DEVIL MAY CRY FAQ/WALKTHROUGH SONY PLAYSTATION 2 WRITTEN BY: CVXFREAK COPYRIGHT 2001 BY CVXFREAK VERSION: 2.00 After getting this wonderful game, I HAD to write a strategy guide for this game! This is the best action game ever! So, hopefully this guide will be able to help you beat those exhausting missions! This guide will cover secret missions, strategies, weapons and monsters! Good luck and the Devil May Cry! Email: ReBioHazard6587@aol.com ******* UPDATES ******* NOVEMBER 29, 2001 Added a Spoiler Free Walkthrough to the guide. NOVEMBER 5, 2001 Finished the rest of the walkthrough for Devil May Cry and the secret missions. Added the rest of the difficulty modes and revised the entire guide. I still need to add more secret missions, so stay put! Enjoy the guide! NOVEMBER 3, 2001 After separating from Bonds Legacy, I began the guide again. This guide is different from Bonds Legacy's, so don't get confused! Began the guide and finished many sections! It's been a long day! Whew! ******** CONTENTS ******** 1. GAME BASICS 2. CONTROLS 3. ORBS 4. STRATEGIES 5. DIFFICULTY MODE 6. MOVE LIST 7. MISSION WALKTHROUGH 8. SECRET MISSION WALKTHROUGH 9. ITEM LIST 10. WEAPON LIST 11. BOSS LIST 12. MONSTER LIST 13. RANKING 14. STORY 15. CHARACTER BIOGRAPHIES 16. VERSIONS OF DEVIL MAY CRY 17. MY PERSONAL REVIEW 18. SPOILER FREE WALKTHROUGH 19. CONCLUSION ============== 1. GAME BASICS ============== Have any of you played "Onimusha: Warlords" for the Sony PlayStation 2? Well, that game involved sword battling and item collecting. Well, Devil May Cry plays VERY similar to Devil May Cry. But the control is a little different. Dante can now jump and slash downward and use guns, unlike Onimusha. Well, the game basically puts you in control of Dante. Around you, monsters produce themselves and you must use your swords to kill all sorts of demons. You can use an assortment of guns, which have infinite ammo. Be warned that using guns gives you less Red Orbs (See Orbs section) after each demon dies. Some guns are slower, but stronger than others, so study the Monster List to see which enemies are quick, slow, strong and weak. Believe it or not, some weapons you may have forgotten about which you have used in the first few missions may come in handy during later missions, either because of their quickness or the monster is particularly weak against that weapon. Though many monsters may look similar, some actually attack differently or throw different types of melee weapons. You must try killing some quicker than others. There are several strategies for defeating different monsters and bosses. Refer to the strategy section! =========== 2. CONTROLS =========== START BUTTON: START GAME DISPLAY SUB SCREEN SELECT BUTTON: SKIP MOVIE/CUT-SCENES PAUSE AND DISPLAY PAUSE MENU DIRECTIONAL BUTTONS: MENU CURSOR LEFT ANALOG STICK: MOVE DANTE/MENU CURSOR RIGHT ANALOG STICK: TOGGLE THUNDER DEVIL/FIRE DEVIL (after acquiring items) TRIANGLE BUTTON: CANCEL SELECTION JUMP/ACTION DOUBLE JUMP (PRESS BUTTON TWICE) AIR HIKE (after acquiring Red Orbs) (PRESS TWICE) R1 HOLD + TRIANGLE BUTTON = ROLLING DODGE O BUTTON: SWORD OR PUNCH/KICK ATTACK O BUTTON (HOLD) = ROUND TRIP (after acquiring Red Orbs) X BUTTON AND SQUARE BUTTON: CONFIRM SELECTION CHECK R1 (HOLD) + X BUTTONS = GUN ATTACK L1 BUTTON: DEVIL TRIGGER TURN PAGES IN SUB SCREEN R1 BUTTON: TURN PAGES IN SUBSCREEN (HOLD) (HOLD) LOCK ON NEAREST ENEMY L2 BUTTON: DISPLAY MAP R2 BUTTON: TAUNT ENEMY ******************* UNDERWATER CONTROLS ******************* TRIANGLE: SWIN D PAD: FACE DIRECTION L3 STICK: FACE DIRECTION CIRCLE & LEFT STICK: TURN SQUARE/X: SEARCH R1 & SQUARE: SHOOT NEEDLE GUN ======= 3. ORBS ======= During game play, you will find many different colored orbs. They are green, yellow, blue and red. They all have different powers on how they assist Dante. These items will be vital to survival of Dante's adventure in this castle. ******** RED ORBS ******** If you defeat monsters with any weapon, they will give you red balls. These are devilized cash, because they can buy you medical supplies and new moves with your Infrite and Alastor sword. If you use guns to kill enemies, they give you less Red Orbs. Small ones are worth one. Medium sized ones are worth ten. Larger ones are worth 100! They are basically "devilified" money for Dante to use. Use them in statues holding a time glass. ********** GREEN ORBS ********** If you are damaged greatly by any monsters, defeat them and they will likely surrender Green Orbs, which recharges a small amount of health. The sizes vary depending on your damage, the enemy and the weapon used. In Easy Automatic mode, they pop out from MANY monsters when you are hurt. EA players will love this. *********** YELLOW ORBS *********** These orbs can give you extra retries if Dante dies during the course of the game. They can be found on the ground occasionally, but you can buy them with Red Orbs in the Statue of Time throughout all the levels. ********* BLUE ORBS ********* You must acquire 4 of these in order to increase the Devil Gauge. They are found in fragments. These are needed because as you progress through the game, bosses will begin to do much more damage, but if you acquire many of these, your extended health will compensate for the extra damage. These can't be bought at the Statue of Time. ************* Devil Trigger ************* Under the Devil Gauge, look for the Japanese Kanji symbols. When the entire "bar" is lit, press L1 to acquire increased strength for a few seconds. These are needed for bosses that are tough, like Nelo Angelo. Make use of the feature, because you'll need them! ============= 4. STRATEGIES ============= To defeat monsters using a general strategy, you must learn to jump. The most effective way to defeat almost any type of monster is to jump and then press the Sword or Gun button while in the air to deliver a fatal blow. This strategy is very effective against all monsters and bosses, especially monsters that usually block (Nelo Angelo). Because they don't have any sort of defense on their heads, attacking from the top is most effective. Against groups of monsters, again, you will want to learn to actually jump. Jumping away from groups that gain up on you, not only damages them greatly when you hit them, but you avoid getting hurt! For more specific strategies, please refer to the Monster and Boss sections below. For more specific moves, see that corresponding section. ================== 5. DIFFICULTY MODE ================== There are 2 difficulty modes in Devil May Cry. They are Normal Mode and Easy Automatic Mode. When you start a new game, you must play the first mission in Normal Mode. Once you beat Normal Mode, you get a choice before starting Mission 2. You can stay on Normal Mode or switch over to Easy Automatic Mode. It is your choice, but you should use the first Mission to determine that. If you had some difficulty in Mission 1, in maneuvering and attacking, you will want Easy Automatic Mode. If you had a fairly easy breeze through, or you simply want the challenge, you will want to stay under Normal Mode. The choice is yours. ******************* EASY AUTOMATIC MODE ******************* This is the mode for beginners. In this mode, you won't have to hold R1 to shoot a gun, which makes the controls much easier. Also, Dante will have learned several sword techniques already, which will have taken mastering in Normal Mode. Dante can resist attacks much more this time. When an enemy hits him, it takes less damage. Dante also jumps and attacks much better than in Normal Mode, which is good for bosses. In layman's terms, it is a simplified Normal Mode for beginners. If you really want the easy challenge, then select this mode. If you are thinking about it, check Normal Mode out, first. *********** NORMAL MODE *********** This is the mode for intermediate and advanced players. In this mode, you will have to hold R1 to shoot a gun, which makes the controls much harder. Also, Dante will have to learn several sword techniques, which will have taken no mastering in Easy Automatic Mode. Dante can't resist attacks much more this time. When an enemy hits him, it takes more damage than in the other mode. Dante also jumps and attacks much worse than in Normal Mode, which is bad for bosses. In layman's terms, it is a difficult mode for advanced gamers. If you really want the hard challenge, then select this mode. ********* HARD MODE ********* After finishing Normal Mode, save your game. Hard Mode is a much harder version of Normal Mode, with Dante's attacks doing little damage. The enemies also have more stamina. If you think you did good in Normal Mode, you are read for this mode. Otherwise, practice some more on Normal Mode. ************************** LEGENDARY DARK KNIGHT MODE ************************** Dante's father, Sparda, can be controlled from this mode. He has his unique weapon. It is a powerful sword called the Yamato. It is powerful. But the game plays basically is the same as with Dante, with changes where necessary. ******************* DANTE MUST DIE MODE ******************* Defeat Hard Mode to unlock Dante Must Die Mode. This mode is insanely difficult. Sometimes a 30-second timer appears, giving you 30 seconds to wipe monsters out. Monsters become invincible if you don't kill them in time. As before, monsters are harder and Dante is weaker. *********** SUPER DANTE *********** Finish Dante Must Die Mode. You can now play the game again as Super Dante, in Devil Trigger Mode! This is the SUPER Easy Mode! *************************** WHICH MODE SHOULD I CHOOSE? *************************** Again, if you had a hard time in Mission 1, then Easy Automatic Mode is the way to go. If you had considerable control over the Mission 1 situation, then you should stick to Normal Mode. I recommend that first time gamers to this game take Easy Automatic, because the controls get a little more complicated than in Resident Evil/BioHazard CODE: Veronica X/Complete. But anyone willing for the challenge should take the opposing mode, Normal Mode. The choice is yours, but the walkthrough will cover both modes at the same time. At the end, there are other modes. The difficulties are harder, but mainly follow that of the Normal Difficulty Mode, except with the increased difficulty. ============= 6. MOVE LISTS ============= KICK JUMP Press TRIANGLE button while jumping against walls and on enemies. ROLL While holding R1, press the Left Analog Stick toward Dante's left or right and the TRIANGLE button. HIGH TIME While holding R1 button, press the Left Analog Stick in the direction of Dante's back and the O button. Then continue holding down the O button to jump. Finally, while jumping, press the O button again to slash down. ===================== ALASTOR SPECIAL MOVES ===================== STINGER While holding the R1 button, press the Left Analog Stick in the direction that Dante is facing and the O button. AIR RAID Press R1 button while jumping in Devil Trigger State. Press R1 to return to the ground surface. This is useful for getting across that broken bridge outside the castle. ROUND TRIP Hold down the O button. The longer held, the longer distance. VORTEX While airborne in the Devil Trigger State, use the Left Analog Stick and the O button. AIR HIKE Press the TRIANGLE button while jumping. This is useful against bosses like Nelo Angelo. ============= INFRITE MOVES ============= MAGMA DRIVE While holding the R1 button, press the Left Analog Stick in the direction of Dante's back and the O button. KICK13 While holding the R1 button, press the Left Analog Stick in the direction that Dante is facing and the O button. ROLLING BLAZE Press the Left Analog Stick and the TRIANGLE button. INFERNO While in Devil Trigger State and Jumping, press the Left Analog Stick and the O button. METEOR While in Devil Trigger State, hold the R1 button. Then press the Left Analog Stick in the direction of Dante's back and the O button. ====================== 7. MISSION WALKTHROUGH ====================== ************************************** MISSION 1: CURSE OF THE BLOODY PUPPETS ************************************** Run up the stone path after all the cut-scenes. Grab the Yellow Orb nearby. At the end of the path, you should see a hole you should enter. Enter the hole and you are in the Main Hall. There is a giant monument of Mundus, the final boss of the game. To continue, you must collect 45 Red Orbs that are scattered throughout the entire room. Head up the staircase and grab Red Orbs in spaces you cannot yet see. Practice your jumping ability while doing so. You'll see a Statue of Time, but as of now, it is inactive. Once you have collected 45 Red Orbs, run to the door with those skeleton faces. Pay them 45 Red Orbs and then the door will open. Travel through the door. A gate is nearby- the exit to this damn castle. Unfortunately, the gate is lowered and Dante will need an item to open it. Nearby are knight statues. Slash them for Red Orbs. [Note: Whenever you see tables, knight statues or other things that seem to stand out from the background, slash them. They usually contain Red Orbs. Some may even reveal some useful weapons!] Head through the next set of doors. In this room, climb the staircase. Head through the hole at the top and look at the Marionette for a Rusty Key. Take it back to the Main Hall and unlock the blue doors. Marionettes attack, so slash them up with your Force Edge. Down the staircase, go to a room that is blue, on the second floor. Look in the water for a Blue Orb Fragment. Travel back to the Main Hall. There, unlock the blue doors and pass through them. Dante is now in a room with a giant plane. The red doors nearby are locked, but slash some tables up for prizes. Look in the corner for some round shield and slash it with your Force Edge Sword. Once the Kanji symbols are fully lit, ride the elevator below Dante's feet down. In this arena, destroy all the Marionettes. Legions will attack Dante, but they will pose little threat if you Jump and Slash down and slow them down with your Handguns. Once they are all dead, ride the elevator back up to the airplane room. Back there, kill the now-live Marionettes. This shouldn't be difficult. After they all die, the red doors nearby unlock. If the tense music stops but the door is still locked, there is a Marionette SOMEWHERE in the room that is alive. Kill it. Head through the red doors to end the first mission! ************************* MISSION 2: JUDGE OF DEATH ************************* You are now in a long hallway you may recognize from the Devil May Cry Demo that came with Resident Evil CODE: Veronica X for PlayStation 2. Well, we must play the mission through now. Head right from the door you are at. The door Dante is in front of leads back to the room with the plane. If you need supplies, head to the small door to the left. Inside, use the Statue of Time and spend some Red Orbs for Vital Stars and Yellow Orbs. These are needed throughout the game to survive this Mallet Island nightmare. [Note: Whenever you see those Statue of Times, PURCHASE SUPPLIES! You can purchase strategies for future weapons when you get those weapons. Items are important. You cannot survive without them.] Outside in the Long Hallway, head passed the double doors all the way down the hall, killing any monsters that get in your way. At this point, killing monsters is needed to gather Red Orbs. At the end is a Sword stuck into some type of wall. Grab it and Dante can now use Devil Trigger and his new Alastor! The Alastor is stronger than the Force Edge, so this is great. The wall where the Alastor was changes, and that is the goal of the mission now. Enter the nearby double doors from where you got the Alastor. In this Library, slash up any tables you may see. One of the tables on the second floor hides a Shotgun. That Shotgun is an important weapon! [Note: Replace the Dual Handguns with the Shotgun. The Shotgun is much more useful. The Dual Handguns will only be used occasionally throughout the rest of the game.] Examine one of the paintings for a Rusty Key. Take it to the double doors halfway through the Long Hall and unlock them. In the Fountain Room, kill every monster. The Shotgun will be a very good weapon to use. The Blue Force Field blocks some tiger statue, so look for the stairs and jump your way across several platforms. A door at the end is your destination, so head through the doors. In the Tomb Room, kill all the monsters. The door you just came through is now locked and the hand that protrudes from it can hurt you. Kill all the monsters in this room and examine the coffin halfway through the room. Slash at it and it should push back. Climb down the newly revealed ladder. Grab the shining object- the Staff of Judgement! A portion of the room will spin, making the exit to this weird room. Head through and you are in the library again, where you got the Shotgun. Exit back to the Long Hall. Sin Scissors will attack you. The most efficient way to kill them is to jump and slash at them with the Alastor and then shoot them with the Shotgun. This is the quickest way to kill them, because their scissors (as their name suggests) can be very damaging. After they are all dead, travel back to the Long Hallway. Go to where you took the Alastor and examine the skeleton door. Use the Staff of Judgement to unlock the door. Enter and you are in the Cathedral! The mission ends! ***************************** MISSION 3: DESTROYER OF ARDOR ***************************** In the Cathedral, all doors leading out are blocked. Head up the set of stairs and examine the Pride of Lion. One of the doors will open, so head through. Outside is the Bridge area, called the Path of Trials. Remember that name, because this area will be revisited later. Cross the bridge and examine everything at that side. Attempt to return to the Cathedral and you will drop to the water below. Below, step on the circle in the center and six Sargasso attack you. Use the Shotgun to dispose of them. AVOID GETTING HURT, BECAUSE A BOSS IS COMING UP!!! Once they are all dead, step onto the center platform to warp back to the bridge above. The bridge is now broken, but you are on the Cathedral side. To get back to the other side, you can try to jump all the platforms or head down and defeat the six skeletons again. Return to where you left the Pride of Lion. Grab it and the first boss appears... #################################### BOSS: PHANTOM DIFFICULTY: MEDIUM This is a pretty difficult boss for the beginning of the game. You will need your Alastor and Shotgun for this evil boss. Start attacking it by jumping and then slashing down. That is the most effective way to defeat it. Use the Shotgun from a distance to deal pint damage, but slashing with your Alastor in the best strategy. It attacks by shooting plasma at you. Dodge them by jumping. Always jump. Repeated damage can kill you. If you never bought any Vital Stars but you need to recharge, fight the six skeletons under the Path of Trials. This boss is somewhat quicker than the giant spider in Resident Evil CODE: Veronica X. So stay on Dante's toes in order to win. #################################### Once Phantom runs away, return through the doors to the Long Hallway from the last mission. The mission ends! *********************** MISSION 4: BLACK KNIGHT *********************** You are back in that long hallway. Now, RUN toward the fountain room halfway through the hall. Phantom, the boss you just fought, chases you into the room! AHHH! You can kill it for some Red Orbs, or run into the study. I suggest you run into the fountain room. Once you leave the room through any door, Phantom will leave. In the fountain room, use the Pride of Lion on that force field. A mini boss fight will occur, but it isn't as tough as the Phantom. #################################### MINI BOSS: SHADOW DIFFICULTY: FAIRLY EASY The Alastor and Shotgun will be your best friend again. Start by shooting it in Devil Trigger Mode. The bullets will hit better for some reason. Shadow eventually turns into some liquid. START SLASHING IT WITH THE ALASTOR BEFORE IT TRANSFORMS BACK INTO TIGER MODE. The Alastor is ineffective while Shadow is in Tiger Mode and the Shotgun is ineffective while in Liquid Mode. The Shadow attacks somewhat intense, so return to the study to recharge yourself. Once Shadow is dead, the door above opens. ################################### Head through the door the battle opened, right after Shadow is dead. Inside this high room, slash that shield similar to the one you saw in Mission 1. See the circle on the ground? Step on it and it rises to the top, near a shining object. Jump towards the shining object. It is the Death Sentence. Head back down and travel up the staircase. There are double doors nearby for you to go through. In this bedroom, insert the Death Sentence into the statue next to the mirror. Grab the Melancholy Soul item that drops. Nelo Angelo will then pop out of the mirror and will head through the doors leading outside. Follow him outside. ################################### BOSS: NELO ANGELO DIFFICULTY: FAIRLY HARD Start by jumping and slashing at Nelo Angelo (Non Angel in Spanish or something like that). That will damage him a lot. The Shotgun can distract him, so you can go for a fatal blow. The attacks of Nelo Angelo are like that of Dante's. Basically, he can slash at you and beam you, doing some damage. Nelo can also warp between 2 section that are within 7 DMC feet within each other. When he vanishes, jump and slash toward his area. After some abuse, Nelo Angelo will retreat to an upper area. Follow him there by jumping. Continue your assault on Nelo Angelo like the previous sub battle. Eventually, Nelo Angelo will retreat even higher. Turn yourself into Devil Trigger Mode. Now start duking it out with Nelo and he'll eventually run away. Nelo Angelo is defeated! ################################## With Nelo Angelo defeated, the mission ends. *************************** MISSION 5: GUIDING THE SOUL *************************** You begin in the courtyard where you fought Nelo. Now you have exactly 3 minutes to use it to unlock the door on the bottom of the tall room inside the castle (where you rode that large elevator to get the Death Sentence). You must battle a Shadow, SO KILL IT QUICKLY! After Shadow is dead, jump to the highest area where you fought Nelo Angelo and jump down the hole. Enter the double doors to the bedroom and head through the other door to that tall room. Jump all the way down to the bottom and use the Melancholy Soul on the thin door by the foot of the staircase. Use it before the 3 minute timer ends. ############################################ WHAT IF IT RUNS OUT OF ENERGY? WHAT DO I DO? ############################################ Go to the door passed the fountain room if the 3 minute times runs out. Remember the room where you pushed the tombstone? Passed it is a Prisoner Statue. Use it to recharge it. Return to that staircase, but a Shadow occupies the Fountain Room. Kill it and get to that staircase! If you can't kill THAT Shadow, try recharging it again and again until you get it. Once you enter through the blue door at the bottom of the stairs, the mission ends! ******************************** MISSION 6: EVIL OF THE WATERWAYS ******************************** From the door, head right. Head to the nearest door you see to Dante's right. Inside the little hole with a shining object, grab yet another Rusty Key. (Why doesn't Dante just keep the ones he gets? :/) Little bugs called Beezlebub will then attack Dante. The Shotgun will take care of these annoying runts. Exit and Beezlebub will be in the hall. Enter the hall across, collect several items and break the Orb Vase. Use the Rusty Key to unlock the door nearby. Travel through this lit hallway and kill the Sin Scissors. Passed them is the Guiding Light. Collect it and the mission ends! *********************************** MISSION 7: HOLDING THE KEY OF ARDOR *********************************** Remember the bedroom where Nelo Angelo came from? Return there now, and quickly because Dante's energy will drain as you go. There are Green Orbs around to recharge your energy, so keep aiming back for the bedroom. Phantom will appear again. Phantom will vanish, though. Kill ALL Sin Scythes you see in the final room, including a little corridor halfway through the hallway with the exit to these waterways. The door leading to the staircase will unlock. Head through and climb the stairs to the master bedroom. Don't stop for anything except for Green Orbs. Go to the bedroom and the statue with the sun and then a new door will be revealed. This relatively quick mission ends. *************************************** MISSION 8: THE LEGENDARY KNIGHT RETURNS *************************************** You appear on a narrow platform above the Main Hall from the beginning of the game. Jump across another platform to get to a new door. You might want to get some Red Orbs by exploring the areas from the first few missions. Otherwise, travel through the door. There is a Statue of Time here, so purchase supplies. Head through the mouth-like door. Phantom will battle you again. The strategies are basically the same. #################################### BOSS: PHANTOM DIFFICULTY: MEDIUM This is a pretty difficult boss for the game. You will need your Alastor and Shotgun for this evil boss. Start attacking it by jumping and then slashing down. That is the most effective way to defeat it. Use the Shotgun from a distance to deal pint damage, but slashing with your Alastor in the best strategy. It attacks by shooting plasma at you. Dodge them by jumping. Always jump. Repeated damage can kill you. If you never bought any Vital Stars but you need to recharge, fight the six skeletons under the Path of Trials. This boss is somewhat quicker than the giant spider in Resident Evil CODE: Veronica X. So stay on Dante's toes in order to win. #################################### With Phantom dead, go through the gate. Head to the lower roof area and grab the Trident nearby. There is a hole leading to a mechanism room. Smash the lever and a patch door opens. Grab the Grenade Gun from the skeleton and equip it. Take the ladder down and you are in that Blue Room from Mission 1. Go to the face and use the Trident. Now run back to the Gate Room you saw at Mission 1, passed the Main Hall. The Gate will lower, so ignore all the enemies you see. Once you pass the gate, head outside and cross the drawbridge. The mission is complete! *********************** MISSION 9: NEW STRENGTH *********************** Run across the Drawbridge. Jump over the stone. The drawbridge will rise, AND YOU WILL NOT BE ABLE TO ACCESS THE AREAS FROM THE START OF THE GAME UNTIL YOU COMPLETE MISSION 14. Grab some Red Orbs hidden in the area if you wish. Down the area is a spiral staircase. Go down them and then through the door at the very bottom of the flight of stairs. Through it is a Courtyard. Blades, the enemies that were ripped out of Dino Crisis populate this area, so use your Alastor for this fight. Head through the open gate. Through it, climb a ladder on any side and grab the items. Look for the shield and hit it so the platforms rise into the air. Head right from the shield (based on the camera angle) and jump on the first platform. [Note: Jumping will be very tricky. Use this strategy.] ##################################### JUMPING STRATEGY DIFFICULTY: VERY TRICKY The platforms move up or down, making it hard to jump onto the next platforms without falling back onto the ground. Timing is careful for this, because if you jump out too late or too early, you'll end up on the ground. When the rising platform is about equal to the next platform, FACE IT AND JUMP! Be quick, because time is needed. When the platform needs to descend in order to reach the next platform, wait it out and see where it stops and rises again. Now that you know the location of the platform, jump onto the next one. When both are moving at the same time, wait until the platform you are aiming is equal or lower than the platform you are on. Jump and you will eventually end up at the goal platform. GOOD WORK! :P #################################### Grab the Infrit at the top and equip it. It is needed to get through the door in the Courtyard (the previous room). You must now face the third terror of Mundus, Griffon! #################################### BOSS: GRIFFON DIFFICULTY: MEDIUM This is basically a flying form of Phantom from the start of the game. When it begins flying, DODGE ITS ATTACKS! The Grenade Gun is the only gun that can actually damage Griffon, so use that. When Griffon occasionally lands, use your new Infrit weapons and pound Griffon's feet. If you damage Griffon's foot enough, he will fall, giving you optimum time to start mashing the Grenade Launcher button. Griffon attacks with fireballs, like Phantom did. Jumping can dodge the attacks, as with Nelo Angelo. While in the air, shoot it and then run away and dodge its barrage of attacks. Dante should go into Devil Trigger Mode when Griffon nears defeat, to guarantee a win. When Griffon does not land, shoot, jump to dodge, shoot, go into Devil Trigger Mode, dodge, shoot. The Infrit is incapable to hurting the creature while in the air, so stay on your toes. Griffon runs away! #################################### With Griffon gone, go to the door to the right of the gate leading to that platform room. To the right, use your new Infrit to break the seal of the door. Inside, cross the misty woods and try to go through the door into the small building. Marionettes attack you, so kill all of them in order to unlock the door to the small building. Head through the doorway. Run down a set of stairs. There are numerous items to collect throughout the level so collect them. Kill all the Marionettes in the area and spend 200 Orbs on the nearby door. Go through and the mission ends! ************************** MISSION 10: CANYON OF MIST ************************** You are in a path filled with mist. Kill all monsters in this area before examining the tombstone. MAKE SURE YOU DO IT THAT WAY! Afterwards, the tombstone in the room will release a light. Follow the light QUICKLY! If the light runs away from Dante, heading out the path will take you to the final door from Mission 9. When you reach a new room, repeat what you did with the tombstone and light and then you should eventually arrive in a courtyard. Kill the 2 giant spiders, called Kyclops and then enter through the next door, which ends the mission! ************************************** MISSION 11: GUARDIAN OF THE GREENHOUSE ************************************** Kill the Death Scythe. Jump on the platform that appears following the battle. There are many Red Orbs to collect throughout the entire room, so collect them by searching around. Once you have gotten every Red Orb you can find, return to the center of this room to proceed. Find the Well in one of the hallways nearby. Read the inscription. Then jump down into the abyss, Silent Hill 2 style!! Blades are at the bottom, so eliminate them quickly. Down the entire hallway, surrounded almost entirely by glass, is the Sign of Chasity. Look for the glowing item you saw on your way to the Sign of Chasity. Return to the upper area, called the Green House. Looking on your map, look for the northern area and then doors there. Jump to a platform in the middle area and then jump down the platform. Head to the lower part of this room. Remember the doorway nearby. There is a glowing item. Swap the Sign of Chasity for the Chalice. Now we have to fight another boss again and he is familiar- Nelo Angelo! ################################### BOSS: NELO ANGELO DIFFICULTY: FAIRLY HARD Start by jumping and punching at Nelo Angelo (Non Angel in Spanish or something like that). That will damage him a lot. Grenade Gun can distract him, so you can go for a fatal blow. The attacks of Nelo Angelo are like that of Dante's. Basically, he can slash at you and beam you, doing some damage. Nelo can also warp between 2 sections that are within 7 DMC feet within each other. When he vanishes, jump and slash toward his area. After some abuse, Nelo Angelo will retreat to an upper area. Follow him there by jumping. Continue your assault on Nelo Angelo like the previous sub battle. Eventually, Nelo Angelo will retreat even higher. Turn yourself into Devil Trigger Mode. Now start duking it out with Nelo and he'll eventually run away. Nelo Angelo is defeated! ################################## With Nelo Angelo finally gone again, jump to a high platform and you'll see a knight. Place the Chalice there. The exit unseals, so head there to end the mission! ********************** MISSION 12: GHOST SHIP ********************** [Note: Get used to the underwater controls by studying them intensely. They can either be confusing or easy to control.] Go to the Statue of Time and purchase more items, because this mission can get you damaged if you cannot control the underwater controls properly. Jump into the water and go through a hole into the ship. Swim, but avoid the monsters since you don't have the Needle Gun yet. Swin and head up the stairs you see nearby. Kill the Blades that appear. Near the stairs in the Needle Gun. Equip it because it is the only weapon that can be used underwater. It cannot be used above water, so switch to the Grenade Gun during above water events or use the Infrit. Grab the Devil Star. Jump into the water near the stairs (by where you took the Needle Gun). The barrels you can shoot contain valuable Red Orbs. An Untouchable is in the room, which will be useful for the next boss. Swim to the surface you eventually see. Travel to the door you see. Read the locked door and then kill the Death Scythes that emerge from the door. As usual, kill them to unlock the door. Examine swords you see by the door and the ship will sail. Griffon will attack you again. Don't worry- he is the same as the one in the coliseum! #################################### BOSS: GRIFFON DIFFICULTY: MEDIUM This is basically a flying form of Phantom from the start of the game. When it begins flying, DODGE ITS ATTACKS! The Grenade Gun is the only gun that can actually damage Griffon, so use that. When Griffon occasionally lands, use your new Infrit weapons and pound Griffon's feet. If you damage Griffon's foot enough, he will fall, giving you optimum time to start mashing the Grenade Launcher button. Griffon attacks with fireballs, like Phantom did. Jumping can dodge the attacks, as with Nelo Angelo. While in the air, shoot it and then run away and dodge its barrage of attacks. Dante should go into Devil Trigger Mode when Griffon nears defeat, to guarantee a win. When Griffon does not land, shoot, jump to dodge, shoot, go into Devil Trigger Mode, dodge, shoot. The Infrit is incapable to hurting the creature while in the air, so stay on your toes. Griffon runs away! #################################### Head through the now unlocked door after Griffon is defeated. The mission ends! ***************** MISSION 13: ABYSS ***************** Inside the control room, grab the Staff of Hermes! This item will be used a few missions from now. After the item is pulled, the ship sinks once again, so you must now get out. Swim through the hole right of the now blocked door. Kill 2 Blades. Swim through to the next areas. Swim through the hole in the hull of the ship and you will leap out of the water. Outside the ship, head to the water to the right and collect the Holy Water. Head down and up the stairs. The mission ends! ************************************************ MISSION 14: DEEP DARKNESS AND TOWERING MOUNTAINS ************************************************ Head through the corridor and turn left. Circle the corridor. A skeleton at the end holds an Emblem Shield for you to take. Pull the skeleton's arm and the gate you passed will rise. A booby trap begins, so jump to avoid the spikes that rise from the ground. Head for the gate and ride the elevator up. You appear by a waterfall, which hides a Blue Orb Fragment. Head down the hill in the next area. Look for a mine shaft and use 200 Red Orbs to head through the door. [Note: Search the entire area for Red Orbs and other prizes.] Kill all the monsters in the next area. After killing all the enemies, surrender 100 Red Orbs to the next door, which ends the mission! **************************** MISSION 15: WHEEL OF DESTINY **************************** You appear back in a familiar area: the place where you first fought Griffin. Kill all the monsters in this area. Head to the Blue Door in the hallway. Unlock it with the Emblem Shield. Inside, take the Luminite near the stairs. Head down the stairs and kill any enemies you see. Smash the cracked wall on the bottom, smash anything in the room to collect items. Travel to the door and you appear in a moving room. Run passed the spikes and jump across a chasm to claim the Pair of Lances. With this item, return to the Courtyard. Back there, you can use the Emblem Shield to get another item. It is an optional item, BUT YOU WILL DEFINITELY WANT THIS ITEM BECAUSE IT IS A USEFUL WEAPON. ========================== GETTING THE NIGHTMARE-BETA ========================== To grab the Nightmare Beta, use the Emblem Shield to get through the red glowing door. Travel down the stairs and then break the wall, break the items and grab the items. Head through the door, dodge the spikes, jump down into the pit, jump up and grab the Nightmare Beta. Return to the Courtyard. Once we are reunited, go to the hall with the red and blue glowing doors. In the center, use the Pair of Lances to unlock the door. Travel through. Collect all the orbs in the room. Then return to the ground floor. In this room, pressing the circle will cause a boss battle. Griffon is back for a final fight. #################################### BOSS: GRIFFON DIFFICULTY: MEDIUM This is basically a flying form of Phantom from the start of the game. When it begins flying, DODGE ITS ATTACKS! The Grenade Gun is the only gun that can actually damage Griffon, so use that. When Griffon occasionally lands, use your new Infrit weapons and pound Griffon's feet. If you damage Griffon's foot enough, he will fall, giving you optimum time to start mashing the Grenade Launcher button. Griffon attacks with fireballs, like Phantom did. Jumping can dodge the attacks, as with Nelo Angelo. While in the air, shoot it and then run away and dodge its barrage of attacks. Dante should go into Devil Trigger Mode when Griffon nears defeat, to guarantee a win. When Griffon does not land, shoot, jump to dodge, shoot, go into Devil Trigger Mode, dodge, shoot. The Infrit is incapable to hurting the creature while in the air, so stay on your toes. Griffon dies! #################################### With Griffon FINALLY dead, jump onto the new elevator. It took me a few minutes to get on there, but use the classic "Mario 64" jump by jumping on the wall and onto the elevator. Grab the Wheel of Destiny! You have now accomplished the task you needed ever since you left the castle! The mission ends! ********************************* MISSION 16: NIGHTMARE OF DARKNESS ********************************* Our goal now is to return to where the game had started, in that castle. In the Courtyard, kill all the monsters to unlock the entrance. Head through the entrance door you used when you first got here in Mission 9. Run up those spiral stairs and over to where the drawbridge is raised. Use the Wheel of Destiny on the engraved hold and the bridge will lower, accessing the castle once again. Cross the bridge and say goodbye to the garden. Through the door, you appear in the gate room. The door to the stair room is mysteriously gone. Head through the door to the Main Hall. Inside, things will have changed. Go to the shield you see passed the stairs. Activate it by hitting it and you will face a new type of monster called Plasma. It retains that name because plasma means fire or electricity, which this monster is. Use the Infrits to kill this monster easily. This monster is fast, but you can beat it easily with the Infrits. Head to the room with the airplane. Head into the room leading into the long hallway. Head to the door to the left. PURCHASE ITEMS FOR YOUR ALASTOR AND INFRITS, AS WELL AS VITAL STARS. You should have plenty of Red Orbs by now. Enter the door leading to the Cathedral. The door to the fountain room has vanished, as well. In the room where you fought Phantom for the first time (where you took the Pride of Lion) is a puddle. Smash the 1 shield before examining the puzzle. Then examine the puddle and a new boss approaches! ################################### BOSS: NIGHTMARE DIFFICULTY: HARD If you thought Phantom, Nelo Angelo and Griffon were hard, WAIT UNTIL YOU FIGHT THIS BOSS! You cannot hurt this boss YET. Let it swallow you into a new room. Get near it and it swallows you. You appear in a room Kill all six skeletons and Phantom's spirit will attack you! ###### MINI BOSS: PHANTOM DIFFICULTY: VERY EASY Just launch your Grenade Launcher until Phantom's spirit dies. After he dies, all remains of Phantom are now destroyed! ###### Return to the Cathedral and you will remove 1/4th of the health of Nightmare, so the trip was worth it. Strike on of the dials and then start stepping on the blue circles on the floor. A blue circle appears on top of Nightmare. Strike this to remove health. The Alastor will be more useful in this situation because of the longer range. Strike the ball. When it retreats into the monster, step on the circles again and repeat the tactic. If the balls stop appearing, strike the shields again and continue your assault. This monster attacks you with little buggers. Jump to dodge them. DON'T LET HIM DAMAGE YOU OVER 75% BECAUSE HE CAN THEN KILL YOU QUITE EASILY. Dodge his attacks and attack his sphere and Nightmare will run away! ################################### With this nightmare (heh) gone, head outside to the broken bridge. Try crossing the broken platforms or kill six skeletons in the sea below. Go to the end of the Path of Trials and look at the picture. Use the Staff of Hermes from the sunken ship and then leap into the painting to the LEFT. The mission is over! ************************** MISSION 17: PARTED MOMENTO ************************** You are in a familiar room, huh? Well, go all the way up the stairs and to the double doors that have now suddenly appeared. Through it is a desk room. Approach the end of the room. Look at the left painting and then jump through with the jump button. You end up in a nightmare version of the coliseum from the garden you explored earlier (where Griffon finally died). Look for the double doors and a battle initiates. Kill the Frost monsters. Use the Infrits. Devil Trigger Mode is a helpful tactic against these bastards. After they are defeated, travel through the double doors. The Alastor is needed for the next area. Run through this hallway and turn the corner you see. You will see a locked door for which you have to open later. Return to the main path and run to a door. Kill all the monsters in here for Red Orbs. Head through the next door and you will see a skeleton dinosaur. It will fire fireballs at you. ################################### DINOSAUR FOSSIL STRATEGY DIFFICULTY: EASY Stand before it. When it fires at you, swing the Alastor at the fireball and it repels back onto ole' fossil. The dinosaur dies. Now THAT was easy, wasn't it? #################################### A spotlight will appear by the entrance of this room. By it is a crank mechanism. Press X to control it. Turn the spotlight with the crank until it hits a dial. When lightning strikes, you'll see blue platforms near some walkways above. Jump on them and follow to an item at the end. Grab the Quicksilver. Return to the door outside in the hallway and unlock it with the Quicksilver. Inside, you must battle Nelo Angelo for the final time, and he is tougher! TIPS FOR FINAL BATTLE: Use the Infrits instead of the Alastor. But stick to the normal strategy used in the 2 previous fights. ################################### BOSS: NELO ANGELO DIFFICULTY: VERY HARD Start by jumping and punching at Nelo Angelo (Non Angel in Spanish or something like that). That will damage him a lot. Grenade Gun can distract him, so you can go for a fatal blow. The attacks of Nelo Angelo are like that of Dante's. Basically, he can slash at you and beam you, doing some damage. Nelo can also warp between 2 sections that are within 7 DMC feet within each other. When he vanishes, jump and slash toward his area. After some abuse, Nelo Angelo will retreat to an upper area. Follow him there by jumping. Continue your assault on Nelo Angelo like the previous sub battle. Turn yourself into Devil Trigger Mode. Now start duking it out with Nelo and he'll eventually run away. Nelo Angelo is now dead! YAY! ################################## With Nelo dead, watch the cut-scene involving Trish and Mundus. The mission ends! ********************************** MISSION 18: SPIRIT STONE, "ELIXER" ********************************** Dante will get the Perfect Amulet, which transforms the Force Edge Sword Dante started with into a MUCH MORE powerful sword, the Sword of Sparda. Go to the teleport pad and warp back to the 2 paintings in that study room. Jump into the other painting. As with the sunken ship, swim over to the next area. Kill the Sin Scissors with the Needle Gun. In the next dry area, you'll find yourself in a VERY FAMILIAR room, the staircase. Strike the dial at the bottom and then swim to the top of the room. Grab the item called the Philosopher's Egg before the water drains. Head through the red door and Dante appears in the Fountain Room, only the room is reverse, like in a mirror. Remember the Lion statue where you placed the Pride of Lion at the start of the game? Well, place the Philosopher's Egg in there. Nightmare from the Cathedral attacks you again. The strategy is basically the same, though, do don't worry. ################################### BOSS: NIGHTMARE DIFFICULTY: HARD If you thought Phantom, Nelo Angelo and Griffon were hard, WAIT UNTIL YOU FIGHT THIS BOSS! You cannot hurt this boss YET. Let it swallow you into a new room. Get near it and it swallows you. You appear in a room Kill all six skeletons and Griffon's spirit will attack you! ###### MINI BOSS: GRIFFON DIFFICULTY: VERY EASY Just launch your Grenade Launcher until Griffon's spirit dies. After he dies, all remains of Griffon are now destroyed! ###### Return to the Fountain Room and you will remove 1/4th of the health of Nightmare, so the trip was worth it. Strike on of the dials and then start stepping on the blue circles on the floor. A blue circle appears on top of Nightmare. Strike this to remove health. The Sword of Sparda will be more useful in this situation because of the longer range. Strike the ball. When it retreats into the monster, step on the circles again and repeat the tactic. If the balls stop appearing, strike the shields again and continue your assault. This monster attacks you with little buggers. Jump to dodge them. DON'T LET HIM DAMAGE YOU OVER 75% BECAUSE HE CAN THEN KILL YOU QUITE EASILY. Dodge his attacks and attack his sphere and Nightmare will run away! ################################### With Nightmare away again, the mission ends! ************************************* MISSION 19: ENTER THE CORRUPTED WORLD ************************************* A teleport pad leads you to the 3rd floor room with the 2 paintings again. Backtrack to the entrance of this entire area to the Path of Trials bridge. Enter the painting to the RIGHT this time when you get back. It is the Bedroom where you saw Nelo Angelo for the first time. Use the Elixir on the mirror and head through. Head outside now, through the doors. In the courtyard where you fought Nelo Angelo for the first time, grab the Philosopher's Stone. New monsters will attack Dante and they are pretty tough! Use the Sword of Sparda. Jump and slash down at them. When they begin exploding, GET AWAY FROM THEM BECAUSE THEM EXPLODING CAN HURT YOU VERY BADLY! Return to the bedroom by jumping to the highest area where you first fought Nelo Angelo. Jump down the hole and return to the bedroom. Travel through the mirror again. Warp back to the Path of Trails and cross the bridge back to the Cathedral where you fought Phantom and Nightmare for the first time (and where you took the Pride of Lion). Examine a puddle of water. Press the X button and then Dante warps to the underworld at last! When you land, look at the platform. It is an elevator leading back to the Cathedral. Look for a dome and insert the Philosopher's Egg into the hole. Jump into the underworld. The mission ends at last! *********************************** MISSION 20: SHOWDOWN WITH NIGHTMARE *********************************** You seem to be in a place resembling the human heart. You'll see passageways blocked by fat. Chop it up and head through. The Statue of Time is here, SO MAKE NECESSARY PURCHASES! Rip through more fat until you are in another chamber. You must fight Nightmare one last time! Don't worry- he is as tough as the first time and by now, he is weak! ################################### BOSS: NIGHTMARE DIFFICULTY: HARD If you thought Phantom, Nelo Angelo and Griffon were hard, WAIT UNTIL YOU FIGHT THIS BOSS! You cannot hurt this boss YET. Let it swallow you into a new room. Get near it and it swallows you. You appear in a room Kill all six skeletons and Nelo Angelo's spirit will attack you! ###### MINI BOSS: NELO ANGELO DIFFICULTY: VERY EASY Just launch your Grenade Launcher until Nelo Angelo's spirit dies. After he dies, all remains of Nelo Angelo are now destroyed! ###### Return to the Fountain Room and you will remove 1/4th of the health of Nightmare, so the trip was worth it. Strike on of the dials and then start stepping on the blue circles on the floor. A blue circle appears on top of Nightmare. Strike this to remove health. The Sword of Sparda will be more useful in this situation because of the longer range. Strike the ball. When it retreats into the monster, step on the circles again and repeat the tactic. If the balls stop appearing, strike the shields again and continue your assault. This monster attacks you with little buggers. Jump to dodge them. DON'T LET HIM DAMAGE YOU OVER 75% BECAUSE HE CAN THEN KILL YOU QUITE EASILY. A cut-scene will occur when the health of Nightmare is down. Trish will be in the cut-scene. After it, the battle resumes. Dodge his attacks and attack his sphere and Nightmare will die! ################################### Nightmare finally dies. The mission ends! *********************** MISSION 21: LIVING CAVE *********************** In this room, look for ledges that rise from hitting a shield and jump to a lantern. Hit it to open up a doorway. Head to that doorway. From there, wander through the halls. Kill all the monsters you see and follow the path. This should be relatively easy. Look out for the tentacles protruding from the walls. Eventually, you should reach a dial that will unlock the door to Mundus. Strike it. Then jump down to the entrance. You will now confront Mundus. The mission ends! **************************** MISSION 22: LEGENDARY BATTLE **************************** Watch a cut-scene involving Trish and Mundus, you will battle Mundus in a flying form. #################################### BOSS: MUNDUS I DIFFICULTY: MEDIUM Rarely have I ever seen the final boss to be easier than the previous ones. The last time I saw that was with Resident Evil CODE: Veronica Complete/X, where Alexia was weaker than the Tyrant. You will fly now and when you gain control, take note. Pressing the stick UP makes Dante do DOWN and vice-versa. Dodge any attacks inflicted by Mundus. They won't be very effective anyway. Shoot 4 orbs that contain a Japanese symbol. Launch fireballs at the center of Mundus. Eventually, Mundus will run after all the abuse from Dante Sparda. #################################### #################################### BOSS: MUNDUS II DIFFICULTY: EASY Now we are on foot again. Arm the Grenade Gun. Start firing and wait until the Devil Trigger is full. Activate it and start shooting it with firebeams until you run out. By that time, Mundus should be low again. Equip the Shotgun and start shooting. Mundus is a little tougher, so faster shots are needed. When your Devil Trigger is full again, start firing fireballs again. Equip the Dual Handguns from the start of the game. Start shooting it and then Devil Trigger again. Mundus will eventually "die." #################################### The mission ends! ************************** MISSION 23: MOTHER'S GUIDE ************************** With Mundus gone, the entire island will collapse. We need to escape in 5 minutes! In the hallway where you first saw Mundus, run back to the heart organ level. Defeat all enemies in Devil Trigger Mode to unlock all doors. Use the Sparda Sword in order to gain the upper edge. When you reach the start of the Underworld level, ride the elevator back to the fake Cathedral. Run back to the long hallway from the start of the game and run toward to room with the airplane. In the long hallway, you don't have to kill any monsters, unlike in the previous rooms. In the airplane room, the floor collapses and you end up in the waterway room where you got the Rusty Key 3. You have to fight Mundus for the last time. #################################### BOSS: MUNDUS III DIFFICULTY: EASY Start attacking it with your Infrit and Handguns. It can't hurt you too much, so just hack away at it. Eventually, Trish shall provide you with power. Start firing the Handguns in Devil Trigger Mode and then Mundus will finally give up! #################################### After the battle, ride the plane using the controls similar to that of the Mundus battle. Eventually, you should reach the exit. DON'T HIT THAT MANY WALLS OR ELSE YOU WILL DIE AND THE MISSION WILL BEGIN AGAIN! You just beat Capcom's latest masterpiece, Devil May Cry! Great job! Now try to beat those harder modes! ============================= 8. SECRET MISSION WALKTHROUGH ============================= **************** SECRET MISSION 1 **************** CRITICAL HIT After defeating Phantom at the Cathedral (your first encounter with Phantom), return to that broken bridge you saw and jump down. You simply must defeat Sin Scissors with a powerful hit, using the Alastor. One shot is needed. Bring lots of Vital Stars, because Dante can die with the water draining his energy! It must be a critical hit, or else you can't win the mission. **************** SECRET MISSION 2 **************** PHANTOM BABY When Mission 4 begins, enter the Cathedral doors. To win the mission, equip your Handguns and start killing all the Phantom Babies on the ground before the time limit ends. The quickness of the Handguns should have no problem doing this, as the Phantom Baby dies with one handgun shot. **************** SECRET MISSION 3 **************** PHANTOM BABY 2 Clear Secret Mission 2 and go to that long hallway in the castle. Enter the room that leads to the study and begin stepping on the Phantom Babies. You must kill 100 in 20 seconds in order to beat this secret mission. **************** SECRET MISSION 4 **************** THE THREE BEASTS During Mission 4, go to that room with the airplane. Hit that blue shield and ride the elevator down. Defeat all the shadows. Then ride the elevator back up and the secret mission is done! **************** SECRET MISSION 5 **************** ONE-EYED EVIL After that light mission in mission 7, go to those waterways you saw a while back. Defeat the Kyclops enemies. After they are all killed, this secret mission is done! **************** SECRET MISSION 6 **************** SHADOWS IN THE DARK Defeat Nightmare in that cathedral room in Mission 16 and then head to the room with the airplane inside. Defeat the Shadow there and in the main hall. Head to another room around the castle and kill the final Shadow. This secret mission is done! **************** SECRET MISSION 7 **************** BLUE GEM IN THE SKY You may want to save your game for this one at the end of Mission 16. In Mission 17, go to the broken bridge and jump across without falling down into the water. If you saved, this will be helpful. Just jump on the Death Scythe and don't let it kill you. MORE SECRET MISSIONS SOON ============ 9. ITEM LIST ============ Vital Star - Buy them at the Statue of Time. Amulet - You start with it. Rusty Key - 3 Missions. Pride of Lion - Mission 3. Death Sentence - Mission 4. Melancholy Soul - Mission 4. Guiding Light - Mission 6. Trident - Mission 8. Sign of Chastity - Mission 11. Chalice - Mission 11. Staff of Hermes - Mission 13. Emblem Shield - Mission 14. Luminite - Mission 15. Pair of Lances - Mission 15 Wheel of Destiny - Mission 15 Quicksilver - Mission 17 Perfect Amulet - Mission 18 Philosopher's Egg - Mission 18 Elixer - Mission 18 Philosopher's Stone - Mission 19 =============== 10. WEAPON LIST =============== FORCE EDGE This is the default sword of the game. It is weak, but it is essentially better than nothing. It was used to defeat Mundus, though, storywise. ALASTOR This is a powerful sword Dante will use throughout the game. You can acquire different strengths for the sword throughout the missions, using the Red Orbs to purchase them. INFRIT Dante's fists will turn on fire and you can use them as a weapon. As with the Alastor, purchase different strengths for this weapon as you proceed through the game. This weapon is effective against Griffon's leg. HANDGUN PAIR These are weak guns. But they fire fairly quickly. Use them against the bosses of the beginning of the game because their quickness can distract them for very valuable seconds. They are good for those little cockroach bosses. SHOTGUN This is a powerful, but slow gun. The recoil is fairly powerful, so don't completely rely on it against bosses. Two or three shots can blow most beasts down, making them weak enough to use your Infrit or Alastor to finish them off. GRENADE GUN Fires slightly slower than the Shotgun, but packs a MUCH bigger punch. Most monster die after only 2 or three shots. Bosses cripple very quickly with this very useful weapon. The power overpowers the recoil of this gun. NEEDLE GUN This gun can only function underwater. It is somewhat accurate, and it is reliable. Not exactly the easiest weapon to control, but is definitely better than nothing. Fairly powerful. NIGHTMARE-BETA This weapon is powerful based on the power of Dante's Devil Trigger. It is accurate, but make sure Dante is in Devil Trigger Mode to utilize the power of this unorthodox gun. =============== 11. BOSS LIST =============== So what does it take to defeat a boss? Good controls? Difficulty mode? The proper weapons? Yes, it takes all that. But there is one thing that nothing beats when it comes to defeating bosses: logic! To beat bosses, you must use your common sense. Learn to take advantage of the arena in which you are battling. Certain areas may shield you from danger or may be the point of origin for a powerful attack. Learn to dodge attacks, too. I shouldn't have to tell you this, but jumping to avoid attacks is very smart and a lot of people forget how simple that tactic may actually be. Use the weapons I recommend. They are the best choices for the boss. Getting caught with the Handguns in your hand for a boss requiring the Grenade Gun (Griffon) would be a nasty and time-consuming effort. You'd probably die from Griffon if you used the Handguns, SO USE YOUR LOGIC AND STICK TO THE STRATEGIES AND WEAPONS I PROVIDE. These are the best strategies provided, rest assured. And remember: BRING HEALING ITEMS! THOUGH YOU MAY BE GREAT AT DODGING, YOU WILL EVENTUALLY GET HIT! BRING SOME GREEN ORBS! #################################### BOSS: PHANTOM DIFFICULTY: MEDIUM This is a pretty difficult boss for the beginning of the game. You will need your Alastor and Shotgun for this evil boss. Start attacking it by jumping and then slashing down. That is the most effective way to defeat it. Use the Shotgun from a distance to deal pint damage, but slashing with your Alastor in the best strategy. It attacks by shooting plasma at you. Dodge them by jumping. Always jump. Repeated damage can kill you. If you never bought any Vital Stars but you need to recharge, fight the six skeletons under the Path of Trials. This boss is somewhat quicker than the giant spider in Resident Evil CODE: Veronica X. So stay on Dante's toes in order to win. #################################### ################################### BOSS: NELO ANGELO DIFFICULTY: FAIRLY HARD Start by jumping and slashing at Nelo Angelo (Non Angel in Spanish or something like that). That will damage him a lot. The Shotgun can distract him, so you can go for a fatal blow. The attacks of Nelo Angelo are like that of Dante's. Basically, he can slash at you and beam you, doing some damage. Nelo can also warp between 2 section that are within 7 DMC feet within each other. When he vanishes, jump and slash toward his area. After some abuse, Nelo Angelo will retreat to an upper area. Follow him there by jumping. Continue your assault on Nelo Angelo like the previous sub battle. Eventually, Nelo Angelo will retreat even higher. Turn yourself into Devil Trigger Mode. Now start duking it out with Nelo and he'll eventually run away. Nelo Angelo is defeated! ################################## #################################### BOSS: GRIFFON DIFFICULTY: MEDIUM This is basically a flying form of Phantom from the start of the game. When it begins flying, DODGE ITS ATTACKS! The Grenade Gun is the only gun that can actually damage Griffon, so use that. When Griffon occasionally lands, use your new Infrit weapons and pound Griffon's feet. If you damage Griffon's foot enough, he will fall, giving you optimum time to start mashing the Grenade Launcher button. Griffon attacks with fireballs, like Phantom did. Jumping can dodge the attacks, as with Nelo Angelo. While in the air, shoot it and then run away and dodge its barrage of attacks. Dante should go into Devil Trigger Mode when Griffon nears defeat, to guarantee a win. When Griffon does not land, shoot, jump to dodge, shoot, go into Devil Trigger Mode, dodge, shoot. The Infrit is incapable to hurting the creature while in the air, so stay on your toes. Griffon runs away! #################################### ################################### BOSS: NIGHTMARE DIFFICULTY: HARD If you thought Phantom, Nelo Angelo and Griffon were hard, WAIT UNTIL YOU FIGHT THIS BOSS! You cannot hurt this boss YET. Let it swallow you into a new room. Get near it and it swallows you. You appear in a room Kill all six skeletons and Phantom's spirit will attack you! ###### MINI BOSS: PHANTOM DIFFICULTY: VERY EASY Just launch your Grenade Launcher until Phantom's spirit dies. After he dies, all remains of Phantom are now destroyed! ###### Return to the Cathedral and you will remove 1/4th of the health of Nightmare, so the trip was worth it. Strike on of the dials and then start stepping on the blue circles on the floor. A blue circle appears on top of Nightmare. Strike this to remove health. The Alastor will be more useful in this situation because of the longer range. Strike the ball. When it retreats into the monster, step on the circles again and repeat the tactic. If the balls stop appearing, strike the shields again and continue your assault. This monster attacks you with little buggers. Jump to dodge them. DON'T LET HIM DAMAGE YOU OVER 75% BECAUSE HE CAN THEN KILL YOU QUITE EASILY. Dodge his attacks and attack his sphere and Nightmare will run away! ################################### ====== MUNDUS ====== The strongest boss of the entire game is Mundus, the one who sent Phantom and Griffon after you. This strategy is for all forms, since they all require something basic: logic. Refer to the logic rant above. You will want to know how to fly as Flying Devil Form. Shoot fireballs at Mundus to do damage while flying, but be careful of the tricky strategies. This can determine your fate, so be careful! Mundus will use a meteor attack, so try to dodge them or they will damage Dante. Fireballs will be effective from the get go, so use them! The crests that float will be dangerous because they can hurt Dante's jumping ability. Devil Trigger Mode will also be very important. ================== 12. MONSTER LIST ================== ########## MARIONETTE These are the zombie creatures in the game. Use the Alastor against them. ########### BLOODY MARI These are the stronger zombies. Alastor should be able to kill them. ############ SIN SCISSORS These guys have scissors and sound like witches. Use the Shotgun on them. ########## SIN SCYTHE These are like the Sin Scissors, except they are stronger. Use the Grenade Gun or Shotgun. ############## DEATH SCISSORS The Grenade Gun shall take care of these guys. ####### KYCLOPS Use the Infrit. ###### SHADOW Refer to mini strategy. #################################### MINI BOSS: SHADOW DIFFICULTY: FAIRLY EASY The Alastor and Shotgun will be your best friend again. Start by shooting it in Devil Trigger Mode. The bullets will hit better for some reason. Shadow eventually turns into some liquid. START SLASHING IT WITH THE ALASTOR BEFORE IT TRANSFORMS BACK INTO TIGER MODE. The Alastor is ineffective while Shadow is in Tiger Mode and the Shotgun is ineffective while in Liquid Mode. The Shadow attacks somewhat intense, so return to the study to recharge yourself. Once Shadow is dead, the door above opens. ################################### ######### BEEZLEBUB Use the Grenade Gun. ###### PLASMA Use your Infrit against this boss. ##### BLADE Again, use the Infrit and Grenade Gun. ######## SARGASSO Use the Grenade Gun to murder them. ###### NOBODY Use the Infrit and the Grenade Gun to kill this difficult boss. ###### FETISH These are zombies. The Grenade Gun will dispose of this guy. ##### FROST These guys are weak against the Infrit. Use them ############ DEATH SCYTHE The Grenade Gun shall take care of these guys ============= 13. RANKING ============= What to know how to get the highest ranking, S? Follow my guidelines! -Beat missions quickly. Enough said. -Collect many orbs of all kinds. -Kill many enemies. -Don't use health items. -Don't get damaged! -Use inferior swords in order to show that you have potential. -Try not to use Devil Trigger Mode to show Dante's true potentail to his superiors. ========= 14. STORY ========= According to legend, 2000 years ago while snow was falling on a clear, freezing night on Earth, a fierce devil prince was born deep in the darkest pit of the netherworld. He grew rapidly. Within a short time he gained his full powers and took into the Devil Throne. His first act as a ruler of all devils was to declare himself emperor of the Devil Kingdom. His next feat was an invasion of the human world. His plan was to conquer it and rule over both the lower and upper realms. But a powerful devil-knight known as Sparda took pity on humans for their brief, transient lives. In fierce battles he defeated all the Devil ruler's armies and finally imprisoned him in a sealed vault. Having achieved his victory, Sparda abandoned the Devil Kingdom to live in the human world. He married a human woman and soon fathered a half devil, half man son. But beware, mankind. After 2000 years, the cursed Devil Emperor will be released and will return to invade the human world once again. Sparda's son must be our protector! -From Devil World History (age unknown) house in the library of Forbidden Books ========================= 15. CHARACTER BIOGRAPHIES ========================= DANTE Dante is a freelance underground mercenary in modern America. But his secret persona is even more extraordinary! He slays bloodthirsty devils from the depths of burning hell with his huge sword and dual-wielded handguns. Even a devil may cry begging for Dante's mercy. TRISH Trish is a hauntingly beautiful woman who invites Dante to Mallet Island, gateway to the devil world. She possesses supernatural powers and vast knowledge about devils. It is said she knows Dante's secret history. But what is her true identity and purpose? ============================= 16. VERSIONS OF DEVIL MAY CRY ============================= DEVIL MAY CRY PLATFORM: SONY PLAYSTATION 2 RELEASE DATE: OCTOBER 17, 2001 COUNTRY: US/CANADA/EUROPE PAL This is the American/European version of the game. DEVIL MAY CRY PLATFORM: SONY PLAYSTATION 2 RELEASE DATE: SEPTEMBER COUNTRY: JAPAN This is the Japanese version of the game. The cover is similar to that of the US one, apparently. DEVIL MAY CRY DEMO 1 PLATFORM: SONY PLAYSTATION 2 RELEASE DATE: MARCH 22, 2001 COUNTRY: JAPAN This is the first demo version released with Capcom's BioHazard CODE: Veronica Complete for PS2. It contains a few missions. DEVIL MAY CRY DEMO 2 PLATFORM: SONY PLAYSTATION 2 RELEASE DATE: AUGUST 22, 2001 This is the American demo, which is supposedly different from the Japanese version. Any input is appreciated! ====================== 17. MY PERSONAL REVIEW ====================== THIS MAKES UP FOR THE DISSAPPOINTING SILENT HILL 2! GET THIS GAME! Survival Horror is in no doubt my favorite genre. I played the Resident Evil series and loved. I played Silent Hill 1 and loved it. But I played Silent Hill 2 and didn't like it. Devil May Cry is released and this is undoubtably the best game of the year, hands down! Devil May Cry is simply another Capcom and Shinji Mikami (Resident Evil creator) masterpiece that has already filled the void that Silent Hill 2 caused for me. Graphics: 9 The graphics in this game are marvelous. They are clean, crisp and look amazing for a PS2 game. Devil May Cry is a great upgrade from Resident Evil CODE: Veronica X on the PS2. Dante and the monsters all have that detail and uniqueness to them. But jaggies are apparent in this game, but not in an annoying way. Sound: 10 Unlike Survival Horror games like Resident Evil and Silent Hill, Devil May Cry doesn't really focus on slow, scary music. The music is fast paced, especially when monsters are near. One thing I love is that the soundtrack is simply enjoyable and gives a different survival horror feel to it. Gameplay: 10 Unlike Silent Hill where your character moves like a tank, Dante moves freely throughout the prerendered worlds. The goal of the game is simply to kill every monster in sight with your sword, similar to that of Onimusha: Warlords. But what makes this title more unique is the mixture of guns. You can use a Shotgun, Handgun and Sword throughout the game. Solid gameplay, with nothing too repetative. Go Devil May Cry! Fun Factor: 10 The last time I saw fun was with Silent Hill and Resident Evil 3: Nemesis. But now, Devil May Cry redefines fun. There are many things to do within these worlds. You solve puzzles, kill off monsters and collect orbs. Unlike the key-fest called Silent Hill 2, Devil May Cry simply revolutionizes fun. Cool! Replay Value: 7 There still isn't as much replay value as Resident Evil 3: Nemesis or Silent Hill, but playing the missions over and over again is still fun, because of the concept of the entire story. Story: 8 Dante is half man, half... angel? No, half Devil. He is trying to redeem himself of that, so he goes through these missions to get to his goal. The entire concept is not as great as Silent Hill or Resident Evil, but it hangs in there. Overall: 10 Devil May Cry is another Capcom masterpiece title that will never leave my hands. It is fun, unique and a cool game. If you are torn between Silent Hill 2 and Devil May Cry, definitely get Devil May Cry. Last word: Devil May Cry will be a sought after PlayStation 2 title for a VERY long time! Reviewer's Score: 10 / 10, Originally Posted on 10/19/2001 ============================ 18. SPOILER FREE WALKTHROUGH ============================ ************************************** MISSION 1: CURSE OF THE BLOODY PUPPETS ************************************** Run up the stone path after all the cut-scenes. Grab the Yellow Orb nearby. At the end of the path, you should see a hole you should enter. Enter the hole and you are in the Main Hall. To continue, you must collect 45 Red Orbs that are scattered throughout the entire room. Head up the staircase and grab Red Orbs in spaces you cannot yet see. Practice your jumping ability while doing so. You'll see a Statue of Time, but as of now, it is inactive. Once you have collected 45 Red Orbs, run to the door with those skeleton faces. Pay them 45 Red Orbs and then the door will open. Travel through the door. A gate is nearby- the exit to this damn castle. Unfortunately, the gate is lowered and Dante will need an item to open it. Nearby are knight statues. Slash them for Red Orbs. [Note: Whenever you see tables, knight statues or other things that seem to stand out from the background, slash them. They usually contain Red Orbs. Some may even reveal some useful weapons!] Head through the next set of doors. In this room, climb the staircase. Head through the hole at the top and look at the Marionette for a Rusty Key. Take it back to the Main Hall and unlock the blue doors. Marionettes attack, so slash them up with your Force Edge. Down the staircase, go to a room that is blue, on the second floor. Look in the water for a Blue Orb Fragment. Travel back to the Main Hall. There, unlock the blue doors and pass through them. Dante is now in a room with a giant plane. The red doors nearby are locked, but slash some tables up for prizes. Look in the corner for some round shield and slash it with your Force Edge Sword. Once the Kanji symbols are fully lit, ride the elevator below Dante's feet down. In this arena, destroy all the Marionettes. Legions will attack Dante, but they will pose little threat if you Jump and Slash down and slow them down with your Handguns. Once they are all dead, ride the elevator back up to the airplane room. Back there, kill the now-live Marionettes. This shouldn't be difficult. After they all die, the red doors nearby unlock. If the tense music stops but the door is still locked, there is a Marionette SOMEWHERE in the room that is alive. Kill it. Head through the red doors to end the first mission! ************************* MISSION 2: JUDGE OF DEATH ************************* You are now in a long hallway. Head right from the door you are at. The door Dante is in front of leads back to the room with the plane. If you need supplies, head to the small door to the left. Inside, use the Statue of Time and spend some Red Orbs for Vital Stars and Yellow Orbs. These are needed throughout the game to survive this Mallet Island nightmare. [Note: Whenever you see those Statue of Times, PURCHASE SUPPLIES! You can purchase strategies for future weapons when you get those weapons. Items are important. You cannot survive without them.] Outside in the Long Hallway, head passed the double doors all the way down the hall, killing any monsters that get in your way. At this point, killing monsters is needed to gather Red Orbs. At the end is a Sword stuck into some type of wall. Grab it and Dante can now use Devil Trigger and his new Alastor! The Alastor is stronger than the Force Edge, so this is great. The wall where the Alastor was changes, and that is the goal of the mission now. Enter the nearby double doors from where you got the Alastor. In this Library, slash up any tables you may see. One of the tables on the second floor hides a Shotgun. That Shotgun is an important weapon! [Note: Replace the Dual Handguns with the Shotgun. The Shotgun is much more useful. The Dual Handguns will only be used occasionally throughout the rest of the game.] Examine one of the paintings for a Rusty Key. Take it to the double doors halfway through the Long Hall and unlock them. In the Fountain Room, kill every monster. The Shotgun will be a very good weapon to use. The Blue Force Field blocks some tiger statue, so look for the stairs and jump your way across several platforms. A door at the end is your destination, so head through the doors. In the Tomb Room, kill all the monsters. The door you just came through is now locked and the hand that protrudes from it can hurt you. Kill all the monsters in this room and examine the coffin halfway through the room. Slash at it and it should push back. Climb down the newly revealed ladder. Grab the shining object- the Staff of Judgement! A portion of the room will spin, making the exit to this weird room. Head through and you are in the library again, where you got the Shotgun. Exit back to the Long Hall. Sin Scissors will attack you. The most efficient way to kill them is to jump and slash at them with the Alastor and then shoot them with the Shotgun. This is the quickest way to kill them, because their scissors (as their name suggests) can be very damaging. After they are all dead, travel back to the Long Hallway. Go to where you took the Alastor and examine the skeleton door. Use the Staff of Judgement to unlock the door. Enter and you are in the Cathedral! The mission ends! ***************************** MISSION 3: DESTROYER OF ARDOR ***************************** In the Cathedral, all doors leading out are blocked. Head up the set of stairs and examine the Pride of Lion. One of the doors will open, so head through. Outside is the Bridge area, called the Path of Trials. Remember that name, because this area will be revisited later. Cross the bridge and examine everything at that side. Attempt to return to the Cathedral and you will drop to the water below. Below, step on the circle in the center and six Sargasso attack you. Use the Shotgun to dispose of them. AVOID GETTING HURT. Once they are all dead, step onto the center platform to warp back to the bridge above. The bridge is now broken, but you are on the Cathedral side. To get back to the other side, you can try to jump all the platforms or head down and defeat the six skeletons again. Return to where you left the Pride of Lion. Grab it and the first boss appears... #################################### BOSS: PHANTOM DIFFICULTY: MEDIUM This is a pretty difficult boss for the beginning of the game. You will need your Alastor and Shotgun for this evil boss. Start attacking it by jumping and then slashing down. That is the most effective way to defeat it. Use the Shotgun from a distance to deal pint damage, but slashing with your Alastor in the best strategy. It attacks by shooting plasma at you. Dodge them by jumping. Always jump. Repeated damage can kill you. If you never bought any Vital Stars but you need to recharge, fight the six skeletons under the Path of Trials. This boss is somewhat quicker than the giant spider in Resident Evil CODE: Veronica X. So stay on Dante's toes in order to win. #################################### Return through the doors to the Long Hallway from the last mission. The mission ends! *********************** MISSION 4: BLACK KNIGHT *********************** You are back in that long hallway. Now, RUN toward the fountain room halfway through the hall. Phantom chases you into the room! AHHH! You can kill it for some Red Orbs, or run into the study. I suggest you run into the fountain room. Once you leave the room through any door, Phantom will leave. In the fountain room, use the Pride of Lion on that force field. A mini boss fight will occur. #################################### MINI BOSS: SHADOW DIFFICULTY: FAIRLY EASY The Alastor and Shotgun will be your best friend again. Start by shooting it in Devil Trigger Mode. The bullets will hit better for some reason. Shadow eventually turns into some liquid. START SLASHING IT WITH THE ALASTOR BEFORE IT TRANSFORMS BACK INTO TIGER MODE. The Alastor is ineffective while Shadow is in Tiger Mode and the Shotgun is ineffective while in Liquid Mode. The Shadow attacks somewhat intense, so return to the study to recharge yourself. Once Shadow is dead, the door above opens. ################################### Head through the door the battle opened, right after Shadow is dead. Inside this high room, slash that shield similar to the one you saw in Mission 1. See the circle on the ground? Step on it and it rises to the top, near a shining object. Jump towards the shining object. It is the Death Sentence. Head back down and travel up the staircase. There are double doors nearby for you to go through. In this bedroom, insert the Death Sentence into the statue next to the mirror. Grab the Melancholy Soul item that drops. Head through the doors leading outside. ################################### BOSS: NELO ANGELO DIFFICULTY: FAIRLY HARD Start by jumping and slashing at Nelo Angelo (Non Angel in Spanish or something like that). That will damage him a lot. The Shotgun can distract him, so you can go for a fatal blow. The attacks of Nelo Angelo are like that of Dante's. Basically, he can slash at you and beam you, doing some damage. Nelo can also warp between 2 section that are within 7 DMC feet within each other. When he vanishes, jump and slash toward his area. After some abuse, Nelo Angelo will retreat to an upper area. Follow him there by jumping. Continue your assault on Nelo Angelo like the previous sub battle. Eventually, Nelo Angelo will retreat even higher. Turn yourself into Devil Trigger Mode. Now start duking it out with Nelo and he'll eventually run away. Nelo Angelo is defeated! ################################## The mission ends. *************************** MISSION 5: GUIDING THE SOUL *************************** You begin in the courtyard. Now you have exactly 3 minutes to use it to unlock the door on the bottom of the tall room inside the castle (where you rode that large elevator to get the Death Sentence). You must battle a Shadow, SO KILL IT QUICKLY! After Shadow is dead, jump to the highest area and jump down the hole. Enter the double doors to the bedroom and head through the other door to that tall room. Jump all the way down to the bottom and use the Melancholy Soul on the thin door by the foot of the staircase. Use it before the 3 minute timer ends. ############################################ WHAT IF IT RUNS OUT OF ENERGY? WHAT DO I DO? ############################################ Go to the door passed the fountain room if the 3 minute times runs out. Remember the room where you pushed the tombstone? Passed it is a Prisoner Statue. Use it to recharge it. Return to that staircase, but a Shadow occupies the Fountain Room. Kill it and get to that staircase! If you can't kill THAT Shadow, try recharging it again and again until you get it. Once you enter through the blue door at the bottom of the stairs, the mission ends! ******************************** MISSION 6: EVIL OF THE WATERWAYS ******************************** From the door, head right. Head to the nearest door you see to Dante's right. Inside the little hole with a shining object, grab yet another Rusty Key. (Why doesn't Dante just keep the ones he gets? :/) Little bugs will then attack Dante. The Shotgun will take care of these annoying runts. Exit and Beezlebub will be in the hall. Enter the hall across, collect several items and break the Orb Vase. Use the Rusty Key to unlock the door nearby. Travel through this lit hallway and kill the Sin Scissors. Passed them is the Guiding Light. Collect it and the mission ends! *********************************** MISSION 7: HOLDING THE KEY OF ARDOR *********************************** Remember the bedroom? Return there now, and quickly because Dante's energy will drain as you go. There are Green Orbs around to recharge your energy, so keep aiming back for the bedroom. Phantom will appear again. Phantom will vanish, though. Kill ALL Sin Scythes you see in the final room, including a little corridor halfway through the hallway with the exit to these waterways. The door leading to the staircase will unlock. Head through and climb the stairs to the master bedroom. Don't stop for anything except for Green Orbs. Go to the bedroom and the statue with the sun and then a new door will be revealed. This relatively quick mission ends. *************************************** MISSION 8: THE LEGENDARY KNIGHT RETURNS *************************************** You appear on a narrow platform above the Main Hall from the beginning of the game. Jump across another platform to get to a new door. You might want to get some Red Orbs by exploring the areas from the first few missions. Otherwise, travel through the door. There is a Statue of Time here, so purchase supplies. Head through the mouth-like door. Phantom will battle you again. The strategies are basically the same. #################################### BOSS: PHANTOM DIFFICULTY: MEDIUM This is a pretty difficult boss for the game. You will need your Alastor and Shotgun for this evil boss. Start attacking it by jumping and then slashing down. That is the most effective way to defeat it. Use the Shotgun from a distance to deal pint damage, but slashing with your Alastor in the best strategy. It attacks by shooting plasma at you. Dodge them by jumping. Always jump. Repeated damage can kill you. If you never bought any Vital Stars but you need to recharge, fight the six skeletons under the Path of Trials. This boss is somewhat quicker than the giant spider in Resident Evil CODE: Veronica X. So stay on Dante's toes in order to win. #################################### Go through the gate. Head to the lower roof area and grab the Trident nearby. There is a hole leading to a mechanism room. Smash the lever and a patch door opens. Grab the Grenade Gun from the skeleton and equip it. Take the ladder down and you are in that Blue Room from Mission 1. Go to the face and use the Trident. Now run back to the Gate Room you saw at Mission 1, passed the Main Hall. The Gate will lower, so ignore all the enemies you see. Once you pass the gate, head outside and cross the drawbridge. The mission is complete! *********************** MISSION 9: NEW STRENGTH *********************** Run across the Drawbridge. Jump over the stone. The drawbridge will rise, AND YOU WILL NOT BE ABLE TO ACCESS THE AREAS FROM THE START OF THE GAME UNTIL YOU COMPLETE MISSION 14. Grab some Red Orbs hidden in the area if you wish. Down the area is a spiral staircase. Go down them and then through the door at the very bottom of the flight of stairs. Through it is a Courtyard. Blades, the enemies that were ripped out of Dino Crisis populate this area, so use your Alastor for this fight. Head through the open gate. Through it, climb a ladder on any side and grab the items. Look for the shield and hit it so the platforms rise into the air. Head right from the shield (based on the camera angle) and jump on the first platform. [Note: Jumping will be very tricky. Use this strategy.] ##################################### JUMPING STRATEGY DIFFICULTY: VERY TRICKY The platforms move up or down, making it hard to jump onto the next platforms without falling back onto the ground. Timing is careful for this, because if you jump out too late or too early, you'll end up on the ground. When the rising platform is about equal to the next platform, FACE IT AND JUMP! Be quick, because time is needed. When the platform needs to descend in order to reach the next platform, wait it out and see where it stops and rises again. Now that you know the location of the platform, jump onto the next one. When both are moving at the same time, wait until the platform you are aiming is equal or lower than the platform you are on. Jump and you will eventually end up at the goal platform. GOOD WORK! :P #################################### Grab the Infrit at the top and equip it. It is needed to get through the door in the Courtyard (the previous room). You must now face the next boss. #################################### BOSS: GRIFFON DIFFICULTY: MEDIUM This is basically a flying form of Phantom from the start of the game. When it begins flying, DODGE ITS ATTACKS! The Grenade Gun is the only gun that can actually damage Griffon, so use that. When Griffon occasionally lands, use your new Infrit weapons and pound Griffon's feet. If you damage Griffon's foot enough, he will fall, giving you optimum time to start mashing the Grenade Launcher button. Griffon attacks with fireballs, like Phantom did. Jumping can dodge the attacks, as with Nelo Angelo. While in the air, shoot it and then run away and dodge its barrage of attacks. Dante should go into Devil Trigger Mode when Griffon nears defeat, to guarantee a win. When Griffon does not land, shoot, jump to dodge, shoot, go into Devil Trigger Mode, dodge, shoot. The Infrit is incapable to hurting the creature while in the air, so stay on your toes. Griffon runs away! #################################### Go to the door to the right of the gate leading to that platform room. To the right, use your new Infrit to break the seal of the door. Inside, cross the misty woods and try to go through the door into the small building. Marionettes attack you, so kill all of them in order to unlock the door to the small building. Head through the doorway. Run down a set of stairs. There are numerous items to collect throughout the level so collect them. Kill all the Marionettes in the area and spend 200 Orbs on the nearby door. Go through and the mission ends! ************************** MISSION 10: CANYON OF MIST ************************** You are in a path filled with mist. Kill all monsters in this area before examining the tombstone. MAKE SURE YOU DO IT THAT WAY! Afterwards, the tombstone in the room will release a light. Follow the light QUICKLY! If the light runs away from Dante, heading out the path will take you to the final door from Mission 9. When you reach a new room, repeat what you did with the tombstone and light and then you should eventually arrive in a courtyard. Kill the 2 giant spiders, called Kyclops and then enter through the next door, which ends the mission! ************************************** MISSION 11: GUARDIAN OF THE GREENHOUSE ************************************** Kill the Death Scythe. Jump on the platform that appears following the battle. There are many Red Orbs to collect throughout the entire room, so collect them by searching around. Once you have gotten every Red Orb you can find, return to the center of this room to proceed. Find the Well in one of the hallways nearby. Read the inscription. Then jump down into the abyss, Silent Hill 2 style!! Blades are at the bottom, so eliminate them quickly. Down the entire hallway, surrounded almost entirely by glass, is the Sign of Chasity. Look for the glowing item you saw on your way to the Sign of Chasity. Return to the upper area, called the Green House. Looking on your map, look for the northern area and then doors there. Jump to a platform in the middle area and then jump down the platform. Head to the lower part of this room. Remember the doorway nearby. There is a glowing item. Swap the Sign of Chasity for the Chalice. Now we have to fight another boss! ################################### BOSS: NELO ANGELO DIFFICULTY: FAIRLY HARD Start by jumping and punching at Nelo Angelo (Non Angel in Spanish or something like that). That will damage him a lot. Grenade Gun can distract him, so you can go for a fatal blow. The attacks of Nelo Angelo are like that of Dante's. Basically, he can slash at you and beam you, doing some damage. Nelo can also warp between 2 sections that are within 7 DMC feet within each other. When he vanishes, jump and slash toward his area. After some abuse, Nelo Angelo will retreat to an upper area. Follow him there by jumping. Continue your assault on Nelo Angelo like the previous sub battle. Eventually, Nelo Angelo will retreat even higher. Turn yourself into Devil Trigger Mode. Now start duking it out with Nelo and he'll eventually run away. Nelo Angelo is defeated! ################################## Jump to a high platform and you'll see a knight. Place the Chalice there. The exit unseals, so head there to end the mission! ********************** MISSION 12: GHOST SHIP ********************** [Note: Get used to the underwater controls by studying them intensely. They can either be confusing or easy to control.] Go to the Statue of Time and purchase more items, because this mission can get you damaged if you cannot control the underwater controls properly. Jump into the water and go through a hole into the ship. Swim, but avoid the monsters since you don't have the Needle Gun yet. Swin and head up the stairs you see nearby. Kill the Blades that appear. Near the stairs in the Needle Gun. Equip it because it is the only weapon that can be used underwater. It cannot be used above water, so switch to the Grenade Gun during above water events or use the Infrit. Grab the Devil Star. Jump into the water near the stairs (by where you took the Needle Gun). The barrels you can shoot contain valuable Red Orbs. An Untouchable is in the room, which will be useful for the next boss. Swim to the surface you eventually see. Travel to the door you see. Read the locked door and then kill the Death Scythes that emerge from the door. As usual, kill them to unlock the door. Examine swords you see by the door and the ship will sail. Another boss fight ensues! #################################### BOSS: GRIFFON DIFFICULTY: MEDIUM This is basically a flying form of Phantom from the start of the game. When it begins flying, DODGE ITS ATTACKS! The Grenade Gun is the only gun that can actually damage Griffon, so use that. When Griffon occasionally lands, use your new Infrit weapons and pound Griffon's feet. If you damage Griffon's foot enough, he will fall, giving you optimum time to start mashing the Grenade Launcher button. Griffon attacks with fireballs, like Phantom did. Jumping can dodge the attacks, as with Nelo Angelo. While in the air, shoot it and then run away and dodge its barrage of attacks. Dante should go into Devil Trigger Mode when Griffon nears defeat, to guarantee a win. When Griffon does not land, shoot, jump to dodge, shoot, go into Devil Trigger Mode, dodge, shoot. The Infrit is incapable to hurting the creature while in the air, so stay on your toes. Griffon runs away! #################################### Head through the now unlocked door. The mission ends! ***************** MISSION 13: ABYSS ***************** Inside the control room, grab the Staff of Hermes! This item will be used a few missions from now. After the item is pulled, the ship sinks once again, so you must now get out. Swim through the hole right of the now blocked door. Kill 2 Blades. Swim through to the next areas. Swim through the hole in the hull of the ship and you will leap out of the water. Outside the ship, head to the water to the right and collect the Holy Water. Head down and up the stairs. The mission ends! ************************************************ MISSION 14: DEEP DARKNESS AND TOWERING MOUNTAINS ************************************************ Head through the corridor and turn left. Circle the corridor. A skeleton at the end holds an Emblem Shield for you to take. Pull the skeleton's arm and the gate you passed will rise. A booby trap begins, so jump to avoid the spikes that rise from the ground. Head for the gate and ride the elevator up. You appear by a waterfall, which hides a Blue Orb Fragment. Head down the hill in the next area. Look for a mine shaft and use 200 Red Orbs to head through the door. [Note: Search the entire area for Red Orbs and other prizes.] Kill all the monsters in the next area. After killing all the enemies, surrender 100 Red Orbs to the next door, which ends the mission! **************************** MISSION 15: WHEEL OF DESTINY **************************** You appear back in a familiar area. Head to the Blue Door in the hallway. Unlock it with the Emblem Shield. Inside, take the Luminite near the stairs. Head down the stairs and kill any enemies you see. Smash the cracked wall on the bottom, smash anything in the room to collect items. Travel to the door and you appear in a moving room. Run passed the spikes and jump across a chasm to claim the Pair of Lances. With this item, return to the Courtyard. Back there, you can use the Emblem Shield to get another item. It is an optional item, BUT YOU WILL DEFINITELY WANT THIS ITEM BECAUSE IT IS A USEFUL WEAPON. ========================== GETTING THE NIGHTMARE-BETA ========================== To grab the Nightmare Beta, use the Emblem Shield to get through the red glowing door. Travel down the stairs and then break the wall, break the items and grab the items. Head through the door, dodge the spikes, jump down into the pit, jump up and grab the Nightmare Beta. Return to the Courtyard. Once we are reunited, go to the hall with the red and blue glowing doors. In the center, use the Pair of Lances to unlock the door. Travel through. Collect all the orbs in the room. Then return to the ground floor. In this room, pressing the circle will cause a boss battle. #################################### BOSS: GRIFFON DIFFICULTY: MEDIUM This is basically a flying form of Phantom from the start of the game. When it begins flying, DODGE ITS ATTACKS! The Grenade Gun is the only gun that can actually damage Griffon, so use that. When Griffon occasionally lands, use your new Infrit weapons and pound Griffon's feet. If you damage Griffon's foot enough, he will fall, giving you optimum time to start mashing the Grenade Launcher button. Griffon attacks with fireballs, like Phantom did. Jumping can dodge the attacks, as with Nelo Angelo. While in the air, shoot it and then run away and dodge its barrage of attacks. Dante should go into Devil Trigger Mode when Griffon nears defeat, to guarantee a win. When Griffon does not land, shoot, jump to dodge, shoot, go into Devil Trigger Mode, dodge, shoot. The Infrit is incapable to hurting the creature while in the air, so stay on your toes. Griffon dies! #################################### Jump onto the new elevator. It took me a few minutes to get on there, but use the classic "Mario 64" jump by jumping on the wall and onto the elevator. Grab the Wheel of Destiny! You have now accomplished the task you needed ever since you left the castle! The mission ends! ********************************* MISSION 16: NIGHTMARE OF DARKNESS ********************************* Our goal now is to return to where the game had started, in that castle. In the Courtyard, kill all the monsters to unlock the entrance. Head through the entrance door you used when you first got here in Mission 9. Run up those spiral stairs and over to where the drawbridge is raised. Use the Wheel of Destiny on the engraved hold and the bridge will lower, accessing the castle once again. Cross the bridge and say goodbye to the garden. Through the door, you appear in the gate room. The door to the stair room is mysteriously gone. Head through the door to the Main Hall. Inside, things will have changed. Go to the shield you see passed the stairs. Activate it by hitting it and you will face a new type of monster called Plasma. It retains that name because plasma means fire or electricity, which this monster is. Use the Infrits to kill this monster easily. This monster is fast, but you can beat it easily with the Infrits. Head to the room with the airplane. Head into the room leading into the long hallway. Head to the door to the left. PURCHASE ITEMS FOR YOUR ALASTOR AND INFRITS, AS WELL AS VITAL STARS. You should have plenty of Red Orbs by now. Enter the door leading to the Cathedral. The door to the fountain room has vanished, as well. In the Cathedral, another boss fight occurs. Smash the 1 shield before examining the puzzle. Then examine the puddle and a new boss approaches! ################################### BOSS: NIGHTMARE DIFFICULTY: HARD If you thought Phantom, Nelo Angelo and Griffon were hard, WAIT UNTIL YOU FIGHT THIS BOSS! You cannot hurt this boss YET. Let it swallow you into a new room. Get near it and it swallows you. You appear in a room Kill all six skeletons and Phantom's spirit will attack you! ###### MINI BOSS: PHANTOM DIFFICULTY: VERY EASY Just launch your Grenade Launcher until Phantom's spirit dies. After he dies, all remains of Phantom are now destroyed! ###### Return to the Cathedral and you will remove 1/4th of the health of Nightmare, so the trip was worth it. Strike on of the dials and then start stepping on the blue circles on the floor. A blue circle appears on top of Nightmare. Strike this to remove health. The Alastor will be more useful in this situation because of the longer range. Strike the ball. When it retreats into the monster, step on the circles again and repeat the tactic. If the balls stop appearing, strike the shields again and continue your assault. This monster attacks you with little buggers. Jump to dodge them. DON'T LET HIM DAMAGE YOU OVER 75% BECAUSE HE CAN THEN KILL YOU QUITE EASILY. Dodge his attacks and attack his sphere and Nightmare will run away! ################################### Head outside to the broken bridge. Try crossing the broken platforms or kill six skeletons in the sea below. Go to the end of the Path of Trials and look at the picture. Use the Staff of Hermes from the sunken ship and then leap into the painting to the LEFT. The mission is over! ************************** MISSION 17: PARTED MOMENTO ************************** You are in a familiar room, huh? Well, go all the way up the stairs and to the double doors that have now suddenly appeared. Through it is a desk room. Approach the end of the room. Look at the left painting and then jump through with the jump button. You end up in a nightmare version of the coliseum from the garden you explored earlier. Look for the double doors and a battle initiates. Kill the Frost monsters. Use the Infrits. Devil Trigger Mode is a helpful tactic against these bastards. After they are defeated, travel through the double doors. The Alastor is needed for the next area. Run through this hallway and turn the corner you see. You will see a locked door for which you have to open later. Return to the main path and run to a door. Kill all the monsters in here for Red Orbs. Head through the next door and you will see a skeleton dinosaur. It will fire fireballs at you. ################################### DINOSAUR FOSSIL STRATEGY DIFFICULTY: EASY Stand before it. When it fires at you, swing the Alastor at the fireball and it repels back onto ole' fossil. The dinosaur dies. Now THAT was easy, wasn't it? #################################### A spotlight will appear by the entrance of this room. By it is a crank mechanism. Press X to control it. Turn the spotlight with the crank until it hits a dial. When lightning strikes, you'll see blue platforms near some walkways above. Jump on them and follow to an item at the end. Grab the Quicksilver. Return to the door outside in the hallway and unlock it with the Quicksilver. Another boss fight, my friend. TIPS FOR FINAL BATTLE: Use the Infrits instead of the Alastor. But stick to the normal strategy used in the 2 previous fights. ################################### BOSS: NELO ANGELO DIFFICULTY: VERY HARD Start by jumping and punching at Nelo Angelo (Non Angel in Spanish or something like that). That will damage him a lot. Grenade Gun can distract him, so you can go for a fatal blow. The attacks of Nelo Angelo are like that of Dante's. Basically, he can slash at you and beam you, doing some damage. Nelo can also warp between 2 sections that are within 7 DMC feet within each other. When he vanishes, jump and slash toward his area. After some abuse, Nelo Angelo will retreat to an upper area. Follow him there by jumping. Continue your assault on Nelo Angelo like the previous sub battle. Turn yourself into Devil Trigger Mode. Now start duking it out with Nelo and he'll eventually run away. Nelo Angelo is now dead! YAY! ################################## With Nelo dead, watch the cut-scene. The mission ends! ********************************** MISSION 18: SPIRIT STONE, "ELIXER" ********************************** Dante will get the Perfect Amulet, which transforms the Force Edge Sword Dante started with into a MUCH MORE powerful sword, the Sword of Sparda. Go to the teleport pad and warp back to the 2 paintings in that study room. Jump into the other painting. As with the sunken ship, swim over to the next area. Kill the Sin Scissors with the Needle Gun. In the next dry area, you'll find yourself in a VERY FAMILIAR room, the staircase. Strike the dial at the bottom and then swim to the top of the room. Grab the item called the Philosopher's Egg before the water drains. Head through the red door and Dante appears in the Fountain Room, only the room is reverse, like in a mirror. Remember the Lion statue where you placed the Pride of Lion at the start of the game? Well, place the Philosopher's Egg in there. Another boss fight occurs. When will it all end? ################################### BOSS: NIGHTMARE DIFFICULTY: HARD If you thought Phantom, Nelo Angelo and Griffon were hard, WAIT UNTIL YOU FIGHT THIS BOSS! You cannot hurt this boss YET. Let it swallow you into a new room. Get near it and it swallows you. You appear in a room Kill all six skeletons and Griffon's spirit will attack you! ###### MINI BOSS: GRIFFON DIFFICULTY: VERY EASY Just launch your Grenade Launcher until Griffon's spirit dies. After he dies, all remains of Griffon are now destroyed! ###### Return to the Fountain Room and you will remove 1/4th of the health of Nightmare, so the trip was worth it. Strike on of the dials and then start stepping on the blue circles on the floor. A blue circle appears on top of Nightmare. Strike this to remove health. The Sword of Sparda will be more useful in this situation because of the longer range. Strike the ball. When it retreats into the monster, step on the circles again and repeat the tactic. If the balls stop appearing, strike the shields again and continue your assault. This monster attacks you with little buggers. Jump to dodge them. DON'T LET HIM DAMAGE YOU OVER 75% BECAUSE HE CAN THEN KILL YOU QUITE EASILY. Dodge his attacks and attack his sphere and Nightmare will run away! ################################### The mission ends! ************************************* MISSION 19: ENTER THE CORRUPTED WORLD ************************************* A teleport pad leads you to the 3rd floor room with the 2 paintings again. Backtrack to the entrance of this entire area to the Path of Trials bridge. Enter the painting to the RIGHT this time when you get back. It is the Bedroom. Use the Elixir on the mirror and head through. Head outside now, through the doors. In the courtyard, grab the Philosopher's Stone. New monsters will attack Dante and they are pretty tough! Use the Sword of Sparda. Jump and slash down at them. When they begin exploding, GET AWAY FROM THEM BECAUSE THEM EXPLODING CAN HURT YOU VERY BADLY! Return to the bedroom by jumping to the highest area. Jump down the hole and return to the bedroom. Travel through the mirror again. Warp back to the Path of Trails and cross the bridge back to the Cathedral. Examine a puddle of water. Press the X button and then Dante warps to the underworld at last! When you land, look at the platform. It is an elevator leading back to the Cathedral. Look for a dome and insert the Philosopher's Egg into the hole. Jump into the underworld. The mission ends at last! *********************************** MISSION 20: SHOWDOWN WITH NIGHTMARE *********************************** You seem to be in a place resembling the human heart. You'll see passageways blocked by fat. Chop it up and head through. The Statue of Time is here, SO MAKE NECESSARY PURCHASES! Rip through more fat until you are in another chamber. Yet another boss fight, friend. ################################### BOSS: NIGHTMARE DIFFICULTY: HARD If you thought Phantom, Nelo Angelo and Griffon were hard, WAIT UNTIL YOU FIGHT THIS BOSS! You cannot hurt this boss YET. Let it swallow you into a new room. Get near it and it swallows you. You appear in a room Kill all six skeletons and Nelo Angelo's spirit will attack you! ###### MINI BOSS: NELO ANGELO DIFFICULTY: VERY EASY Just launch your Grenade Launcher until Nelo Angelo's spirit dies. After he dies, all remains of Nelo Angelo are now destroyed! ###### Return to the Fountain Room and you will remove 1/4th of the health of Nightmare, so the trip was worth it. Strike on of the dials and then start stepping on the blue circles on the floor. A blue circle appears on top of Nightmare. Strike this to remove health. The Sword of Sparda will be more useful in this situation because of the longer range. Strike the ball. When it retreats into the monster, step on the circles again and repeat the tactic. If the balls stop appearing, strike the shields again and continue your assault. This monster attacks you with little buggers. Jump to dodge them. DON'T LET HIM DAMAGE YOU OVER 75% BECAUSE HE CAN THEN KILL YOU QUITE EASILY. A cut-scene will occur when the health of Nightmare is down. Trish will be in the cut-scene. After it, the battle resumes. Dodge his attacks and attack his sphere and Nightmare will die! ################################### The mission ends! *********************** MISSION 21: LIVING CAVE *********************** In this room, look for ledges that rise from hitting a shield and jump to a lantern. Hit it to open up a doorway. Head to that doorway. From there, wander through the halls. Kill all the monsters you see and follow the path. This should be relatively easy. Look out for the tentacles protruding from the walls. Eventually, you should reach a dial that will unlock the door to Mundus. Strike it. Then jump down to the entrance. The mission ends! **************************** MISSION 22: LEGENDARY BATTLE **************************** Watch a cut-scene, and you will battle a boss. #################################### BOSS: MUNDUS I DIFFICULTY: MEDIUM Rarely have I ever seen the final boss to be easier than the previous ones. The last time I saw that was with Resident Evil CODE: Veronica Complete/X, where Alexia was weaker than the Tyrant. You will fly now and when you gain control, take note. Pressing the stick UP makes Dante do DOWN and vice-versa. Dodge any attacks inflicted by Mundus. They won't be very effective anyway. Shoot 4 orbs that contain a Japanese symbol. Launch fireballs at the center of Mundus. Eventually, Mundus will run after all the abuse from Dante Sparda. #################################### #################################### BOSS: MUNDUS II DIFFICULTY: EASY Now we are on foot again. Arm the Grenade Gun. Start firing and wait until the Devil Trigger is full. Activate it and start shooting it with firebeams until you run out. By that time, Mundus should be low again. Equip the Shotgun and start shooting. Mundus is a little tougher, so faster shots are needed. When your Devil Trigger is full again, start firing fireballs again. Equip the Dual Handguns from the start of the game. Start shooting it and then Devil Trigger again. Mundus will eventually "die." #################################### The mission ends! ************************** MISSION 23: MOTHER'S GUIDE ************************** The entire island will collapse. We need to escape in 5 minutes! In the hallway, run back to the heart organ level. Defeat all enemies in Devil Trigger Mode to unlock all doors. Use the Sparda Sword in order to gain the upper edge. When you reach the start of the Underworld level, ride the elevator back to the fake Cathedral. Run back to the long hallway from the start of the game and run toward to room with the airplane. In the long hallway, you don't have to kill any monsters, unlike in the previous rooms. In the airplane room, the floor collapses and you end up in the waterway room where you got the Rusty Key 3. You have to fight YET ANOTHER BOSS! #################################### BOSS: MUNDUS III DIFFICULTY: EASY Start attacking it with your Infrit and Handguns. It can't hurt you too much, so just hack away at it. Eventually, you'll automatically equip your 2 handguns. Start firing the Handguns in Devil Trigger Mode and then Mundus will finally give up! #################################### After the battle, ride the plane using the controls similar to that of the Mundus battle. Eventually, you should reach the exit. DON'T HIT THAT MANY WALLS OR ELSE YOU WILL DIE AND THE MISSION WILL BEGIN AGAIN! You just beat Capcom's latest masterpiece, Devil May Cry! Great job! Now try to beat those harder modes! ================ 18. CONCLUSION ================ Well, this is my Devil May Cry FAQ/Walkthrough! I hope this guide has been simple, yet specific enough for you players to use, because one of the guides are too big and confusing, so I came here to fix that! Thanks for reading this guide and I will update the guide if needed! Thanks to: -My mom for buying this game -Bonds Legacy, for helping me get an idea for this FAQ -BradyGames DMC guide, for help with the Nightmare! I HATED that boss! -CJayC for running GameFAQS.com, the best website EVER! -Capcom, for making this magnificent game! -Shinji Mikami: You rock! No thanks to: -People who post my FAQS without permission Here are my other works: Resident Evil CODE: Veronica (Sega Dreamcast) Resident Evil CODE: Veronica X (Sony PlayStation 2) Silent Hill 2 (Sony PlayStation 2) Pokemon Crystal (Nintendo GameBoy Color) Resident Evil 3: Nemesis (Sega Dreamcast/Sony PlayStation/PC) Resident Evil 2 (DC, PSX, PC, N64, Dual Shock PSX) Silent Hill 2 (PS2) Future Projects: BioHazard Zero (GameCube) BioHazard (GameCube) BioHazard 2 (GameCube) BioHazard 3: Last Escape (GameCube) BioHazard CODE: Veronica Complete (GameCube) BioHazard 4 (GameCube) Silent Hill 2: Restless Dreams (Microsoft XBOX) That's a lot of future projects! You can look forward to them over the next year! CVXFREAK ReBiohazard6587@aol.com This document is protected by international copyright. Don't post it on your website without my permission, print it for sale or change it around to make it your own work or I will definitely sue the living hell out of you!