Turok: Rage Wars __________________ _________ _ / / _ __ _______ / _______ \ _ / | /______ ______/ / | | | | _ | / / | \ \ / || | | | / | | | | | | | / / | \ \ | || | | | | | | | | |/ / / / | \ \ | |/ / | | | | | | | / | |______|______| || /_ | | | | | | | |\ \ | | | | || _ | | | | | | | | | \ \ \ \ | / / | | | | | | | |_| | | | \ \ \ \ | / / | | | | | | \_______| |__| \ \ \ \___|___/ / |__| \ | | / `-.\ \_________/ \_| | / |/ _ __ ___ ___ __ _ __ | \ | | | | | | | | | \ | |-/ |__| | __ |-- | | | |__| |-/ `--. | \ | | |__| |___ |_|_| | | | \ __| FAQ by Gergall aka Greg Text art by Grant Parr Hi, and thanks for taking a moment to read this paragraph before moving on to the FAQ. You can email me your questions, comments, and suggestions at gergall@optonline.net. This FAQ provides a list of known secrets in the game, and in-depth strategies for beating your friends. All of this FAQ was written by me, Gergall, except where otherwise noted, which is extremely rare because I like to keep everything original. Table of Contents 1. Updates 2. Secrets + Items -Cheat Codes -Skins -Icons -Medals -Ranks -Hidden Characters 3. Weapons Strategies -The Magnum -The Shotgun -The Assault Rifle -The Minigun -The Flare Gun -Plasma Rifle 4. Single Player Strategies 5. Team Strategies -Freeze and Burst -Energy Into Health -Flare Trap 1. Updates 12/17: Work begins on FAQ. Secrets and Items section created and, for the most part, done. Its just missing the specific achievement medals, of which there are approximately 10. Weapons Strategies section has been started but not finished. Other sections unfinished. 12/18: Updated Cheat Code Requirements…I had actually made a slight mistake, but now I've got it figured out. Also added Shotgun to Weapon's Strategies. And I added some ranks. 12/18: Second Update of the day. I have now figured out the exact requirements of each cheat code. I also updated the skins section to include the first 6 skins that are earned. I now have ranks going up to and including 12 medals. 12/18: Third Update today. More ranks and skins added. 12/18 Fourth + Final Update of the day: Yet another rank and skin added, as well as several more medals. The Team Strategies section is beginning to grow… 12/20: Added a couple of ranks and skins. Assault Rifle added to Weapons Strategies. Flare Trap added to Team Strategies. 12/30: Sorry about that extended Christmas break! I'm back in full form now with a new rank(Warlord) and two weapons added to weapon's strategies. 12/31: Plasma Rifle added to weapons strategies. Advertisement for text art put at top of FAQ. Read it! (1/8 Note: Advertisement for text art has been removed). 1/8: After a bit of difficulty, I've gotten the text art that I wanted for this FAQ. Thanks goes to Grant Parr, who created it, and double thanks to him for figuring out that I had to set the font to Courier New in order to get it to work ;-) Oh yeah, I fixed the alignment on some columns like the list of ranks and skins. 2. Secrets + Items I'll list secrets as I discover them. So far, here's everything I know: Cheat Codes: On the main menu, simply press the Z Button to access the Cheat Menu. You must load a character into the game from your memory pack before you can use the cheat codes that the character has available. Once you have turned a cheat on, it remains on until you switch off the game, so technically, your friends(or little brother) can load your character, turn on his cheat codes, and then play with the codes on using their own characters. When playing Rage Wars, everyone's medals are pooled together to determine what cheat codes are available. Even if each player individually has only 2 or 3 medals, this can be enough to use most of the cheat codes. The cheats that you can get are: Credits: This shows you who made the game. There are some jokes at the end of the credits if you are quick enough to read them. You don't have to earn this so-called "cheat". All Characters: When activated, all characters in the game will be available for multiplayer games. In addition, all characters will be available for single player trials, except for the 4 boss characters who don't have trials. To turn on this cheat, ALL of the current players must COMBINE for a total of 6 medals. So if you have 3 medals, and your friend has 3 medals, you should be able to use this code. All Weapons: This code should probably just be called "Chestburster Code", because it gives every player the ability to use the Chestburster. To use this cheat, you and your friends must have a total of approximately 10 medals. Unlimited Ammo: This code gives players unlimited bullets, energy, and explosive ammunition. In particular, the minigun benefits a lot from this code because you can just fire nonstop and turn on the minigun shield too to make yourself an invincible killing machine. The exact requirement is a total of 12 medals between everyone who is playing. Extra Modes: This code lets you play Time Trial and Frag Fest. These 2 modes can also be earned by collecting a significant number of minigame icons(see below). A grand total of 14 medals must be held by everyone who is currently loaded into the game. Skins: I haven't earned very many skins, but I can tell you how to get them yourself. For every 2 medals that you earn, you receive one skin(another way to think of this is that each rank gives you a new skin). The first skin you get is for Turok, the second is for Adon, the third is for Mantid Drone, the fourth is for Juggernaut, the fifth is for Campaigner and the sixth is for Fireborn. The next two are Oblivion Spawn and Lord of the Dead. At this point, you'll have an extra skin for each character in the top three rows. Next up is an extra Raptor skin, followed by Elite Guard and then Mantid Soldier. At this point, you'll start getting 2 skins per rank, but ranks will require more than 2 medals. A Guardian skin and Mantid Mites skin will come together, and now you'll have 2 skins per character, except for the bosses, who don't have other skins. To the best of my knowledge, each character has 2 skins to unlock, plus the original for a total of 3 per character. Icons: You earn minigame icons by playing the Single Player Trials. When playing the Single Player Trials, visit every stage, even the ones that you don't need in order to beat the trial. By doing this, you will occasionally receive a minigame icon at the end of a level. 18 Minigame Icons will add TIME TRIALS to the main menu. In this mode, you and your friends can see who is the fastest fragger of them all by competing for the fastest time. Compared to the multiplayer action of Rage Wars, though, this will seem kind of dumb. 36 minigame icons earns you the near-impossible FRAG FEST. In case you are wondering, the answer is yes, I did beat every Frag Fest board, and no, you don't get anything for it(other than some pretty decent experience…I think I'm a lot better after having played through the whole thing). The final Frag Fest battle pits you against Tal Set with weapons that are hard to hit him with(sorry, no Inflator, no Freeze Gun, and certainly no Chestburster)…and you get only a single life. Good luck! Medals: Medals are the final goal of every Rage Wars player. They can be shown off to friends, and they earn nearly everything that there is to earn. In order to earn a medal, you must be playing in multiplayer, with 4 exceptions(see below). In other words, there are 50 medals, and 46 of them are in multiplayer. You can't earn medals against just bots. There must be at least one other human player, or you won't get a medal no matter how good you are. 4 Medals can be earned in the One Player Trials. There is one for each boss. You get a medal for the first time you beat Bastille, the first time you beat the Syra/Warclubs team, the first time you beat Symbiont, and the first time you beat Tal Set. Apparently, as many as 36 medals are "Achievement" awards that you earn by performing exceptionally well on a certain stage. For example, I won The Pit Achievement Award when I completely dominated my friends on The Pit level. I am pretty sure that each level has an achievement medal to earn, but I don't know for sure because I personally only have about 15 of them. The rest of the medals are based on specific accomplishments. I have earned one of these, called the Total Frag Award, which you receive for having a grand total of 1000 frags. There is also the Total Death Award, for reaching a grand total of 1000 deaths. Two other medals that fall into this category that I recently earned are 25 frags in 10 minutes, and 15 frags in 5 minutes. A very impressive medal that my brother has earned is for NOT BEING KILLED IN AN ENTIRE ROUND. No, you can't get this medal by playing a one minute round, either. You'll really need to be out there racking up frags. Good luck with that. In addition, now is a good time for me to mention that some medals are earned for playing exceptionally poorly. For example, my brother has an award for killing himself 5 times in a single match. Even though I would love to get this medal or any other medal, I refuse to intentionally kill myself 5 times, so it probably isn't going to happen for a while. ;-) 2 Medals Give a Rank: And This is Your Reward: ----------------------------------------------------------- - 0 Medals- Novice No Extra Skins 2 Medals- Newcomer Turok Skin 4 Medals- Grunt Adon Skin 6 Medals- Scout Mantid Drone Skin 8 Medals- Brave Juggernaut Skin 10 Medals- Tracker Campaigner Skin 12 Medals- Hunter Fireborn Skin 14 Medals- Warrior Oblivion Spawn Skin 16 Medals- Darkling Lord of the Dead Skin 18 Medals- Seeker Raptor Skin 20 Medals- Assassin Elite Guard Skin 22 Medals- Bane Mantid Soldier Skin Now 3 Medals Give a Rank: And this is Your Reward: ----------------------------------------------------------- - 25 Medals- Warlord Guardian Skin + Mantid Mites Skin Hidden Characters: In Single Player Trials, you start off with Turok, Adon, and Elite Guard. In multiplayer, you start off with those 3 characters plus Mantid Drone. The rest must be earned. To earn a new character, go into Single Player Trials and select a character whose trial you have not yet beaten(when you beat a characters trial, their box is shaded red to let you know). Win a trial by getting through all the boards, reaching Tal Set, and beating him. This unlocks a new character. To get you started, winning with Turok gets you the Raptor, Raptor gets you Campaigner, and Campaigner gets you Fireborn. Fireborn gets you no new character, but I still recommend going through his trial because that is how you earn the Inflator for certain other Single Player Trials, including the very difficult Mantid Soldier Trial(which in turn gets you the Chestburster if you have not yet earned the All Weapons Code). To sum things up, Fireborn, Mantid Soldier(don't mix him up with Mantid Drone), and Mantid Mites do NOT earn new characters, but everyone else does. I've told you what I know, so get out there and earn your characters! _ _ _____ ___ ____ _____ _ _ | | | | | ___| | | | _ \ / _ \ | \ | | | | | | | |__ | _ | | |_| || | | | | \| | | | | | | __| | |_| | | __/ | | | | | | | |/\| | | |___ | _ | | | | |_| | | |\ | |__/\__| |_____| |_| |_| |_| \_____/ |_| \_| _____ _______ ____ ___ _______ _____ ______ _ _ / ___||__ __|| _ \ | | |__ __|| ___|/ ____|| | | | | |___ | | | |_| || _ | | | | |__ | | __ | \_/ | \___ \ | | | / | |_| | | | | __| | | |_ | \ / ___| | | | | |\ \ | _ | | | | |___ | |__| | | | |_____/ |_| |_| \_\|_| |_| |_| |_____|\______| |_| ----------------------------------------------- BULLET WEAPONS ----------------------------------------------- The Magnum: This is a simple, standard gun. Because it fires 3 bullets in rapid succession, you are sure to hit your target at least once. Useful at close range because then all 3 bullets will hit. The real strategy comes into play when you have over 25 ammo, because then you can use the secondary shot. Hold down B to turn on the laser sight. This will help you aim at far away targets, and it will automatically aim at close targets. It also looks really, really cool in multiplayer games. Strategy 1: Watch two of your friends(or bots) battle it out from a reasonable distance. Just as one of them dies, turn on your laser sight, target the survivor, and kill him with a single shot. By the way, the shot does 50 damage. Strategy 2: Use the laser to attract attention from your friends when they are far away. They'll come after you, and this is your chance to duck behind a corner. Turn off the laser sight until the instant that your friend walks around the corner. Then turn it back on and blast 'em! You can also try this with a sentry turret around the corner instead of yourself(this won't work on a bot because bots don't get distracted, nor will they walk into a sentry turret trap because they know where everything is). Other uses: This is a great weapon for taking out a sentry turret at a long, safe range. Line up the shot with the laser, and blast away. In Flag Mode, if your enemy has the flag and is about to reach the goal, this powerful, 50 damage shot could be your last hope at stopping him in the final instant. Go for it! Counters: The normal magnum 3 bullet attack is fairly standard and has no real counter. Simply use a better, stronger weapon to counter it. The laser shot, on the other hand, does have a counter. The laser shot prohibits moving, slows down turning, and greatly reduces firing rate. Beat a laser-magnum user by rapidly strafing to keep the laser off you, and attack from either very long range or at point-blank range. At long range, stick to the stuff that you are good at aiming or that have large attack radii(like the Scorpian Launcher and the Plasma Rifle). For the point-blank range attacks, use the War Hammer, Shotgun, or maybe even another Magnum! I'd save my energy ammo for a bigger battle, though. The Shotgun: This gun is extremely powerful at close range. At long range, choose another gun. The Shotgun also uses a lot of ammo. The primary shot is really 6 bullets in one, and since all 6 bullets are fired in the same instant, a few misses can be a big waste of bullets. The secondary shot fires 48 bullets in 2 seconds! Use this without a good reason and you'll find yourself running around with the war hammer more often than you'd like! Strategy 1: The Shotgun, with its incredible strength at close range, is great for taking out a sniper. Try to sneak up behind someone who is using the Tech Bow, Plasma Rifle, or the Laser Sight on the Magnum. It will only take a few shots to score a kill, and by the time the sniper realizes what is happening, it will be far to late for him or her to do anything about it. You can try the secondary shot to finish off someone who isn't moving in an instant, but I only recommend it if you remember to "power up" the gun way in advance. Strategy 2: Here's an easy one: Stand directly on top of a bullet pick-up and use the secondary shot. You'll fire 48 bullets, and then you'll pick up the 50 bullets that you are standing on. Keep repeating this to take out groups of friends(enemies) as they come by. Of course, you'll also be a sitting duck, so don't do this too frequently. You might want to take 2 or 3 minutes out of a 15 minute game to use this strategy, but then move on to something else before everyone realizes what you are doing. Strategy 3: Charge up the secondary shot, and wait for someone to come up the elevator in a level like the Warehouse. As soon as you see them, blast them. If all 4 shots connect, its a guaranteed kill, given the close range. Counters: The Shotgun is weak at long range, and somewhat inaccurate as well. Try to take out a shotgun user from far away with sniping guns(but beware of Strategy 1!!) or explosive attacks. If you are already at close range, try switching quickly to the Freeze Gun and hopefully you'll be able to pull off the secondary shot in time. This will freeze your opponent, giving you a chance to kill him if you have enough ammo, or several seconds to run away. The Assault Rifle: This gun is the ultimate in ammunition conservation. If you find that you are often low on bullets, as my brother did, try switching your shotgun or minigun to an Assault Rifle. This gun can kill someone that has full health with under 10 bullets! Furthermore, the secondary shot of this gun, which is a rapid-fire mode, might be a decent replacement for the minigun. This is an excellent gun for short, medium, and long range. Highly recommended, though perhaps boring. Strategy 1: This is the kind of gun where you want to strafe around someone in a circle with constant fire. If you are able to keep your target "locked on" to the aiming cursor, you'll win for sure. I recommend doing this with the primary shot at medium distance(preferably just out of range of the Magnum-Laser autotarget), but at close range the secondary rapid-fire mode will work as well. Strategy 2: I don't know why this works, but if you can get someone pinned up against a wall or, better yet, trapped in a corner, switch to the secondary rapid-fire mode and just start pummeling your opponent with non-stop fire. It never seems to fail. Other Uses: You might think that this sounds like a dumb waste of time, but if an Iron Claw(Bear Trap) is in your way and there is no way around it, the Assault Rifle is the weapon of choice for destroying it. In primary fire mode, you'll only need a handful of bullets to disable the trap(it disappears when you've disabled it). Just keep shooting the thing, and it'll go away soon enough. Counters: Speed Burst. The Assault Rifle functions poorly against fast-moving targets, which also includes the Raptor and the Mantid Mites. Of course, you can't just get a Speed Burst whenever you need it, so try ducking behind an object, and switch to either A) A Powerful gun that will not slow you down(Tech Bow Sniper Mode slows you down) or B) A Rapid fire-gun like the Emaciator or Minigun. In this situation, I've found that the Chestburster fails as often as it suceeds. The Minigun: When used correctly, you can rack up several kills with the minigun, and not take even the slightest bit of damage. On the other hand, this gun is capable of wasting all of your bullets and energy ammo in a matter of moments. Practice on bots, then take it up against your friends! Deadly at close range, but kind of useless when you get farther away. IMPORTANT: You probably already know that holding down the B Button will provide you with a shield but quickly uses up energy ammo. If you use the default control setup, it will be almost impossible to use this shield, and fire and move and jump all at the same time(try holding down B, C-Up, and Z while at the same time aiming with the analog stick and then tapping R to time your jumps…its really hard!). If you like the minigun, give the second control setup a try and see if its easier to move around and jump while using the minigun shield. VERY IMPORTANT: If you turn on unlimited ammo, you can use the shield nonstop and never die. A great way to get the Not Being Killed in a Round award. Also very cheap(duh!). Strategy 1: This strategy is very obvious, yet many people just can't do it right. To say the least, you'll probably need a little practice to get it down just right. Anyway, this "strategy" is to quickly turn on the shield, execute a nearby enemy, and turn the shield back off to conserve energy. Once you've mastered this, try to stay in areas with energy ammo and bullets readily available, and you'll never get killed thanks to the shield. Strategy 2: Here's a litte trick that works if you use this gun in conjunction with the Shotgun. After firing the secondary shot of the Shotgun once or twice, you'll probably have a handful(less than 10) bullets left. Now, we all know that 10 bullets aren't going to kill anyone(unless you are using the Assualt Rifle, but you're not). Switch over to the minigun and go seek bullets- if you are fired at, switch the shield on! Strategy 3: A personal favorite. In capture the flag, use the minigun shield to prevent death while you are bringing the flag to the "base". In fact, the shield is useful in just about any situation when you know you are in danger but you just need to get a little bit farther to accomplish your goal…for example, if you only have a little health left, but you are very near to the power core, this little shield will insure that you arrive there safely. Other Uses: This gun is NOT ideal for destroying sentry turrets or mines, so rely on your other bullet weapon for that. On the other hand, of course, the shield will get you by a turret or mines with relative ease. Use the shield to protect yourself if you need to stay in one area(waiting for explosive rounds or a power core, perhaps). Finally, I must point out that I think that it is MUCH easier to aim with the minigun when the shield is on…just keep your enemy inside of the blue box and he'll be dead in a few moments. Counters: When someone uses the minigun shield, just run around in an unpredictable way so that they will have trouble shooting you. Try to put a lot of distance between yourself and the attacker, as he will probably fire at you anyway. Once he runs out of bullets or shield, there shouldn't be anything else to stop you from using one of your own strategies. ----------------------------------------------- ENERGY WEAPONS ----------------------------------------------- Flare Gun: Both the large and small flares will kill anything that stands next to it in a matter of seconds. Of course, the larger flare is much more deadly but the small ones are all too often underestimated. This gun works well in conjunction with other guns, but first you have to know what you are doing! Randomly fired flares are easily avoided, so get a plan, man. Strategy 1: The old mine-drop trick, as I sometimes call it. Some of you may be familiar with this strategy, which is usually done with mines(that's why I just called it the old mine-drop trick). When someone is chasing you, aim straight down while you continue to run. Fire small green flares straight down as you continue on your way. They will damage you a little, but anyone stupid enough to chase you through them will take considerably more damage. If you do this with the secondary shot, you'll probably die…unless: See Strategy 2! Strategy 2: If you have energy absorbtion, flares will heal you rather than hurt you! A simple green flare can be your own personal healing station! Standing in a pink flare will make you invincible! Just get out of there before the energy absorbtion completely wears off(get out as soon as the blue lightning bolt begins to fade). Strategy 3: Take advantage of another person's misfortune! If someone is frozen or petrified, put a couple of green flares at his feet and move on…you know he's been taken care of, so why waste your time? Other Strategies: Use flares to guard items like the power core, health, even the flag or the Frag Tag escape portal! Put a large pink flare in an often traveled spot, doorway, or hole. Of course, you can also use flares for their original purpose…to light up an area! There are a few really dark hiding places in rage wars, but you don't have to keep them that way if you've got a flare gun! Counters: Uhh….walk around the flares! Try to outsmart your opponent when he uses the flare gun. Move around rapidly and in a zig-zagging motion to avoid flares as they are fired at you, and use a rapid fire gun to outclass your opponent. The assualt rifle's secondary mode will do just fine, and the emaciator or inflator also get the job done. Try not to chase people through tunnels if they are firing flares at the walls or floor as they go by…you'll probably be the first to die if you do. Plasma Rifle: This is a gun of two entirely different uses. The primary shot is a bit slow, and very powerful. The secondary "sniper" shot is weak, but extremely rapid and highly accurate. In fact, it is really not a true sniper mode but just a zoomed in targeting cursor. You can't zoom in and out at will; you can only tap B once to zoom in and again to come back out. You can still move around when you are in the secondary sniper mode. If you are looking for a gun that is truly like a sniper rifle, then you want the Tek Bow. That said though, the Plasma Rifle is a handy weapon, useful in many situations, and is one gun that works its way into my inventory very often. Strategy 1: This simple one-two punch that requires a lot of energy ammunition will take out most players. Get into your primary mode and find a target(easier said than done, right? Try to find a high place and look down for people so that you will be able to see a large area.). Obviously, you'll want to fire on anyone who stands still, even for just a moment. After surprising the enemy with the strong primary shot, he will probably begin to run around or strafe around you to avoid being hit again. At this point, switch to the secondary mode, and you'll quickly deplete the health of your enemy. This tactic works best in one on one matchups. With additional players, standing in one spot means that anyone could sneak up behind you while you are busy firing at someone else. Strategy 2: For the paranoid sniper in all of us, guard your back with PFM mines or a Sentry Turret so that you can safely use the secondary Plasma Rifle Shot without having to worry about being ambushed. Just don't stand too close to those mines! You could even put Napalm Gel in back of you, and if you do get ambushed, just set them off to get your revenge! A steel claw gives a lesser effect, but if you have one available you might as well throw that into your defensive lines as well. Other uses: If you are willing to use up the energy ammo(I know I'm not), this gun's sniper mode could easily take out a turret or mine from very long range. Another thing to try is to watch the helpless bots and humans run towards the power core, then snipe them down moments before they reach it. Counters: Raptor. The slow-firing primary shot and the slow moving secondary mode are easily countered by the raptor's speed and close range attack, since the Plasma Rifle was designed for long range use. Of course, if you aren't using the Raptor, you have other choices. If your opponent is using the sniper mode a lot, ambush him(watch out of strategy 2). You can also try the secondary shot of the tek bow if he is already hurt to finish him off with a single shot. Another popular counter is to place a magnet(secondary shot of the Rocket Launcher) right where the sniper is standing, then strafe around and fire rockets in the general direction of the enemy. The magnet will handle the rest, allowing you to move around rapidly and sporadically. More Weapon Strategies will be added later(Boomerang is next, in case you were wondering). 4. Single Player Strategies I have lots of single player strategies, but I'd rather focus on other aspects of the game first. If you are really in a bind with the Single Player Trials, email me at gergall@optonline.net. _______ _____ ___ _ _ |__ __| | ___| | | | \ / | | | | |__ | _ | | \/ | | | | __| | |_| | | |\/| | | | | |___ | | | | | | |_| |_____| |_| |_| |_| |_| _____ _______ ____ ___ _______ _____ ______ _ _ / ___||__ __|| _ \ | | |__ __|| ___|/ ____|| | | | | |___ | | | |_| || _ | | | | |__ | | __ | \_/ | \___ \ | | | / | |_| | | | | __| | | |_ | \ / ___| | | | | |\ \ | _ | | | | |___ | |__| | | | |_____/ |_| |_| \_\|_| |_| |_| |_____|\______| |_| Freeze and Burst: If one player on a team has the Freeze Gun, and another player has the Chestburster, here's a really cruel technique to try. One player can hold the opponent in place with the primary shot of the Freeze Gun. The second player can easily target the super-slow opponent with his Chestburster. Fire the secondary shot of the Chestburster, and laugh as your opponent helplessly attempts to frag you first, before the Chestburster takes effect. Of course, he won't be able to, because he will still be moving in slow motion because the Freeze Gun has just so much ammo in its primary mode. Energy into Health: When someone picks up the Power Core(the pink crystal with blue rings around it) and gets a message saying "Energy Absorbtion: The Power is Yours", that person is invincible to energy-based weapons like the flare gun or the emaciator(They are NOT invincible to the secondary shot of the Chestburster, but that is the only exception). Furthermore, hitting someone with energy absorbtion will actually give them health. In team games, you can intentionally shoot your teammates with energy- based guns to quickly raise them to 100 health. To do this, they must have Energy Absorbtion, and the Kill Friend Option must have been turned on prior to the start of the match. This is not considered to be "cheating" or a glitch, so use it freely! Also, I have twice managed to use energy absorbtion in multiplayer games to raise my health high above 100, but I'm not sure how just yet. I do know that at one point my health was as high as 128, and it probably could've gotten even higher than that…Yikes! Flare Trap: If two players on the same team are both using the flare gun, they can each create a large -and very dangerous- pink flare. Don't be fooled by the name of this strategy, though. The idea is not to trap someone between two flares, as this would be very difficult to pull off and in most cases the victim in question could just walk around the flares anyhow. Actually, the idea here is that one person will shoot the pink flare directly at the target, which will instantly kill the enemy if he doesn't move. The second teammate's job is to anticipate where the enemy will move to, and shoot a pink flare there. In most cases, people tend to step sideways, so look for that more often then someone running backwards. There is no reason that this shouldn't work once you and a partner have ironed out all the little details of the plan. It certainly helps to explain this strategy to your teammate before the game is even turned on, to make sure that you each know what you are going to do. Just don't try to grab the ammo pack of whoever died…at least not until the flares have disappeared! More to come! FAQ by Gergall aka Greg Text art by Grant Parr