--------------------------------------- Resident Evil 2 WALKTHROUGH --------------------------------------- The BlackCat phamtd@sbu.ac.uk OK there's tonnes of grammar errors and spelling mistakes... This is the first FAQ I've ever written so no complaints just advice please!!. A reminder...This part of the FAQ is done for Claire game mode NORMAL, then Leon Game B, but you can do it on EASY. The differences is that you get more ammo, more aid spray and less enemies on easy mode. Small but not to much of an error. In the FAQ I refer to a Ground floor, but in the game there is no ground floor. The ground floor which I'm referring to is the first floor within the game, and the second floor within the game is my first floor, and so forth. But the basement is still the basement. Sorry about this (to lazy to change it). Also I've got some of the names of the items maybe wrong.. ("what do you expect, this FAQ was done in two days"). Version 1: Claire Normal Game completed Item list started Version 1.1 Claire Normal Game corrections in grammar and spelling error Leon Game B Completed, Tips added. Version 1.2 SPCEIAL KEY and NEW OUT FITS. __________________________________ Controls __________________________________ T = Triangle (cancel S = Square C = Circle (status/equipment) X = X (look/talk/pick up) R1 = Top right Button S + Direction = run R1 + X = fire/attack _____________________________________ The beginning / "Get to Raccoon Police Department" ____________________________________ At the start Claire and Leon are split up by a truck on fire, (Watch intro. to see how and why..). You start off with 13 bullets, there are two zombies behind you and two more in front, and a few more just a few screens a head. Dodge past these zombies until you get to Kendo GUNSHOP, there's a door to the right of a black land rover) go through this door and a nice and friendly shopkeeper will greet you. :) There's two packets of ammo laying in this room. Get the packet behind the counter where the shopkeeper was standing first, then the other one behind the second counter. Once you've picked up the ammo head for the gray door. At this point four zombies smash in the window display screen and start to have lunch with the shopkeeper, don't join in just get out of here by using the gray door. Which will bring you outside into a small alleyway. Follow the path until you get to two zombies trapped behind a fenced door. Forget them for now and head forwards until you get to Kendo van. Pick up the ammo inside the van and head back down the ally. By now the two zombies should have broken down the fenced door and are heading towards you. Accompanied by another zombie. Just fill these lot up with lead and then head towards, the fence door and go into the basketball playing area. Dodging past the zombie and go through the gate into another alleyway. Run down here until you get to the staircase, go up the staircase and run around the building until you find a second staircase which leads downwards. Just go down these steps and you'll see two zombies to Claire's left which are block off by big metal object, pick up the ammo inside the bins on Claire's right. Climb up onto the metal object (looks like a salt container) which blocks off the zombies. At this point you can pick off the zombies here quite easily without injuring Claire. (try using the Knife here, it's probably the only time you'll have some really fun stabbing something during the game, it takes a zombie on the average of 20 - 25 stabs before it dies) After having your fun, get off the metal box and run down the alleyway and open the metal gate. At this scene you'll see a small purple silver truck parked next to a shop called liquors and a smashed in black/yellow mini parked next to a cafe with a person who's just die of food poisoning. There are four zombies in front of you having lunch, run past them (stay on the side of the truck) and go into the bus. In the bus there's a packet of ammo behind Claire pick these up. Shoot the two zombies in the bus and get out of the bus on the side where you see the dead. Once outside the bus there are a few zombies, just dodge past these and go towards the metal gate. At this point there are two paths which you can take to get to R.P.D HQ. The one a head is the easy path (no zombies), the one on Claire's right shorter but there are two zombies in the way. There are two plants growing to the right of the police HQ the one on the left has some green herb (if you haven't played RE 1, well you can us these green herbs for healing). Enter the R.P.D HQ _________________________________ Stage 2 / R.P.D __________________________________ As soon as get in to the main hall of the R.P.D, go straight to the second room to the left where you'll meet a cop, he'll give you a blue access card. Us this card on the computer in the main hall to unlock the left and right door in the main hallway. You can pick up some ammo for the hand gun and some ink ribbons here also. ------ LICKER CONTACT---------- Go the double doors on the right. You'll find a chest to you left where you can store items,(place you knife here, you don't really need it and also your ink ribbons). Go behind the wood wall next to the small desk (you can a small key here to get a aid spray). At this point a creature called the Licker will run across the window. Go through the door and follow the passage until you get to a dead cop, (pick up some ammo here), now go forwards until you get to a pool of blood, some cg animation of the Licker will come up, kill the Licker, (takes about 5-8 shoots to the head to kill it). There's some green herb just down the hall There's a door to the right which requires a spade key, leave it for now. Just follow the passage until you get to some brown double doors. (this is the R.P.D meeting room) you can get an operation report to the left of this room. There is another room here which contains some chairs and useless stuff. There's a fire place with a picture of a hanging man. You can use a lighter on the fire to melt the picture to get access to a RED GEM, but you don't have a lighter yet unless your Leon. Go outside of this room and follow the passage until you get to another door. On the other side of this door there are four zombies, you can kill them now or just leave them until you get more powerful weapons to blow there brains apart. (There's two other doors here one which requires a diamond key and another which leads into a film development lab. You can pick up some ammo in the cabinet to the left and some ink ribbon on the table in the middle. There's a cupboard which requires a special key, "To get this key just start the game and get to the poilce HQ without picking up anything, there'll be a zombie in a yellow jacket just before the steps under the bridge, you can't kill him with the amount of bullets you have, you have to make him fall and then smash his head in by kicking it, very hard to do, because he gets up too quick or you could go inside the Police HQ and pick up the 30 ammo on the desk and return and waste him it takes about in total about 22 shots to kill him. Then pick up the speical key from him"), also pick up the report file on the table. ------First RED GEM---------- Go up the staircase and follow the path until you get to three statues one holding a red gem. Just move the two movable states onto the red tiles so that they face the middle statue. Pick up red gem, and go to the door. ------UNICORN COIN----------- Walk down the passage until you get to a door on your left hand side (this is the STAR's office). Go inside this room and towards the middle-ish table and pick up Chris's dairy and also a unicorn coin. Behind the desk with the picture of the STAR team, you can pick up some ammo. Also in the cabinet to the right of the door is a grenade gun. -------SPADE KEY------------- Now go back to the main hall and up to Aquarius statue and place the unicorn coin here to obtain the SPADE KEY (the first of the card keys). Now go back to the first door with the spade key (where you encountered the first Licker). Get a report file, some ink ribbons and also the CRANK in here, by moving the filing table towards the cabinet. Go back to where the stars office is, you'll see a little girl called Sherry being harassed by a zombie kill the zombie and follow the path towards a door which needs the SPADE KEY. Go through this door and you'll meet Leon who give you a radio in which you can make contact with him. --------RED TABLET----------- Go down the passage where Leon came out from and pick up some ammo on the left hand side. Now go to the small table with the vase on it and open it with the pick locks and get some fire rounds for the grenade gun. Go through this door to get into the library. Go up he stairs and run all the way around until you drop into a small room. Press the red switch and get back into the library. Now press the switch (on the two book shelves nearest to door) so that both move to the right once. A panel should open in the room which you fell into. Pick up the red tablet. There is also a red herb next to the door under the staircase. Go out side and you kill the four zombies outside (I've find it very difficult to dodge these lot) Go to the room opposite the library and pick up the lighter and read the files on the table and bench. You can also pick up some ribbons here. -------SECOND RED GEM--------- With the lighter, go back to the meeting room and light up the fire place and the picture will melt to reveal a second RED GEM. -------DIAMOND KEY AND HALF BLUE TABLET----------- Now go to the room where you got your lighter (room opposite library) and go outside there should be a two zombies out here both on the left hand side, one of the zombies is a blaze.Kill these and then go to the door to the right hand side and straight down the passage. There's a door a head of you just unlock it but don't go outside (it's just a shortcut route, there's some green herbs here. Turn left and kill the crows then, follow the corridors until you get to a door which leads outside to a burning helicopter. Go right and down the staircase. Dodge pass the five zombies and go inside the small building. Pick up the VALVE HANDLE and some ammo and ink ribbons. Return back to the Burning Helicopter and there should be an entrance to some water pipes just next to the door on the right. Use the VALVE HANDLE on the water pipes and some water should defuse the fire. Pick up some ammo in the helicopter wreck. Now return back to corridor where the front of the helicopter is and go through the door on the right. Place the RED GEMS into the necklace of the two ladies and the pick up the DIAMOND KEY just to the left of the statues. You can also pick up some ink ribbons in the vase. Pick up the first half of the BLUE TABLET and leave the room. -------YELLOW TABLET--------- Go through the door on the right of the main hall, once you enter here there'll be about five zombies here just kill them and the run past the blue double doors and right (you can pick up a herb here) run pass the drinks machine and enter the door on the left. Kill some more zombies and then follow the corridor until you get to a door which is facing you. Use the DIAMOND KEY to open the door. Pick up the CORD (some wire) and then walk around the table to pick up the YELLOW TABLET. Once you have picked up the tablet a Licker will jump out of the mirror. Just Kill it, the room adjacent to this contains some ammo and ink ribbons. -------MAKING A BOMB--------- Now to back to the staircase (just before the moon and sun god statue, where you got the first red gem)Go to the door which requires the DIAMOND KEY and open the door. There will be four zombie in front of you and four on the right hand side, (just use the grenade gun and two shots should kill the four in front and pick off the other zombies with the hand gun. There's some file cabinets next to the door use you picklock to open the cabinet and get the plastic explosive. There's also some arrows and a roll of undeveloped film in this room. Open the door next to where you got the explosives, and go through and kill the zombies. There's a room on the right with the cop who gave you the blue access card, kill him and pick up the detonator. Combine it with the plastic explosive to make you BOMB. There's a memo to Leon outside, a green herb and some ammo inside the lockers. ------HEART KEY----------- Get back to front of the crashed helicopter and place the bomb between the broken down door and the crashed helicopter. The bomb will go off opening up a passage towards the chief of police's office. Go down the passage and into the chief's office, watch some more of the story. Go to the door on the right and down the passage leading to a small collections room, go into the room with the red curtains, and you see Sherry, after a short talk with her, pick up the aid spray in the pink box and head back to the chief's office. Pick up the HEART KEY on the desk and read the chief's dairy. The picture above the chair can be moved to display a panel where you should put you colored tablets. -------CLUB KEY---------- Go back to the room on the left right hand side of the main hall and go through the double blue doors kill the zombies, (there's SAFE in this room which holds a map of the R.P.D and also a also some acid rounds (safe combination is 2236). Go through the door way where you see a dead cop on the right. The cop holds some ammo. (Door here lets you go outside to and is basically a short cut to the helicopter. There's three green herbs out here as well), OK back to were, we where. The door opposite the dead cop needs the heart key. Open the door and go into the room. Kill the zombies here and the go down the staircase (there's two green herbs to the left. (you can use your CORD here if you wish) once you get down stairs you'll hear some foot steps, go around the corner and kill of the dog, and walk slow forwards, two other dogs will come forwards to attack you, just step back and kill the dogs, (it's faster to kill the off with acid rounds, just one shot for each). Go to the left of here passing a double door to you right. Turn left and go through the doors. To your left is a red herb and some bins. Go forward and turn left. Now run until you get to a man hole and go down. (Just leave the dogs alone, waste of time and ammo). Follow the passage until you get to a storage room to the left, go in here, then go out. Sherry should be outside, watch the story. Now you get to control Sherry. Go to the small lift and go up, run past the first dog and run left straight towards the door.(Two the left is a room with some acid rounds and another dog). There's map of this section on the left wall. Go down the steps and move all the wood boxes so that they line up with each other. Now go back up the steps and press the control panel, to fill up the tank with water. Walk across the floating wood boxes to get to a shelf which holds the CLUB KEY. Now return back to the lift and Sherry will throw over the items she's collected to Claire. ------RED CARD KEY TO WEAPONS ROOM------ Pick up the CLUB KEY and return back to the man hole. Go up it and dodge pass the dogs and go through the double doors. Go forwards and then right there should be a door on the left now. Use the club key to gain access (this is the autopsy room). Walk pass all the dead people until you get to a cupboard. Take the RED CARD KEY. The dead people should wake up now. (You can't dodge these, just kill kill, KILL no mercy for the dead). Once you've blow away the zombies, go out side and go straight a head until you get to a double door with yellow lines going across it. Go inside these doors and, there's a green herb on the left hand side. In front of the green herb is a power cabinet, go up to it and select up, up, down, down and then up to active the power to the doors on the weapons room. There also a map of the basement on the right hand side of the power cabinet. Under the small table opposite the green herb is some ammo. Go out side and go towards the weapons room and use the RED CARD KEY to open the doors, there's some h-gun ammo and some arrows here. Also in the lockers in the back of the room there's a machine gun and also a SIDE PACK(lets you hold two more items), you can take all both items if you wish, or leave them for the Leon game which starts once you've completed Claire's game. The car parking area is part of Leon's story, but you can pick up a green herb on the far right. ------SECOND BLUE TABLET------- Get out of the basement by going up the stairs you came from. >From here you can open the door on the left hand side of the steps leading to the basement Go back to the area where the interrogation room is, there's a green door to the far left. Using the CLUB KEY open the door and go in. Kill off the Licker (one acid round kills it of straight). Pick up the film on the table to the right. Then head for the boiler in the far left of the round. Light up the fire with the lighter. Now turn on the switch's on the wall next to the boiler. (Middle, Far right, then far left). This will release the G. COG WHEEL, from the picture next to where you picked up the film. -------FIRST BOSS------- Now go to the chief's room, Sherry is there. Place all the tablets into the picture above the chief's chair. A passage will open to the left of the desk. Pick up the letters and head for the lift on the right. Some animation will pop up. Now head straight for the doors with the two flames on each side. Go through the door. More animation occurs. Get the acid rounds in this room and go down the man hole. Kill off the boss, (takes six acid rounds to kill him off and a bullet for each of his friends). Go to the control panel to active the ladder. Climb up the ladder and follow the path until you get to an iron door. Go back and pick up sherry and return to the iron gate. ________________________________ STAGE 2 THE SEWERS / CHEMICAL PLANT __________________________________ Once through the doors Sherry will fall down a drain. You can control her now. First go straight ahead and left up the big step. Go through the door on the right which brings you into a sewage storage room. Dodge pass the zombie and go down the vent. You should be in some drain infested with cockroaches (if you run as soon as you land the roaches don't seem to be able to grab you). Go down another vent and you'll land in garbage dump. Pick up the wolf coin, and Sherry will fall into another bigger dump. --------WOLF COIN and SECOND BOSS-------------- Once sherry's scenes are over you get to control Claire once again. Go forwards and then left up the step. There's some blue herbs here, Go though the door on the right and you'll enter the sewage control room. Pick up the ammo and aid spray in this room. There's a door to the right of the lift. Pick lock it and you'll go into the room Storage room (where sherry was before) pick up the arrows and also the grenade rounds in this room. Kill of the zombie if you wish. Return back to the sewage control center and go down the lift. Go straight ahead and take the first left. There map of the sewers on the left wall just before the door. Get of the steps and go into the water, on your left is a corridor with two dead soliders take the fire rounds in one of them (there's also a ladder on the left but you can't go up here unless you slow down the fans. Right back to the game. Go right from here and you'll see two spiders, just dodge them (not worth wasting ammo). Go through the metal gates and you see two more spiders. There are two doors here on block off by water and the second is to the left up the steps. Just dodge these two spiders and go through the door on the left. Here you'll met Sherry's mum (Annette), and you'll see more cg animation explaining about William. Now use the VALVE HANDLE to lower the platform. Run across the platform and use the VALVE HANDLE again, pick up the fire rounds and some green herbs and if you've got room the ink ribbons. Go through the metal doors and follow the passage until you get to sherry. An Alligator should jump out of the water. Kill him off (fire rounds work best only takes about 8-10 shots. Go back to the place where the gator jumped out and reset the safe lock. (next to the iron doors) Go and talk to Sherry and pick up the WOLF COIN ----------EGALE COIN----------- There's a ladder to the left up some steps, go up head and then across the platform. Keep run to the left until you get to a dead sewer keeper, read the letter, and pick up the EGALE COIN. Now go back to the door that is blocked of by the water and insert the WOLF and EGALE coins in the slots just to left of the door. ___________________________________________________ STAGE 3 the FACTORY ??can't think of another name?? ___________________________________________________ -------WEAPON KEY----------- Go through the door and run through the passage way until you get to a T junction to kill the zombies. To you left there is a SHOCK GUN, go right and you'll see another door go through this door and head towards the traffic cones. Pick up the stuff and then go to the right of the air train and turn on the switch. Go inside the Air Train and you'll be transport to the other side of the cliff. There's a flare cannon which you can us the lighter on. This will reflect the light onto the W.KEY which you can pick up on the right hand side (Note: you can pick up the key without firing the flare cannon). -------WILLIAM FIRST------- There is a door to the right of the air train, go through here follow the route until you get to another T section. Kill off the zombies here. To the right there are some green herbs, to the left is a ladder which leads into a office. Pick up the rounds next to the type-writer there's also an aid spray in the cabinet next to the door. Exit this room (via the metal door)which brings you to large ware house, there's some oil drums at the back, pick up some ammo here. Go towards the large train, and enter it. Pick up the keys in here (front of vehicle on the left) and go back outside and active the control panel with the keys. Some animation scenes appear. Now go outside towards the Train. Once out side you can't get back in. William will appear, just run about and shot him. (6 fire/acid rounds should kill him). Once you've kill him the lift will stop. __________________________________ STAGE 4 RESEARCH LABS __________________________________ You'll now find yourself inside a small office, with sherry laying on a small bed wearing your pink jacket. Get the stuff in the room and then leave. Take the right passage which leads you into a small generator room. ------MAIN FUSE ----- Take the blue passage, you'll see and electronic door which can only opened up with a LAB ACCESS CARD. Turn left and go through the double doors just to the left. There's a small table next to a robot arm, pick up the first part of the FUSE SHELL here and the turn to computer next to the are robot arm. The game will automatically insert the second part needed for the MAIN FUSE PLUG. There's some ammo in the cupboard next to the small table. The black shutters can be open once you insert the MAIN FUSE into the generator. Return back to the generator room and insert the MAIN FUSE into the generator. -------LAB ACCESS CARD----------- Head for the red passage and go towards the doors at the very end of the passage. There's, a letter on the seat with a code to a program (GUEST). Go to the computer and active the gas. There's some stuff in the lockers (Can't remember). Now go to the black Shutters which you passed. Open the shutters and go through the door. Kill off the plants (best weapon on the plants is the SHOCK GUN just two shots) and climb down the ladder. Follow the passage and pass the monitoring station, kill off the three lickers just before monitoring station. There's three green herbs here. There's a door to the left which can only opened up using the computer next to it once a disk called MO disk (I think that's the name). Go down the passage next to the computer. There's some red herb just opposite the research lab doors. Enter the lab. You can get some rounds using the W.KEY on the locker with the blue light. Kill off the two zombies in first, then enter the lab and pick off the zombies, and Then pick up the LAB ACCESS CARD on the table next to the chemical mixing computer. Exit here and Annette will have a quick word with you. -----BLACK SHUTTER and GUEST PASSWORD--------- If you use the LAB ACCESS CARD on the door with the crap surrounding it, kill off the wasp,and then enter the password GUEST on the computer, return back to the black shutter in the blue passage and open the black shutter, log on and scan you finger. This is the first part of gaining access to this room. The second part is that you have to finish the game and play with Leon next and then make him go through the same routine to gain access to room. ("this info came from a friend of mine, but he wouldn't tell what was in the room, on my game I forgot to logon to the computer, well it's pretty hard to write a FAQ and remember everything") ------MAKING MEDICINE---------- Go to Annette and talk to her and you receive a letter on how to make an antidote for sherry. Head Towards the monitoring station and have a chat with Leon, Now go towards the electronic Locked door in the blue passage and open it up with the LAB ACCESS CARD. Kill off the zombies in this room, place the VACCINE container in the machine just before the turn on the right. Then go the panel on the right hand wall to turn on the machine, this will fill up the VACCINE container with chemicals. Also Pick up the MO disk next to the panel laying on the operating bed. Return back to the research lab where you found the LAB ACCESS KEY, killing of the cloth-less zombies. Insert the Vaccine container in the computer in the far right of the room. Now take test tube with antidote and go to the computer where you just kill off the cloth-less zombies. Insert MO disk into computer, which will open the doors. There's is a door down this passage. My advice is to fully equip yourself here (mainly with fire/acid rounds and loads of herbs and aid spray. -------WILLIAM TWO------------ Once you enter this room you have a five minute time limit go straight towards the lift and press the red switch on the right. William will smash his way into the room through the ceiling. From here just blast William to pieces. (shouldn't take more than 13-16 shots to kill him off, also its faster to kill him off by staying in the corner, just heal a soon as you see you life force go Yellow). Once William is dead just head towards the lift and watch the ending ........maybe.......?????. It took me 3 hours and 38 mins to complete this with one save. This only gave me level B :( I think you can do it under 3 hours (I just messed around too much, tooo much ..kill.. needed to see more blood..) After this you have to do Leon's game which is completely different from the Leon's game if you play Leon first ___________________________________ LEON GAME B the beginning ___________________________________ -------GET TO R.P.D HQ------------------ First dodge past the zombies and run pass all the shops until you get to a blue metal barrier. Go through the metal gates on the right. Run to the right building and pick up a small CABIN KEY, dodge past the zombies and go to the cabin on the left and use the CABIN KEY to open the door. Enter and pick up the ink ribbons and ammo on the table. Exit the room (using the door in front) run and dodge pass the zombies until you get to some metal staircase. Go up them and watch the cg animation. -------EXTINGUISH FIRE------------- Go through the door opposite the burning copter, and follow the path, killing off the crows and pick up ammo on the dead cop. There should be a door to your left, and a door to the right. Go through the door to the right and you'll see two Lickers, don't try to fight them now, just go through the door to your left. Pick up the ammo and ink ribbon and a small key on the bench to the left of the room. Exit this room (using the door next to the chest) run down the path until you get to the escape ladder. Release the ladder and go down. pick up the shotgun and return back to the room where you pick up the small key, and the two Lickers are still outside of this room. Exit this room (using the door next to the type writer) and go right, once again just leave the two lickers alone. Run towards the door in front of you and unlock it. Go down the steps and into the room. The dead cop on the ground has some ammo. Head to the right and go through the door way on the left. Pick up the VALVE HANDLE on the book shelf on the left and exit. (if you wish kill off the zombies or just dodge them to gain access to the safe (combination 2236). Return back to the tail end of the burning helicopter and extinguish the flames, by using the valve on the water pipes in the far left corner. --------BLUE CARD KEY--------------- Once the flames have gone, go to the copter and pick up some shotgun ammo. Go to the door opposite the copter and open it, you'll see some, cg animation of the new enemy (I call him MAC) Enter the door and some rumble will fall on you. Go down the hall and you'll see MAC for the first time. You can shot him or dodge him, you can pick up some h.gun ammo once MAC is down (takes about 8 shotgun shots to kill him, about 4-5 if you shot him in his face, which is very hard). Now go back to the two lickers and kill them. Go into the door to the right of the front of the copter. Pick up the BLUE CARD KEY on the box. There's some ink ribbons in the vase and some, shotgun ammo opposite the vase. Kill of the licker which falls through the glass roof. Use the BLUE CARD KEY and go into the main hall (where you got your shotgun, Claire's entrance into R.P.D HQ). Use the key on the computer to unlock the doors. Now head for the library. Kill the two zombies in your way. --------BISHOP PLUG----------------- Run up the staircase and follow the path until you drop. There is a red power switch in front of you, turn this on. Go to the book shelves a switch the two far left shelves to the right. Pick up BISHOP PLUG in the panel (in the room which you fell into). ---------RED GEMS and DIAMOND KEY---- Exit the library using the door next to the staircase. There's a small table here with a vase on it use your small key and open the table to get an upgrade for the hand gun. (combine the h.gun part with the hand gun). Now go forwards and you'll meet Sherry. Pick up the DIAMOND key in the hole which Sherry went into, and also the shotgun ammo in the locker to the left. Run back to the drinks machine and talk to Claire. Exit through the door which Claire came from. Kill the five zombies in this room (you can dodge them, but it's very tight) Go into the STAR's office (first door on the right),and read Chris's dairy, pick up ammo near the STAR's team photo, and pick up you magnum from the locker. Exit this room and enter the second door on the right. Move the statues onto the red titles and get the RED GEM. Follow the hallway and go down the staircase. There is a small office behind you with a film development room (you can pick up the ink ribbon and report on the table, there some ammo in the glass cabinet). Go to the first door on the left and follow the hall way until you reach a brown double door. Enter the room, there's a report to the right of the presentation stand. Go through the doorway behind the stand and you'll see a stock room for chairs. Light up the fire with you light and pick up second RED GEM. ---------HEART KEY--------------- Return back to the hall where the door to the film development room is and open up the door on the far right (using the DIAMOND KEY). You are now in the evidence room, look in the draws for some film and some shotgun ammo. Leave the room through the door with the red light. Kill off the five zombies here an pick up the HEART KEY on the table inside the small office. You can get a small key on the bench and some h.gun ammo in the lockers, there's also a memo on the table with the wizard's hats. Leave the room using the door between the two broken tables. You can use you small key on the table within the room behind the double doors. ----------CLUB KEY--------------- Go up the steps and take the door to the left of the big double blue door. Kill of the zombie behind you first by blowing away his head with the shotgun and the same with the next zombies, by now the zombies should group up which allows you to waste more than one zombies with a single shot. Go through the blue doors and dodge pass the zombies, and take enter the room to the right using the heart key to open the door. Kill off five zombies here and go down the steps into the basement. Run down the passage and waste the three zombies to the left. Carry on until you get to the car park. Run into the middle of the car park and someone will shot at you (her name is Ada Wong), she tells you her story. Start to push the blue truck and Ada will help. This will clear up the entrance to the jail. To you right is a green herb. Enter the jail and (("you don't have to do this"), enter the first silver door you see, Shoot the dogs in the cells, (easy pickings).Exit from here), follow the path until you come up to a table with a roll of film. Go through the fenced gate, and go and talk to Ben. Pick up the MANHOLE OPENER on the shelf, and go back to the dog kennel (where you just pop off the nice doggies, if you didn't just dodge the dogs). Us the MANHOLE OPENER on the man hole and go down. Dodge pass the spider and waste the second spider which is blocking you. Go up the steps, there is a storage room to you left with some blue herb and some ink ribbons. Go straight a head and into the door with the white and blue plaque on it. Turn around and leave the way you came in. Ada will appear and talk to you. At this point you can control Ada (she's got a gun much better the Sherry), Kill or dodge the four zombies outside, go left into the water tank room (if you go right and down the lift you can pick up some shot gun ammo for Leon). In the water tank room move the wood boxes so that they all line up against the wall. Now turn on the water, run across the wood boxes and pick up the CLUB KEY on the shelf. There is a map of this place on the left wall. Exit and return back to the room where you first started. Ada will throw the stuff she's picked up to Leon. Pick up the stuff.. ------WEAPONS ROOM------- Now return back to the dog kennel, dodging pass the spider. Then run through the car park dodging the dogs as well. Enter the first double door to you left, there's a green herb to your left, go to the power cabinet (opposite the green herb) and flick the switch's in this order (up, up, down, down and up), pick up the map on the right and leave the room. Kill of the rest of the zombies if you did kill them off before, or just dodge them to get to the auttopsy room on the right (using the club key to gain access), there are two Lickers in here, dispose of them and get the RED KEY CARD in the cabinet to the far left. Exit this room and go to the arms room, which is the second door to the right. Use the RED CARD KEY to enter, you can pick up some h.gun and magnum ammo here, plus what every Claire did not take in her game. (MACHINE GUN and SIDE PACK). -------ROOK PLUG and G.COG WHEEL-------- Get out of the basement using the stairs, the are some five zombies up stairs, just waste them. There is a door to the left which requires the club key, you can get some magnum and shotgun ammo there, also there's a watchman's dairy here. Go door the hallway until you get to door to the left (the heart door). Go into the room on the right (room with the safe in it) and exit this room using by the double blue doors. Outside take the right path (with the phones) and enter the door on the right. Follow the corridor until you get to a door which needs the DIAMOND KEY to open it up. go inside and pick up the aid spray on the table. A Licker will jump out of the mirror. Kill it and take the ROOK PLUG on the shelf. Exit the room and go to the green door on the left. (there's a red herb next to the door). Enter this door using the CLUB KEY. Go to the boiler in the far left of the room and light it up with your lighter. Then light up the middle, then far right and far left lanterns. The G.COG WHEEL will fall of the picture. MAC will then come in smashing through the wall. You shot him, and receive some h.gun ammo, but just run and pick up the G.COG WHEEL and leave the room. Run down the hall until you get to the wall with hole inside of it, MAC will then smash his way through the wall just around the corner, once again just dodge him, but if you shot him down you get some shotgun ammo. ------- KING and KNIGHT PLUGS-------- Get both your RED GEMs and return to the hallway where the front of the helicopter was and also where you encountered the first two Lickers. There will be a new door way just to the left of the copter, go here once you have inserted the RED GEM on to the two female statues on the room to the right of the copter and picked up the KING PLUG. Go down the passage until you get to a door which is on your left hand side this is the Chief of Police's room. Enter here, there is a dairy on the leather chair on the far end on the room. Go into the door on the right hand side, and follow the hallway to another door, go through here and pick up a CRANK in a pink box, with a small room just after the red curtains. Return back to the Chief's office, on your way MAC will block you passage you can once again dodge him, (this time it only takes about 5 shotgun shots to make him fall and you get some magnum ammo, so it's worth dropping him). Now return back top the library and go up the stairs. Go through the door on the left, and run down to the right until you get to another door, which leads into a clock work room. Use the CRANK on the blue-ish square thing at the back of the room (to your right). Go up the stairs and insert the G.COG WHEEL into the clock and press the button. The iron door will open, take the KINGHT PLUG and the go down the shoot. You see some animation, go and check up on Ben and Ada will appear and talk to you. ---------WILLIAM FIRST------------- Go to the dog kennels and down the man hole. Run to the stairs and go up. Equip yourself before you go through the door a head. William is waiting for you here, takes about eight shots with the magnum. Insert the chess plugs into the sockets near the door to the left. ________________________________________ SEWERS and CHEMICAL PLANT ________________________________________ Go through the chess plug door and you'll meet Ada who teams up with you. (Very useful, Ada can kill a zombie in four shots with her hand gun). Step into the water and go through the Iron doors on the right. Go down until you see an entrance to you right. Get up here and go through the door on the right. There's some ammo on the red table and aid spray in the locker next to the red lift. You can move the locker near the red table to reveal another room (if you go down into this room just your lighter to light up the lanterns and then pick up the magnum ammo and also shotgun ammo). Go down the red lift, Annette will run away from you, some more sences will take place. Now you have control of Ada again. Just follow Annette, and then have a little cat fight with her. Annette will then fall into the water below. Run across the platform and go down the ladder on you right. -------WOLF COIN----------- Leon gets up, (you are now in control of Leon) you can pick up a map on the left wall. Run down the passage and into the water. Go left and up the steps where you can see two dead bodies. Pick up WOLF COIN and small key (if you go back and up the opposite lift from where Ada started to chase Annette, you can get into the other sewer control center and get some more ammo, and green herbs. The small key can be used on the locker door next to the lift, in this room you can get some shotgun and magnum ammo). -------EGALE COIN----------- Return back to the two dead bodies and head straight and take the left turn dodging the spiders. Go through the metal door and dodge the spiders here until you reach a door which is block off by falling water. Turn left and go through the double doors. Lower the platform using the VALVE HANDLE, walk across the platform and us the VALVE HANDLE again, there are some green herbs, ink ribbons and some shotgun ammo to your left. Enter the door in front of you can go down the tunnel until you see Ada. Kill off the alligator and talk to Ada and reset the safe lock. There's some ink ribbon to the right in the garbage. Go up the ladder, across the platform and follow the gang way left until you see a dead sewer keeper. Pick up the EGALE COIN, read the file on the desk. ------WILLIAM 2 and WEAPON KEY-------- Return back to the door blocked off by the water and insert the WOLF and EGALE coins in the slots opposite the double doors. Go through the door and down the tunnel the out the door once outside turn right and switch on the controls to call back the air train. Get inside the air train. William will now try to stick is arm into the train. You can shot his arm, but it's better to let Ada do all the work and just run around dodging. __________________________________________ RESEARCH LABS and POWER STATION ___________________________________________ To the far right of the train is the weapon key, light up the flare gun to see it. Now go towards the door at the back, follow the route until you get to a T crossing kill the zombies (you can let Ada kill them to save bullets). There's a shotgun part to the left. Go right and through the door, follow the passage until you get to some zombies at a T crossing kill zombies. To the right are some herbs, to the left is a small office go here. ------CONTROL PANEL KEY-------- Ada will talk to you and then will go to a control panel. Go outside (use door next to the cabinet where you found the aid spray), your inside a large warehouse, behind you in the barrels is some ammo. Go to the gray lift and go down. Enter the door to the left, go to the control panel and pick up the CONTROL PANEL KEY to the right. If you press on the monitors MAC will come behind you, make him fall will give you some shotgun ammo. Return back to Ada and insert the CONTROL KEY into the control panel. -------William 3--------- GO back out into the warehouse and head towards the train. Turn the key on the control panel and you'll enter the train. William will the stick his hand into the train and slaps Ada. Go out side and dispose him, then return back to Ada. The Elevator, will stop, get out and slide down the air vent at the front of the train. You drop into a corridor straight ahead is a elevator which needs power to work. Go to your left and through the red metal doors. There's a green herb straight a head. Push The metal block onto the lift and, then push it next to the boxes behind you. Then go down the red lift on the right, kill off the two Lickers then go around them and turn on the switch on the control box to activate the power to the Elevator. Now back to the head elevator and go down. --------POWER KEY------- Kill The four cloth-less zombies and the check in the train for Ada then get out, and go left into the generator room. >From here go down the blue passage and into the Iced Room (just after the black shutter) take the FUSE SHELL and place into the machine near the robot arm, pick up the aid spray and leave. Return back to the generator room and place the MAIN FUSE into the generator. Go down the red passage head for the unlocked door (opposite the black shutter), kill of the plants and go towards the door. Go outside and kill off another plant (there's two green herbs here), climb down the ladder and go through the door. Follow the route and kill off the three lickers in the way. Go pass the monitoring station room and into the research lab. You can use the W.KEY on the blue locker to get a magnum part. Enter the lab and kill off the first three zombies, (you can dodge around the rest). Go to the workbench at the end of the room and pick up the POWER KEY. -----BLACK SHUTTER and GUEST PASSWORD--------- Read the data about this on Claire's part, if you did this part with Claire then do the same with Leon. ("Sorry, my so called idiot spam head of a goodie too shoe friend still won't tell me, he doesn't want to spoil the game for me, so if you've done this part just give as an e-mail") --------LOST LOVER------------------- Return back to the elevator at the and go up. Go outside and walk a bit, Annette will fire at you and talk to you. Once MAC appears Annette runs of, kill MAC and head to the place where you moved the gray box. Use the gray box and climb up to the upper platform. There's a door in front of you which requires the POWER KEY unlock the door and go through. Run around until MAC appears, ADA will come to you rescue. Pick up the MASTER KEY and leave ADA. Once you go outside Claire will contact you to go and tell you to get Sherry. --------DEATH TO ALL MONSTERS------- Go to the security office and pick up Sherry. Use the MASTER KEY on the lift and go down. So CG animation occurs, leave sherry and head to the back of the train and pick up the PLATFORM KEY. Head back to Sherry and go outside, there is a locked gate just to your left, use the PLATFORM KEY to open it. Equip yourself leaving two spaces. Go to the panel to the far left and press the switch, take the two big fuse and Go up the stairs and fight MAC, shot him about 8 times, then a strange person (Ada) will throw you a rocket launcher, just get your hands on it and shoot him once. Return back to train platform and kill off the last zombies, run to the control panel at the end and switch it on. Now return back to the train and go to the front and start the train. THATS ALL FOLK's Only joking, just watch the animation. Now go to the back of the train and kill MAC for the last time, shoot the last rocket at him and it should take about 7-10 shots (using the magnum gun). Now just sit back and watch the conclusion. I did this apart in 4 hours 12 minutes, but once again I went into most of the rooms, and messed around too much, you can do this part of the game in just about 3 hours if you just went into the required rooms. I got only LEVEL B :( and did it with no saves. :) To get a higher LEVEL you've got to dodge more and kill less, and also use less of the special weapons (i.e. grenade gun and magnum)and use more of the standard weapons (the knife and the hand gun) ___________________________________ SPECIAL KEY and NEW OUT FITS ___________________________________ At the end of the game tells you how to get the speical key refer to Claire's section just before the FIRST RED GEM to find out how to get it, also it shows you a real machine gun on with 6 barrels, a bit like the one in Doom II. Also if you kill the yellow bomber jacket zombie he'll gives you a speical key which opens the locker in the film development room. You recieve a new outfit for Claire. The biker out fit with the which flames on the back of the leather jacket, you see in the picture of her and Sherry once you've completed Claire's game, also you get a Colt S.A.A. an old artillery gun used in the wild west (pretty crap!!), but the outfit is way too cool. But the best outfit is Leon's one, he gets a part of arm pants, cap and a muscle top. The way he holds his gun (well you've just got to see it), also he gets a second outfit (a bikers out fit, blue jeans and a leather jacket with a skull on the back and a U.S Flag on the left shoulder). _______________________________________ TIPS _______________________________________ You can mix green herbs with red herbs which makes them act like the aid spray. Red herb can't mix with blue herbs, green mixes with both. You can also mix all three together to get some brown cream stuff. It's better to pick up the herbs and store them in the chest, this makes it easier to get access to. Also some parts of the game you can't return to. Always carry at least a green herb or better, if you haven't got one go back and get one. If you want to save a lot of ammo us your knife mostly on zombies. Remember stab twice then walk away(back), it takes a lot of time to kill them. I only do this if there's only one or two zombies in the room, or you've just waste part of the group. With the shotgun/crossbow/magnum/grenade and also the upgraded hand gun try to move the zombies around so that them get closer to each other, this way you can kill them faster with less ammo. (I've kill three zombies with one shot on the shotgun, four with the grenade gun and three with the magnum (best used in narrow hallways and you've got zombies line up, very hard to do, but it can be done)). :) You can kill a zombie with 4 shots with the hand gun if you let it come more closer to you. Another way to save ammo is not to go and kill of the whole group of zombies but to take of two or three from the group and for the rest of the game just dodge around these zombies. Dogs can be dodge very easily, just figure out your route first and that's all, because it takes the dogs some time before they sense you and chase after you. (Friend of mine "bit of an idiot" has gone through one of his game without killing one dog "I think he's a liar" but it can be done if you let the dogs bit you once or twice.) ************************************************ ---------------------------------- ITEMS list ---------------------------------- ************************************************ -------------- BLUE KEY CARD -------------- Used For: To open up doors in main hall Used On: Computer on desk in main hall Combine: None Found: Second door on the left of the main hall you'll see an injured cop (looks a bit like Will Smith in M.I.B) who'll give you the blue card -------------- UNICORN COIN -------------- Used For: To obtain Spade key. Used On: Aquarius statue in main hallway on the plaque just below it. Combine: None Found: First Floor in the Stars Office, on Chris's table under his Dairy. -------------- SPADE KEY -------------- Used For: To open any doors with the Spade symbol on it. Used On: Door to a manual filing office (threes loads of filing cabinets in here) on the ground floor where you meet the first creature called the Licker, and on the door To the library on the first floor just after the Stars office. Combine: None Found: In Star's office (located on first floor) under Chris's diary laying on Chris desk. -------------- RED GEMS -------------- Used For: To obtain Red tablet, one of three tablets which can open the to the sewers, and met first boss type creature. (looks a bit like a giant slug) Used On: There is a room next to the front of the broken down helicopter within this room there are two statues one of a roman solider and the other two situated one both sides of the solider. You require two red gems, which you have to put onto the necks of both ladies. The result of this is that the armor plat on the solider opens up giving you the Red tablet. Combine: None Found: First gem found on the first floor, within a corridor door a statue is holding the gem with his right hand. A statue of the sun and moon god are standing next to this state. To obtain the gem you have to make the moon and sun god face the main statue, by moving them onto the red squares. Second gem is found in found in the room just behind the R.P.D meeting room on the ground floor, (just after the encounter with the first licker). Within this room there is a fire place with a picture of a hanging man, just light up the fire place with the lighter and the painting will metal to reveal the second gem. -------------------- DIAMOND KEY --------------------- Used For: To gain access to the filing room, and also the interrogation room. Used On: Door on the ground floor, the one farthest left of the staircase going up towards the first floor. The other door is also on the first floor, if you go through to the door on the right of the entrance to the R.P.D then go left (into a room with two pay phones) a from here the is a door straight a head and left of here which requires the diamond key. Combine: None Found: Room left of the front of the crash helicopter, on the first floor. Two the left of the three Statues on top of the boxes. ---------------- LIGHTER ---------------- Used For: To obtain Second Red Gem, to obtain cog for broken down Big Clock on the Second floor, (room up the stairs in the library), and also to see better and get weapons cupboard key. Used On: Fire place with picture of hanging man, (see Red Gems for more info), Boiler in the ground floor, the room is found within the same corridors, as the interrogation room (but requires a Club Key to gain access) see cog for more info, Flare gun just behind the air train once you get off (this is just at the end of the sewer stage). This will allow you to see the Weapons cupboard key, but you don't have to light up the flare to obtain the W.Key. Combine: None Found: On the bench next in the first floor, of the room to the left of the main hall (opposite the library). ---------------- R.P.D MAP ---------------- Used For: What do you think you would use a map for. Used On: No Use at all apart from know where to go and where all the Card Doors are located (Spade, Diamond, Heart and Club). Combine: None Found: In safe on the ground floor on the room with the double blue doors (Next to door on the left hand-side of the of the main hall). The Combination of the safe is 2236, also within the safe is some acid rounds. ----------------- CLUB KEY ----------------- Used For: Gaining access to club doors. (getting lazy now) Used On: There are three doors which you can use this key. The first is the postmortem room, which is in the R.P.D basement. (also see Heart Key). The Second room is just to the left of the staircase leading towards the basement. And the third room is opposite the mirror room of the interrogation rooms. Combine: None Found: Once you get into the back yard (via the basement) go down the drain, then go down the passage until you get to a room on the left hand side of Claire, go in this room an then out again and you talk to sherry. Once you have control of her, go up the lift, then run straight ahead, dodging pass the dogs and go left into a room which contains three wooden boxes, just move these boxes and fill up the tank with water and then run across to the other side of the room and the pick up the Club key from the shelf. Return back to the lift and go down it to give Claire the key. The other room outside holds some grenade rounds. ------------------- HEART KEY ------------------- Used For: To gain access to Heart doors. Used On: There is a door at the end of the room which contains the safe, just use the key on this door, (Also see R.P.D MAP). Combine: None Found: One the table where the chief of Police is, just talk to the chief then go to the door on the one the right of the room and follow the corridors until you meet sherry, then return back to the chief's office to obtain the key on his desk. ------------------- CRANK (thing you use to take off the nuts on a cars tire) ------------------- Used For: Lowering staircase to gain access to floor above the clock work room. Used On: Square hole at the back of the clock room (on third floor, up the stairs in the library. Combine: None Found: On the top of a cabinet, in room next to where you encounter first licker. (See spade key). Just push the filing cart towards the cabinet and climb up it to reach the wheel brace. ------------------ G.COG WHEEL ------------------ Used For: To open iron door in the clock room. Used On: Broken clock mechanism within clock room.(Just up the stairs and right), also see Wheel brace. Combine: None Found: In room which requires the club key (see club key and lighter ----------------- VALVE HANDLE ----------------- Used For: To extinguish fire on helicopter, raise and lower platform, and slow fan down Used On: See above. Combine: None Found: Acknowledgments: Laurence Foster: For reading through most of the FAQ and helping with most of the errors. Resident Evil 2 is copyright by CAPCOM. CO 1998. This FAQ is purely for non-profit purpose and may not be reproduced in any way without my permission.. The BlackCat phamtd@sbu.ac.uk FOR UPDATE: Go to http://www.anglefire.com/co/Gunsmith