which causes heavy damage on an opponent. - Handling : @ @ @ - Armor : @ @ - Special Weapon : @ @ - Speed : @ @ @ 12) Drag Queen - Type of Car : Hot Rodder - Driver Demeanor : Twisted - Special Weapon : Drag Queen's Flame Thrower projects forward from the car's grille and sets opponents on fire. - Handling : @ - Armor : @ @ - Special Weapon : @ @ @ - Speed : @ @ @ @ 13) Mr. Zombie - Type of Car : Dracula - Driver Demeanor : Evil - Special Weapon : Mr. Zombie fires a spinning skull which draws enemies in as it electrifies, then explodes at its final stage. - Handling : @ @ @ @ @ - Armor : @ @ @ - Special Weapon : @ @ @ - Speed : @ @ @ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ _ _ _ _ ____ __ ____ _____ _ _ ___ __ _ _ ____ (_ _)( \/ ) ( \/\/ )( ___) /__\ ( _ \( _ )( \( )/ __) /__\ ( \( )( _ \ _)(_ \ / ) ( )__) /(__)\ )___/ )(_)( ) ( \__ \ /(__)\ ) ( )(_) ) (____) \/ () (__/\__)(____)(__)(__)(__) (_____)(_)\_)(___/ (__)(__)(_)\_)(____/ __ __ _____ _ _ ____ ___ ( \/ )( _ )( \/ )( ___)/ __) ) ( )(_)( \ / )__) \__ \ (_/\/\_)(_____) \/ (____)(___/ WEAPONS: you start with some of these and replenish your supply by looking for power-ups scattered throughout the arena. 1) Auto lob - the green missile; launched vertically upward and drops on the opponent as a multitude of successive explosions. Best used on opponents hanging at the edge of cliff-life structures and those that are cornered since, when not in these areas, only one to two of your dropping missiles will connect. 2) Fire - the yellow missile; it HAS a little homing ability and turns a little toward the opponent if he is close enough, won't follow him if he changes course. Does normal, quite respectable damage. Use it while in a hot chase. 3) Freeze Bomb - the blue box; dropped on the ground and detonated by hitting L2 for a second time. Freezes everyone within a blast radius. Nice to execute on many, many opponents to freeze 'em all and hit 'em with the REAL bomb---the REMOTE! 4) Homing - the purple missile; will follow an opponent EVEN if he changes course, provided that change is not abrupt or close to a wall. Does minor damage but very useful to finish off someone with little life left and is turbo charging like crazy to escape your wrath. 5) Lightning - the lightning(obviously); hits and does major damage to everyone within a certain radius. Can kill some characters even if they still have full life if they take it all from the beginning. This weapon is quite harder to find than the others but usually(again, usually) the place where you found it is the safest place to use it and be assured YOU don't get hit too. 6) Mirv - the white missile; travels slowly in mid-air and "lobs" mini missiles on opponents. I take back what I said about this weapon in previous versions. The reason why I said I didn't use it much is because I seldom find one, and what does that imply? This weapon has quality! In my present opinion, the Mirv is VERY useful. The mini missiles I was talking about deals great damage, not to mention having insane homing capabilities. Launch this when you're on higher ground and all that's below you will surely suffer! 7) Mortar - the black box; launches what looks like one of the Auto lob missiles at an arc towards the opponent. Does high damage, especially when done up-close, but in this case, you take damage as well. I still recommend doing it up-close, though. If you don't want to take damage, try chasing an opponent and do this to anticipate when he turns along a corner and where he'll end-up by the time it lands. 8) Napalm - the fireball; launched at an arc towards the opponent. Sets an opponent on fire and does good damage, especially when done from afar. If done up-close, will set YOU on fire too so be careful. Best used like the Mortar---try chasing an opponent and do this to anticipate when he turns along a corner and where he'll end-up by the time it lands. 9) Power - the fat-headed missile; my favorite; Does very high damage but only shoots straight forward and doesn't do any turn whatsoever. I'm afraid this weapon is best done only when the opponent is frozen and will take hits directly. Still, it's my favorite. 10) Proximity - the red-centered disc; dropped on the ground and explodes automatically if an opponent tries to get near it. The most sure-fire technique for this weapon is to go through a portal(several of these are found in most levels) and plant one wherever you land. Go away and never go through the same portal again unless someonoe has already fallen for your trap. (heheh) 11) Rain - the yellow-tailed missile; travels slowly in mid-air and drops mini Napalms on opponents. I really don't use it much but maybe you can on opponents who are too busy battling one another. 12) Rain 2 - the yellow-tailed missile; just like the Rain Missile, but makes use of laser beams instead of fireballs. I don't use it much either but again, like the Rain Missile, can be used on opponents who are too busy battling one another. 13) Remote - the gray box; dropped on the ground and detonated by hitting L2 for a second time. Does heavy(and I mean heavy) damage on everyone within a blast radius. Best done while you're in shield mode (see the "moves" sub-section) and are surrounded by a ton of opponents. 14) Ricochet - the black ball; does some decent damage and bounces off walls. If you're feeling nasty, try unloading a ton of these whenever you're on higher ground just to annoy those down below. Also good for pushing opponents into oblivion. 15) Speed - the red missile; you need to hold L2 when using this weapon and treat it like a Machine Gun 'cause it does just that--- give a ton of really low damaging hits. Like the Power Missile, is best used when an opponent is frozen for dramatic results! MOVES: these serve to enhance gameplay and have their own strategies as coupled with your array of weapons 1) Freeze - left, right, up, up - just like the homing missile, but, see the name? Means it FREEZES the opponent on impact. This is my favorite move and is best coupled with a Power Missile or Ricochet. Avoid using Napalms and other flaming moves because the opponent's frozen state prevents him from being set on fire. 2) Hyperspace - up, up, down, down - works like a charm. Makes you suddenly vanish and appear in a random, "safe" part of the level, usually on the lowest ground. You may think of using this when cornered but really its best use is when you are about to fall to death. 3) Invisibility - down, down, up, up - makes you invisible, what else? Computer opponents can obviously still "see" you since, after all, they ARE the game! Human opponents can still use the radar to track you down, so there really is not much use for this move except temporary confusion and immunity to the homing abilities of some weapons. 4) Jump - up, up, left - you use your boosters to propel yourself in mid-air One of the best evasion techniques when facing an rusher, but I'd rather put my shields up. Another use for this move would be when you need to cross a gap and there's no ramp to do the job. Just rush with your turbo boosters and jump at the last moment. One last thing: you CAN'T do this move when you're already in mid-air, so don't think bout flying or anything. 5) Massive Attack - up, down, up, down, up - sends forth a whole lotta assorted homing missiles and freezes the opponent in the process. Does the most damage among all the moves in the game but consumes so much life you cannot do anything afterwards until your energy replenishes. I really do not recommend it since I always make it a point to reserve a little amount of energy for Shields and Hyperspaces just in case. 6) Rear Attack - right, left, down, down - allows you to shoot the current weapon backwards. The obvious reason for doing this is whenever your opponent is behind and chasing you to death. A not-so-obvious use for this move is when you and an opponent meet and go opposite directions--- he'll never expect it! And DON'T use this move on weapons that should be dropped! You'd be wasting valuable energy and yield the same results as when you just hit L2! 7) Rear Freeze - left, right, down, down - just like the homing missile, but, see the name? Means it FREEZES the opponent BEHIND you on impact. This is best coupled with a Power Missile or Ricochet. Avoid using Napalms and other flaming moves because the opponent's frozen state prevents him from being set on fire. The obvious reason for doing this is whenever your opponent is behind and chasing you to death. A not-so-obvious use for this move is when you and an opponent meet and go opposite directions---he'll never expect it! 8) Rear Massive Attack - up, down, up, down, down - same as the Rear Massive Attack but of course is fired backwards. Anyone chasing you at this moment is sure to regret what he's been doing. As with the other rear moves, though I don't recommend using this move at all, a good strategy would be to use this move when you and an opponent meet and go opposite directions---he'll never expect it! 9) Shield - up, up, right - makes you totally invulnerable to any form of attack the opponent can think of ('cept pushing you off a cliff, (heh) but you got a Hyperspace for that). Best coupled with weapons that can also affect you like the Remote, the Freeze Bomb, the Auto Lob, and the Napalm. * * * * * * * C O M B O S * * * * * * * Yup! They don't only exist in fighting games, but in this game as well! 1) For any vehicle - freeze the opponent - drop three Proximities - drop a Remote - stand back - detonate - quickly fire an Auto lob 2) For the flame thrower types - freeze the opponent (eg. Drag Queen, - constantly fire the Machine Gun Super Thumper, etc.) - execute your special - quickly select the Speed Missiles and fire away 3) For the slamming types - freeze the opponent (eg. Trashman, - constantly fire the Machine Gun Super Slamm, etc.)- excute your special - raise your shields - quickly select the Mortar or the Napalm and fire away 4) For the blast-radius types - constantly fire the Machine Gun (eg. Quatro, - execute your special Super Axel, etc.) - quickly freeze the opponent - quickly select the Mortar or the Napalm and fire away - rush towards the opponent before the freeze runs out - bump him and execute your special - quickly select a missile (preferably the Power one) and fire an extra direct hit) 5) For Orbital only - execute your special - constantly fire the Machine Gun - launch your Auto lob - when the special is over, the opponent is frozen - quickly select the Power Missiles and fire away - freeze the opponent when the special wares off - execute the combo for any vehicle (combo #1) 6) For Mr. Zombie only - execute your special - constantly fire the Machine Gun - once the opponent is at the center, launch your Auto lob - freeze the opponent before your special ends - execute the combo for any vehicle (combo #1) 7) For Gen. Warthog only - freeze the opponent - drop three Proximities - execute your special - stand back - detonate - quickly fire an Auto lob %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ __ ____ ____ _ _ __ ___ ( \/ ) /__\ ( _ \( ___)( \( ) /__\ / __) \ / /(__)\ ) / )__) ) ( /(__)\ \__ \ \/ () (__)(__)(_)\_)(____)(_)\_)(__)(__)(___/ General Tip: The walls in Twisted Metal 4 have no substance, meaning they are nothing but two-dimensional surfaces. If you look at them from the side, you are just supposed to see a single line. What does this have to do with gameplay? Simple. If you'd like to know whether a wall leads to a secret room or not, drive your vehicle beside and parallel to it. Now hit reverse and lean the back of your car to the wall, in order to split your screen in half, the first of which would be where your car is, the second half is the area BEYOND the wall. Gives you a nice peek, trust me. 1) Construction Yard - "Rise above the pain, master the crane!" - decription: a very small arena that's made up of five sections, one of which is the center and that, in turn, branches into the four other parts. - quote interpretation and tips: at the center of the arena is a glassy area which you are to shoot down. It reveals a green two-dimensional image. Drive through that image and you're in control of a large, magnetic crane! Aim it on opponents and hold >< to pick them up. Hit >< once more to drop them, but not before positioning the "crane" above something that hurts---like a double flame thrower(snickers) If they try something clever like shield or hyperspace, just hit >< for a third time to re-magnetize them and wait for their shields and their remaining energy to wear-off or be used up. - mastering the crane: I discovered this sure-fire technique using the crane and it takes off 100% of your opponent's life---no matter how much energy he has to pour on his shields! Here's how: Notice I said drop them above something that hurts? like a double flame thrower? Well, that's what you'll just do, but this time DON'T allow them to fall to the flames, cause they can always do shield or hyperspace to save their hides after they drop to a point when you can no longer re-magnetize them, specifically when they're very, very, close to the flame. What you can do is, (heheh) hit >< to re-magnetize them JUST BEFORE they go beyond the point "of no return". They should be inside the structure, but not quite close to the flames yet. Then you POUND their vehicles against the WALLS by hitting left and right! a!hahahahaha! no escape! just you try it! wa! hahahahaha!....ahem. - other tips: whenever you see a one-level warehouse of some sort, shoot it down. It yields some nice power-ups. : the wooden barricades found throughout this level may be destroyed to allow you to drive through and collect a good number of goodies : see a crack in the wall? Shoot it down! There are lots and lots of power-ups inside... : avoid the green area (don't worry, it won't melt you down) simply 'cause nothing can be found there. But, if you hit this area with anything that explodes on the ground, a circular flame wave will appear and grow larger and larger until it has reached the nearest walls. : go through the portal that leads to the conveyor belt that, in turn, leads to to flame throwers. But, as soon as you land, hit REVERSE. Lean a little to the right so you'd fall off---into a higher platform. Let go of everything first to maintain your position, then carefully turn and colect all the goodies found there. Destroy the mini- structure you'll find and drop down below to find more goodies! To exit, just look for a part of the wall which you could shoot down. - fighting the boss: stay close to him, but never in front, just by his side. He sucks at turning left and right so if you would just position yourself beside him, and fire away with Napalms you'll be fine. 2) Neon City - "Catch a ride from the secret balcony and enjoy a healthy triumph!" - description: just about as small as the Construction Yard, but this one has a "second floor" (access via train tracks) and that makes it twice as large. - quote interpretation and tips: when you get to the second floor, there are two ways to go; follow the side with the portal in it but pass it by and don't go through. On your upper-left is a ramp that leads to a glassy room. Use your turbo boosters to jump the ramp and break through. Pick-up the prizes, shoot down the wall to your upper-left, and wait outside. A giant magnet will pick you up and drop you at another secret place with more power-ups. You should know what to do from this point on. - other tips: notice I said something about train tracks? Means there's a TRAIN out there! Avoid that train at all costs 'cause it'll ram you to death if you're not careful. : the flat, green light showing a turning arrow that points upwards then left or right does just that---propel you to the direction it shows. : don't worry about falling from the rooftops, doing so won't deal any damage whatsoever. With this in mind, use this tactic to escape from a multitude of opponents and fight another time. - fighting the boss: play a lot of keep away and freeze him whenever you get the chance cause his super can easily catch you whenever you're near enough. Drive through the tunnels and plant a whole lotta Proximities to nail him easy. 3) Road Rage - "Winning on these streets means getting off the beaten path!" - description: not big, nor small, but looong level. composed of intertwining roads and portals that lead to...more roads! - quote interpretation and tips: if all you do is follow the road from which you started, you'll get bored, run out of power-ups, miss a lot of action, and lose. The trick is to ALWAYS turn left or right instead of going straight ahead in all the intersections you encounter except, of course, when you're chasing someone else. - other tips: there is a large glassy part somewhere in this level which is too high for you to shoot. Don't worry, you can destroy the cemented part below and the effect would be just the same---power-ups! : part of the long road can be broken to reveal a link to a parallel one---teeming with power-ups! One of them is a Lightning, and this is probably the only instance when you'll need to move away first before using it---you have been warned... : move constantly; you can't out-wait anyone in this level nor can you pull off surprise attacks 'cause most of the time you'll be seen from a mile away. - fighting the boss: treat this match like a joust among knights---always keep a distance from him then meet him head-on, but don't crash into him! Avoid him at the last moment and nail him with a missile in the process. You'll go your separate ways...just turn around and, once again, joust! 4) The Bedroom - "Get everyone amped...Break the lamp!" - description: "A bedroom!? This should be f****n small!!" is what most people would probably say when they first see it. Could be true, but imagine yourselves as Matchbox toy cars in a little kid's bedroom...NOW you're thinkin' large, aren't you? - quote interpretation and tips: this is obvious, find the lamp and destroy it. By the way, you can find it by going up the slides at the center of this arena. Don't just concentrate on the lamp cause there are a lot of other power-ups near and next to it. - other tips: destroy the boxes to reveal a secret room with lots of power-ups. : one of these secret rooms have a another secret room hidden within it and you can easily access that by destroying the obvious things that seem to block your path. : try to find the TV cause it's surrounded with lotsa goodies. I think it's a ramp away from where the lamp is. - fighting the boss: easy, just use your homing and freeze moves a lot and never stay in front of him. His laser special does a heap of damage, not to mention setting you on fire. He'll also follow you like crazy so tight turns and detonators would be quite handy too. 5) Amazonia 3000 B.C. - "Find your way to the top of the ring, and the gods will grant you everything!" - description: big level with three sections: two main highlands and a lowland that links them. You'd be using a lotta ramps to jump from island to island in this level. - quote interpretation and tips: you see the part of this arena shown in the crystal ball at the loading screen? Try to find that first. Then look for the closest ramp that leads to an island and jump it. Drive straight ahead and jump the next ramp. Turn right and jump that ramp. Turn left and, once again, jump the ramp in front of you. One more...jump it. You should be facing a portal now, go through it---voila! You're there! Collect the power-ups and proceed with crushing the opposition. - other tips: whenever you see a ray of light coming from the ground, place yourself directly above its source and you'll be hurled upwards, usually to grab the health icon waiting for you. : the lowland also has lots of goodies in it so explore and enjoy. : if you accidentally fall from an island, don't worry. There's another one of those green arrows nearby to propel you back to one of the main highlands. : remember that green arrow? Somewhere to its left, before the wall ends in a corner, is a "weak" link to the wall. Still don't know what to do? Shoot it down! It'll reveal a tunnel that leads to a large green area. A portal is near by so go through it. You're still in the same room, but on higher ground, and with lots o' goodies! Collect then select, and notice the FULL HEALTH power-up? Seems hard to get? Don't worry, there are two ways: One, turbo charge and jump at the last moment without letting go of the turbo button until you reach it and two, stay directly below it and blow yourself up with a Remote (heh, I mean, who cares? It's a FULL HEALTH RESTORATION we're talking about here) - fighting the boss: this is my favorite character from the previous Twisted Metal tournaments--- Axel! And now he's even more powerful to suit his new name---Super Axel---just fine. Anyway, don't you ever get near him unless you're shielded cause he'll make you fly with his special. Rely on the quote tip, push him to the edge if he follows you, and punish him with a Lighting. 6) The Oil Rig - "Beneath the drill is crude and black treasure, but above are riches beyond measure!" - description: big, big arena composed of two whole floors and two incomplete ones. Falling is common, but make sure you're landing on a lower floor, not into oblivion! - quote interpretation and tips: try find a large pink structure which is separated from the main arena. When you do, you'll notice the fact that it's a little lower than where you're viewing it, so all you have to do to get to rush with your turbo boosters. Go through the portal there and poof! You're on top of the drill surrounded with a ton o' power-ups! - other tips: when you're in a room with a wall of glass, shoot that wall down and jump the RIGHT (not the left) ramp to land in a platform with a health icon waiting for you. : notice that those health icons are deposited by the helicopter that hovers by, so keep taht in mind and you'll know when to try to get there. : after grabbing that health icon, race forward to land in an incomplete floor, choose the left ramp this time and turbo charge all the way. You'll grab a Turbo power-up in the process so don't worry bout it. : master the location of the different portals and where they take you. This knowledge would prove most useful in desperate moments. - fighting the bosses: yep, there's two of 'em! You'd probably thinking isolation and try to beat the crap out of them one at a time but I really would prefer otherwise---get them together, equip your shield, and take part in raw carnage! Use your remotes a lot and chip away with Napalms for a sure-fire victory. 7) Minion's Maze - "If you get lost, please do not panic, get to the top or call a mechanic!" - description: this is clearly the most annoying level in the game. It really is a maze, and you can get lost at times, not mention frustrated to see your opponent on the radar, but not on-screen since the only thing in front of you is a dead-end! Oh $%#@! - quote interpretation and tips: Getting to the top, especially the snowy area, gives you a nice view of the whole maze and gets you reacquainted with it so think higher ground whenever you are lost. - other tips: the three corners of the arena are decorated with portals that lead to an area different from where you accessed it (eg. portal A leads to portal B while portal B leads to portal C and so on) : one of these portals lead to a corner that has a health icon nearby. Just go through the portals repeatedly until you find it. If you can't after about four tries, then it was already taken. : somewhere in the center of the maze is a gate which you should bring down to gain access to an underground shrine of power-ups. There are more of these gates and you should bring them all down for easy access to the power-ups below. - fighting the boss: this may be another interpreation' for the quote---keep yourself on higher ground and plant Proximities on every entrance to ensure a free hit even before the match begins. Auto lob works pretty fine with the big guy, especially when he's just about to fall from where you are. 8) The Carnival - "You'll wanna be grounded when you ride the roller toaster!" - description: very small level; at the center is a mini arena separated from the rest of the main arena by a ring of fire (flame throwers, actually) that you should avoid falling into. - quote interpretation and tips: at the back of the bigger "tent" is a corner with a large, cube-like structure sticking out. Go near it and crush the floor with your weight if you're heavy enough. If not reverse and fire a Napalm. This undergroud passageway leads to the path of the "Roller Toaster". Turn right and you're heading for the same direction as the said vehicle. Just remember to stay on the left lane cause it's the safe one. Go on and grab everything in sight. - other tips: if you ever fall into the ring of fire I was saying, just move around and look for the portal that's transport you out of it. Whew! And remember to avoid the drums! : the mini-buildings and structures all have doors that you can destroy and enter from to gain access to a good share of power-ups. : keep an eye out for that mini arena cause a health icon might suddenly pop in the middle and it's almost always the computer who gets to it first if you're not careful. : when an computer opponent has very low life, it tends to hang around that mini arena, teleport out of it, and re-enter via ramp-jumping. It'll also tend to ignore your presence so use this to your advantage and nail him! - fighting the boss: his special goes through walls is homing, and if it connects, which is very likely, it'll stay with you, draining your life, long enough to kill you. BUT I HAVE escaped this seemingly invincible move, though not that easily. The trick is to first use your energy to execute Hyperspace. They'll still follow you so this time use your energy to raise your shields and use whatever turbo boost you have left to escape their wrath. Freezing Sweet Tooth before you attack is the ONLY sound way of approaching him and that you should always remember. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ____ ____ _ _ ____ ____ _ _ ___ ___ ( \/ )(_ _) ( ___)( \( )( _ \ (_ _)( \( ) / __)/ __) \ / _)(_ )__) ) ( )(_) ) _)(_ ) ( ( (_-.\__ \ \/ (____)() (____)(_)\_)(____/ (____)(_)\_) \___/(___/ * The quotes here are NOT exact but are more or less the same... 1) Orbital - Henchman: "Orbital! Hahaha! You've won the Twisted Metal contest! What is it you desire?" Orbital : "All I want now is to be norml again. I don't want to be the only person in the planet with half a face. " Henchman: "Your wish has been granted driver!" - Orbital notices that he has become normal again, but because half his face was restored, but because all the other people he new lost half of theirs! 2) Pizza Boy - Henchman : "Pizza Boy! You have won the Twisted Metal contest! What is it you desire?" Pizza Boy: "Yo, (blah, blah) I wanna be quick, so quick I'd bounce without my shadow and all that, you know..." Henchman : "I think something can be arranged..." - A race commences between Pizza Boy and another car. He switches to the highest gear and...he's flying! He actually reached outer space but got eaten by a blackhole! The Henchman comments: "Instead of looking for potholes, he should have been looking out for blackholes! A! hahahahahaha! 3) Capt. Grimm - Henchman: "Capt. Grimm, yhou are, hitherto, the champion of the Twisted Metal tournament Parrot : "The Capt.'s wish is to challenge Sweet Tooth to a sword fight to the finish and the prize of the victor would be the soul of the first one dead, the soul of the first one dead, Arwk!" Henchman: "Your wish has been granted driver." - Nothing seemed wrong with the outcome of the wish, but when both of them decided to deliver their first and final blows, Sweet Tooth slashed Capt. Grimm's parrot instead. The henchman emphasizes, "THE SOUL OF THE FIRST ONE DEAD....." (get it) 4) Calypso - Henchman: "Calypso, congratulations! You've won the Twisted Metal contest. One wish..." Calypso : "Ah, spare me the retrics, you know what want." Henchman: "Out of the question. The Twisted Metal tournament and the ring remain with Sweet Tooth." Calypso : "But you forget the rules. I get whatever I desire. I've won, and now I want the ring." - All of Sweet Tooth's henchmen then attack Calypso, but he is too skilled for them. He rushes for Sweet Tooth and they engage in a tug-of-war over the ring. One of the henchmen exclaims, "Stop! You'll destroy us all! ... The souls are escaping!" When all's over, a boy discovers a ring on the street and picks it up. In it, he saw Sweet Tooth and Calypso, still fighting for the ring's possession. 5) Quatro - Henchman: "Quatro, what is it that you can possibly desire?" Quatro : (in high-tech, robotic, digital voice code) "I want nothing to do with your prize, Sweet Tooth! I came only for the bounties of Calypso, Zombie, Grimm, and you!" Henchman: "A bounty hunter, eh? Tacky Quatro, very tacky!" Quatro : "You are wanted by the Galactic Center for crimes against humanity. - Quatro pulls out his guns, then almost simultaneously his midsection opens up to reveal two MORE arms, both also packing a gun each! - Quatro : "One way or another...you are coming with me!" - It turns out all of Sweet Tooth's henchmen also pack their own guns and so they all gather around Quatro and threaten to fire. - Henchman: "I'm afraid not, Quatro, but thanks for playing." - Suddenly a helicopter flies by the building where they are and shines its light through the windows. A voice commands: "Put down your weapons and surrender peacefully. I repeat, put down your weapons and surrender peacefully." Quatro says his the last line: "Your move, Sweet Tooth..." 6) Goggle Eyes - Henchman : "Goggle, you have won the Twisted Metal contest, what is your wish?" Goggle Eyes: "The bugs are everywhere, I can't trap them all. I wish to be able to trap all the bugs so I could kill them!" Henchman : "Very well..." - Suddenly, Goggle Eyes chokes and dies. He opens his mouth and tons of roaches come out (yuck!) The Henchman comments. "Well at least you got your wish, but you're letting them get away, hahahahahahaha! 7) Meter Maid - Henchman : "You have won the Twisted Metal contest. What is it you desire?" Meter Maid: "I just came here to give you this..." Henchman : "This fine is in the millions!" Meter Maid: "There is another option sweetie, Mr. Tooth can participate in community service. This, um, community service will only take, oh, about a couple o' minutes of his precious time." Henchman : "I am sorry to inform you, that we here at the Twisted Metal tournament, do not accept, condone, or tolerate any legit... Sweet Tooth whispers something)...Community service is indeed fair conduct and would be exercised throughly...hahahahaha!" - Sweet Tooth finds out that the community service Meter Maid was talking about was for real (all about careful driving) and not something else (heheh) 8) Gen. Warthog - Gen. Warthog: "Left, right, left,...left, right, left... company...halt!" Henchman : "Gen. Warthog, you are hereby granted, for your display of courage and will in the face of a greater enemy, and in an unforgiving environment, one wish, made possible, by the kindness, generosity, and grace of Sweet Tooth." Gen. Warthog: "The general would like to have the greatest army ever amassed in the history of war! Gen. Warthog will lead that army into many, glorious victories. The general would rule over all the world's battlefields!" Henchman : "Granted! Hah! Goodbye!" - Gen. Warthog is now part and in command of an army that will never lose---that of a little boy playing in the backyard. 9) Microblast - Henchman : "(blah, blah, pun, pun) You are largely, by a giant margin, the biggest winner of the Twisted Metal tournament." Microblast: "Aaargh! Eeenough! I have come for my prize." Henchman : "It is not our intention to...BELITTLE you (giggles)" Microblast: "Why I oughta..." Henchman : "Ok, ok, let's make this, ... SHORT (giggles) You are granted one wish through Sweet Tooth's generosity and grace. What is it you desire?" Microblast: "I want to be tall, like a skyscraper. I want my shadow to cover an entire city. I want it now, and I want it for eternity!" - Microblast is then turned into a giant that terrorizes the whole city, but because he said he wanted to be a giant for eternity he ended up as a giant statue instead. 10) Trashman - Henchman: "You have defeated your enemies in our arenas. You are therefore given one wish---anything you desire. What shall it be?" Trashman: "My friends wish for garbage. Yes, that's what I want---the whole world to be garbage." Henchman: "Your wish has been granted, driver. Someone will see you out. Good Bye!" - Trashman is happy to find himself surrounded by garbage. Then it turns out that his whole world is just in a trashcan and another trashman has been assigned to pick it up. 11) The Joneses - Mr. Jones: "Nice place you got here, Mr. Tooth, really up-scale!" Henchman : "I believe you have won..." Mr. Jones: "We would like a top-of-the-line, (blah, blah) trailer" Henchman : "Granted." Mr. Jones: "With the optional (blah, blah, blah)..." Henchman : "Granted." Mr. Jones: "And the (blah, blah) contract on (blah, blah) so we can get ourselves a driver. Henchman : "Granted." Mr. Jones: "And that driver we want, is Mr. Tooth!" Henchman : "Granted! That's it! Someone will see you out! Good Bye!" - Sweet Tooth just hates that family and driving by the mountainside while they are singing to the top of their voices is just too much for him. He then grins and decides to drive them all off a high cliff. 12) Drag Queen - Henchman: "Drag Queen, you have effortlessly defeated your enemies in the Twisted Metal contest. We offer you one wish, for your triumphant and heroic deed." Drag Queen: "Ahem, ahem..." Henchman : "Your wish has been granted, driver. Someone will see you out. Good Bye!" - We then see Drag Queen on a stage, singing in a girly voice, with his pantyhose showing. His dream of performing at the super bowl halftime-show has been fulfilled. 13) Mr. Zombie - Henchman: "Mr. Zombie, You've just won..." Head : "...the Twisted Metal tourtament, with skills unmatched by any contestants, with fiery power unparralleled by any other being,..." Henchman: "...and with a fierce calculating raid unseen by most mortals,..." Head : "...our master, Mr. Zombie, has vanquished his enemies with..." Henchman: "...pleasure and ease. Mr. Zombie will now..." Head : "...get one wish, by the..." Henchman: "...sweet and gentle..." Head : "...grace of your..." Henchman: "...master Sweettooth!! Hahahahahaha! What..." Head : "...is our..." Henchman: "...wish?" Head : "Our wish is to let this world hear the wails and warcries of a dead man's soul." Henchman: "So be it!" - We now get to view a clip of Mr. Zombie's "Superbeast" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ____ ____ ___ ____ ____ ____ ____ ____ ___ ( \/ )(_ _)(_ _) / __)( _ \( ___)( _ \ (_ _)(_ _)/ __) \ / _)(_ _)(_ ( (__ ) / )__) )(_) ) _)(_ )( \__ \ \/ (____)(____)() \___)(_)\_)(____)(____/ (____) (__) (___/ Janice (my kid sis) for copying some of the in-game text for me when I just didn't have the time Jim Chamberlin (jjchamber4@aol.com) for info on the whats and hows of ASCII arts Ed the Hyena (EdHyenaX@aol.com) for Mr. Zombie's ending A cool dude who wants to remain anonymous for some of the endings David Nunez (aguila@bellsouth.net) for most of the combos PinheadGun for most the passwords and GameSages, where I found his work tomdude01@netzero.net for the Save Options password Tristan for the Infinite Special Weapons password BJ24ST@aol.com for the green thingy flame wave trick with the napalms Gamefaqs.com for paying attention to this faq Sony, 989 Studios, and all its affiliates for creating such a great game Ms. AsianCuteness for inspiring me in just about everything I do! %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ____ ____ ____ ____ ____ _ _ ____ ___ ____ _____ _ _ ( \/ )(_ _)(_ _)(_ _) ( _ \( ___)( \/ )(_ _)/ __)(_ _)( _ )( \( ) \ / _)(_ _)(_ _)(_ ) / )__) \ / _)(_ \__ \ _)(_ )(_)( ) ( \/ (____)(____)(____)() (_)\_)(____) \/ (____)(___/(____)(_____)(_)\_) _ _ ____ ___ ____ _____ ____ _ _ ( )_( )(_ _)/ __)(_ _)( _ )( _ \( \/ ) ) _ ( _)(_ \__ \ )( )(_)( ) / \ / (_) (_)(____)(___/ (__) (_____)(_)\_) (__) v1.6 - added "Mastering the Crane" v1.5 - fixed a few errors v1.4 - added a few comments v1.3 - added passwords v1.2 - added combos v1.1 - added endings and tips %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ _ _ ____ ____ _ _ __ __ _ _ _____ ____ ____ ___ (_ _)( \/ ) ( ___)(_ _)( \( ) /__\ ( ) ( \/\/ )( _ )( _ \( _ \ / __) _)(_ ) ( )__) _)(_ ) ( /(__)\ )(__ ) ( )(_)( ) / )(_) )\__ \ (____)(_/\_)() (__) (____)(_)\_)(__)(__)(____) (__/\__)(_____)(_)\_)(____/ (___/ Please feel free to email me if there's something about Twisted Metal 4 I left out or if you just want to comment on my work. Thank you. If ever I revise this faq and add something you feel came from one of your emails to me, email me again and remind me bout it so I can give you credit. Thanks again. Wait a minute, I hear someone say, "Where the f*** are the PASSWORDS!?" Well, here they are: (it's a whole lot better if you finish the game fairly first so you'd get to appreciate everything about it, but, you really wouldn't care now, would you? :) Absolutely No Health And Weapon Power-Ups (this is boring) Enter: Circle, Start, Left, L1, Start at the password screen. All Cars Ignore Each Other and Target Humans (yeah!) Enter: Right, Triangle, Right, Triangle L1 at the password screen. All Power-Ups Are Homing Missiles Enter: R1, Right, Left, R1, Up at the password screen. All Power-Ups Are Power Missiles Enter: Down, Down, Circle, L1, Left at the password screen. All Power-Ups Are Remote Bombs Enter: Up, Right, Down, L1, Triangle at the password screen. Enemy Cars Ignore Health Power-Ups (nice!) Enter: L1, Left, Right, Circle, Right at the password screen. God Mode (dammit, you must be desperate!) Enter: Down, Left, L1, Left, Right at the password screen. Health Regenerates Faster (I think its the SPECIALS that replenish faster) Enter: Triangle, L1, Down, Triangle, Up at the password screen. Infinite Special Weapons At the password screen, press Triangle, L1, Down, Triangle, Up. One Computer Ally Against Two Human Opponents Enter: Down, Down, Right, Right, Down at the password screen. Save Option Settings (not sure about this one) At the password screen, enter START, START, START, START, START. Then go to the options screen and configure the game to your desire, when you exit the options main menu, you'll be prompted to save. The settings will be automatically loaded when the game is started Start at "Amazonia 3000 B.C." Enter: Circle, L1, Start, L1, Start at the password screen. Start at "Bedroom" Enter: L1, Right, Left, Left, L1 at the password screen. Start at "Minion's Maze" (try this stage and your hair will fall out :) Enter: Start, R1, Left, R1, R1 at the password screen. Start at "Neon City" Enter: Left, Triangle, Right, Right, Left at the password screen. Start at "Oil Rig" Enter: Start, Left, Up, Start, Circle at the password screen. Start at "Road Rage" Enter: Start, Start, Down, Circle, L1 at the password screen. Start at "The Carnival" (you DARE take on Sweet Tooth?) Enter: Circle, Left, Down, R1, L1 at the password screen. Unlock Crusher as a Playable Character Enter: Down, R1, Right, R1, L1 at the password screen. Unlock Minion as a Playable Character (not as cheap as in previous appearances) Enter: Triangle, L1, L1, Left, Up at the password screen. Unlock Moon Buggy as a Playable Character Enter: Start, Triangle, Right, L1, Start at the password screen. Unlock RC Car as a Playable Character Enter: Up, Down, Left, Start, Right at the password screen. Unlock Super Auger as a Playable Character Enter: Left, Circle, Triangle, Right, Down at the password screen. Unlock Super Axel as a Playable Character (my TM2 favorite!) Enter: Up, Right, Down, Up, L1 at the password screen. Unlock Super Slamm as a Playable Character Enter: Right, L1, Start, Circle, Start at the password screen. Unlock Super Thumper as a Playable Character Enter: Circle, Triangle, Start, Circle, Left at the password screen. Unlock Sweet Tooth as a Playable Character (this guy's sooo cheap!) Enter: Start, R1, Right, Right, Left at the password screen. Very Little Traction (try this at the Oil Rig) Enter: Down, Triangle, Down, L1, R1 at the password screen. Wait, wait, I here another one say, "How about the f****n GAMESHARK CODES!?" Well, beat it, man! I don't approve of the passwords alone and have only added them upon the requests of tons of emailers but Gameshark Codes are too far! Besides, this ain't the hardest game there is. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%