======================================= ===Iceout's Kombat Zone presents:====== ===The Total FAQ for MK4 for the N64=== ===by Charles Grey=*ICEOUT*============ ======================================= ===Revision=3.50==March=2nd=1999======= ======================================= Enter IKZ: http://members.aol.com/iceout0002/mk64.htm Version 3.50 - 03.02.99 * Fujin's 100% COMBO!! * 48% combo for Cage Version 3.40 - 12.26.98 * New computer means mote text editor memory! I just added stuff that I didn't have space for last time. * Combos for Liu Kang,Scorpion,Reiko,Fujin,Quan,and Kitana * 2 New Glitches * Very minor corrections Version 3.20 - 10.04.98 * New 2-part move for Jag Sword! * Sub infinite removed(PAUSE needed since IC is time-disabled, so it's not a true combo.) Version 3.11 - 09.10.98 * Possible Sub-Zero infinite combo Version 3.10 - 09.09.98 * Added 53% for Scorpion, 50% for Noob * Small update to Frequently Asked Questions Version 3.02 - 08.23.98 * Updated Frequently Asked Questions * Added combos for Sonya and Kitana Version 3.01 - 08.09.98 * Added combos for Jax, Sonya, and Shinnok * FATALITIES I/II cheat needed for Noob and Kitana fatalities Version 3.00 - 08.03.98 * Fixed Kitana moves, added her stage fatals and a combo(I bought a GS) * 53% Combo for Kai Version 2.99 - 07.19.98 10:30 PM EST * Kitana!!!! through the GameShark * Most of Kitana's moves * Another Jax/Scorp combo * Censoring feature in ENTER YOUR INITALS Version 2.50-2.55 - 07.14.98-07.16.98 11:00 PM EST * The Kombo Kompliation - advanced and just plain crazy combos(see COMBOS) * Added advanced corner juggle combos * Updated Frequently Asked Questions * Updated Glitches * Corrected typos Version 2.00 - 07.03.98 12:30 PM EST * Added more high-damage combos Version 1.90 - 06.29.98 09:30 PM EST * Updated Frequently Asked Questions * Updated Glitches * Added new juggle combos Version 1.80 - 06.25.98 08:30 PM EST * "KODE 10: NO RAIN" found!!! * Removed Goro FATALITY section Version 1.66 - 06.24.98 10:00 PM EST * New MAX DAMAGE and weapon combos! * Minor corrections Version 1.55 - 06.17.98 10:30 PM EST * Frequently asked questions section added * Extra Outfits/Alternate Weapons chart added * New Kombos (big ones) * Randper Kombat from arcade removed (dosen't work here) * Minor corrections Versions 0.01 - 1.00 (06.12-06.14.98) * Early versions with frequent updates 01) Playing Options 02) Legend 03) Secrets 04) Kombat Kodes 05) Combo System 06) Basic Moves 07) Weapon Moves 08) Kai 09) Rayden 10) Shinnok 11) Liu Kang 12) Reptile 13) Scorpion 14) Jax 15) Reiko 16) Johnny Cage 17) Jarek 18) Tanya 19) Fujin 20) Sub-Zero 21) Quan Chi 22) Sonya Blade 23) Meat 24) Noob Saibot 25) Goro 26) Kitana - the lost character 27) Glitches 28) Frequently Asked Questions 29) Credits - 01)PLAYING OPTIONS *CHEAT MODE* Go to OPTIONS, highlight "Continue", hold BL+RN until secret menu appears. ENDING : See endings after 1st computer opponent (Goro and Noob do NOT have endings in this version.) FATALITIES I : crouch+HP does first fatality FATALITIES II : crouch+HP does second fatality LEVEL FATALITIES: crouch+HP up close will do a spikes fatality on ANY stage except Fan stage(which will do the Fan fatality) Practice Mode: No longer any need for the 975-310 and Timer Disabled from MKT! The now common built-in moves list is also available. Extra Outfits/Alternate Weapons: At the select screen, hold START and press any button and the square will flip to a yin-yang. Cage(tuxedo) : 3 flips Kai(leather jacket/sunglasses): 3 flips Scorpion(unmasked/grey suit) : 2 flips Noob(unmasked) : 1 flip Noob(hooded jacket) : 3 flips Rayden(no sleeves) : 2 flips Sonya(pink with no cap) : 3 flips Tanya(black outfit) : 3 flips Sub-Zero(half frozen) : 2 flips Sub-Zero(unmasked) : 1 or 3 flips Reptile(ninja outfit from MK2): 2 flips Liu Kang(traditional costume) : 2 flips To access alternate weapons for any character except Noob or Liu Kang, do 2 or 3 rotations. SECRET WEAPONS: Johnny Cage's Pistol: 3 flips Kai's Bo Stick : 2 flips Tournament: Standard Elimination, any of the characters can be computer-controlled or human. (You can make them all CPU players and just watch.) Endurance: See how many opponents you can beat on one lifebar! ULTIMATE: You get a ranking at the end. Lineup resets. 2-on-2 Kombat: Each side selects two fighters, the second one joining in when the first gets knocked out. Group Select(2-player game only): A shrunken select screen appears. You start with Kai on the top-left and move down each time you win. Random: Randomly selects your character. Hidden: Hides your select square. Also, entering various vulgar letter combinations on the "ENTER YOUR INITALS" screen changes them to "MAB" 02)LEGEND Joystick Buttons UB U UF HP BL HK B * F LP RN LK DB D DF HP/LP/HK/LK: High/Low Punch/Kick BL: Block RN: Run * : can be done in air 03)SECRETS NOOB SAIBOT - hidden character, see section 24 GORO - The Sub-Boss from MK1 returns! see section 25 MEAT - hidden character, see section 23 Hold any button during Scorp's BBQ fatality to hear "TOASTY! 3-D!" Hold D right after doing spikes fatality to have them slide down,"Toasty!" During "CHOOSE YOUR DESTINY" for 1-player games, tap START to rotate the towers and get a different opponent lineup. 04)KOMBAT KODES In 2-player games, a "VS" screen appears before the match starts. Use BL,HK, and LK to change icons. Hold UP to go backwards. --- 321-321 Big Head Mode (stays that way - no text) #01 001-001 FREE WEAPON (falls in center) #02 100-100 THROWING DISABLED #03 444-444 ARMED AND DANGEROUS (weapons already out) #04 666-666 SILENT KOMBAT #05 050-050 EXPLOSIVE KOMBAT #06 222-222 RANDOM WEAPONS (different one is drawn) #07 123-123 NO POWER? (one hit kills!) #08 555-555 MANY WEAPONS (about 8 different ones are scattered) #10 060-060 NO RAIN (NOTE: Text appears only on Wind stage) #11 002-002 WEAPOM KOMBAT (can't drop weapons) #13 012-012 NOOB SAIBOT MODE (does nothing) #14 020-020 RED RAIN (on Wind Stage) #15 010-010 MAXIMUM DAMAGE DISABLED #16 110-110 THROWING AND MAX DAMAGE DISABLED #17 011-011 KOMBAT ZONE: GORO'S LAIR (rocks, stage fatality) #18 022-022 KOMBAT ZONE: THE WELL (heads) #19 033-033 KOMBAT ZONE: ELDER GODS #20 044-044 KOMBAT ZONE: THE TOMB (rocks) #21 055-055 KOMBAT ZONE: WIND WORLD (rain) #22 066-066 KOMBAT ZONE: REPTILE'S LAIR #23 101-101 KOMBAT ZONE: SHAOLIN TEMPLE #24 202-202 KOMBAT ZONE: LIVING FOREST #25 303-303 KOMBAT ZONE: THE PRISON (fan stage fatality) #26 001-001 UNLIMITED RUN #27 313-313 KOMBAT ZONE: ICE PIT 05)COMBO SYSTEM Air starters : Jump+HP or U,HK/LK (follow with ground combo) Basic series : HP>HP>HK>(B+LK/B+HK) Ground series: HP>HP>HK>(HK/LK)>Draw Weapon(hits)/Special Pop-up series: HP>HP>HK>(D+HP/D+HK) Weapon series: HK>Any weapon attack except throw Midair series: Jump+HP,(LP/HK/LK) NOTE: HP,D+HP/HK and HP,HP,D+HP will NOT WORK. HK,D+HP/HK can only be done in a combo. Doing Kai's Handstand(BL+LK) in a combo give you a free upper kick finish. If the combo reaches 40% or more, "MAXIMUM DAMAGE" appears and you get knocked back. NOTE: "MAX DAMAGE" does not appear on throws or Goro's Stomp. Throws and Breakers will not count as hits in combos, though the damage will be added. 06)BASIC MOVES UNARMED PUNCH ATTACKS HP : High Jab LP : Middle Jab crouch+HP: Uppercut crouch+LP: Low Jab jump+HP : Jumping Jab jump+LP : Jumping Power Punch (knocks down) close HP : Face Punch close LP : Basic Throw Tap HP/LP: Repeated Punches HP,HP : Left-right High LP,LP : Left-right Low KICK ATTACKS HK : Face Kick LK : Quick Kick B+HK : Roundhouse B+LK : Foot Sweep crouch+HK: Uppercut Kick crouch+LK: Ankle Kick UB/UF+HK : Jump Kick UB/UF+LK : Drop Kick U+HK/LK : Front Leg Kick close HK : Knee Strike close LK : Bone Breaker OTHER ATTACKS crouch+RN: Pick up and throw non-weapon object MOVEMENT RN,RN : Sidestep away from screen (can also use L) D,RN,RN : Sidestep into screen (can also use R) UB/UF : Jump back/forward U : Jump straight up D(hold) : Crouching F+hold RN: Run forward OTHER BL : Standing block crouch+BL: Crouching block (use for trips,sweeps and LK's low fireball) Hold B/DB: Throw protection 07)WEAPON MOVES In this version, characters also have alternate weapons with other outfits. (draw move): draw weapon out/throw if in hand (Jump)+HP : Midair upper-swing (floats like jumping HK) (Jump)+LP : Midair down-swing (knocks straight down) D+RN : pick up weapon(when standing over) BROADSWORD HP : Quick Hit B+HP: Overhand LP : Weak Upper B+LP: Upper Slash D+LP: Sword Spin(hold LP B/F moves) CLUB HP : Side Swipe B+HP: Overhead Smash LP : Hit into screen B+LP: 2-hit upper SPEAR HP : Upper B+HP: Running Stab LP : Back Spin B+LP: Sweep ICE STAFF HP : Side Swipe B+HP: Uppercut Swing LP : Trip B+LP: Freeze Dash BOOMERANG/KITANA FAN HP : Short Slash B+HP: Spin Slash LP : Throw (returns later) B+LP: Upward Throw (returns later) HAMMER HP : Side Swipe B+HP: Overhead Smash LP : Hit into screen B+LP: Uppercut Swing MACE HP : Overhead Smash B+HP: Side Swipe LP : Hit into screen B+LP: Uppercut Swing CROSSBOW/PISTOL HP : Upward Shot LP : Straight Shot B+LP: Bouncing Shot BLADE WHEEL HP : Upper B+HP: Backhand Swipe LP : Downstrike B+LP: The "Carver" CURVED SWORD/SCYTHE/BO STAFF HP : Uppercut Swing B+HP: Backhand Swipe LP : Downstrike B+LP: Dash Slash JAGGED SWORD HP : Lawnmower Slash (tap rapidly for repeated slashes) B+HP : Running Stab LP : Upper LP,HP: Special Combo B+LP : Knockdown AXE HP : Upper B+HP: Axe Spin (hold HP, B/F moves) LP : Downstrike B+LP: Backhand Swipe DAGGER HP : Upper B+HP: 360 Slash LP : Downstrike B+LP: same as B+HP PIRATE SWORD HP : Step Slash B+HP: Upper LP : Weak Upper B+LP: Knockdown - 08)KAI ------ Draw Weapon: D,B,LP Upward Fire: F,F,LP* Down Fire : B,B,HP Zip Punch : D,F,HP Slide Kick : D,F,LK Handstand : BL+LK (UB/UF to jump out) (HS position only) Spin Kicks : LP(hold) (B/F moves) Upper Kick : HK Lower Kick : LK Stand Up : BL COMBOS (3) Up Fire,jump HP,HK air chain(35%) (3) Up Fire,HP,jump HK,Zip Punch(32%) (3) Up Fire,D+HK,Slide Kick(29%) (3) (club) Up Fire,B+LP(39%) (3) (dagger) Up Fire,jump HK,HP(34%) (3) (dagger) Up Fire,HK,LP(36%) (3) (corner) Up Fire,Slide Kick,Slide Kick(41%) (4) (bo staff) Up Fire,HP,HP,Slide Kick(44%) (4) (corner) hit out of air with HP,HK air chain,Up Fire,B+HK(53%) (5) (dagger) Up Kick,HK,D+HP,jump HK,HP(35%) (6) Up Kick,HP,HP,HK,HK,Slide Kick(40%) (7) (corner) Jump HK,Up Fire,one step back,HP,Up Fire,HP,jump HP,HK air chain(45%) Body Rip : U,F,U,B,HK(close) Saw Blade : U,U,U,D,BL(outside sweep) Fan Stage : F,F,D,BL Goro Stage : B,F,D,HK - 09)RAYDEN --------- Draw Weapon: F,B,HP Spark : D,B,LP Wall Smash : F,F,LK* Teleport : D,U COMBOS (3) (hammer) B+LP,jump HP,Smash(27%) (3) (hammer) B+LP,B+LP,Smash(27%) (3) hit out of air with HP,HK air chain,Smash(37%) (4) (near corner w/hammer) B+LP,B+LP,jump HP,Smash(34%) (5) HP,HK,D+HP,jump HK,Smash(25%) (5) (corner) Jump HK,jump HK,jump HP,HK air chain,Smash(38%) (5) (hammer) Up Kick,HK,B+LP,jump HP,Smash(40%) (7) (near corner) HP,HP,HK,D+HK,jump HP,HK air chain,Smash(33%) (8) Jump HP,HP,HP,HK,HK,Weapon,jump HP,Smash(45%) FATALITIES Dynamo : F,B,U,U,HK(close) Electrocute: D,U,U,U,HP(close) Fan Stage : D,F,B,BL Goro Stage : F,F,D,LP - 10)SHINNOK ---------- Weapon : B,F,LP IMPERSONATIONS Kai : F,F,F,LK Rayden : D,F,F,HP Liu Kang : B,B,F,HK Reptile : B,B,F,BL Scorpion : F,B,LP Jax : F,D,F,HK Reiko : B,B,B,BL Cage : D,D,HP Jarek : B,B,B,LK Tanya : B,F,D,BL Fujin : F,F,B,HK Sub-Zero : D,B,LP Quan Chi : F,B,F,LK Sonya : F,D,F,HP COMBOS (3) Up Kick,HK,B+HK(29%) (4) (any weapon) Up Kick,HK,D+HP,jump LP(28%) (5) (spear) Up Kick,HK,D+HP,HP,HP(34%) (6) (near corner) HP,HP,HK,D+HK,jump HP,HK air chain(27%) (7) Up Kick,HP,HP,HK,D+HP,walk in HP,jump HK(34%) The Hand : D,B,F,D,RN(close) Goal! : D,U,U,D,BL(close) Fan Stage : D,D,F,HK Goro Stage: D,F,B,HP - 11)LIU KANG ----------- Draw Weapon : B,F,LK Fireball : F,F,HP* Low FireBall: F,F,LP Flying Kick : F,F,HK Bike Kick : Hold LK 3-5 seconds COMBOS (5) HP,HP,HK,HK,Flying Kick(29%) (5) (jag sword) Up Kick,HK,D+HP,run in,HP,jump LP(30%) (5) (corner) Jump HK,jump HK,HP,Fly Kick,Fly Kick(36%) (5) (corner) Jump HK,jump HK,jump HP,HK air chain,air fireball(35%) (6) (near corner) Hold LK,HP,HK,D+HP,rel. LK,HP,Fly Kick(29%) (6) Jump HP,HK,HK,Draw Weapon immediately followed with HP,Fly Kick(46%) (7) Up Kick,HP,HP,HK,D+HP,run in HP,jump HK,air fireball(40%) FATALITIES Dragon Morph: F,F,F,D,HK+BL+LK(1/2 screen) Screen Shot : F,D,D,U,HP(close) Fan Stage : F,F,B,LP Goro Stage : F,F,B,HK - 12)REPTILE ---------- Draw Weapon: B,B,LK Acid Spray : D,F,HP Palm Strike: B,F,LP Inviso : BL+HK Super Crawl: B,F,LK COMBOS (3) (axe) LP,Crawl,B+LP(26%) (3) (axe) hit out of air with B+HP, hold F and HP(15%) (3) (corner) Jump HK,Crawl,Uppercut(27%) (5) (axe) Up Kick,HK,D+HP,walk in,LP,B+LP(32%) (5) (corner) Jump HK,jump HK,Crawl,jump HP,HK air chain(36%) (5) (axe) Up Kick,HK,HK,Crawl,B+LP(41%) (5) (curved sword)(corner) Jump HK,jump HK,Crawl,HP,jump HP(42%) FATALITIES Beauty Treatment: Hold HP+LP+HK+LK then U(close) 3-D Acid Loogie : U,D,D,D,HP(outside sweep) Fan Stage : D,F,F,LP Goro Stage : D,D,F,HK - 13)SCORPION ----------- Draw Weapon: F,F,HK Spear : B,B,LP Tele-Punch : D,B,HP* Fire Breath: D,F,LP Air Throw : BL when both in air COMBOS (4) (default weapon) Spear,HK,HK,Weapon(31%) (5) (unmasked only) Spear,HK,HK,Weapon,jump LP(35%) (5) (corner) hit out of air with HP,HK air chain,telport punch,jump UP with HP,HK air chain(53%) (6) (curved sword) HK,HP,Spear,HK,HP,LP(45%) (6) (mace) B+LP,B+LP,Teleport,Spear,HK,B+HK(43%) (7) HP,HK,D+HP,Spear,HP,HP,D+HK(25%) (8) (corner) Jump HK,jump HK,HP,Spear,HP,HP,HK,B+HK(44%) (8) Up Kick,HK,HK,Spear,HP,HP,HK,B+HK(50%) (8+)(near corner) Spear,HP,HP,HK,D+HP,walk in HP,jump HP,LP air chain, air throw(41%) (9) (near corner)Spear,HP,HP,HK,D+HP,run in HP,Fire,run in HP,Fire(39%) (10+)HP,HK,D+HP,Spear,HP,HP,HK,D+HP,run in,HP,jump HK,Air Throw(43%) (10)(unmasked only) HP,HK,D+HP,Spear,HP,HP,HK,HK,Weapon,jump LP(45%) FATALITIES B.B.Q. : B,F,F,B,BL(1/2 screen) Scorpion : B,F,D,U,HP(close) Fan Stage : F,D,D,LK Goro Stage : B,F,F,LK - 14)JAX ------ Draw Weapon: D,F,HP Gun Shot : D,F,LP Slide Punch: D,B,LP Earthquake : F,F,D,LK Backbreaker: BL when both in air Multi Throw: Throw,then(hold)RN+BL+LK > HP+LP+LK > HP+BL+LK > HP+LP+HK+LK COMBOS (4+)(club) Up Kick,HK,D+HP,immediately throw weapon,Earthquake(36%) (5) Up Kick,HK,HK,Weapon(41%)* *2nd club hit can be blocked (5) HP,HK,D+HP,walk in HP,Slide Punch(24%) (5) (club) Up Kick,HK,D+HP,B+LP(31%) (6) (corner) Jump HK,jump HK,HP,Slide Punch,LP,Slide Punch(41%) (6+)Up Kick,HP,HP,HK,D+HP,jump HK,Backbreaker(38%) (9) (near corner) HP,HK,D+HP,run in HP,Slide Punch,LP,Slide Punch,LP, Gunshot(46%) FATALITIES Arm Rip : Hold LK for before you win then F,F,D,F,release LK(close) Head Smash : B,F,F,D,BL(close) Fan Stage : F,F,B,LK Goro Stage : F,F,B,HP - 15)REIKO -------- Draw Weapon : D,B,HP Vertical Teleport: D,U* (BL to throw, P/K for regular jump up attack) Horiz.Teleport : B,F,LK Flip Kick : B to D to F+HK Throwing Stars : D,F,LP COMBOS (3) Flip Kick,HP,jump HK(20%) (3) Jump HK,Flip Kick,walk in,Uppercut(24%) (3) (crossbow near corner) Flip Kick,HP,LP(16%) (5) (near corner) Flip Kick,HP,jump HP,HK air chain,Teleport Throw(34%) (6) (club) Up Kick,HK,HK,Flip Kick,B+LP(43%) (6) (jag sword) Flip Kick,LP-HP combo,Flip Kick,LP-HP combo(46%) (7) Up Kick,HP,HK,HK,Flip Kick,HP,jump LK(47%) FATALITIES Power Kick : F,D,F+HK+BL+LP+LK(close) Shuriken Massacre: B,B,D,D,HK(outside sweep) Fan Stage : D,D,B,LP Goro Stage : F,F,D,LK - 16)JOHNNY CAGE -------------- Draw Weapon : F,D,F,LK High Fire : D,B,LP Low FireBall: D,F,HP Groin Punch : BL+LP(dosen't work on Sonya or Tanya) Shadow Kick : B,F,LK Shadow Upper: B,D,B,HP COMBOS (3) (pirate sword) HK,B+HP,Shadow Kick(27%) (5) HP,HK,D+HP,run in,D+HK,Shadow Kick(22%) (6) (tuxedo only) Jump HP,HP,HP,HK,HK,weapon(??%)* (8) Up Kick,HP,HP,HK,D+HP,run in,HP,jump HK,Shadow Kick(42%) (10)(near corner not too close)Up Kick,HP,HP,HK,D+HP, run in late HP,HP,jump HK,run in LP,Shadow Kick(48%) *last 3 shots can be blocked FATALITIES Body Rip : F,B,D,D,HK(close) Head Punch : D,D,F,D,BL(close) Fan Stage : D,F,F,HK Goro Stage : B,F,F,LK - 17)JAREK -------- Draw Weapon: F,F,HP Fwd. Roll : B,F,LK Upward Roll: F,D,F,HP Blade Toss : D,B,LP Earthquake : B,D,B,HK COMBOS (3) (curved sword) HK,HP,LP(27%) (3) (hammer) B+LP,B+LP,Roll(27%) (3+)(curved sword/hammer) Up Kick,HK,HP,Earthquake(35%) (4+)(hammer) Up Kick,HK,HK,Weapon,Earthquake(40%) (5) HP,HK,D+HP,run in HP,Blade Toss(22%) (5) (Curved sword) Up Kick,HK,D+HP,walk up HP,LP(34%) FATALITIES Heart Pull : F,B,F,F,LK(close) Eye Beam : U,U,F,F,BL(outside sweep) Fan Stage : F,D,F,HK Goro Stage : B,F,F,LP - 18)TANYA -------- Draw Weapon : F,F,HK Fire Ball : D,F,HP Air FireBall: D,B,LP in air Spin Kick : F,F,LK Spilts Kick : F to D to B+LK COMBOS (3) (boomerang) Jump HK,Spin,LP(29%) (5) (boomerang) Up Kick,HK,HK,Spin,LP(45%) (4) (hammer) B+LP,B+LP,step fowrard,Spin,Splits(35%) (6) (ice staff) HK,B+HP,B+LP,B+HP,Spin,Splits(37%) (6) (ice staff/hammer) Up Kick,HK,HK,Weapon,Spin,Spilts(49%) (6) Jump+HP,HP,HK,HK,Spin,Spilts(41%) (6) (corner) Jump HK,jump HK,Spin,HP,Spin,Splits(42%) (6) (corner, boomerang) Jump HK,jump HK,Spin,jump HK,Spin,LP(48%) FATALITIES Explode Kiss: D,D,U,D,HP+BL(close) Neck Breaker: D,F,D,F,HK(close) Fan Stage : B,F,D,HP Goro Stage : F,F,F,LP - 19)FUJIN -------- Draw Weapon : B,B,LP Dust Storm : F,D,F,HP Slam : B,F,D,LK from the dust storm Spin : F,D,LP(hold) (B/F moves) Flying Knee : D,F,HK Diving Kick : D+LK at top of jump COMBOS (3) Dust Storm,Slam,Uppercut(24%) (3) Dust Storm,jump HP,HK air chain(22%) (5) (crossbow in corner) Dust Storm,HP,Dust Storm,HP,LP(15%) (5) Jump HK,Dust Storm,Slam,HK,Knee(34%) (5) (weapon) Dust Storm,Slam,HK,jump HP,Dive Kick(37%) (5) (crossbow in corner) Dust Storm,jump HP,Dust Storm,jump HP on way down, jump LP(54%) (5) hit out of air with very late jump HP,HK air chain,Dust Storm,quickly draw weapon,Slam,throw weapon(55%) (6) HK,HK,Dust Storm,Slam,HP,jump HK(32%) (6) Dust Storm,Up Kick,Dust Storm,Slam,HK,Knee(45%) (6) (any weapon) Dust Storm,jump HP,Dust Storm,Slam,HK,jump LP(50%) (7) (corner)Jump HK,jump BACK with HK,Dust Storm,Slam,HP, jump HP,HK air chain(37%) (100%) (club, back edge of stage) Dust Storm,jump late HP,Dust storm, Slam,LP,repeat combo (club must not hit too far) *NEW* FATALITIES Turkey Shoot: Tap BL+RN 5x(1/2 screen) Wind Blast : D,F,F,U,BL(outside sweep) Fan Stage : D,D,D,HK Goro Stage : B,F,B,HP - 20)SUB-ZERO ----------- Draw Weapon: D,F,HK Ice Ball : D,F,LP Ice Clone : D,B,LP* Slide : LP+BL+LK COMBOS (4) (axe) LP,Ice,LP,B+LP(22%) (5) Ice,Up Kick,HK,HK,Slide(21%) (5) (ice staff) B+HP,jump HK,B+LP,B+HP,jump HP(31%) (5) HP,HK,D+HP,jump HK,Slide(21%) (5) (corner) Jump HK,jump HK,HP,Slide,HP(27%) (6) (corner) Jump HK,Ice,jump HP,HP,Slide,HP(22%) (7) Up Kick,Ice,Up Kick,HP,HP,HK,B+HK(38%) (7) (ice Staff) Up Kick,HK,B+LP,Up Kick,HK,B+HP,jump HP(43%) (9) (default weapon) HK,Ice,Up Kick,HP,HP,HK,HK,Weapon,Slide(40%) FATALITIES 3-D Headrip: F,B,F,D,HP+BL+RN(close) Ice Smash : B,B,D,B,HP(outside sweep) Fan Stage : D,U,U,U,HK Goro Stage : D,D,D,LK - 21)QUAN CHI ----------- Draw Weapon : D,B,HK Skull Fireball: F,F,LP Teleport Stomp: F,D,LK Steal Weapon : F,B,HP when their weapon is drawn Slide Kick : F,F,HK Air Throw : BL when both in air COMBOS (3) (mace) HK,B+LP,jump LP(25%) (3) (mace) B+LP,B+LP,Teleport Stomp(30%) (3) (crossbow in corner) Jump HK,B+LP,LP(16%) (4+)(corner)Jump HK,jump HK,jump HP,LP air chain,Air Throw(40%) (5) Up Kick,HK,HK,Weapon,jump LP(42%) (6) HP,HP,HK,HK,Weapon,jump LP(36%) (8) Up Kick,HP,HP,HK,D+HP,run in late HP,HP,Teleport Stomp(44%) FATALITIES Leg Rip : Hold LK before you win then F,D,F,release LK(close) Imperson-ality: U,U,D,D,LP(outside sweep) Fan Stage : F,F,D,HP Goro Stage : F,F,B,LK - 22)SONYA BLADE -------------- Draw Weapon : F,F,LK Purple FireBall: D,F,LP Bike Kick : B,B,D,HK Air Punch : F,B,HP Leg Grab : Hold D,BL+LP Fwd. Flipkick : B to D to F+LK Air Throw : BL when both in air COMBOS (3) (corner) Flipkick,Uppercut(16%) (3+)(corner, weapon) Jump HK,jump HK,jump UP with HP,Air Throw(36%) (4+)HP,HK,D+HP,jump HK,Air Throw(26%) (5) HP,HP,HK,HK,HK(28%) *link last HK (5) (blade wheel w/opponent near corner) Flip Kick,B+HP,B+HP,HP(28%) (7) Up Kick,HP,HP,HK,D+HP,run in HK,Leg Grab(42%) (8) (blade wheel near corner) Up Kick,HK,D+HP,Flip Kick,B+HP,B+HP,HP(44%) FATALITIES Kiss Blade : D,D,D,U,RN(outside sweep) Deadly Flipkick: U,D,D,U,HK(outside sweep) Fan Stage : D,B,B,HK Goro Stage : F,D,F,HP - 23)MEAT ------- CODE TO PLAY: Beat group mode with all 15 select screen characters. Then choose any character. Has all moves of that character chosen. He can even do Noob and Goro! - 24)NOOB SAIBOT -------------- CODE TO PLAY: (Activate cheat mode) Select HIDDEN, then Reiko with BL+RN Draw Weapon: F,F,HK Fire : D,F,LP* (also during teleport) Teleport : D,U* (BL to throw, P/K for regular jump up attack) Air Throw : BL when both in air COMBOS (3) (scythe) HK,HP,LP(27%) (5) HP,HP,HK,HK,Weapon(25%) (6+)Up Kick,HP,HP,HK,D+HP,jump HK,Air Throw(41%) (7) Up Kick,HP,HP,HK,D+HP,run in,HP,fireball(34%) (7+)(near corner)Up Kick,HP,HK,D+HP,run in HP,jump HP,HK air chain, air throw(50%) FATALITIES Torso Pull : auto (turn FATALITIES I on) Ice Smash : auto (turn FATALITIES II on only) Fan Stage : D,B,B,HK Goro Stage : F,D,F,HK 25)GORO ------- CODE TO PLAY: (Activate cheat mode) Select HIDDEN, then Shinnok with BL+RN Fatalities can't be done on him. Also no extra outfits or colors. Draw Weapon : dosen't carry one but can use others Fireball : F,B,HP 2 Hand Swipe: F,F,HP High Stomp : F,F,B,HK Weak Upper : D,D,HP Big Boot : B,B,HK Short Stomp : B,F,D,D,HK Taunt : N/A Body Lunge : N/A (see question) Hook Punch : N/A COMBOS (3) (corner) Boot,Boot,High Stomp(60%) (3+)HK,HK,Swipe,Short Stomp(41%) (4) HP,HP,HK,Swipe(21%) (7) Up Kick,HP,HP,HK,HK,Weak Upper,High Stomp(52%) FATALITIES Unable to do them, even automatic and stage ones. He will automatically walk up and kick if he won with a high stomp. 26)KITANA - THE LOST CHARACTER OF MK4 ------------------------------------- CODE TO PLAY: You must have a Gameshark accessory to do this: Enter the code "800fe2930010"(left)/"80126e8f0010"(right). "KITANA" will always be that player. In a 1-player game, hit the buttons to avoid the scrolling tower, (to avoid a crash) Draw Weapon: F,F,HK Fly Punch : F,B,HP Fireball : D,F,LP* COMBOS (3) (fan) HK,HK,HP(27%) (5) (corner) Jump HK,jump HK,jump HP,HK air chain,air fireball(35%) (5) (fan) Up Kick,HK,D+HP,run HK,LP(38%) (10)(near corner) Jump HP,HP,HP,HK,D+HP,run in late HP,HP,jump HP,HK air chain,air fireball(46%) FATALITIES Torso Pull : auto (see NOOB SAIBOT) Deadly Flip: auto Fan Stage : D,B,B,HK Goro Stage : F,D,F,HK 27)GLITCHES ----------- Knocked Out glitch: Sometimes one or both of the fighters will be stuck in laying-down position during the "FATALITY" time. This also occurs during the fatality demo. Game Crash: Yep. Interrupt a 1-player game by pressing START simultaneously on both controllers. Scorpion's CPU infinite: HK,Spear,HK,Spear,HK,Spear,etc.. Humans cannot do this. Use Rocks/Heads like weapons!! Select Tanya (or Shinnok) to get the boomerang. Use the 002-002 Kombat Kode for undroppable weapons. If there are rocks or heads on the stage you're playing, you can "use" them. Draw the boomerang and throw it up with B+LP and quickly pick up the rock. The rock will be stuck to your arm and the game will think it is the dagger weapon! HP : Up Swipe LP : Down Strike B+LP or B+HP: 360 Slash Also Goro can do 2 Boots by going B,B,HK,HK fast. This is a common storage glitch in MK. (Reptile and Robo-Smoke could also do this by doubling the button with their inviso moves.) Store a Stomp(Goro): Tap just F,F,B and you can stomp just by pressing HK at any time as long as the stick remains neutral. You can even block then stomp! Pause/Combo Trick: Some moves that are "time-disabled" to prevent infinite juggles (you must wait 2 seconds to do another if it hits.). But, you can PAUSE the game for these 2 seconds, restart and repeat juggle because the "flag" that controls this still resets itself while paused! (PAUSE when the move hits) For example: Tanya: Spin,Start(PAUSE),Spin,PAUSE,Spin,PAUSE,Spin,Splits(43%) Sub-Zero: (corner, any weapon) (Ice) PAUSE,jump UP HP,air Ice Clone,repeat Reiko's warp glitch: With the club,hammer,or the mace, hit them with the LP attack(make sure they fly way back.) then do the horizontal teleport(B,F,LK) and watch Reiko spin outside of the stage and in again. Fujin's face shot: With the club/hammer/mace, do this combo: Dust Storm,jump HP,Dust Storm,Slam,LP It will count as a MAX DAMAGE combo and the camera will be right on Fujin's head for a few seconds. 28)FREQUENTLY ASKED QUESTIONS ----------------------------- What are the changes from arcade "Revision 3"? ADDED * Goro as playable Sub-Boss * Noob as super-hidden character * 3rd Outfits for some characters * Alternate weapons for most characters * New "Ice Pit" stage * Practice, Endurance, and Tournament modes. * Big Heads/Ice Pit and No Rain(?) Kombat Kodes * New weapons - Bo Stick, Pistol, and Scythe * Spark trails during Sonya's air punch CHANGED * 3-button 2nd outfit codes from the arcade not used * Different lineups in CHOOSE YOUR DESTINY * Ice Clone no longer flashes REMOVED * No spiked balls in Reptile Stage * No Randper Kombat Kode(333-333) Why no Randper? It causes weird things to happen on the home versions like invisible or deformed characters. What happened to the Skull Stage? It appears as a backdrop after the TOURNAMENT mode is won. It still may be in there. Found on a ROM dump? "KODE 12: 4 PLAYER RANDPER ILLEGAL"??? Undiscovered Kodes..???!!!! Why don't Goro and/or Noob have endings? There wasn't any time to "film" any for them. Does Goro have a fatality? No. What about Goro's Taunt/Body Lunge/Hook Punch??? It is possible that the movements didn't get put in... (remember the missing Baraka morph from MKT???) The Body Lunge is just the CPU Goro jumping forward. What are the movements for Noob's fatalities? No "move" exists for his lookalike fatalities, you must use FATALITIES I/II. What about Kitana? Replaced by Tanya(notice the similarity). Oh well... 29)CREDITS ---------- I{OMBAT : Reiko warp glitch Dan Dutra(Bogus88) : Kitana Gameshark code MortalKombatDominion: Kitana moves Badrock : some corner juggles from his EXCELLENT combo FAQ Mark Jensen : Goro stuff lordhtiek@aol.com : found Noob's Fan Fatality trash@cneuin.ptd.net: Goro's Short Stomp FulgoreX : 60% Goro Combo MKNightmares : Goro's Weak Upper / E3 info TRMK : Cheat Menu Code and Ice Pit Kombat Kode / E3 info MK Extreme : E3 info Kingdom MK : E3 info Dharmesh Topiwala : found Noob and Goro codes N64(c) Nintendo of America Mortal Kombat 4 (c)1997-98 MIDWAY Gameshark(c) InterAct