## # ## # # ## ## ## ########### ### #### ## #### ## ### ##### ## ### ## ### ## # ## ## ### # ## ## ## ########### ## ## ## ################# ## ## ## #### ### ### #### ### ### ### ##### ##### #### ############# ### ##### ### ## ## # # ############ ## ##### ####### #### ## ### # ###### # ### ### ## #### ### ### ## # ## # # ## ## ## ########### ### #### ## #### ## ### ##### ## ### ## ### ## # ## ## ### # ## ## ## ########### ## ## ## ################# ## ## ## #### ### ### #### ### ### ### ##### ##### #### ############# ### ##### ### ## ## # # ############ ## ##### ####### #### ## ### # ###### # ### ### ## #### ### ### ## ### ## ### #### # ## ##### ###### ### ######## ### ######### ## ### ##### ### #### ##### ##### ### #### ### ##### #### ### ####### #### ### ##### ##### ###### ### ### #### ########## ######## # ##### ## ###### ### # ### #### #### # ### # ###### ### ## ############# ## #### ### ### # #### #### ## ### ## ####### #### #### #### #### #### ########## # ####### ## ########### ### ############ # T H E S A N D S O F T I M E Time is like an ocean in a storm. You may wonder who I am, and why I say this; Sit down, and I will tell you a tale like none that you have ever heard. ASCII art above copyright Eizaz Azhar, 2003. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ LEGAL INFO _legal_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ As with all FAQs, this section must be included to avoid any legal complications. ___________________________________________________________________ This FAQ is written by Eizaz and is copyright ŠEizaz Azhar, 2003. No form of reproduction of this FAQ is allowed and it may not be distributed in any way without the author's content (me). For the time being, only http://www.gamefaqs.com has my authorization to post this FAQ on its page. Violating this rule can and will induce serious legal action, so you might not want to do anything rash. You may print/download as copy of this document for your personal use, but you cannot sell it, or use it to gain profit. Duplication of this document in any way is strictly prohibited and is a violation of copyright. ___________________________________________________________________ ---------------- EXPLICIT WARNING ---------------- Okay people, I have spent day and night working on this walkthrough and at times staying past midnight just to get this done. I DO NOT APPRECIATE IT IF YOU LEECH OFF MY WORK. This is an stern warning - if you want to do so, please ASK ME FIRST - or I will take action. I am terribly sorry if this has offended you, but this just has to be said. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ UPDATES/VERSION/HISTORY _uvh_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ - FAQ Updated to Version 1.1 - Okay, fixed some (if not many) errors, made some sections more comprehendable, complete with ASCII art, added more Sand Field & LEF locations, a huge table of contents making things a bit neater around here, put total amount of LEF/Sand Fields for each stage, and a question & answer sectioin. I'm on vacation as I write this, on a resort island North of Malaysia... #Update started on Monday, 24th November, 2003, 10:55:14 AM, GMT +8 - First version of FAQ, 1.0 - Hello there! Got this game late last week - it's one of my most awaited games for this year. Keeping up my work with the series, here's a FAQ on Prince Of Persia: The Sands Of Time. # Work on FAQ started on Friday, 14th November, 2003, 12:37:13 AM, GMT+8 +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ FAQ INDEX _index_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ___________________________________________________________________________________ | | | [- TOPIC -] [-KEYWORD-] | |___________________________________________________________________________________| | | | [Legal Info]................................................. _legal_ | | | | | | [FAQ Index].................................................. _index_ | | | | | | [FAQ Introduction/About Me!]................................. _hiya_ | | \- Game Introduction | | | | | | [Controls, Basics & Everything In Between]................... _control_ | | \- Running, Jumping & Climbing | | \- Death-Defying Stunts | | \- Life Bar & Injuries | | \- The En Guarde Stance And Attacks | | \- Combo Examples & Enemies | | \- The Dagger Of Time | | \- Save Points & Visions | | | | | | [The Story Behind It All]....................................._story_ | | | | | | [Abbreviations And Terms]....................................._terms_ | | | | | | [Prince Of Persia: Sands Of Time Walkthrough]................ _sot_ | | \- In The Beginning.......................................... 0% | | \- The Maharajah's Treasure Vaults.......................... 2% | | \- You Have Unleashed The Sands Of Time.................... 5% | | \- "Had I Really Seen Her?"............................... 7% | | \- A Secret Passage...................................... 10% | | \- The Palace's Defense System.......................... 12% | | \- A Booby-Trapped Courtyard........................... 14% | | \- Death Of A Sand King............................... 17% | | \- "I'll Try To Find A Way In"....................... 19% | | \- Climbing The Tower............................... 21% | | \- The Warehouse................................... 24% | | \- The Sultan's Zoo............................... 28% | | \- Atop A Bird's Cage............................ 28% | | \- Cliffs And Waterfall......................... 33% | | \- The Baths................................... 33% | | \- "There's Something Glowing Up There"....... 33% | | \- Above The Baths........................... 33% | | \- A Long Buried Secret..................... 40% | | \- A Soldier's Mess Hall................... 46% | | \- The Drawbridge......................... 46% | | \- A Broken Bridge........................................... 50% | | \- "I'll Meet You At The Baths"............................. 52% | | \- Waterfall............................................... 55% | | \- A Cavern Of Ladders.................................... 57% | | \- An Underground Resevoir............................... 60% | | \- Out Of The Well...................................... 62% | | \- The Sultan's Harem.................................. 65% | | \- "What Did You Call Me?"............................ 67% | | \- The Hall Of Learning.............................. 69% | | \- Observatory...................................... 71% | | \- Hall Of Learning Courtyards..................... 75% | | \- On The Ramparts................................ 75% | | \- A Prisoner Seeking An Escape.................. 79% | | \- At Last We're Here!.......................... 81% | | \- The Hourglass............................... 83% | | \- The Tomb................................... 90% | | \- "Farah, Come Back!"....................... 90% | | \- Climbing The Tower Of Dawn............... 93% | | \- The Setting Sun......................... 95% | | \- Honor And Glory........................ 98% | | \- [CONGRATULATIONS!].................... 100% | | | | | | [Prince Of Persia 1 Part]...................................._pop1_ | | \- The Story! | | \- The Characters & People You Will Meet | | \- Neutral Controls | | \- Running, Jumping And Climbing | | \- En Guarde Mode | | \- Life Bars And Injuries | | \- Picking Up Stuff | | \- Traps, Switches And Other Evil Stuff | | | | | | [Terms And Abbreviations]...................................._terms2_ | | | | | | [Full Level Walkthrough!]...................................._popwalk_ | | \- Level One: The Great Escape | | \- Level Two: To The Princess! | | \- Level Three: Ye Old Bag-Of-Bones | | \- Level Four: The Shadow | | \- Level Five: The Inner Palace | | \- Level Six: The Drop | | \- Level Seven: Back To The Drawing Board | | \- Level Eight: The Princess And The Mouse | | \- Level Nine: To The Princess! (Again) | | \- Level Ten: Back In The Palace | | \- Level Eleven: Slabs Galore! | | \- [Level Twelve: Prince Versus Shadow] | | [The Showdown With Jaffar] | | [United With The Princess] | | | | | | [Questions And Answers]......................................_qanda_ | | | | | | [Credits]...................................................._terima_kasih_ | | | | | | [The End - Completed! 110%].................................._bye_ | | | | | | [Legal Info]................................................._legal2_ | |___________________________________________________________________________________| +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ FAQ INTRODUCTION/ABOUT ME _hiya_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Hello again, reader! You may know me from my FAQs on the previous series, Prince Of Persia and Prince Of Persia 2: The Shadow And The Flame. A veteran of the previous 2 games, I am a massive POP fan; this one was too good to let go. In this FAQ, I will refer to the main character, Prince as just "Prince". For the past 13 years, since Prince Of Persia 1, he had no name - and probably never will; let's leave that at that. Note that this FAQ contains SPOILERS. Yes, it does contain them, and I'm not afraid to lay everything out (I will try my best to keep the storyline for you though - I'm one of the nicer FAQ writers out there; but no promises.) The entire layout of the FAQ will use the save points as markers; each save point has a unique name, as no two are the alike. If you would like to use this FAQ on your page, do contact me and we'll talk things over. Do e-mail me about any new tips, hints or glitches (as if we don't have enough of glitches already). If you have any comments, anything about this game, this FAQ or even myself (yikes!) feel free to contact me at the following address: ztwc2@doramail.com Alternately, visit my site at http://www.vogz.cjb.net and post your questions in the "Forums" section, where I'll reply to them. I'd prefer it if you came here instead of contacting me directly - makes it easier for both you and me, and it also prompts a faster reply and you'll get more opinions on something but I will still reply to regular e-mail, albeit with some time. NOTE: As with my other FAQs, this FAQ is best viewed in 1024 by 768 pixels. ----------------- GAME INTRODUCTION ----------------- In the year 1984, a little-known game named Karateka stunned the gaming world with its fluid-like graphics and amazing animation - Not to mention its brain-cracking puzzles which left most gamers(myself included) tearing out their hair in frustration. It was a great improvement over most of the games of that time, as virtually nobody had seen such smooth graphics before. Invented by Jordan Mechner, the game was the pioneer of 2D side-scrolling games back then. Its music was also very-well expressed; it had a lot of "emotions" that suited each particular scene. Evetually, Mechner had to come up with something better (much, much better) and developed a new game; Prince Of Persia. Like Karateka, this game was also a side-scrolling 2D game, but with vast improvements over the former. The game boasted even smoother graphics than those of Karateka, and was also one of the first ever games to capitalise on motion-capture techniques, which were still experimental at the time. This resulted in very realistic-looking movements, and the game was an instant hit. There were two versions available, for both Macintosh and IBM machines. There was a sequel to the original game, named Prince Of Persia II: The Shadow And The Flame. Improved graphics, background music, a narrator for the story (yes, it speaks!), puzzles... You name it, it had it. And yes, the mind-boggling puzzles are back, this time much more complex, and so was the storyline. Instead of someone staring out of an hourglass, the scenes are shown in a more cinematic syle via a slideshow. The levels are bigger, there are more secrets, more traps, more enemies, and more allies. The game doesn't share the same commands as Prince 1, unfortunately - hence a bit of a disappointment there. Nevertheless, POP2 is still a classic, and a worthy successor to the Prince Of Persia series. Prince Of Persia 3D, released in 1997, was an attempt at renewing the POP series once again, but I snubbed it, hence no FAQ on this one. Simply lacked the action and gameplay of the original; and many other POP purists agree. I thought the legacy had vanished forever, never to be enjoyed by the non-DOS users of the Windows 98 Era. Until, in late 2002 - came rumours about a new game, to breath new life into the series, and put it in its rightful place where it once belonged. I present you... Prince Of Persia: The Sands Of Time. Developed by UbiSoft (creators of Rayman) and the great Jordan Mechner himself, the game was completely rendered in detailed, beautiful 3D graphics - from the palace of the Sultan, to the huge courtyards and fountains - the atmosphere is divine. This time, Prince speaks (albeit with an English accent) and you have a partner along with you (also with an English accent.) This may sound a lot like the game ICO, but trust me, it isn't. The gameplay is great; Prince has a huge array of death-defying moves, and battle commands unlike the other series. Staying true to the series' action-packed gameplay, tricks and traps are back - with a vengeance, to be accurate! All in all, a great game indeed, very close to the original - in 3D. Which brings me to the next topic - the PS2 version has POP1 inside! Yes, the same white little guy running and jumping all over the place until he got turned into a human pincusion by the spikes. The game itself is relatively easy compared to its predecessors, with visions along the way to help you out, but should present a challenge to most gamers out there. There you have it. Could this be the destined one, all set to revive the series, and become one of the most popular games once again? Perhaps. Perhaps not. Only time has the answer to that question. But one thing's for sure. It's already won over one of its biggest fans - me. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ IN-GAME SCREENS/WINDOWS _win_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Okay, when you first start the game, you come to the main menu, with a few screens to choose from. Here's what they are, and what they do: Start a New Game...... Self-explanatory. Load a Game........... See above. Options............... Brings you to the options menu. Divided into several sub-sections like the Controller screen, Sound screen, Display screen, Camera screen, and Language screen. Something to notice is that Prince's voice will appear when you tamper with the voice volume. Controller options explained in the below topic. Extra Features........ Here is where the original Prince Of Persia is kept, and perhaps some other extra stuff - you've gotta unlock them first! NOTE: If you set the language to... Say, French, Prince and the entire cast speaks in French! Same goes for Spanish. Yes, I am serious. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ THE CONTROLS, BASICS & EVERYTHING IN BETWEEN _bas_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Let's review the controls. Long gone are the days of holding the Shift button to hang on to ledges and cliffs; everything's automatic now. There are no controller "options" here; you'll have to bear with the preset controls, which can be a thorn in the arse at times, as you will see, but work well overall. Here's what the buttons do: Start.............. Pauses the game, goes to the menu, unpauses the game. 'Nuff said. Select............. Nothing that I know of. D-Pad.............. Nothing. Apart from controlling the cursor in the menu, nothing else. Left Analog........ Controls Prince. Use the Left Analog stick to move him wherever you want him to go. As the stick is variable, hold down fully in one direction to make Prince run. Hold it halfway down to make him walk. Right Analog....... Adjusts camera angle. Camera angle bothering you? Swing this about to change the angle; UP/DOWN controls the distance from Prince, LEFT/RIGHT controls the angle. Triangle........... Stabs with the Time Dagger, thrusting it forward and moving forward at the same time. Can be used as a substitute for walking, and will stun enemies if it hits. Also used to absorb Sand Fields, and fallen enemies. Square............. Draws your sword. Does not go into En Guarde Mode unless there are enemies. Used to destroy obstacles. Press Square when sword is drawn for a strike; mash multiple times for a 6-hit combo, ending with a powerful downward chop. X.................. Action button; in other words, the all-powerful Shift. Used to climb up ledges, jump, and even roll on the floor. Circle............. Cancel. Use this to cancel actions, put your sword back, climb down/let go of ledges and decrease the Checkpoint Meter quicker when you die. L1 Button.......... Rewinds time, using the Time Dagger. Hold to rewind back to the checkpoint. Only available with the Time Dagger; and if you have a full Sand Tank. L2 Button.......... Panoramic view. This shifts the camera angle to a higher place, giving you a great view of everything in a level. Press again to return to the standard camera view. Also used to reset the camera view to default if you've toyed around with the Right Analog too much. R1 Button.......... Special Action. This button performs a special action, i.e. pulling levers, crates and cupboards (!) R2 Button.......... Goes to first-person view. Use the Right Analog to control the view. Press again to reset to third-person view. The slightest action, i.e. moving, drawing your sword or walking resets the camera angle to its original 3rd-person view default location. ----------------------------------------------- RUNNING, JUMPING, AND CLIMBING - BASIC COMMANDS ----------------------------------------------- Now that you know the basic controls, let's put them to good use. To run, hold the Left Analog in the desired direction. To jump, press X. Doing this while running on the ground will result in a roll on the ground, useful for getting past narrow openings and/or overhead traps. Running over a cliff/ledge while pressing X will result in an extended jump, beginning with a running start. To just plain jump, walk up to the edge of the ledge, face the place you want to jump to, hold the Left Analog in the desired direction and press X. If you try to step off a ledge, Prince will automatically hang on to the edge, assuming you don't jump over it. While hanging onto a ledge with your arms, there are a few actions available; - Drawing your sword to swat pesky flies in any direction - Pressing X to pull you up - Pressing Circle to drop down. To climb up to a ledge, just use the Left Analog to walk up to it, and Prince will automatically climb up without delay. Of course, some ledges are higher than others, as explained in the next topic later on, "Death-Defying Stunts". Unlike Prince Of Persia and Prince Of Persia 2 (and to an extent, Metal Gear Solid 2) you have infinite hanging time, or grip. On certain ledges, you can pull yourself up, but have to strafe alongside the ledge, as it's too narrow to walk normally. In this condition, you can jump to another ledge by holding the Left Analog in the opposite direction you're facing and pressing X. There are certain vertical pillars (or poles, if you may) that can be climbed in the game. To grip onto a pillar, walk up to it and press X. Once on, you have these options: - Sliding down, by holding DOWN on the Left Analog - Climbing up, by holding UP on the Left Analog - Rotating sideways, by holding LEFT or RIGHT on the Left Analog - Jumping, by pressing X, assuming you've set the direction by rotating sideways - Letting go, by pressing Circle. Too high and you die. Note that you can jump from pillar to pillar by pressing X. Set the right direction, or face the consequences. There are also horizontal poles in the game; you can hang on to these and swing to another area, or a pole. To hang on to a vertical pole, walk underneath it, and jump. Prince will automatically jump up and grab the pole. Here are the pole actions, what you can do: - Swing, by holding R1 - At the peak of your swing (i.e. Pince is 90' in the air) press UP or DOWN on the Left Analog to switch swinging directions, like a world-class gymnast. - Release the pole and swing in the desired direction by pressing X. Note that you need enough momentum to get yourself up into the air. - Release the pole and fall back to Earth by pressing Circle. If you're 10 storeys up, this action is not reccommended at all. You can climb ladders by walking up to them, and Prince will automatically grab hold, and pull himself up. You also can switch sides while hanging on to a ladder, which will come in handy sometimes. Pulling/pushing objects require the use of the R1 Button; Special action. To "use" an object, walk up to it and hold the R1 button. Some objects need to be pushed; some pulled; others winded to make something happen. Activating ground switches is done by walking over them; some switches require a heavier objest to be pulled over them; and levers have to be pulled, either by hanging on them or pulling them on ground. NOTE: Instead of drinking potions, you now drink from springs and fountains. Walk up to a fountain or spring and press R1 to drink the water, which will heal your life. ---------------------------------------- DEATH-DEFYING STUNTS - ADVANCED COMMANDS ---------------------------------------- Finished the basics? Good. Let's move on to something trickier, shall we? Like the title, Prince can execute death-defying moves in the blink of an eye, from running up walls, to running AGAINST walls, to jumping up, wall-to-wall, to stalling on a wall, Megaman X style. Sounds more like a ninja to me. Anyway, these are a must; getting you out of tight situations and sometimes impossible to go on without. Here they are: - Running up walls can only be done with a flat, 90' vertical angled wall with no cracks/ indentations/decorations/anything that gets in the way of your run. To do this, hold R1 and run up a wall. If the wall's low enough, you may be able to reach the top and pull yourself up. While running up, press X to jump in the opposite direction, doing a 180' flip at the same time. - Running against walls, like above must only be done with a flat wall to your side with no cracks/indentations/decorations/anything that gets in the way of your run, or you'll fall, and like above, this requires R1. Hold R1, and run at an angle against a wall on your side. Prince should run straight, then curve upwards like a ninja running horizontally across a wall. Again, press X to jump in the opposite direction before you complete your run. Very useful. - Multi-Jumping is done once you actually jump onto a wall. When Prince lands on a wall, you may notice that he sticks there like a chameleon for a spilt second before dropping downwards. During the Chameleon Stall, as I like to call it you can jump in the direction you just came from by pressing X as soon as Prince hits the wall. Prince will then proceed to jump back, and if there's a wall, you can Chameleon Stall on it again, and jump forth once more. This gets you up to high and hard-to-reach places. - Landing Rolls are performed by hitting the X button just after a high jump. This will absorb the force of your fall and reduce the damage done to nil. Of course, jump from too high (12 storeys, anyone?) and you'll still die, but worth an addition to your array of tactics. --------------------- LIFE BAR AND INJURIES --------------------- Your life bar is located on the top-left corner of the screen (Northeast). Looks like a long line with a hook on its left end, life indicated in blue. I don't need to explain what this does - unless you've never played a game before in your life! Okay, I'll explain - with every injury you take, your life bar goes down, bit by bit. Once it finishes completely; you die. If you have the Time Dagger, you could rewind it back to where you started, assuming you've got enough time in the checkpoint meter to do so. Depending on what you hit, the amount of damage taken from injuries will vary. Injuries can also be caused by falls; damage varies depending on the height you fall from, resulting in an injuries - even death. Unlike the previous games in the series where you had to drink potions to regain life, you drink from fountains, ponds, rivers and baths (!) to replenish your life bar. To do this, walk up to a fountain and press R1. Prince will take a sip of water, filling up your life gauge by a bit. Hold R1 to drink continously from the water source instead of stopping halfway. You can drink water from anywhere; from waterfalls, to ponds, even bath water - it doesn't matter as long as it's water. There is a secret fountain located in the game; usually in hard-to-find places. This fountain will increase your permanent life gauge by a bit. Every now and then, you'll come across this in certain stages - grab them all to increase your life gauge to the max! I will refer to this from now on as an LEF, or a Life Extending Fountain. -------------------------------- THE EN GUARDE STANCE AND ATTACKS -------------------------------- Welcome to the En Guarde Stance. This stance only appears when you meet an enemy, or multiple enemies. During this stance, Prince raises his sword (and dagger, if you've obtained it already) and normal attacks with the sword are no longer present. Here they are: - Guarding is done by holding down the R1 Button. While guarding, you can block any and every attack that comes from above with your sword (miraculous, sometimes.) Use this often, when things start to get a little rough. Note that some attacks sweep the ground from below - these kind of attacks cannot be blocked. - Evade your opponent's attacks. Hit the direction you want to go, and press X to roll away. If you do this while facing backwards (i.e. roll backwards) Prince does a backflip to evade your opponent. Make sure you don't run into another opponent instead... - Counterattacking is performed by hitting the attack button (Square) or the dagger button (Triangle) while blocking against an opponent's attacks. Prince will then counter the opponent's attacks with one of his own. - Jumping Attacks can now be done in the En Guarde stance (yes, you can't execute these normally without comboing it with something else.) - Rebound Attacks offer a different kind of attack, by using the walls to your advantage. In the En Guarde stance, run up a wall, jump and attack. Prince should execute a flying attack, in the direction of the enemy. - Rollover Attacks are also something worth learning, both eye candy and practical at the same time. To execute, walk up to an enemy and press X. Prince will perform an overhead flip over the enemy's head, leaving him open to attacks. Note that this may not work very well on some enemies who can counter you in mid-air, or block regularly. A good example of this is: Roll over enemy, X, Square. - While fighting multiple enemies, after the first hit or so, hold the Left Analog in a different direction that you want to go in and mash the Square Button. --------------------------------- COMBO EXAMPLES & TYPES OF ENEMIES --------------------------------- Here are some examples of combos; some are extremely effective against certain enemies; while some can't be used at all. Here they are: - Square, Square, Square, Square, Square, Square, Square (Sword alone) This is your basic combo. Slash about with your sword; very basic. Use only if you don't have the dagger, or with the Magical Sword. - Triangle, Square, Square (Sword & Dagger; 1 Power Tank) This slashes your enemy to stun and freeze it; Prince slashes upwards and a downward slash to break it apart. If you've got nothing better to do with your Power Tanks, this'll do. - X (vault), Square, Triangle (Sword & Dagger) This is a great, all-rounder combo. Prince rolls over the enemy, slashes once to stun, and absorbs as soon as he touches the ground. Use this frequently, but some monsters have a tendency to block the last Triangle (Dagger), which brings me to the next combo... - X (vault), Square, Square, Triangle (Sword & Dagger) Another excellent combo, use this for the enemy who keeps blocking the last Dagger stab (see above). Slashes the enemy once on air; another time on ground for stun; and the Dagger sends the enemy to infinity and beyond. - Front, Front, Square (Sword; Must be near enemy) This is another one - Prince raises his sword for a huge strike, then brings it down on the enemy. Kills beetles instantly. There are many more combos out there; these are the most practical yet. Experiment and make up your own... There are a number of enemies in the game, ranging from Sand Creatures to Scarabs to humans. There are no formal names for them, so I'm making them up as I go along. I'll also which combos work best, and how to attack them. One list of enemies... Coming up! - Bats These guys attack in groups; usually when you're precariously placed above a ledge or hanging onto something. Wait for them to come in a group; then hack them to death. They only leave if the group is reduced to 3 or less bats (usually there are 3 left; I've sliced them all on a few occasions.) Effective combos: One slash will do - Scarabs Meh. Slice them with your regular sword and you're done with. Use the huge strike to kill them instantly. Effective combos: All; Front, Front, Square reccommended - Birds Like the Scarabs, these can be killed with your regular sword. Wait for them to fly and strike, then strike back with your sword, killing it in mid-flight. You need good reflexes for this, so as an alternative you can guard their attacks, then strike back. Effective combos: One slash does it all - Spear Guy This is your basic human guard, that you meet in the first level. Holds a spear, and isn't much of a threat. Keep banging with sword to kill. Effective combos: All - Kukri Guy See above; carries Kukri (small, curved knife) Effective combos: All - Kukri Creature Like the Kukri Guy (see above), the Kukri Creature waves a kukri about. You cannot injure sand- infested humans with your sword, but you can absorb them with the dagger. Effective combos: All with dagger, but X (vault), Square, Triangle reccommended - Spear Creature See above; carries spear, and is red in color. Bigger and more menacing than the above. Effective combos: All with dagger, but X (rollover), Square, Triangle reccommended - Chain Creature Hmm. Nothing much here, see above; but attacks with chain. Effective combos: All with dagger, but X (vault), Square, Triangle reccommended - Woman Creature A woman infested with the sand. Carries two daggers, one in each hand. Loves to block your dagger, and attacks by turning cartwheels and slashing. Effective combos: X (vault), Square, Square, Triangle - Stumpy Creature Short, chubby sand creature. Wields a spiked wooden club in one hand. 'Nuff said. Effective combos: All with dagger, but X (vault), Square, Triangle reccommended - Hammer Creature Huge, fat creature that carries hammer everywhere. Attacks by bringing hammer onto your skull, and swinging it sideways. Effective combos: X (vault), Square, Square, Triangle - Double Lance Creature Harggh, these guys are a menace. They block a lot, and you can't vault over them as they'll hit you with the other half of the lance. Either freeze them or combo them with your sword, then absorb then they're down - no short-cuts. Effective combos: Triangle, Square, Square - Sergeant Creature A larger version of the Kukri Creature I told you about. The Sergeant carries a huge scmitar, and slashes it from up to down. Will sometimes slash horizontally with scmitar, knocking everybody in range down. Cannot be blocked, and any attempts to vault over it will result in getting whacked by its sword. Effective combos: Triangle, Square, Square ------------------ THE DAGGER OF TIME ------------------ The Dagger of Time, obtained after the first level in the game, necessary for killing sand creatures and absorbing the occasional Sand Field. This is the only way to kill them, by absorbing them into the dagger itself. The dagger can also rewind time, and obtain special powers; I will explain this in detail below. - [Rewinding Time and Sand Tanks] - Rewinding time is a rather strange effect to put in a game; but trust me, you are going to like this one. Let's start with the basics. On the top-left (Northwest) setion of the screen, you should see 4 golden-orangish balls - I will refer to this as the Sand Meter. Those balls are known as Sand Tanks. One Sand Tank = 1 rewind time, so the more you have, the more you can rewind. To refil Sand Tanks, you can either absorb creatures or retrieve them from Sand Fields. 16 retrieves will earn the Time Dagger a new Sand Tank, so make sure you grab 'em all. You can check ths new Sand Tank's progress by looking at the bottom of your last Sand Tank - a new one will begin to grow, bit by bit, getting bigger after every retrieve. Hold L1 to rewind time back to the desired point, so if you die or get stuck somewhere this may come in handy. It does have limitations, though; see below. Also note that when it says rewind time, it means REWIND TIME - it even rewinds back your previous camera angles; don't do anything foolish! NOTE: Once you use the Time Dagger for any action (i.e. absorb enemy, freeze enemy) the Checkpoint Meter will RESET BACK TO ZERO. I've learned this the hard way; if you're very low on life, and it's risky to absorb an enemy, think carefully if you can evade the other hits - or else you'll have to start back from scratch, thanks to the dead Checkpoint Meter. - [The Checkpoint Meter] - Hey, it won't be fair to be able to rewind time from the last stage back to the beginning (apart from that, it'll also take bloody ages.) Just above the Sand Tank there is a white circle. I will refer to this as the Checkpoint Meter. The meter begins recording your actions up to a certain point (approx. 15 seconds), meaning that on a full Checkpoint Meter, you can rewind back time as much as 15 seconds. When you die, the checkpoint meter decreases slowly, so you've got to be quick in order to salvage your time wasted. (If you want to, you can press Circle to decrease the meter faster - then game over.) - [Power Tanks] - Strength Tanks are cresent-like shaped tanks beside the each Sand Tank. The Strength Tanks are an indication of the dagger's power; Slow Motion. Tap the L1 Button once to activate this effect, slowing down everything on screen. While doing this, noice that the Checkpoint Meter turns green. The checkpoint meter will then fill up bit by bit, and once it reaches its maximum value, the effect turns off. To refil Power Tanks, you can either use a Sand Field (refils all at once) or absorb it from enemies (in which case all Sand Tanks need to be full; and one absorb will only fill up half a Power Tank.) A new Power Tank is gained after absorbing 16 enemies; the amount of Power Tanks can never be more than the number of Sand Tanks, and like the Sand Tank, you can check its progress by looking at a new waxing cresent beside your Sand Tank. - [Freeze] - Freezing an enemy in time is done by hitting it with the Time Dagger. Once in this frozen state, you can proceed to smash the enemy with one blow, killing it instantly. This will consume one Power Tank. - [Mega Freeze!] - Wow, this is great! The Mega Freeze freezes all enemies on the level for 30 seconds or so; your movements become lightning quick (literally instant) and all enemies get killed by one blow - you can take out 20 or more enemies with this one move! To execute it, your Sand Tanks must be an equal to the Power Tanks (excluding the growing Sand Tanks) and vice versa for your Power Tanks. (i.e. 5 Sand Tanks, 5 Power Tanks.) Also, all Power Tanks and Sand Tanks must be full, or else it won't work! Allright, once you've met the criteria, hold R1 first, then press L1. The screen should freeze; all enemies will freeze; and some instructions should appear below. During this state, hold the Left Analog in the direction you want to go, and press Square. Prince dashes lightning-quick into the enemy, and crashes in into a million pieces. This move will consume ALL Power Tanks, so use it wisely. To execute it again, you need to get your Power Tanks and Sand Tanks to full again. NOTE: Mega Freeze can only be done in the En Guarde stance. ------------------------ SAVE POINTS, AND VISIONS ------------------------ In the game, you'll have access to Save Points. Save Points are indicated by glowing geysers of fire - walk into them to grab a vision of the future. Which brings me to the next point. Visions give you a great insight into the future - without these, it would be a difficult task to get past the puzzles - call it cheating, if you may. (Of course, if you're reading this, there's really no need for the vision.) If only the visions were in POP1 - maybe I wouldn't have spent 5 years trying to finish the game! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ THE STORY BEHIND IT ALL... _story_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Sorry, I can't tell you the entire story for now - I'm trying to comprehend it myself, thanks to the very dim voice acting! They should have put in subtitles or something... Anyway, I'll just tell you how to get past the game for now - which is what everybody wants; you try to grab the storyline for yourself, and a bit of the story. Once I actually get around to understanding the story, I'll post it here. Watch this section, folks... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ COMPLETE LEVEL WALKTHROUGH - POP: SANDS OF TIME _sot_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Here's a complete walkthrough for the levels in the game - I will use Save Points as markers indicating how far you are along the story. Each Save Point has its own name, so if you're stuck somewhere, look for the title below, and there's your guide. Alternately, press Ctrl + F to look for the percentage value and begin from there - although for a more accurate search, type in the title itself, as some percentage values are identical. Oh, before anything else, do read the terms used in the Sands Of Time walkthrough. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ABBREVIATIONS AND TERMS _terms_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ LEF: Life Extension Fountain Multi-Jump: Jumping upwards, from wall to wall Chameleon Stall: The split-second moment that you stick on the wall after a jump --------------------------------------- IN THE BEGINNING... (No Save Point; 0%) --------------------------------------- LEF : N/A Sand Fields: N/A Well, if you've watched the cutscene, you should know what's going on. Get on your feet, and climb the rocks on your right. Climb to the top, and jump over to the other side. Head right again, where you see a wall. Run up the wall (If you don't know how to, please read the basics again. Okay, press R1 while running upwards toward it. Press X to pull yourself up. Done" Head right. A catapult shot should destroy the bridge beside you. Jump the gap, and go right again. Run against the wall to the other wooden platform. Enter the room you see. Get out of there; smash the obstacle with your sword. You'll encounter a guard - kil him and move on. Done? Smashing! Cheers to your first swordfight. Climb up the ladder you see. Kill the guards there. Head left to the room. Here, you see your first pool. Put your sword away, walk into it, and press R1 if you're low on life. Smash the obstacles on your way out with your sword. Climb down the ledges there, where you'll encounter 3 guards; one holding a small kukri. Kill them and continue forward, to the room. Make your way through the zig-zag design and go to the bridge. Here, a catapult shot will destroy it, leaving you with no way through - run along the right wall to get to the other side. Stop in the middle platform, and continue again. Grab the ladder on your right and climb up. Now head left towards another room with a pool of water. You'll encounter 4 guards; take them all out. Allright, what next? Dead end? No, walk up to the wall in front of you, and hang on to it by pressing X. Climb along the left edge and pull yourself up. Climb up another ledge on top of you, and climb along the left edge again. Go straight and turn left... Wait, there's a head blocking you! Hang back on the ledge by pressing Circle ONCE. Do not let go of the ledge! Now that you're hanging, that should give you enough space to get past the head. While hanging, go to your left again, and climb down to a ledge below you. Use the method above to get past the annoying head. Head left until you come to a hole caused by a catapult shot; let go of the ledge and climb in. Here, you meet 3 guards. Kill them all. There's a fountain nearby; you can take a sip if you're injured. Now, grab hold of the column beside it and climb up. Once you're at the top, rotate so that you face the column to your right and press X to jump over. Now, rotate again to the highest column and jump over. From there, just jump over to the ledge on top. Go in the passage blocked by the curtains and you're there. Now the fun part begins... Mwahahaha! ------------------------------------ THE MAHARAJAH'S TREASURE VAULTS (2%) ------------------------------------ LEF : N/A Sand Fields: N/A You come to a ledge, with water running below. Run across the left wall to get to the other side. Once there, run across the wall on the right, and jump to the other side if you think you're far enough. Made it? Good. In the next room, run across the wall on the right again to get to the other side. Once there, proceed to run along the vertical wall on your left, and start jumping from one side to another to get you up. In the next area, your objective is to get the Dagger Of Time, hidden somewhere. From where you are, run along the wall on your right. From there, run along the right wall again and jump to the next platform. Here, you can see the Dagger Of Time - but you can't get it for now. Run on the wall on your left and climb up. Now, run along the wall on your right till you get to another platform. Run again to get to the next platform. Enter the passage. In this next passage, climb down. 3 spiky poles wil appear - you've got to get past them. Nothing much here, just time your run and you'll be fine. Don't climb down the ledges in the next place; run along the wall on your right to grab on to a ledge. From that ledge, walk along, jump across to the other ledge on your right, where you must jump to another ledge on your right. 2 spiky poles will appear. Evade them and run along the wall on your left, and jump over to the ledge on the right! Made it! You come to a huge place - climb down the ledges in front of you. Climb down the first ledge, and proceed left. The ledge below you should fall. Climb down, walk left and climb up 2 ledges. Go left and climb down - there are many broken ledges here. Climb down again. Walk left, and climb up. Walk left, and climb down for the last time. Okay, you've made it. From this ledge, jump over to the column you see. The Time Dagger is just ahead; don't give up! Jump towards the next column, and the next, and the next, and the next - 5 altogether.Slide down the 5th column, and climb down. There are 2 fountains here. Climb up the huge ledge in front of you; the Dagger is situated on top of it. Climb up another ledge again; from here, run up the right side of the statue and jump over to the hand. Climb up the ledge on the left, and pull yourself up. Now, run up the statue's head on the right, and jump over to the wall. Keep jumping till you reach the top. At last - the Dagger Of Time! Okay, time to chow - you've seen the cutscene, right! The vault is now falling apart! Jump over to the room on your right. Now, run along the wall on the left; and jump over to the platform. There are spikes below; one fall and you're dead meat. From the platform, run along the right wall and jump over to a passage filled with spiked poles. The last 4 in a row are evadeble by moving into the crevices on either side. Climb down and make your way past the 3 spiked poles. Climb up the ledges again, enter the room, and to exit the area. An interesting cutscene appears, and when it's done, you'll have to battle sand creatures in the palace and kill them all to access the Save Point. ----------------------------------------- YOU HAVE UNLEASHED THE SANDS OF TIME (5%) ----------------------------------------- LEF : 1 Sand Fields: 2 Allright, you're in the palace. Shaken by the Sands Of Time, almost very living thing has turned into sand creatures - save you, and another girl. Yes, greed is bad indeed. Anyway, look for the pile of rubble left of the Save Point. There should be a small entrance, just enough for you to fit through. Run up the staircase and give chase after the girl. Rubble will come down from above, so just turn right into a room instead. From the room, run along the right wall of the staircase to land on the other side of it. Once there, grab the Sand Field nearby - little glowing mound of stuff. Now, walk over to the cupboard beside the bed. Climb on it, and run along the wall to grab on to the poles above. On the first pole, swing backwards and jump to reach the pole above the cupboard. From there, swing and jump towards the wall to hang on to a ledge. Walk alongside the ledge, and when you arrive at the next platform, run along the wall to the other platform. From there, run along the left wall again, and when you think you're far enough, jump over to the right pole and swing to a new passage. Behind you, there's a Sand Field - indicated by a high-pitched, humming sound. Climb up the rocks behind you to get it. Done? Head on again, and turn left. Jump over to grab the poles; you've got to swing from pole to pole to get to the other side. Remember to adjust the left or right alignment in order to reach the next pole. Once at the other side, there's a fountain there; take a sip if you need to replenish life. Head right, and into the room. From the room, run along the right wall, grab the poles, and swing to the other side. Once there, run alongside the walls again, grab the poles, and climb down from each of them. Fight the 6 sand creatures there. Go over to the right sie of the wall, run up it, and jump over to the pole with the lamp. Turn around, swing and jump over to the other side; Chameleon Stall on the wall, and jump onto the pole above you (If you don't know how, read the basics section.) Now, turn around again, and jump onto the ledge behind you. Pull yourself up and enter the hole. A Save Point awaits. ----------------------------- "HAD I REALLY SEEN HER?" (7%) ----------------------------- LEF : 1 Sand Fields: 3 From here, run straight into the room - smash the obstacles with your sword. Grab the Sand Field glowing to your right. Head back to the wall on the opposite side; run up, and jump to grab the pole. Swing onto the platform near you. You reach a place full of rocks. Climb down and go into the huge hole to your right. Welcome to your first LEF - Life Extending Fountain. This increases your permanent life by a bit. Just walk to the fountain and Prince'll do the rest. Done? You should be back out now. The hole has dissappeared - don't ask why. From where you are, climb down to the ledge beside you. Now, jump over to the ledges below - don't fall! Aim for the top ledges, and make your way down from there. Run along the wall to grab the Sand Field across the ridge. Now, climb down the ridge - aim for the elevated rocks instead of the ground below, which is suicide. Climb down the rocks, and head straight into the passage. An interesting cutscene interrupts - you now know her as Farah, princess of the land you just plundered. Okay, now a fight starts. Smash all the beetles with your sword - they're not sand creatures, so don't bother hitting them with the dagger. Finish them off. There's a fountain nearby; take a sip. Allright, now what? Backtrack your way to where you came from, and turn left into the other room. Here's a bit of a challenging puzzle. Jump over to the next platform. Make your way outside to see beetles taking off with the hourglass (!) The entire balcony collapses. Go into first-person mode, and look at the beautiful scenery. Run along the left wall, and get to the other side. Enter the room, and climb up the column. Climb up as high as you can, and jump over to the column on the right. Jump all the way to the 4th column, just before the high column you see. From here, jump over to the wall - there are some ledges to climb on. Climb down to the platform, run along the right wall and jump over to the highest column. Use its shadow as an indicator! Slide down, smash the beetles and grab the Sand Field. Okay, run along the wall on the right (there's only one wall without a barricade/fence) and jump over to the next column. Like before, use the shadow as an indicator. DO NOT ATTEMPT TO CLIMB DOWN! You cannot survive a drop from this height, regardless of how low it looks. Anyway, jump to the next column. Climb up the rocks, until you see a pole above you. Run up the opposite wall and jump over to the pole, grab it, and swing over to the other pole, and swing to the other side. Jump back to the platform with the Sand Field that you see and grab it. Don't run along the right wall; you won't make it. Instead, climb up the column, and begin jumping from column to column. Do not jump over to the short, stunted column that you see! Instead, jump over to the wall, and to the platform. What next? You can't run across the wall on the right, as there's a huge crack there - dead end? Think, think... Aha! Hang down the platform and climb onto the huge crack. Yes, that's it! Now, climb down the ledges to reach the next platform. Kill the beetles! Run along the right wall, with the poles supporting lamps. Jump from pole to pole to reach the next side. Again, kill the beetles. Hang onto the ledge with the barricades, and jump over to the column that you see (there's only one column that is possible to jump towards here.) Slide down to meet more sand creatures, and kill them all. There's a fountain beside you; put your sword away and drink if required! Allright, now that's done, look for a nearby Sand Field. See that cupboard beside it? You can move those, and behind one of those is the way out. But first, there's a Save Point nearby - on to the next chapter. ---------------------- A SECRET PASSAGE (10%) ---------------------- LEF : N/A Sand Fields : 1 From the save point, there are 2 cupboards on each side of the wall. Face the bed, and move the one on the left to reveal a passage. Run down the stairs, and... Whoa! Run along the left wall and jump to reach the other side, across the ridge. Fail and you'll be turned into a human pincushion by the spikes. Done? Good. Grab the Sand Field in front of you and activate the switch. You should have a new Sand Tank by now. Get past the gate intp the room. Don't bother getting past the bridge; it'll fall anyway. Run along the right wall, and jump onto the other side of the bridge when you get there. Take the crate and pull it onto the switch, opening the gate - it closes extremely quickly, there's no chance of getting in without the crate, Now, make your way to the next room. Here comes your first real challenge for once. Pull the lever on your right to extend the bridge. Move fast! Get to the other side before the bridge retracts! Made it! Allright, a guard speaks to you from a platform above. He gives you instructions on how to operate the machine you're standing on; activating the palace's defence systems. WARNING: This is an IQ test. If you want to test yourself, and see if you can get past, do not continue reading this part. If you want the easy way out, then do read on. There are two levers, on each side of the machine. One raises/decreases the altitude, indicated by a corkscrew moving upwards, and the other rotates the machine. There are 4 glowing axels; each bearing a certain phase of the moon: New Moon (nothing), Waxing Cresent (Cresent symbol), Gibbus Moon (Half), and Full Moon (Full glow). Your objective is to bring each and every one of them to their respective positions at the top, in order. I'm gonna draw an ASCII map for you, albeit a bit rough: CRESENT GIBBUS FULL NEW (Moon Symbols) _____| |______________| |____________| |___________| |______ |_____ ______________ ____________ ___________ ______| | | |G| | | | | | | |C| | | | | |_| |_| | | | | | | | | ________________________________| |_________ | | | ________________ ________________________| | | | | | | ________________________| | |_| |N| |__F_______________________| Legend: G = Gibbus Moon C = Cresent Moon N = New Moon F = Full Moon Okay, the letters indicate where you can place the axels. You can't be going up and down with all 4 axels, as something's bound to get in the way, limiting your movement (apart from looking absurd, of course. Imaging something rotating up and down like a glowing helicopter blade.) To grab an axle, you must rotate the machine with its respective slot - indicated by a glowing symbol on the floor of the machine itself. Pick them up by stepping on the glowing symbol. Here's a step-by-step guide: 1) Pick up the Full Moon axle first. 2) Rotate clockwise (right) once. 3) Rotate upwards once. 4) Rotate couter-clockwise (left) 3 times. 5) Rotate downwards. The New Moon axle should match the machine now. Pick it up. 6) Rotate upwards once. 7) Rotate clockwise (right) twice. 8) Rotate upwards twice. 9) Pick up the Gibbus Moon axle. 10) Rotate clockwise once. 11) Rotate downwards once. 12) Pick up the Cresent Moon axle. 13) You now have all 4 axles. Rotate upwards once. 14) Rotate couter-clockwise twice. 15) Rotate upwards. Everything should be done! Last step: Walk up to the newly-formed bridge, and climb up the ladder. From there, walk to the lever (looks like a pole) and hop. Prince should hop onto the lever, activating the defense system of the palace, as a ray of light beams down from above - that'll teach those monsters! Okay, maybe not - the guard gets killed by a sand creature nearby. This ain't good. Get off the lever and climb back down the ladder. Kill the two sand creatures nearby. Done? Head up the staircase and enter the Save Point. Much more awaits, I assure you. --------------------------------- THE PALACE'S DEFENSE SYSTEM (12%) --------------------------------- LEF : N/A Sand Fields : N/A Walk upstairs. You have to get past the spikes and spiked poles. The spikes only activate when you run, or make any sudden movement; so walk by holding the Left Analog halfway. Apart from that, you need to get past the spiked poles, so there. They do a lot of damage (unlike POP1, you die instantly) so be careful! In the next room, pull the lever you see. All the traps activate - you can blame your friend, the guard for this misery. The lever you just pulled activated the gate at the other end; be quick or risk restarting the area! Allright, get past the 4 spiked poles and turn left. Run along the right wall, and pull yourself up. At the end of the ledge, jump over to the left wall - make sure you don't hit the saw by hanging, not walking! Jump off the ledge to arrive at anothee passage of traps. Once again, run along the left wall to grab onto the ledge. When you think you're safe, walk along the ledge, and jump across to the right ledge. From there, you can then jump back to the left ledge, bypassing the saw and making it to the gate. Alomst there - made it! Allright! You are now in the palace courtyards. Gah! Sand creatures! Destroy them all! Now, look for a save point nearby and start a new chapter. ------------------------------- A BOOBY-TRAPPED COURTYARD (14%) ------------------------------- LEF : 1 Sand Fields : 2 Okay,from the Save Point, walk straight, and you see a wall-mounted switch. Before that, there's a fountain somewhere in one of the corners (right from the Save Point.) and a Sand Field left of the switch. How on Earth do you go about activating that? Simple - run up the wall and the switch activates. Behind you, a square platform rises from the ground. Climb up and grab the pole, and swing forwards to the ledge. From there, run and jump over the gap to the ledge in front of you. Something rises from the ground. An evil-looking blade swings out, and starts spinning! You can either run across the wall on the left to get past it, or roll underneath it. Rolling is by all means the safer way, as while running you risk plumetting to your doom below. At the end of the ledge, jump over to the other platform. Climb up, and 4 spiked poles appear, followed by another twirling slicer. Get past the slicer by rolling and activate the lever above the switch. Jump to hang on to it, and swing past the gate. In the next area, you come to a room riddled with spikes, and a ladder placed in the middle. There's no way you can get to the ladder without getting stabbed in the arse, so climb up the rocks on your left, run along the left wall (where else?) and jump to the ladder. Switch sides and climb up. Once you're up, jump to thet other platform and head right to yet another platform. Grab the Sand Field there, and climb up the wall into the hole to obtain another LEF. Done? Good. By default, you can run along the right walls to the poles, and swing to the a small ledge. Hang on to the ledge, and climb to the right corner. From there, jump over to the next platform. You see a saw. Time your run so that you can get past the saw; one hit and you're history. Run... Jump! Good work! Climb up the ledge in front, walk right, jump over to the pole, and swing up to the floor with the door. From there, run along the left wall and again, time your run. Stop at the next platform! Overshoot your run and you're history again. From here, time your run again to get past the saw, and jump over to the platform on the right. There's a fountain nearby - you can take a sip if you want. You see the gate. Open it via the switch, located on the platform on the right. There's a saw there; time your run again, get to the other platform, jump on the switch, climb down, run back and hope that you make it before the gate closes. You're back in the palace now. Pull the lever to open the gate and activate the traps. Run along the walls to get past the ledge and saws. Roll past the circular slicer, run up the wall on the left to activate a ledge, and climb up both ledges. Keep climbing and when you reach the top, jump over to the left. Climb up again, and at the top, walk over to the left corner of the ledge, enabling you to jump over to the other side. Here, you have a choice; run along right the wall, and get past 2 vertical saws, or run along the left wall and get past one horizontal saw. Either way, one hit and you fall into the spikes. The 2 vertical saws are easier; get past those and you get past the gate. In time. Hopefully. Now, you see Farah fending off attacks by sand creatures - one of them is Prince's father. You can't harm him at first; get rid of all his minions to injure him eventually. There's a pool of water up North; while fighting you can actually take a sip! Okay, this battle may seem like forever, testing your patience as his minions keep coming - but keep it up, killing the other sand creatures and he'll be left alone eventually; at which point you can injure him and later absorb. A Save Point appears - save now, and move on to the next chapter. Huh? Oh, the red bow on the right of the screen represents Farah's life, not the Sultan. Enjoy the cutscene. -------------------------- DEATH OF A SAND KING (17%) -------------------------- LEF : N/A Sand Fields : N/A Allright, there's a fountain that you can drink from here. Proceed to the right, round the curve. When you come to the wall, just jump across the platforms to the other side. Prepare to fight a few creatures. Done? Great. Drink the water from the pond if you need to, and save at the Save Point that appears after you eliminate all enemies. Next chapter, please. --------------------------------- "I'LL TRY TO FIND A WAY IN" (19%) --------------------------------- LEF : N/A Sand Fields : 1 Like the title says, you'll have to find a way back into the palace. Go up the staircase, and grab the Sand Field on your right. Move along left to the gate. The ledge wil crumble and give way, so run along the wall to the next ledge. But wait! That ledge gives way too? Arghhh!!! No, you're lucky this time, as you land on the cone-shaped roon of a room. Run along the wall to the next roof, and from there, run along the wall to grab hold of the poles. Swing along until you get to the other roof, all the way at the end. From there, run back along the wall to the small wooden roof below - no other way. From the wooden roof, you can jump across and twist the capstan clockwise to open the gate. Break the barrels with your sword, and climb down towards the gate. Some enemies will appear - eliminate them all, and grab the Sand Field nearby. The gate should be open; and a Save Point glowing - save now, and on to the next chapter. ------------------------ CLIMBING THE TOWER (21%) ------------------------ LEF : N/A Sand Fields : N/A From the Save Point, work your way up the rocks, run up the wall and hang on to the ledge. From the ledge, head left, until you see a pole - jump and grab it. Swing to the pole above you, and the next pole, and the next pole. From what looks like a dead end, swing up to the wall, Chameleon Stall and jump to the pole above you. From there, keep swinging from pole to pole until you come to a ledge with a ladder. You can jump over to the platform on your left to grab an LEF (instead of trying to run across the saw and falling to your doom.) Allright, now go back and climb the ladder. There should be a gate and 2 saws coming up from the walls - the floor crumbles. Run past the saws (wait for them to reach their peak then run); and run along the wall past the next 2 saws, while stepping on the wall-mounted switch. Bah, forget about it and run back to the gate, making one round. Get past the spiked ditch, run down the stairs and meet Farah. What is that sound? "Cha-ka, Kha-ken". Bah, don't worry and open the gate via the switch - now what? No more gates, no more switches... Suddenly, a glimpse of hope appears as Farah spots a crack in the wall. She gets past it with ease, steps on the switch and voila! You're through. Next, you find yourself in a high room of some kind. Your objective is to get to the bottom. Run down the slanted bridge, but beware of this evil smasher. Ah, so that was causing the sound all this while! Now, time your jump carefully and evade the smasher. Here's what to do: Run up the wall where the symbol is, jump, and grab the lever on top. Of course, there's the smasher to deal with, so timing is key. A bridg moves towards you. You should get the picture - move different levers, moving bridges, and eventually you get to the bottom of things. Run up the bridge, and pull the lever. Traps will appear, but they're absolute rubbish to me - you should get past them with ease, and make it past the gate in time. Allright, now you're back where you started - get past the spiked ditch and into the gate. Huh? Beats me why it doesn't close. Anyway, go back to the high room; you may notice that the bridge has changed. Walk down the bridge on the right, get to Farah, run down another bridge and there's a platform, complete with suspicious-looking lines in the walls. A smasher. Run along the wall,and get out of range as soon as you reach there! The smasher won't come out just yet, it waits for you to actually be on the platform before activating. Time you run again, and get to the bridge on the left before the smasher pushes you to your death. Once on the bridge, pull the lever and switch the bridge positions. Farah does the same, and you have to run along the right wall to get to the other lever. (You can jump as an alternative.) Okay, bridges move again, run down, pull the lever - keep doing that until you meet up with Farah; no traps till then. Climb down and take out all the sand creatures in the area. Done! Allright - see those switches there? Those raise the platform, allowing you to get back up. Wait - why would you want to get back up? Because the switch to open the gate is located there, that's why! The 2 switches last for a short while, leaving you no chance to get back up without any help. Think... Aha! There are some crates nearby; use them to hold the switches down. The first crate is located on your left, facing the gate. The second is located on your right, atop some other crates (ironic.) For the second crate, climb up and push the crate down. It won't break; don't worry. Now that the platform's risen, you can proceed to climb it and activate the switch - and a Save Point ahead of you. Save now, and let's move on. ------------------- THE WAREHOUSE (24%) ------------------- LEF : N/A Sand Fields : 2 Now, climb the platform, and run up the wall to activate the switch. The gate opens, and you're through! Get down, and before anything, climb the stack of crates on your right - there's a Sand Field located there, and a fountain nearby. If the gate closes, just re-activate it again. Rejoin Farah in the passage. Hear forward; jump over the spiked ditch(es) you see, and you come to the outside of the palace. Again. In the next area, by default view, there's a Sand Field to your right. Grab it, run ahead and encounter some enemies. Destroy! A Save Point should rise up above the stairs; save here... ---------------------- THE SULTAN'S ZOO (28%) ---------------------- LEF : N/A Sand Fields : N/A Now, you have to find a way into the zoo. You can either find it yourself, or read on if you're stuck. Ready? Climb up the rocks near the pole with the lamp, near the Save Point. Climb up the cocunut tree, and jump over to the higher rocks. From there, run forward where you'll land on some sand. Now, run and jump over to the outstretched branch of the coconut tree nearby - swing onto the gate's ledge, and into the zoo. Climb down, activate the switch and - Ta-da! Farah comes in - but watch out for the sand-infested birds nearby. Kill them all! Allright, now make your way towards the small room, with a crate. Eh? What's this? There seems to be a small hole near the neighboring rocks. Hmm... Let's leave that alone for now. In the room, push the crate away, to reveal - yes, a crack. How convenient. Anyway, Farah goes in; meet her outside, where she steps on a switch, opening the gate to the Royal Menagerie (Sanctuary.) Allright then, climb onto the pole you see, swing backwards and Chameleon Stall on the wall behind you, and jump over to the other pole. Swing to the pole that you see, and eventually swing towards the ledge. From the ledge, walk to the left, and jump across to the long pole you see. This pole leads to another platform. Now, jump to the nearby, convenient pole and swing upwards (yes, you can reach that pole - apparently nothing seems out of reach) and the pole above (told you.) From the last pole, swing to a bigger platform, where you must walk right and climb the ladder. Switch and climb up. Okay, from this platform, run along the cage to the left platform, where you must run again, to reach a long pole. No mistakes; one bad step and you'll smash your head. From the pole, jump over to the small ledge, where you see a hole in the cage. So that's how they got out. Anyway, jump over to the ledge with the tree, and pull yourself up. What now? Run up the cliff, and jump over to the branch of the palm tree. Yes, it is that risky. Swing yourself to the top of the cage, enter the centre, and turn the capstan to open the gate. Allright! You can either get back the hard way (back down the cage), or the easy way. Let's take the short-cut, shall we? Look around for a Save Point; jump over and it's time to save... ------------------------ ATOP A BIRD'S CAGE (28%) ------------------------ Okay, done? Good. Climb down the ledges on your right, and on the final ledge, aim for the pole. Swing to the next pole, and to the open gate. Don't go alone, wait for Farah! Run up the wall with the symbol, jump and pull the lever. Huh? A ladder comes up! Oh, so that's what that strange hole near the rocks was for! Anyway, continue to walk into the gate, and past a passage. The passage splits in 2 paths; downwards leads to a closed gate, so take the left. Climb onto the rocks nearby. Look for a golden symbol. You may have noticed this earlier, and couldn't reach it; that's what the rocks are for - giving you an elevated boost. Run towards the symbol, and jump to grab the lever! A gate opens. There's a Sand Field; grab it! Pusc the crate away to reveal... You guessed it, a crack. Coincidence? I don't think so. Anyway, Farah stands on the switch, and the closed gate at the downwards path opens. Smash the barrels, and pull the lever. A set of traps appear. Yes, that's right. Just what we needed. Roll past the circular slicers, but be careful not to roll on the spikes, and end up with a piece of metal through your spine (eek!) You can't run along the walls through the pit, as there's something blocking - jump instead. Next, comes a spiked pit with 2 saws along the left wall. You can't run along the right wall; I learned the hard way - the structure of the wall itself makes it impossible. Time your run and make it past the saws, and under the gate! Roll if you need to! How was that? Fun, no? Anyway, you reach the inner parts of the zoo - there's a Save Point just across the bridge; jump over and save now. -------------------------- CLIFFS AND WATERFALL (33%) -------------------------- LEF : N/A Sand Fields : 1 From the Save Point, make your way back to Farah. Once there, run along the wall, to the left, and reach a platform with a coconut tree. Climb up, and get up another coconut tree. Climb to the top, and jump over to the ledge. Here, two birds will attack you - be careful! Kill them and move on. Stuck? Run along the wall on the right - you'll reach some ledges, where you can hang from them. Make your way to the right, and jump on the tree. Do not release the ledge! Yes, it looks makeable but you won't, trust me. From the tree, slide down and grab the Sand Field below. You should have 6 Sand Tanks now, if you followed my walkthrough correctly (maybe more, if you've found some that I haven't.) Anyway, climb back on the tree, and jump over to the other tree. Make sure you're facing the right direction - which is where the D-Pad comes in handy. Unfortunately, they removed the D-Pad function so there. From the second tree, climb up to the top and jump over to a third tree, and from there, you can jump over to the ledge with the waterfall. More birds will come after you; keep your guard on. Eliminate them. You can take a drink from the waterfall. Anyway, climb the ledge along the wall to your right, opposite the bridge; climb down to reach the bridge. Jump past the broken planks, and turn the capstan to open the gate. Getting back there is a little harder, though. You can go back where you came from (very, very tough indeed) or you can run along the wall, and jump over to the coconut trees, from the capstan. Slide down, and make your way to the second tree. No slip-ups! You have very limited space to work with. As I was saying, when you're on the last tree, jump over to the open ledge on your right. Make sure that you're high enough! Head left, and run along the wall, and you end up at the gate, where Farah should be waiting. Enter at your peril. In the gate, slay some beetles (scarabs) and continue. There's nothing here; keep going. You soon see a fountain, and more beetles. Proceed through the corridor. Eventually, you come to a hole in the wall - many sand creatures are waiting for you there. Go berserk! Terminate all enemies and a Save Point pops up, above the staircase. You know what to do. Oh - you may notice that there's a ladder that you can't reach; this will come into play very soon... --------------- THE BATHS (33%) --------------- From the Save Point, go up the stairs. Run right up to the switch. A gate opens. The switch won't stay that way for very long, so grab a nearby crate on the left to hold down the switch. Oh - there's also a crack. Walk into the room, where you see a spike-riddled log, swinging down. Time your run and climb down the ledges; one hit will send you to your doom, not by the strike, but by the ground below. Once below, jump over the spiked ditch to get to the other side (I wonder why the poles are there.) When you arrive at the other side, you'll need to jump from wall to wall, making your way up. You should reach a huge crack - no matter, just jump over to the other wall and continue. There's another spiked ram; time your climb! In the next area, you arrive at a bigger bathouse - and the camera switches, showing another sword. This should be fun - but do kill the sand creatures first, okay? Done? Allright! There's a Save Point above the stairs of the main bath; save now, and we'll continue the adventure at the next chapter. ------------------------------------------ "THERE'S SOMETHING GLOWING UP THERE" (33%) ------------------------------------------ LEF : N/A Sand Fields : 2 I know what you're thinking. Still 33%? Outrageous! Never mind, let's just continue. From the Save Point, go forward, and push the statue against the switch. This opens the second gate, to your left. Activate the next switch on your right by running over it, opening the first gate (and also because Farah's standing on the switch in the pool.) The gate will close soon, so hurry! Once inside, grab the Sand Field, and turn the capstan to drain the water. There's a reason for this, as you will see later. Now, exit the room and head towards the left side of the main bath, where the water's drained there too. Okay, now look for a square pillar lying flat; face the wall opposite it, run up and grab the ledge. This is the reason the water got drained - with the water, you'll be too slow to run, unable to grab the ledge. From the ledge, jump left towards the bar, and climb so that you are facing forward, where the next bar is. Make sure you're aiming for the long side of the bar - you won't make the other side! Swing and grab the bar, and continue so that you face forward again. Everything should be dead simple now - swing to the next bar, and swing to the lever. This lever partially opens the wooden trapdoors. Again, there is a reason for this, as you will see later. Climb down from the lever, and head to the right section of the main bath - there is another lever to be pulled there too. Look for a ledge nearby, run up the wall and grab on to it. Jump towards the pole facing the pillars, and climb to the forward-facing part of the pole. Swing onto the next pole. Okay, now what? Stuck? Thought so. GAME OVER Just kidding. It is impossible to reach the next pole from where you are now, but note that you can still swing to the columns. Aha! Move to the right side of the pole and swing on to the nearby column on the right. From there, jump over to the next column, which you can use to jump over to the next pole. Creativity, dear reader, is the key to survival. Now, just swing onto the lever, and the trapdoors open completely. You may notice that there's a cracked wall below the lever; you can't break it down - you'll need the strength of the mighty Rustan to break through right now. Don't bother and look for the white marble crate on the left side of the main bath. Push it into the trapdoor. Excellent! Now, go back to where you started - past the spiked rams and back to where you came from. Use the method described above to get past the rams. What? You didn't read that part? Shame on you. Back at where you started, look for the white crate you dropped down the trapdoor. It should be located on the highest floor. Take it, and push it down the small "waterfall" down to the floor below. Remember the ladder you just saw? Yes, this'll help you get to it. Push it below the ladder, climb on the slab and you should be able to reach the ladder with ease. Once at the top, grab the Sand Field directly below you. From there, climb up the small opening you see, and climb down to the ledge below. Pull yourself up, and walk to the right. Enter the openinc in the grill there, and walk onto the ledge. Keep walking left until the end; from there, jump over to the column opposite you, and proceed to jump onto the ledges on the left. Pull yourself up the first ledge, and when you get to the gate, hang on to the ledge above, and you can get past the gate. (Letting go here will result in instant death on the sharp edges of the gate.) Make your way right, and continue; a ledge will fall down, so climb down and use the lower ledge instead, the climb back up again, and keep moving (while hanging, not walking) to the extreme right. From there, you can then jump over to the pole, swing over to the platform, and run along the walls to the last platform. In the next area, run up the wall oppostie the pole, and jump over. Swing from pole to pole, grab the ledge and continue left. Smash the barrels in your way. You see some slicers; roll under them, and continue to meet some sand creatures. Kill them all, and a Save Point appears. Save, quick! --------------------- ABOVE THE BATHS (33%) --------------------- LEF : N/A Sand Fields : 2 Quit whining about the static completion percentage; you've got other things to worry about. From the Save POint, climb up the stairs, and push the cupboard to the edge of the balcony. Climb up the cupboard and jump to the pole. From the pole, jump to the column of the central bath, but make sure your alignment is correct - then you can jump from column to column, and eventually you can jump over to a nearby pole, on the balcony opposite the one you came from. Grab the Sand Field, and go to the edge of the balcony without any barricade. Run along the wall to grab your new sword! Allright, you can test it out later, but for now, run back to the balcony. Stop! See that battered door near you? Yes, now you have the strength to break down cracked walls and doors, thanks to the Sword Of Rustan! Hit the door three times to smash it, and continue down the staircase. Wait! Along the staircase, you see another crack in the wall - smash it to gain access to an LEF. Allright! Another boost of life! Climb down the staircase, and go back to the cracked wall beside the lever, remember! One, two... Break! Well, there's your ticket out of Club Dead (as opposed to Club Med.) You come to an ancient staircase - head down, nothing to see here. At the bottom, you see a way out - but it's a long way down. Move the slab to reveal... A crack. Yes, another crack, conveniently placed, at your disposal. Anyway, move the slab to the square-shaped platform, so that you can climb up, run up the wall, jump and hang on to the pole above you. From the pole, jump over to another pole, and to a platform, where you have to jump left to a ledge. Hang along the right side of the ledge and continue to the right. There, climb down all ledges and at the bottom ledge, walk to the extreme right. Oh, great. Another dead end. No, you're not thinking! Jump over to the opposite wall, and counter-jump - keep doing that to reach higher ground. You reach the ledge on the right. Keep going and climb up second ledge, and stop! The third ledge leads to nowhere - jump over from the second ledge to the platform with the Sand Field. From that platform, climb down. Yes, you heard right. There's a barely noticeble ledge there (I thought this was suicide.) and jump over tp the platform on the right. From there, walk across the right ledge, pull yourself up, go right again, and you should be directly below the gate. Climb up and you're done. In the room with the capstan, you may notice that the wall North of the gate is a different color. What on Earth? Break it down, to find - Yes, it's the hidden Prince Of Persia 1, the original game! Smashing! A detailed walkthrough of the game is ecplained in the next walkthrough in the bottom of the FAQ. To unlock the game, turn the capstan so that the handle faces the gate behind the hidden wall. Enter and enjoy... Save the game here now, and if you want, quit to enjoy the classic game. NOTE: You may wonder how I found it - I was surprised that the capstan could turn twice instead of the normal once, complete with the sound of a gate opening, and I noticed that the wall was of a slightly different color than usual. -------------------------- A LONG BURIED SECRET (40%) -------------------------- LEF : N/A Sand Fields : N/A Back here. Twist the capstan's handle towards the other gate, and enter to fight some more scarabs. Smash them all, and continue. Push the crate away to reveal a crack, where Farah goes through and activates a switch. Platforms then rise out of the walls, leaving you with a path to go through. Try climbing down and you come to a really deep hole. Once the platforms appear, just run along the walls, and jump from platform to platform - use what you've learned all this while. At the end of it, climb up the ladder and go straight - to meet more sand creatures. Take them all out and save. There are quite a lot, but if you've gained enough experience fighting enemies this shouldn't be hard. A Save Point pops out; save now. -------------- DAYBREAK (43%) -------------- LEF : N/A Sand Fields : N/A From the Save Point, look in a crack in the walls at the right end of the room. Smash it and move on. You see the rays of sunlight from a window. There's a fountain nearby; take a sip - I'm sure you need it by now! Head straight till you reach a gate. The switch is located to the left of it; smash the barrels to get to it. Enter, and face many tough enemies. Done? Good job! Look for the Save Point on the stairs, and save now. --------------------------- A SOLDIER'S MESS HALL (46%) --------------------------- LEF : N/A Sand Fields : 2 Allright, head down the staircase below, where there is a fountain. Get your life back, and proceed to climb the rocks. Climb to the highest point and run along the wall to get to the pole. From there, swing to the other pole and eventually to the ledge. Walk right and jump over to another pole, and hang on to another ledge. Climb up 2 ledges, and grab the Sand Field near you. Go back to the ledge and jump over to another higher pole, and swing to a platform. Head straight and run along the wall to come to a gate and a switch - hit the switch to open the gate. You should be outside, high up on the palace; enjoy the view while you can. Your objective is to lower the drawbridge and cross to the other side - to do so, head left. Keep going until you come to some flagpoles. Jump and swing across all of them, and at the last one; jump to the wall, Chameleon Stall and jump back to the pole above. You can now reach the roof from here. Some spiky poles appear - complete with ground spikes! This will be tough. Run up the wall and grab onto the ledge; make your way to the spiky-pole platform. Get past all the traps - evade the seemingly impossible spikes and poles in a row by running along the right wall. Eventually, you come to the symbol - run up, jump and grab the lever to activate the gate. Get in and run down the stairs; keep going until you see another symbol and a lever on top. Jump and grab the lever; this activates a ladder, so Farah can get up. Get back up, and walk over to the slightly ajar gate - Farah can crawl through it. Once she opens the gate, grab the Sand Field, run up the wall and pull on the lever. The drawbridge comes down. Get through the gate, and head left - you can climb down via some wooden scaffolding below. Go to the drawbridge, and many enemies will appear. Prepare yourself for a fight! Note that there is a fountain beside it - use this to your advantage. Once you finish off all of them, a Save Point appears, so you can save now. -------------------- THE DRAWBRIDGE (46%) -------------------- LEF : N/A Sand Fields : N/A From the Save Point, head left into the room. Turn the capstan to open the gate. Once in the gate, run up the staircase. Don;t bother activating the switch; it won't budge for now. Instead, run along the left wall to arrive at a pole. Jump from pole to pole in order to arrive at the platform with a switch. Pull that switch to make the high bridge in the centre rotate. Farah pulls the lever on her side, and the bridge turns again. Repeat this once more, Then, Farah asks you to pull the lever above you - climb down, and climb the rocks on your right. Climb up the ledge, but beware for the saw! Time yourself, and climb up again to another ledge. Jump over to the bridge. Run and jump back, giving you the height to reach the opening in the wall. Prince removes a part of his clothes - his left sleeve, to be accurate. Head towards the wall on the right. Run along the wall and swing across the pole to reach the ledge on the right. Get into the room, run up the wall with the symbol, and jump onto the lever. The bridge should be facing you now. Walk onto it and Farah pulls her lever - it should turn left. Jump from the bridge towards the ledges, climb up one ledge and up the ladder. Walk to the left side of the gate, and jump over to the lever you see. A ladder pops up, and Farah joins you. There happens to be a small hole to the right of the gate, so Farah goes under it and opens the gate. Get in, and you should see a bridge. Forget the birds attacking you and get across the bridge - it will collapse and all the birds die for no reason. Here's a Save Point - bur the gate can't open! --------------------- A BROKEN BRIDGE (50%) --------------------- LEF : N/A Sand Fields : 2 Okay, now what? Head left. There is a Sand Field nearby. Grab it and head right again. If you want to, you can drink from the fountain at the extreme right of the ledge. Go back to the Save Point, and climb down the ledge opposite the gate. Climb down again to hang on to a pole below. Make your way to the right side, and jump onto the column you see. From there, jump to the opposite column and to the ledge on the left. Note that if you fall on the shards of the gate you die instantly; no questions asked. Be careful not to overjump the second column! Anyway, from the ledge, continue climbing over the ledge on the left. Climb past the corner, and go to the very end of it. From there, jump over to the wall on the left. Continue jumping, and you'll get lower and lower, and eventyallu reach the bottom. You have to be quick here - the entire floor will collapse in a few seconds! Quick, run left, run up the wall you see and jump on the pole before you fall to your doom! Made it? Great! Now just swing on top the ledge beside you. Farah tells you something about a balcony... Yep, easy for her to say. Climb down some ledges on your left, and jump down (don't worry; the floor won't break this time.) Hang onto the ledge on your left, and make your way left again, in order to jump over to the column of the platform beside you, with the Sand Field. Once there, grab the Sand Field and climb the column on the right, facing the brick wall. Don't attempt to run and jump across, despite Farah's advice for you to jump over (Prince will retaliate by saying "If I fall to my death, will that convince you?".) Anyway, climb on the second column on the right - not the one you came from, the other one! Now, jump over to the ledge on the other side. Yes, you can make it if you climb up high enough. Grab on! Good. Make your way to the left, and you see a pillar blocking your way. Hang on the ledge and get past it. Anyway, soon you arrive at a platform with a narrow ledge. Walk along it, and use the Left analog to balance. If you fall, Prince'll grab hold of the ledge, so if you make a mistake you don't die. Move all the way to the right platform, and there's a fountain. Walk into the gateway, and move to the right. Run along the left wall, and jump towards the pole with the flag. Jump from pole to pole, and eventually you'll arrive at a platform with a Save Point. Save now. ---------------------------------- "I'LL MEET YOU AT THE BATHS" (52%) ---------------------------------- LEF : N/A Sand Fields : 2 Well, those were Farah's words before she left. Climb down, and walk the narrow ledge on the right. Jump over the gaps (again, fall on the shards of the gate and you're dead meat.) You soon come to an open gate; hang onto the gate and climb down. Aim for the bale of hay below - this will elevate your landing ground and you only lose a small amount of life. Miss and you die. Grab the Sand Field nearby, and switch to Panoramic view by pressing L2. Walk through the small opening and head upwards, until the camera changes automatically. Go right, and head left, getting past some walls. Now, go straight again, and you some to a slanting wall, and a closed gate. There vare actually 2 slanting walls; one beside the gate and one facing the wall. Run up the wall and start jumping, using the wall and the slanting wall to get upwards - you will soon come to a series of wooden ledges. The birds flying above you may attack now; take out your sword. Walk along the ledge and jump up on the symbol, to press a lever. This lever activates a ladder on the left; you can climb down easily and also activates a gate below. Go to the just opened gate with a lever, run up the wall, and jump onto the lever. The gates you climbed in from will close; making a way back up and some beetles will appear. Kill them all! Now, go into the newly-opened gate and pull the lever. All the way to the end! You have to be every quick now; no time to think - just do as I say! Pull the lever all the way back. This opens a huge gate beside you. This is important! Now, remember the way you got up to the wooden pole to hang on the lever? No, don't multi-jump again, use the ladder you just activated! Climb up and go to the wooden ledges. From there jump over to the walls on your right, and climb back all the way to the right of the open gate. Quick!!! There's no time to lose! The reason the gate is open is for you to run over the gate, closing the gap while it is open. Oncen the gate closes, there is a gap and you can't run across. This may take a few tries, but I'm sure you'll get it. Got past the gate? Excellent! Now that you've got across, grab the Sand Field - how many retrys did you take? Anyway, walk left and go into the gate, where there's a switch. Grab it to activate a ladder, run over to the other side, activate the switch to open the gate and climb down. The gate stays open for a very short while, so make it quick! Made it! You can see a cave with a blue opening. Go through and break open the wall with your sword. You come to a waterfall - Prince starts complaining about what he has to go through. Listen to his conversation with himself; it's amusing, to say the least. Go along the narrow tree that connects to the other platform. Climb down the right side of the wall to a narrow ledge. Keep walking until the ledge ends, then climb down to the ledge below. Once you reach the most bottom ledge, climb down into the raging rapids. Kill the beetles nearby and make your way to the banks. Stay too long in the water and it will push you towards the direction of a high, high waterfall - there is no way to swim/crawl back up onve you're in deep enough! Anyway, run up the platform on your left. The camera changes angle, and focuses on the waterfall - high indeed. Walk onto the narrow log onto the next platform. From there, climb down onto the ledges below on the right, and climb down again. Soon, you reach to the platform where the waterfall partially ends. Jump over to the small platform on the left, and walk along the long, long tree. A group of bats will come out and attack you; draw your sword and smash them all! Get to the other platform and run along the right wall; you'll arrive at another platform. Climb down the ledge on the left, and jump left to the small platform there. Again, walk the long tree to get to the other platform, and run to the right, where the Save Point is. Save now, and let's continue... --------------- WATERFALL (55%) --------------- LEF : N/A Sand Fields : N/A You find yourself lying on the ground below the Save Point. Walk acrosss the ledge, and break the wall with your sword when you reach the end. Walk on until you reach a set of wooden platforms. These platforms will fall once you step on them, so hurry! Run along the walls, and keep running before the 3 platforms topple! Made it! There's a small pool, and a few barrels. Walk straight and you come to a cracked wall; blast it open. Go ahead, and you see more wooden platforms. Run along the walls to get past those, and at the last platform run as far as you can, and Prince will grab onto the barely noticable ledges there. Walk along the right ledge, and when you reach the end, climb up another ledge, and jump across to the stalagmite, as you would a column. Once you jump on to it, the stalagmite will shake and rumble, and soon fall to the ground. Quick! Jump over to the wooden platform! Oh, no! Run across walls - it's going to crumble, and end up at another wooden platform! Nowhere to go?! Aha! Run along the wall, and jump across to the stalagmite, that will soon fall! There's another stalagmite; jump over to it and over to the ledge! If you can't get the first jump right, use the stalagmite's shadow to guide you when to jump. Okay, maybe that was a bit exagerrated. You can actually stay on a stalagmite for a fair amount of time before it falls down - and you're going to need it here. Walk along the ledge till the end, and jump over to another stalagmite. There are other stalagmites in the area; jump over all of them and to the other platform, to the Save Point. ------------------------- A CAVERN OF LADDERS (57%) ------------------------- LEF : N/A Sand Fields : N/A From the Save Point, climb up the ledge and walk all the way to the right. Jump across to the stalagmite (I know what you're thinking; not again) and keep jumping until you reach the next platform and Sand Field. Grab it and go across the bridge - the camera shows you a long way down; you'll have to get down all platforms. They won't fall this time, although some will. Run along the wall to get to the first platform, then run along the wall of the second one to get to a ladder. Climb either up or down - they lead back to the same place anyway - at the bottom. Just run across walls to unaccessible places and you'll be fine. Once you reach the bottom, go towards the huge opening and smash the wall. Head straight - this might take a while. You reach a huge gigantic area, with ropes tied to buckets hanging down. Head left to the pile of rocks, and climb up. From there, run and jump onto the rope by pressing X on the rope. Swing in the direction of the Save Point (Up), and save there. What? You don't know how to jump over? Press X at the apex of your swing. ----------------------------- AN UNDERGROUND RESEVOIR (60%) ----------------------------- LEF : 1 Sand Fields : 2 Well, here we are - heaven knows where. Climb up the ledge on the right, and walk right. Climb down when you see a ledge jutting out of it, and walk onto that ledge. You come to a cross-ledge; take a left turn. Continue left, and turn right. Get to the end and climb up another ledge, from behind. Walk to the middle of the bridge and jump towards the rope, and swing front towards a ledge. From there, walk left and continue until you reach the end. Walk straight across the bridge and jump over to the rope. Using the rope, swing across to the other rope to your right - time your jump right for maximum distance. From that rope, jump straight to an orange cavern, and encounter some traps. There's a smasher in front of you; run up the wall and climb up the ledge. Beware of the saws! Pull yourself up and move left - evade the saw by jumping to the other side. Grab the Sand Field nearby, and run up the wall to get back. Beware of the smasher. Anyway, once you've gone left, enter the opening, and jump on the symbol to open a wooden cover, covering a hole nearby. The hole is covered with slicers; time your climbs down to get past them.Once down, enter the hole and push the crate down, back into the huge bath. Push the crate to the left, and grab a Sand Field. Climb up the ledge on the right, and walk to the right. Keep doing that until you get to the middle of the bridge. Grab the rope, and swing over to the rope on the right. Swing again to another rope, and swing again to the final rope on the left. Allright, what comes next? Is Prince dead for good? (I got stuck here for quite some time, in case you're curious.) Swing towards the opening, where you see some traps. Run along the wall past the spiked ditch to get the Sand Field. Go back to the smasher, run up the wall and grab hold of the pole above the smasher. Swing from pole to pole until you reach the other ledge - there's a cracked wall there; break it to get an LEF. Okay, now what? Simple - climb back up the rope you came in from to exit, via a well. Simple as that - why I didn't find about this earlier is beyond me. Anyway, once you jump out of the well expect a fight against a few enemies; kill them all and save your game. Oh, inside the entrance is a small pool; use it during the fight if you need to. --------------------- OUT OF THE WELL (62%) --------------------- LEF : N/A Sand Fields : 1 Now that you're out of the well, don't try going back in - you'll commit suicide. Absorb the Sand Field to your right, and walk through the entrance. Keep going until you come to a huge spiked ditch. There's a rope in the middle; jump forward and grab it. Swing to the left, Chameleon Stall on the switch. The drawbridge barring the gate should open. Next, swing down and Clameleon Stall on the yellow switch, jump back to the rope and make it past the gate. Once in, grab the Sand Field to your left - after absorbing, you should have 8 Sand Tanks now. Go ahead and you should see a complec array of traps, all the way down a ditch. Talk about trying to kill someone. Activate the yellow lever by pulling it back all the way, a gate should open and more traps should appear. Step on the silver switch and some platforms appear; use them to get past the traps and ditch. Time your jump to get past the spiked ram to the platform, then run along the wall past the saw and jump, as if you continue running that way you'll end up on some spikes. Roll underneath the slicers to get to the gate and you're done! Prince calls out for Farah. You hear her voice, saying "Here I am!" A fight will engage here - kill all enemies and save. the Save Point is to your left, after the pool. Drink if you need to. ------------------------ THE SULTAN'S HAREM (65%) ------------------------ LEF : N/A Sand Fields : N/A Look for Farah - where is she? From the Save Point, head right to enter a room, covered by curtains. Once inside, look for a cracked wall and break it down. Enter and break another wall. Look for an exit hidden by the curtains on the left, run up the gate with the symbol and jump over to the lever, opening the gate. Head back to the main room (where your last Save Point was) and look for a gate hidden behind the curtains. Head towards the left side and run along the left wall - jump before you finish towards the ledge. There is a Sand Field; retrieve it and move on to the left. Break down the cracked wall, enter, and break down another wall. A fight ensues; win and Prince automatically enters the Save Point - it seems that he knows the routine. Also, watch the cutscene... ----------------------------- "WHAT DID YOU CALL ME?" (65%) ----------------------------- LEF : N/A Sand Fields : N/A Okay, head right and push the statue away. A crack appears. Yes, Farah will enter and open the gate for you. In the next room, twist the capstan to open the gate. Proceed and you come to a room with mirrors and a lot of books; and a fight. Kill them all... Drink from the fountains nearby and save, located at the left corner of the library beside the spiked ditch. -------------------------- THE HALL OF LEARNING (69%) -------------------------- LEF : 1 Sand Fields : 2 Let me tell you your objective; get to the top of the tower. From the Save Point, see that marble cube with a strange symbol on it? The mirrors there are used to reflect incoming light onto it, and a platform will rise. Here's how you go about doing that. All actions are done with Prince facing the symbol on the cube, with the symbol representing North. From the symbol, head SouthEast and go back to the huge, main mirror located in the entrance to the library. Turn it so that it faces North. Head right and break down the cracked wall nearby, making a path for the light to go through. Follow the ray of light; it should be reflected by a mirrot into the bookshelf on the right. Push the mirror backwards to reveal a crack, and move the light. Keep moving the mirror South until the ray of light hits the mirror on the East. Walk over to the East mirror nearby and push it West, so that the light is reflected onto another mirror located SouthEast. Move the mirror located at the SouthEast corner of the hall West and North again so that it catches the light and shines towards the mirror on the West, behind the (now broken; break it if you haven't done so) wall. Adjust the wall mirror so that it shines directly on the symbol on the cube. This activates a high platform that rises up to the top of the tower. From where you are, run up the cube with the symbol imprinted onto it (North), and climb onto the next ledge. From there, jump over to the ledge on the West (if you don't know how to do this by now, shame on you!) walk over the narrow passage and jump towards the ledge on the West. Climb up and run along the wall to the left, arriving at a small platform and from there, walk along the ledge and jump over to the pole. Do not attempt to run along the wall and jump; you will overshoot it and end up dead. From the pole, swing to another pole that eventually leads to a bookself. Farah activates a lever, and a symbol appears. That's right; shine the light onto that symbol to move on. Unfortunately, the mirror that you see has no light supply - which is where this FAQ comes in. Run up the wall and step on the symbol; a wall appears from the bookshelf on the left. Use this to multi- jump all the way to the top. Once there, run along the wall to the right to a small platform, and run again and jump to the ladder on the right. Climb up and grab the Sand Field on your right. Run up the wall where the smasher is located and jump towards the wooden planks above. Climb up and make your way to then other wooden planks by jumping over. Note that some bats will attack you at this point; swipe your sword at them to kill them all. Climb down once you reach the other planks, and run along the wall past the 4 saws. Don't fall! You see a light pylon nearby, and a crack in the wall. Kill the crack, and end up taking a sip of that LEF (I'd take a mug or bottle with me; that's what I'd do.) Anyway, the pylon supplies the light to the mirror directly below; run back theough the saws and to the platform in the middle. There's a plank leading to a main mirror; parts of it will fall while you're crossing it so jump across when it gives way. Twist the mirror clockwise once, and walk across the planks where then light faces. Whoops - bad idea; the whole plank collapses. No matter; walk across the planks facing the right of the beam of light, walk onto the right horizontal plank and jump across to the platform (the left one will collapse.) Jump up the pole, Chameleon Stall on the wall and jump to the pole above you, and swing over to the planks. Jump from plank to plank until you reach the platform with the mirrors. Again, here come some bats; make quick work of them with your sword. Move the mirror closest to the ray of light so that it catches the light and beams it across to the other mirror. Now, move the other mirror so that the light hits the pylon. The pylon now supplies light to the mirror below. Run along the left wall and grab onto some barely noticable ledges under a pillar. Climb down the ledges, move to the right, jump over to the small platform and run across to the floor that the pylon shines onto. Swing the mirror forwards until it hits the symbol and some platforms will appear. Use the platforms to get to the other side. What" You don't know how to get to the platforms? Oh, boy. Hang on to the barricades of the floor and just jump over. Just keep running and jumping to the other side, where you see a lever. It's already been pressed; no use pressing it again. Move left and climb down onto a cupboard, where you see a Sand Field. Retrieve it and climb down. You may want to save again; all your hard work will go to waste if you die. Get back to where Farah is (forgotten already? Look for it above; I'm not going to re-type it here.) and go to the THIRD platform. Look left - you should see a rope, hanging from a blue and yellow plank. Jump onto it and jump over to the other rope, and jump over to the ledge. Wait! The ledge falls, and you plunge to your doom! Relax - there's another ledge below, so you can climb back up. Ledges fall; just make your way to the ladder on the right, and jump over. Climb to the top and break the wall there - you should see a mirror - and another wall! Break it open and activate the lever you see there, and platforms should appear. Wait; there's yet another wall. Break anothe wall down again, and you see the pylon. Go to the newly-formed platforms and take the mirror at the other end. Ignore the first mirror; that's only to confuse you - the mirror at the other end is the only mirror angled to shine the light towards the right (in other words, exchange the first mirror with the one at the end.) The light should now be shining beside the broken wall. Things are dead simple now - bring the mirror out the wall and shine the light onto the pylon. A beam of light splits down from above, splitting the clouds and shining onto the symbol - opening the gate (ignore the clouds part.) Get back out of there, across the platforms, to where the second mirror once was a,d run along the wall on the left to gtab onto a ledge. You should know where you are. Jump across to the platform, run along the wall, jump back onto the poles, swing back to the ledge, run across to the platform, climb down, jump back towards the narrow beam, jump back to the platform that rose, climb down and enter the gate. You get a new sword - Smashing! Pull the lever and make it back past the entrance of the Learning Hall. Keep going down the passage and meet some enemies. Destroy them all and save. This will be a tough fight; be prepared. Well, when (if) you win, a Save Point will appear. Wow. That took a while, eh? ----------------- OBSERVATORY (71%) ----------------- LEF : N/A Sand Fields : N/A Once you're at the Save Point, Farah finds a crack (once again, crack to the rescue! Corny. Sounds like I'm promoting drugs or something.) Anyway, go back to the strange-looking U-shaped platform which will rise once Farah pulls the lever. Prince shouts "Now!" and the platform rises. Jump over to the other side and retrieve the Sand Field on the left. Go to the right side and jump over to the poles (you can't run; try and shatter your skull) Jump from pole to pole, swinging back and forth to reach the capstan with a blue glowing-thingy on top. Turn it counter-clockwise once. Jump onto the pole - from pole to pole, jump over to the central pillar, and jump over to another platform (with a capstan with a red glowing-thingy, respectively.) Turn the capstan counter-clockwise, jump onto the pole, and when you reach the pillar, jump left onto the pole that you just swung. From there, jump onto the lever, moving the planets and jump onto the switch. Move quickly - a platform forms, saving you from certain doom; you have to run along the walls to get back to the capstan with the blue glowing-thingy. Move too slow and the platform will retrat, and you have no choice but to let go and fall to your doom. Do not touch the capstan! Leave it as it is, jump onto the pole, reach the pillar and jump right. From there, swing from pole to pole until you reach the main lever, opening the gate. Walk up to the huge cables and slide down - Prince exerts a whoop of lunacy as you slide down the cables at high speed. Don't bother about the lever you see there; it's stuck solid. Just get past the gate and exit the planetarium. In the next room, Farah takes the crack; you need to take the macho way. There is a spiked ditch, filled with traps of all sorts - from spiked poles to spiked rams, to horizontal slicers! Behind you, guarded by spiked poles is a fountain - I'm sure you need a drink right now. Once you're done, get past the slicers by rolling underneath; time your run along the wall of the spiked ditch with the spiked ram, and make your way to the second set of traps. Farah jumps across a gap to the other side. You, on the other hand jave to take the extra-macho route. Get past the spikes and slicers by running alon the left wall; activate the switch and run past the gate, arriving at a thirt set of traps. Time to take the ultra-macho route! This consists of 6 horizontal slicers, 4 on the first 2 walls and 2 on the last. They have their own timing, so use your roll carefully! Once you're past the gate and all, head to the pool where a fight awaits you. Go get 'em! Defeat all Sergeants and a Save Point appears. Drink from the pool iof you need to, and let's move on to the next chapter! --------------------------------- HALL OF LEARNING COURTYARDS (75%) --------------------------------- LEF : N/A Sand Fields : N/A Hmm. Apparently we haven't totally exited the Hall Of Learning yet. Anyway, climb the ladder on the left, from the Save Point beside the left pool. Climb up and jump over to the small ledge, which leads to another beam. Kill the birds up there; they only attack you when you're up on the ledge, and with only one hand to hold the sword this means you can't guard. This ain't good. Time your attacks to perfection - when the bird strikes, so do you, and kill it in its mid-dive. There are 3 altogether; slice them and move on. Walk all the way to the end, and jump on the conveniently (more like suspiciously) placed rope, that you can use to the beam above, and then the next pole. Use the pole to climb onto the bridge; from there, run along the right wall to grab on to another beam, which you must use to jump over to the pole that you couldn't reach. From therek, swing up onto the roof and give those birds a lesson in swordfighting. You can slice them before they get to do anything if you're quick. From the roof, run alongside the right wall to grab to a ledge; pull yourself up and jump onto the rope, and swing to the right onto the next rope - and swing again onto the roof.Run across the left wall to arrive at a small platform; climb down, twist the capstan that opens the gate. Farah gets free, traps turn on and you have to make your way across the spiked ditch by hanging on the barricades on the wall, and climbing past them. In the gate, run across the left wall and jump past the circular slicer (you're bound to get slashed if you don't jump at the end of your run.) Roll your way down and fight some beetles. Destroy them, and rob a Sand Field behind you. Done? Good. Move on, past the gate and head straight. The first gate leads back outside to the Save Point you started from; Meet Farah, ignore it and move on to the next one up the stairs. Destroy the beetles that you see and jump past all spiked ditches. Run along; back up the stairs and back outside. Here, leap past all the gaps and kill all sand creatures in the area. Climb down the first pit to grab a Sand Field on your right, and everyone will come your way. Use a Mega Freeze; you're going to replenish everything, anyway. Killed everyone? Let's continue. A Save Point will appear on top; climb up and save. --------------------- ON THE RAMPARTS (75%) --------------------- From the Save Point, climb down and grab a Sand Field on the left. Yes, take it now - you'll need a Mega Freeze later! Climb back up and hang on to the left side of the wall of the gate and jump over to a ledge. Pull yourself up and climb over to the left side, where you can jump down via the small ledge extension. Obtain the Sand Field on the left; you shouldn have 9 Sand Tanks now. Wait! The bridge will begin to collapse, and you drop deep down into the abyss below. A rock song comes out, strikingly similar to Scorpion's Hurricane (a popular 80s rock song.) You find yourself in the dungeon - Prince rips his clothes completely; no true prince would ever be caught dead in here - might as well dress like a prisoner. Climb down via the ladder on the left. When you come to the platform, run along the wall and step on the switch, making another platform come out, saving you from death. Keep this up, a long way down until you reach the bottom. At the last set of platforms, you need to jump after your run to compensate for the 90' angle between the platform and the switch, and at the end, grab hold of the pole and jump across to the ladder. This will repeat itself to the bottom of the dungeon. A fight ensues. Eliminate all enemies and save at the Save Point. ---------------------------------- A PRISONER SEEKING AN ESCAPE (79%) ---------------------------------- LEF : 1 Sand Fields : 1 Wow. We are close to the ending now. Keep it up! Look for the Sand Field nearby and retrieve it. You should have 9 Sand Tanks by now; unless you've somehow managed to chock up another 8 that I don't know about - at this stage, that's entirely possible though. Anyway, take a sip from the fountain and grab the metal cage nearby. Haul it onto the switch so that it keeps the gate open. Smash the barrels so that you can get through. The gate opens and you can go in. Inside the gate, a red-colored substance flows like water along the grates of the dungeon. Blood? Perhaps. Let's leave that at that, shall we? Behind you as a cracked wall, barely noticable - destroy it to gain access to an LEF. Go ahead, and you encounter a 2 slicers. Running along the wall on then left won't work, as it doesn't have enough height to get hit the switch. You need to stop in the middle of the way of the slicers, run up, hit the switch and get past the gate. Timing is key here. Move on towards the torture chamber. Brr. Sends shivers down my spine. See the yellow switch in front of you? Activate the switches on both your left and right, and go back to where the yellow switch was. You may notice that the pillars have become compressed, and smaller - here's your chance to multi-jump your way up! Quick, before the pillars spread apart too far, and you fall to your doom! Now that you're up, run up the wall and jump aross to the beam before the pillars retract! Made it! Alltight, what next? Pull yourself up and some bats will appear. Shoo them away and walk to the end of the beam. Jump across to the other beam opposite you below - it's a long shot, but you'll make it. After all; it's Prince Of Persia. From there, Chameleon Stall on both the right and left switches, bringing the pillars in front of you closer together. Multi-jump the pillars to make your way up. When you get there, run up the wall, grab the pole, Chameleon Stall on the opposite wall and counter-jump to the higer pole, and continue to do this until you reach the beam on top. Walk to the end and jump to a long horizontal pole towards a platform. The setup here is obvious; run up each wall to activate the switch and multi-jump from platform to platform, making your way upwards. At the end, you reach yet another beam - walk to the end and jump acrossto the ladder, and climb up, jump towards a pole, swing to another ladder, repeat, and climb up to make your exit via a nearby well. A fight ensues; there's a fountain on top of the staircase if you're in need of life. This is tough; you'll need to protect Farah, and survive a huge attack. Use then fontain to your advantage, and don't forget abourt Farah! Kill them and a Save Point appears - save now! Gah! Long stage, tough fights - how worse can it get? ------------------------- AT LAST WE'RE HERE! (81%) ------------------------- LEF : 1 Sand Fields : 1 You arrive at the base of the Tower Of Dawn. Now to get up. Head up the stairs and hit a switch on the ground in the middle. Facing the fountain, a platform rises below the stairs to your left. Get onto the platform and run along the wall to reach a wooden shelter. Hit the switch there and a platform rises on the right. Climb up and run along the wall to reach the opposite wooden shelter, with a crate situated on top. Push it down and continue. There's a small ridge on the shelter; you can only push it in one direction. Push it to the middle of the base of the stairs, use it to run up and hit the yellow switch. Enter the gate and grab the Sand Field beneath your nose. Walk across the bridge and some birds will appear. Kill them all and move on into the entrance. Retrieve the Sand Field on your right, and head left. Before entering the room, break down the cracked wall that you see - get an LEF. If you don't do this now, there's no other way to get down! Prince asks Farah to come along, but Farah refuses. Once you get your life upgrade, go back to the room - Prince asks Farah "How long have I been gone?" Farah replies that she doesn't know what you're talking about. Oh well. Into the room, and prepare for a tough fight once you run up the elevator! "Not everything's a trap, you know." Farah speaks. The elevator rises and a ton of monsters appear. Prince repeats in a small whiny voice, "Not everything's a trap, you know." Heh. The arguments between them are hilarious! Anyway, you have to protect Farah, save your own arse and kill all monsters at the same time. Use the fountains located on either side of the elevator to your advantage, and try to bring the fight as far away from Farah as possible, to avoid her getting killed. This may take a while - peserverance, reader is all there is to it, and some fighting experience. Frustrating, right? Use the Checkpoint Meter wisely; don't let it run out, then Farah dies. Once you reach the top, run up the gate with the symbol and jump onto the lever. A gate drops down and you can get out from there. Walk onto the small elevator - Prince feels the hourglass nearby. Indeed, the Sands of Time are located atop the elevator. You find yourself in the Sultan's treasury - save here now, don't let your valiant efforts go to waste! ------------------- THE HOURGLASS (83%) ------------------- LEF : N/A Sand Fields : N/A From the Save Point, head onto the platform with the hourglass. You have to get atop the hourglass and salvage everything in the kingdom! From that platform, look for a ledge that you can jump to. From there, run along the wall to get to another ledge. Keep running until you reach the final ledge - you can't run anymore, as the debris is blocking you. Instead, run along the window and jump across to the pole, and swing onto the hourglass! Smashing - you made it! A cutscene ensues - watch and see what happens. Prince has doubts about plunging the dagger into the hourglass; the evil vizier appears, and blows you all away with a powerful sandstorm. In a moment of desperation, Prince lets go of the dagger to save Farah - but unbelievably, he manages to grab the dagger back, before being blown into a tomb. Listen to their conversation - Farah says something called "kakulupia", and a door opens. Farah is gone, and it's up to you to find her. Kakulupia... The tomb looks strikingly similar to the path to the LEF. Go on; the passage leads you down a seemingly infinite path, going downwards in a spiral. Keep going! There is an end to this crazy loop! The slaves who built this tomb should come out with the stamina of Lance Armstrong after completing this structure. At last, an ending. Enter the doorway; and you come to the something like a bath. Prince shouts about for Farah; you need to get to the next level. Allow me to explain. The paths magically lead back to the entrance. Only one path is correct; keep going through the correct path to get to the next level. Here are step-by-step instructions. From the main entrance, go into Landscape View. All coordinates start from Landscape View - it's the same viewed from any path and all views are clockwise from the entrance. 1) From entrance, go into the path directly behind the statue - 4th door from entrance, clockwise. 2) You exit at the 2rd path. Go to the 7th path from entrance - the last. 3) You exit at the 5th path. From there, head to the 3rd path from entrance. 4) Exit at the 6th path. Now, take the 1st path from entrance and you're done - up to the next floor. 5) At the upper floor, take the 4th path from the entrance. 6) You should exit at the 7th path. Take the 9th path - the last path from entrance. 7) You exit at the 1st path. Take the 5th path to exit the infinite rooms. Here, a cutscene ensues - you see Farah bathing, and invites Prince to join her. Prince takes off his sword and dagger; and joins her in the bath. After the cutscene, Prince wakes up to find Farah's pendant on the ground, and both sword and dagger taken away. Allright, this is bad. Run away from all the fights, and enter a room with a sword placed in a glowing Save Point-like thingy. See that ray of light in front? There's a corresponding symbol on the altar where the sword is placed; shine the light onto the symbol to deactivate the field and take the sword. Try this while it's still on and you lose some life. Okay, here's how to shut down the field. Enter Landscape View. Here's an ASCII map to help you through. ---------------------------------------------- | BEAM OF LIGHT | DMirror: Default Mirror | | | RMirror: Right Mirror | | | LMirror: Left Mirror | | | FMirror: Final Mirror | | | | [X] <<--------DMirror RMirror | X: Position to place RMirror | | Y: Posision to place LMirror | | Z: Posision to place FMirror | | | | | SYMBOL | | | | | | [Z] [Y] | | | | LMirror FMirror | | | | Pillar1 Pillar2 | ---------------------------------------------- Move the miror on the RIGHT (RMirror) of the entrance to intersect the light shined by the DMirror on the left, by default (DMirror). Do not move DMirror! The light from the RMirror you just moved should shine down - adjust it so that it hits the Pillar1, and shines towards Pillar2, which will reflect the beam upwards. Move the LMirror so that it catches the light from Pillar2 and shines it to the left. Use the FMirror that you haven't moved, intersect the beam and adjust it so that it hits the symbol. Complete! That was simple, no? The defensive field dissappears, and the sword is there for the taking.Excellent work, reader! Your new sword looks really powerful; complete with Arabic writings in gold. Take your new sword and go back to where you came from; and kill the creatures. Wait! You can't kill the creatures without the dagger! Busted... Not this time. you see, the sword kills sand creatures with ONE BLOW, meaning one touch from the sword and any sand creature dies instantly. This will be fun. Save there; you have yet to test your new sword on other creatures... -------------- THE TOMB (90%) -------------- LEF : N/A Sand Fields : N/A Make your way back to the room with the mirrors, and... What? You're too bored to go on? Don't you want to try out your one-hit-kill sword? Thought so. Go back, and break the wooden door you see. Go in and you see Farah running - Prince shouts "FARAH!!!" at the top of his lungs - to no avail; she keeps going. Run along the walls on the left, grab onto the poles and swing to the wall; Chameleon Stall on it to reach the other pole and vice versa, and you get to the sand creatures. Don't fall - you have no dagger, and cannot rewind time! Once you reach the platform, you should be able to take the creatures with much ease; save and continue. ------------------------- "FARAH, COME BACK!" (90%) ------------------------- LEF : N/A Sand Fields : N/A Hmm. It appears that Farah took things into her own hands and made off with the Dagger of Time. Anyway, run up the wall to grab on to a wooden ledge. Climb up all ledges; move left and hang if you need to and make your way up to the platform above. Once at the top, drink from the fountain if you need to, and climb up the high column on the right. Climb to the top and jump over to the wooden column you see. Make sure you're facing the correct direction; you have no dagger to rewind time if you fall - and you'll have to start again. Jump to the right towards the wooden beams (it looks too far to reach; but it is, after all, Prince Of Persia.) and from there, jump over to the pole you see. Move to the extreme left end of the pole to gain more momentum, and jump over to the wooden beams, seemingly invisible from there. Bats will attack you; swipe them out off the sky and climb down. Walk through the entrance. You can't multi-jump upwards here; run along the right or left wall and multi-jump from there, up to the ledge. From the ledge, run up the left wall and jump to the other side. Climb up and a fight ensues - yahoo! You should win with ease, and a Save Point appears. Save now. This sword rules - I love fights! -------------------------------- CLIMBING THE TOWER OF DAWN (93%) -------------------------------- LEF : N/A Sand Fields : N/A Run up the wall on the right, and jump over to the pole. Swing back towards the wall, Chameleon Stall and jump to the wooden beam you see. Climb onto the ledge and walk to the extended beam. Jump from there to the other beam, climb up and jump onto the column. Jump to the other column, Chameleon Stall on the wall, and jump onto the platform. Pull yourself up, and climb along the ledge to the other side. Run up the wall, and multi-jump your way upwards. Grab hold of the ledge and walk to the end. Jump over to the other beam, from beam to beam and walk to the end. Climb down to the horizontal pole below and climb to the right. Swing towards the wall, Chameleon Stall on the wall and jump onto the wooden beam. Walk to the right ledge and some bats will appear. Smash them all, and jump to the wooden beams again. Walk all the way to the end until you come to 2 walls close together; multi-jump up the walls and grab onto the ledge. Climb towards the right end of the ledge and climb up to the top. Jump across to the other ledges on the left and walk to the end. Many ledges will fall; once you reach the end jump over and grab the pole. Swing from pole to pole and you reach a silo-like structure. Hang on to its walls and move to the extreme left of it. You can now use the walls to multi-jump your way down. Step on the switch to open the gate, and run along the left wall to get past it. Once inside, climb up the ladder and jump over to the next ladder. Some bats will attack you now; slash at them and continue. Jump from ladder to ladde to reach the top. A fight ensues; smash all enemies. To your right is a fountain; drink and continue left. Climb the walls on your left, and climb down towards the Save Point to save. --------------------- THE SETTING SUN (95%) --------------------- LEF : N/A Sand Fields : N/A You are very close to the ending of the game now; don't give up! Climb up the rocks and onto the column you see. from the column, jump across to the poles, and swing your way to the end. A pole should drop and a hole should appear. Climb all the way across the pole and face the opening. Swing into it and climb up the ledges you see. Climb to the second ledge and jump across to the wooden beams. Walk along to the small platform on the left and run along the walls to the other side. From there run along the wall again to reach the platform on the left again. Walk along the beam to reach a hollow pillar, and from there multi-jump your way upwards. You reach the top of the pillar - to your right is a fountain. Head left and run along the wall to reach the other platform. Now, run along the wall again, and jump at the last second to grab onto the column that you see. From there, climb to the top and jump onto the roof of a nearby minaret. Climb up the small column there, all the way to the top and jump over to the poles. Swing yourself upwards, and go right. Run along the wall and jump over to the ladder, mand climb up. Now, jump to another column and climb up. Jump into the entrance, where you see Farah fending off monsters. Farah slips and falls while holding on to the dagger! Prince reaches out and grabs the blade of the dagger - blood drips from his hand as he grips the blade. This will lead to nowhere. Farah says the word - "Kakulupia..." Farah lets go of the dagger, sacrificing her life for the dagger... Avenge her. Slay all the monsters - there are fountains nearby; take a sip if you're low on life. Kill them all, and Prince goes into a Save Point. Save now. --------------------- HONOR AND GLORY (98%) --------------------- LEF : N/A Sand Fields : N/A Prince regrets that he could not save Farah. Blaming himself, and crying over Farah's lifeless body. Suddenly, the vizier appears. Prince strikes him to the ground, and plunges the dagger into the top of the hourglass! Time is rewinded back to the beginning - Prince makes a decision to change the future, and goes into Farah's room in order to warn her of incoming danger. Prince is actually telling the story to Farah - so now you get it why he narrates the story as he goes along. Prince tells Farah about his adventures till morning; until the traitor, the vizier appears and kills Prince, as not to blow his cover. This is your final fight, against the trecherous bastard himself. The vizier will emit an image of himself, instead of fighting you directly (Jaffar was braver, I see. He fights you face-to-face instead of using a cheap hologram.) He uses his staff alone; keep banging at him and he will take damage. Damage to the image is indicated by a red flash on the image's torso, and note that the image always appears behind you! Do not try to hit the vizier himself - he's protected in a force field, and all your attacks will avail to nothing. Another image appears. Kill that, and the vizier conjures up a third and final holographic image. Kill it, and slash the vizier. The vizier falls to the ground, couging blood. Note that you can use a Mega Freeze on the image; it won't die instantly, but it will lag long enough for you to attack non-stop. The vizier gets up, revealing his true colours - he plans to kill the princess and frame you for it. That is unacceptable - take out your sword and kill him. You don't have to do it on the spot; he'll just stay still, resting on his staff and waiting for you to slash him. I actually feel sorry for him, now that I see how flawed the execution of his plan was. Anyway, slash him whenever you want to, and the ending movie appears. Comedy and action in a game - very good mix indeed. The Prince retuens the dagger to Farah and tells her to return it to her father's treasure vault. Prince hugs and kisses her - she gets angry; and Prince rewinds time again to before the kiss! Prince slides down the cocunut tree beside the balcony; she asks Prince for his name. Prince answers, "Just call me..." "Kakulupia." ----------------------- CONGRATULATIONS! (100%) ----------------------- Total Amount of LEFs Obtained : 8 Total Amount of Sand Fields Retrieved : 42 Well done, reader! You've finished the game - now to tackle Prince Of Persia 1. Read the walkthrough below if you haven't done so already. Enjoy the ending credits and the theme song; look out for Jordan Mechner's name in the credits. Here's a total review of what I've obtained so far; there should be 10 LEFs, and 48 Sand Fields. Until I can track them all down will this FAQ be complete. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ PRINCE OF PERSIA 1 WALKTHROUGH _pop1_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ I assume you've unlocked the original game, since you're already at this part. The Prince Of Persia 1 extra in the game is actually the Macintosh version, instead of the more common IBM version; which is why you get more colors and "better" graphics instead of a guy dressed in white pajamas running all over the place. In those days (1990), Apples had better graphics output than IBM machines, so there's the reason why. The walkthrough is taken directly from my Prince Of Persia walkthrough, with slight changes - it's also on GameFAQs.com, but it's here to make things easier. From what I can tell you, in this emulated version of the game the movement is jerky, the sound glitchy and the controller unresponsive. Perhaps one reason to attribute to this is that because it's the Mac version; I am much, much more used to the IBM version - but still, the movement seems very jerky and the unresponsive controller only makes things worse. Sometimes, a sound glitch appears - the damage sound keeps playing without stopping. The only way I have found out to remedy this is to just go on with the game and another sound (gates, slabs) will cut it out and stop it completely. A horrible emulation of probably the best DOS game ever - shame on you, POP Team! Are you ready to face the horror of the original Prince Of Persia - complete with mind-bending traps, ridiculous puzzzles, horrendous music, jerky movement, and unresponsive controls? If so... Read on. ---------- THE STORY! ---------- It is a time of darkness. While the Sultan is off fighting a foreign war, his Grand Vizier Jaffar has seized the reins of power. Throughout the land, people groan under the yoke of tyranny, and dream of better days. You are the only obstacle between Jaffar and the throne. An adventurer from a foreign land, innocent of palace intrigues, you have won the heart of the Sultan's lovely young daughter. And in doing so, you have unwillingly made a powerful enemy. On Jaffar's orders, you are stripped of your sword and possessions, and thrown into the Sultan's dungeons. As for the Princess, Jaffar gives her a choice, and an hour to decide: Marry him -- or die. Locked in her room high in the palace tower, the Princess rests all her hopes on you. For when the last sands drain from the hourglass, her choice can bring only a throne for the Grand Vizier... a new reign of terror for his long-suffering subjects... and death for the brave youth who might have been... Prince of Persia. If you let the game run by itself, you'll be shown scenes of the story and a demo stage. Perhaps this may give you a better understanding of what's going on. The text above taken from the original Prince Of Persia manual. Somehow, there must be something about all Grand Viziers being evil and named Jaffar, don't you think? ------------------------------------- THE CHARACTERS & PEOPLE YOU WILL MEET ------------------------------------- Prince............. Our hero. Comes from somewhere unknown to me, not much to say on his background. Imprisoned by Jaffar, you have to rescue the Princess in 60 minutes to prevent her from dying. Strong, very athletic, and seems to have infinite stamina. Princess........... Our hero's girlfriend, and the Sultan's only daughter. Jaffar has given her a choice, marry him in one hour or die. All her hopes now rest on Prince, to save her butt! Of course, she can just marry Jaffar and run away later, saving you all the trouble but no.... Jaffar............. How did this guy come to power? A powerful sorcerer, the Grand Vizier Jaffar uses his black magic to strike fear into the heart of the people. Those who oppose him will end up like Prince, or worse. Sultan............. Yeah. Bright idea. Go to war, let the Grand Vizier named Jaffar, of all the names to rule the kingdom and this is what happens. The game never tells you anything whatsoever about the Sultan because he doesn't play a major part here. You never get to see him, in fact! Guards............. The guards in the lower parts of the dungeon are mainly the drabs of the Sultan's corps, as the more elite guards are placed high in the palace towers, where they are directly responsible for the safety of the Princess and Grand Vizier. (Taken from the Prince Of Persia manual) Shadow............. An evil part of you that gets separated when you jump through the mirror, Shadow causes havoc wherever he goes. He will constantly annoy you every now and then... Another one of Jaffar's tricks, I presume. ---------------- NEUTRAL CONTROLS ---------------- All directional buttons here refer to the direction on the D-Pad. The Left Analog is not used here at all. UP Button........... Prince takes a small hop upwards with arms raised. If there are some loose slabs above you, hop to touch them and they will fall. Also used to scale ledges and to jump. Note that each hop will move you slightly forward. DOWN Button......... Prince ducks on the ground. The crouch will last as long as the button is held. Used to scale down ledges, and moves you slightly forward with every crouch. In the En Guarde stance, this will put your sword back in its scabbard. Err... Did he have a scabbard in the first place? Strange... LEFT Button......... Prince turns to the left. Prince will run forward for a short distance if tapped; Will run continuously if held. RIGHT Button........ Prince faces the right of the screen. As above, prince runs forward for a short distance if button is tapped; Runs continuously if button is held. Square Button....... Utility button. Used to hang on to ledges, walk slowly, pick up stuff, and fight. X Button............ Guards against an attack in the En Guarde stance, and jumps in a direction. Triangle............ Shows you the amount of time you have left. You only have one hour, remember? ----------------------------- RUNNING, JUMPING AND CLIMBING ----------------------------- Now that you know the basic controls, let's put them to good use. To run, hold the left or right button. To jump, you have to press both UP and the direction you want to jump to simultaneously. To do an extended jump, begin with a running start. Your character will jump at the last moment, so when you are about 1 slab away from the ledge, while still holding the run button, press up. This will come in very handy to clear long distances. If you hold SQUARE while trying to run, nothing happens. SQUARE is used for walking, and each step equals to one tap of the LEFT or RIGHT. You can use this to clear unsure areas (broken slabs, spikes, pits) where Prince will take a step, then suddenly put his leg in, as if he's unsure whether to step on it or not (i.e. Try stepping off a ledge.) This only happens once, as a warning. Do it again and Prince goes "Okay, if you say so." and walks like normal, ledge or not. To climb, you have to be near a ledge that has another ledge on top of it. You can also join SHIFT after a jump/running jump to hang on to a nearby ledge. When you are near a ledge, hold the UP button. Tapping it will make Prince touch the edge of the ledge (no puns intended) while holding it will make Prince climb it. You don't have to align yourself perfectly to the ledge to climb it, Prince isn't that stupid. All you have to do is to go close to it, and Prince will align himself when you press UP. You can hang on to a ledge by holding SHIFT. The amount of time you hang on to the ledge is entirely up to you, as it depends on how long the SHIFT button is held, provided you are motionless. But, if you are hanging and swinging, then Prince can only hang on for a certain period of time before he falls (to his doom or otherwise). Speaking of doom, you can only survive a 2-storey drop, which will eat a single bullet of your life bar. A 3-storey drop will kill you instantly, regardless of how much life you have. Note that you need at least 3 steps to run and jump - or else you'll just run off the ledge. -------------- EN GUARDE MODE -------------- What is En Guarde mode? In French, it means "On Guard", meaning to be on standby for a duel - like in Sands Of Time. If you own a sword, and you confront a guard, Prince automatically draws his sword and goes in a one- on-one fight with the guard. During this mode, normal moves are no longer present. The moves are now: UP or X button...... Prince guards against an attack. Anticipate when your opponent will strike. When he does, block, and follow up with a strike of your own. Every block will push you back by a bit. DOWN button........ Prince puts his sword back in his scabbard, and while doing so, reverts back to Neutral mode. If a guard strikes you in Neutral mode, it's curtains. Use this to run away from fights, but only if you are at a safe distance. LEFT button........ Prince moves one step to the left. RIGHT button....... Prince moves one step to the right. SHIFT button....... Prince strikes with his sword. Use this to attack a guard. Sometimes a guard will block your attack, and will follow up with a strike. If you don't block immediately, you may get injured. If you block, the attack will end there. You can also follow it up with a strike of your own. However, some guards will block your attack again and follow up with a strike. Now, this can go on forever, with you blocking and attacking and him doing so too. In this case, just mash the UP and Square buttons together repeatedly to engage in a long swordfight, and hope that you get a strike or two in. NOTE: You can switch places with a guard during a swordfight by moving to the left or right. When you move past a guard, Prince will turn to the opposite side to face the guard. Use this if you want to kill the guard quicky (i.e. there's a pit behind him) or just to see him come to a gory end (there's a cutter behind him). After you finish off a guard, a song comes out, meaning that you've just killed someone. -------------------- LIFE BARS & INJURIES -------------------- Now, during gameplay, you can see on the bottom-left corner of the screen are 3 bullets. These bullets represent your life. For every injury you sustain, some life will be lost. You can extend your life to more than this, but only if you find special potions. Here are a list of some light (and severe injuries). Light Injuries include: (One bullet of life) A broken slab falls on you A two-story fall A guard strikes you during En Guarde mode Drinking potions unapproved by the FDA . . . . . . . . . . . . SEVERE INJURIES INCLUDE: (DEATH) 3-STOREY OR HIGHER FALL GUARD STRIKES YOU WHEN YOU ARE NOT IN EN GUARDE MODE YOU FALL ON SPIKES GET SLICED IN HALF BY A CUTTER and numerous others. ---------------- PICKING UP STUFF ---------------- Along the game, you will see a bunch of stuff that you can pick up by pressing SQUARE while close. Here's a list of them: - Sword Your only friend here in this creepy dungeon. There are no other weapons available. First appearance: Only Level 1. Found in: Only Level 1 Classification: Best friend, life-saver - Healing Potion Heals your life by one bullet. Looks like a mug with smoke rising up. First appearance: Level 1 Found in: Throughout the entire game Classification: Friendly - Evil Potion Eats one life bar if drank. In this version, all potions have the same color - drink at your own risk. Don't ask why they did this - the original game's Evil Potion was blue. First appearance: Level 2 Found in: Level 2, Level 8 Classification: Evil stuff - Life Extension Potion Extends your life by one bullet, while healing any other injuries. Comes in a vase instead of a mug-shaped goblet. First appearance: Level 2 Found in: Level 2, Level 3, Level 4, Level 5, Level 7, Level 9, Level 11. Classification: Friendly - Reversal Potion Turns the whole screen upside down. Controls remain the same, it's only the point of view that changes. Also comes in a vase like a Life Extension Potion. To differentiate between these, again, look at the bubbles. LEPs have RED bubbles, and other potions in vases have GREEN. To set the screen back, you have to find and drink another Reversal Potion. First appearance: Level 9 Found in: Level 9 Classification: Joke - Landing Buffer Potion Will buffer your landing when taken. A strange song will linger about, and when you jump, you will float down to the ground, in which case you can jump down from a ridiculous height and survive. The song lasts as long as the effect, so if the song disappears, the buffering does too, and you'll plummet to the ground like a rock. First appearance: Level 7 Found in: Level 7 Classification: Required to finish the level. Well, not really, but it saves you one life bullet! Well, those are all the things I know about. There are no others. ------------------------------------ TRAPS, SWITCHES AND OTHER EVIL STUFF ------------------------------------ Throughout the dungeon, there are a lot of trap doors, switches, and instant-kill machines. I'm listing all of them down here. - Gate-opening switch Used to open a gate barring an area. The gate will remain open for a certain period of time before closing. Once the time finishes, the gate will start to close, bit by bit. The gate will remain open as long as the switch is continuously held (i.e. you make a slab drop on it, kill a guard on it) First appearance: Level 1 Found in: Throughout the entire game Classification: Switch - Gate-closing switch A trap used to shut a gate down before its time expires. The gate shuts down instantly with a THWACK! You may get trapped, but this device mainly wastes time, as the gate you have opened suddenly closes, and you have to press the gate-opening switch again. This device cannot work if it is held down. If the trap is held down, by something, and when you open the gate, nothing happens, so the gate can no longer close instantly. First appearance: Level 1 Found in: Throughout the entire game Classification: Trap - Level switch The switch which opens the door to the next level. Often put in awkward and hard-to-reach places, you normally have to get past some obstacles to hit the switch. Once activated, the door will remain open, waiting for you to step in. First appearance: Level 1 Found in: Every level has one of these Classification: Switch - Loose slabs These slabs can be anywhere. They could be below you or above you. The only way to tell the difference between a loose slab and a firm one is by hopping (UP button). Hop and all loose slabs will shake, giving them away. You can run across loose slabs, but remain idle for too long and you fall down with the slab. First appearance: Level 1 Found in: Throughout the entire game Classification: Cheap materials - Pits Ah, the classic fall of doom. Who hasn't seen one of these? These pits are incredibly deep, and falling into them forces you to restart the level. First appearance: Level 1 Found in: Throughout the entire game Classification: Palace design errors - Spikes These spikes have sensors that seem pretty advanced for ancient Persia. They react instantly to any life form within its sensor range. If you fall on one of these, you can join Barnum & Bailey's Circus as "The Amazing Human Pincushion". You'll normally find these at the bottom of ledges or pits, waiting for any foolish being to fall, but are sometimes placed along the floor. To get across these, take step by step, or if you think you can, run and jump over them. If you try to run straight, Prince will trip and PSSIOK! - Ouch. You can do short runs across ground-level spikes, but you can never run directly across them. First appearance: Level 1 Found in: Throughout the entire game Classification: Evil stuff - Cutters Interesting. A pair of evil-looking blades that snap shut and open again at intervals. If you have bad timing, step in one of these and... Well, let's just say all the king's horses and all the king's men (not to mention surgeons) couldn't put Prince together again. The intervals are slower when there is a guard around and become slightly faster when the guard dies. First appearance: Level 3 Found in: Level 3, Level 4, Level 5, Level 7, Level 8, Level 9 Classification: Evil stuff Did I mention how to activate the switches? Just step on 'em and they'll work. As for the level door, to enter, press hop while in front of it - provided the door is open, of course. With a bit of experience, you will be able to tell between switches, level switches and traps. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ TERMS AND LEGEND _terms1_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ - LEP Life Extension Potion - LBP Landing Buffer Potion - Potion Healing Potion, unless stated otherwise - Stuff To Pick Up Self-explanatory - Level Difficulty Given on a scale of 1-10, 1 being the easiest and 10 being the hardest for the level excluding the guards. - Enemy Difficulty As above, a scale of 1-10, for the enemies in the level. - Runthrough! How to complete the level in the least time possible. If you read this, I assume you have some experience in that particular level, and I'll skip the basic steps. - My Time My time remaining after I complete a level. - Extra Stuff Additional info regarding the levels. - Password The password I obtained when I finish a certain level - you can check my time from here. On with the classic walkthrough! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ PRINCE OF PERSIA 1 WALKTHROUGH _pop1w_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ --------------------------- LEVEL ONE: THE GREAT ESCAPE --------------------------- Stuff To Pick Up: 4x Healing Potions 1x Sword Enemies: 2x guards Level Difficulty: 2 Enemy Difficulty: 1 My Time: 59 minutes Password: None Ta-na-na-naaa... That's the song you hear when you start the game. You get thrown into a dungeon, and the gate closes behind you. Okay, now to plan an escape. Go the bottom-right corner of your cell. There, you will find a loose slab. Walk onto it, and hold SQUARE, so that when the floor falls, you will hang on. Let go of the ledge to drop unharmed. On your right is a guard. Without your sword you're history; There is no chance of winning. Climb the ledge on the left, and in the next screen, you'll find your first gate-opening switch. Below are the spikes' first appearance. Open the gate, and move on to the left. You'll find your first pit, and a switch beside it. Use that to open the gate to the left. You'll see a long platform filled with loose slabs, and a switch at the end of it. Hit the switch, go down and in the next screen, activate the next switch. Note that there is a trap switch. Don't step on it, or else you have to go back and reactivate the switch. Enter the left gate. There will be a pit, and a platform to the left with some loose slabs. Run and jump to the platform, towards the left. In the next screen, there will be a skeleton with a sword next to it. Press SHIFT to pick it up. Taaa-da-daa-daaa! Okay, now you have a weapon. What next? Go back the way you came from. On the platform, if you broke all the loose slabs, there won't be enough space to run and jump. What should you do? Go down, and climb on the switch. Walk carefully (SQUARE + RIGHT) till you reach the end of the platform. Now, jump (RIGHT + X). Upon reaching the platform on the right, run and jump. You should end up right on the trap of the next screen. It's irrelevant now, you won't be going there again. Jump to the right, and climb the platform there. Activate the switch, at the last step of the gate do a run and jump. Remember to hold SQUARE! You should end up exactly on the ledge above the pit. All right! The next screen shouldn't be a problem. Jump over the spikes, and head towards the guard. Cheers to your first swordfight. Hurray! After killing him, go to the right and you will see a door and a switch at the left corner. Tap the switch, the door opens, and you win Level 1. - Runthrough! Get out of your cell via the loose slab. Go to the room with the guard, and he will come after you. Lure the guard to the left section, below your cell. When he comes, climb up the ledge on your left. Now, bring down the loose slab, and climb up. Hit the switch, and go back to your cell. Climb down. The guard is now below you. Run! Keep running until you get to the level switch. Hit switch, enter door, and end the level. - Extra Stuff 1) After you escape from your cell, and climb the ledge on your left, the ledge before the switch has a loose slab. Bring it down, and climb up. You'll find a potion, and two gates. The gate on the right is where you came in from. 2) You may recall that before you reach the place with the trap switch you have to run across a platform of loose slabs. Below those lies another loose slab which leads to a Healing Potion, some spikes, and the pit of the previous area. 3) Remember last pit that separates you from the sword? On that platform there is a loose slab above you. You can drop that slab and climb up. Once you're up there, you can either go to the left or right. To the left is a potion situated on a high ledge, and to the right is a guard, which will lead you back to the gate of your cell. 4) Near the skeleton where you got your sword, there happens to be a loose slab to your right. Go down and you'll see some spikes to the left. The right leads you to the bottom of two pits. --------------------------- LEVEL TWO: TO THE PRINCESS! --------------------------- Enemies: 5x guards Level Difficulty: 3 Enemy Difficulty: 2 My Time: 57 minutes remaining Password: KIEJSC Great, start of Level Two. You start by coming out of the level door. Head to the left and terminate the guard. Don't bother going down; It's a dead end. Go left and you'll see some ground-level spikes and a platform. Climb to the top part of the platform and run and jump to the left. From there, climb up 2 stories and go left to meet another guard. Kill him, activate the switch to open the gate, and continue. You should be on the top floor, with a potion below and a trap in front of you. You can either go down via the loose slab, or open the gate, evade the trap and head left. Either way, you'll reach an orange guard, with some spikes located on the bottom-right of the screen. Well, you can either push him onto the spikes for a good laugh, or you can just kill him and get on with the game. Move on to the left, where you'll find a Healing Potion, a trap switch, and the first evil potion of the game - located on the left. The setup is obvious; You won't be able to turn back once you touch the trap. I wonder who'll fall for that. Besides, who needs to turn back? Now, here comes a challenge. You are standing on higher ground, separated by a pit, and on lower ground, stands a blue guard. The key is to measure your jump accurately so that you will be able to attack him before you get attacked yourself, and to give some time for your crouching animation after a jump. I've measured it for you: Jump exactly one step from the end of the ledge. Not run and jump, just plain jump. This distance will give you enough time to react to his attacks. As always, pushing down a guard is always cool. Once you're done, head left again. You will find a suspicious-looking platform. That's right. There's something good up there. A Life Extension Potion, to be exact. Climb up the whole way, and you'll get another platform. The LEP is above you. The whole place is covered with ground-level spikes, so be careful. Got another life bullet? Good. Now go down again, and head left. You will encounter more ground-level spikes. Once you're past those, jump over the pit separating you from the next platform. Here, you have two choices: Climb up 2 stories and fight a guard, or go left and drop a loose slab. I'd recommend the loose slab path, but if you want a bit more action, go fight the guard. If you follow the loose slab way, climb up one storey and go to the left. At the end of the corner is a loose slab. Hop underneath it to bring it down, but don't forget to get out of the way of you'll get injured. Climb up the ledge and you'll see a level switch on the left corner. Climb up the remaining ledge so you can run and jump over to the level switch. Activate it, and carefully walk over to the end of the ledge, then jump. The level door will be on the right. Enter it and that's the end of Level Two. - Runthrough! Skip the LEP, try to switch sides with all the guards you meet and run away from all fights. That should shorten your time considerably. --------------------------------- LEVEL THREE: YE OLDE BAG-OF-BONES --------------------------------- Stuff To Pick Up: 3x Healing Potions Enemies: 1x skeleton Level Difficulty: 5 Enemy Difficulty: 4 My Time: 57 minutes remaining Password: DMKERC As usual, Prince comes out of the previous level door. There are two ways; Left and right.The way to the left will lead you to the cutter, where it makes its first appearance. Here there are two ways, up or left. Going up leads to a spiky platform and a gate, whereas going left leads you to the level door with the level switch right above it. You'll probably encounter a loose slab, but don't worry about it. A dead end and waste of time, unless you feel like exploring. So at the beginning of the level, take the right path. In the next screen, you will find two platforms. Climb the left platform, then jump to the platform on the right, as the platform on the left leads to nowhere. Once on the right platform, climb up again to reach a ledge that looks like a dead end. THE END Just joking! It may look like suicide, but jump to your right. You will come to 3 platforms, one long and two short. You should be able to see a gate switch at the extreme right. That's right... Remember the gate on the way to the left? Where there was a gate and a spiky platform? Yeah. That switch activates the gate on the left, and Prince has to race against time to get to the gate before it closes. Note that if you fall you're going to start again from scratch. Here's how: To get to the switch, don't run and jump. Carefully step to the edge of the first platform and jump. Same for the second one. Once on the third platform, hit the switch. Before you head to the gate, collect the LEP lying around first. Step to the end of the platform, and jump. You should reach a secret platform, hidden from view. Drop the loose slab on the right, and climb up. Go right, and you will see 3 cutters in a row, and above them will be the LEP. After drinking the LEP, carefully jump back to the first platform. The first platform consists of exactly 3 slabs, just enough to do a running jump across it. Once you're across, keep running! Don't stop, or else the gate will close and you'll fall into the spikes. While running, you will encounter a large pit. Jump across it while still running, and if you're fast, you'll reach the gate before it closes. Prince can't jump that far, so you'll have to hold the SHIFT button after the jump to hold on to the ledge. Climb up and you'll reach the second part of Level Three. This may take some practice, so don't give up! Within the gate, there will be a Healing Potion. Go to your left, and there should be a skeleton in the middle of the platform. Ignore it - For now. Hit the switch and go inside the gate, where you'll meet a cutter and a path trailing down. Get past the cutter, follow the trail down, and hit the level switch. The level door below you should then open. Head back to the skeleton. But wait! The moment you touch the platform, the skeleton comes alive. Shiver me timbers! It's them voodoo magic! The fight with the skeleton isn't that tough, apart from the fact that he can't die. With every strike you hit with, he steps back a bit. What you can do, though is push him down via the right end of the platform. Unfortunately, he isn't dead. Looks like it's time for Round 2. Scale down the right side of the platform, and you should be able to see the skeleton waiting for you down there. As you touch the ground, prepare to block an attack, as old bag-of-bones here has the advantage of striking first. Keep attacking him until he steps on the loose slab (remember the loose slab?) and falls into the pit. The level should now be there for the taking, and thus ends Level Three. - Runthrough! As usual, forget about the LEP. During the fight with the skeleton, switch sides with the him. Back up to the ledge on the right, and fall down. Hold Shift to hang on to the ledge as you fall, and climb down. See ya, Billy Bones! (That would be the character from "Treasure Island".) ------------------- LEVEL 4: THE SHADOW ------------------- Before you begin, you will be shown a scene of the princess lying down on some cushions, still staring at the hourglass, waiting for you to arrive. Stuff To Pick Up: 4x Healing Potions Enemies: 4x guards Level Difficulty: 5 Enemy Difficulty: 4 My Time: 56 minutes Password: ACCVQC All right, time for Level Four. Hmm... Marble, eh? The Sultan sure has taste. You start out with two gates; One left and one right. The gate on the right cannot be opened, not for now at least. Step on the switch to open the gate on the left. Go to the next area. You will then come to another junction; Straight or down. Let's go straight first. Open the gate on the left. Once in, you will see a suspicious-looking path. It looks easy... Too easy. The last two steps are loose slabs, and there is a trap switch in the middle. Open the gate, wait for the gate to fully open, then run and jump over the trap. You should be able to make it easily. In the next area, there is a gate, but no switch, and two loose slabs. The switch is directly beneath the slab on the extreme left. Drop it, and watch the gate open. Climb up the ledge, and you should find a Life Extension Potion, guarded by a cutter. After taking the potion, go back to the junction (straight or down). Go down this time. There is a guard to your left,but plays no part in the level. You can kill him if you want, it doesn't matter. To the right is a potion and some broken slabs. Go on ahead and you will see a guard and his cutter. Here's your first chance to see a guard getting sliced in half by a cutter... Cool. Anyway, once you're past them, go straight and climb up the ledge. On top of the ledge, you can fight the guard on the left. Remember the gate that can't be opened? That's it. If you have nothing better to do, and lots of time to waste, go ahead. Kill the guard and open the gate. Hurrah.You're back where you started. Alternatively, you can jump across to the right. Some ground-level spikes await you, but don't pose much of a threat. Go straight and you'll see a guard, the level door, and a trap switch. Slay the guard. The trap serves no purpose, as it only shuts the gate behind you. You won't need to turn back, besides. Head forward into the next screen. You'll find a potion beneath you. There is a loose slab there, if you're dangerously low on life and need something immediately. Go forward into the next screen, and you can see the level switch. Climb up the ledge, and go through the cutter. Activate the level switch and you're done! Not really. As you try to make your way up, something blocks your way. A mirror? Anyway, to get past this, run and jump through it. A shadow of you will jump in the opposite direction that you jumped in from. Your life will automatically be reduced to one bullet, but you won't die (i.e. You jump into the mirror with one bullet of life remaining, nothing happens.) Forget about the shadow for now, just complete the level. On to Level Five.... - Runthrough! Need I mention to forget about the LEP? Just run away from all the fights and you hould be able to make it in time. As for the yellow guard near the level door, open the level door, go near it, put down your sword and run in. The guard should be standing there like an idiot as you make your escape. ---------------------------- LEVEL FIVE: THE INNER PALACE ---------------------------- Stuff To Pick Up: 5x Healing Potions 1x Life Extension Potion (though you can't get it) Enemies: 4x guards Level Difficulty: 6 Enemy Difficulty: 4 My Time: 54 minutes remaining Password: XRTLQC At the start of Level Five, Prince finds himself in the middle of a complex-looking structure. Go to the right. Climb the ledge and take care of the guard there. Proceed to the right. Climb up the ledge again. Now, you arrive at a junction. Left or right? To the right is an LEP. To get to it, you have to manoeuvre through a complex array of traps. The LEP will be on the top-right corner, protected by a gate. The traps are made so that no matter how you get through them, the gate will open. When it does, along comes your shadow and gobbles it up. Wasted... Perhaps that wasn't such a bright idea... So go to the left. A huge pit separates you from the other platform, you'll have to run and jump. Prince should be able to make it across. Once on the other platform, climb down and go to the open gate on your left. There, a purple guard awaits. You can push him down the platform on the right, not the left. If you push him down to the left, the height isn't high enough to kill him, and you'll have trouble coming down. In case you're curious about the floor above, you can climb up and check it out. This is a trap. Once you hit the switch, the gate closes, trapping you inside. You then have no choice but to press CTRL+A to restart the level. So, after killing the guard, open the gate on the left and go to the next area. There should be a yellow guard, with 5 life bullets. Terminate him and move on. You soon see a potion, placed underneath a ledge. You can take it if you want, and climb below it to find a cutter guarding another potion, and some spikes below you. Climb back up and move on. There, you'll meet a green guard, and a gate switch separated from you by a loose slab. There are two ways here; Kill the guard and move onward, or climb down the loose slab if you don't want to fight him. Note that if you climb down, you will still lose one bullet of life, thanks to the height. Jump down and die. If you take the "underground" route, you'll see some spikes behind you, a pit, and two cutters placed at each point, making it difficult to get past. If you run and jump, you'll clear the pit, but the other cutter will munch you to pieces. So measure your jump carefully... I've done it for you, just step as close as possible to the first cutter, then jump from there. Hold SHIFT! You won't make it across, and you have to hold on to something, or get killed by spikes. Once you clear those, you find another cutter, precariously placed near the ledge. Don't jump; You'll only end up with a mouthful of spikes. Just walk carefully over it and you'll be fine. Of course, an alternative would be to kill the green guard just now, and just walk across. No spikes, no cutters and certainly no measuring your jump. Furthermore, if you followed the underground path - Guess what, you'll still have to kill the green guard to activate the switch for the gate on the left. After activating the switch, jump across to the gate. The level switch should be right underneath your nose, and so is the level door. Ahead there is a gate, which leads to heaven-knows-where, as I can't open it... So just enter the level door and you've completed Level Five. - Runthrough! Run away from all fights here. Switch sides, hit all the guards once, and flee! That's all there is to it. ------------------- LEVEL SIX: THE DROP ------------------- Before you start, you'll be shown a scene of the princess waiting for you, staring at the hourglass. Again. Stuff To Pick Up: Absolutely nothing Enemies: Fatso Shadow Level Difficulty: 4 Enemy Difficulty: 9 My Time: 54 minutes Password: UHLCQC Level Six. Hmm. Pretty straightforward here, no major traps, takes a minute or two to complete. Okay, in the beginning of the level, there are two routes. To the left or right. The right route ends to an enormous pit, there is NO WAY you can get past this. Besides, there is absolutely nothing to the right to hang on to. You can try and see what's there, but the only things there are some mysteriously broken slabs, and the only thing you'll be doing is pressing CTRL+A. Right: Bad idea. Go left, then. Hit the switch to open the gate on the left, and go past it. There should be two sets of spikes there. Don't bother running and jumping over them, it won't work. Just get past them by making short runs. In the next screen, you'll find a gate, a switch, a set of spikes and a pit separating you from the gate. As above, running and jumping won't work here, as the spikes await. So walk to the edge of the ledge, and jump. Don't forget to activate the switch first! This is too easy. Something's wrong... Oh-oh. That's it. Prince, meet Fatso. Fatso, meet Prince. Boy, this guard is tough! He will counter all your attacks and you're going to have to counter all his attacks too in order to win. When you strike, hit the UP and SQUARE buttons repeatedly to engage him in a long swordfight, that you can win. Okay, now that's done, what next? How do you open the gate? By the time you fight Fatso, the gate should have opened. The gate is below the loose slab that falls when you fight Fatso, so the gate doesn't open by itself. Up ahead, you see a balcony. Trust me, I've tried everything and I have concluded that the balcony serves no purpose. Ignore it. Just jump over the pit and go straight. Ta-na-na-naaaa... The same song that you hear when you get thrown in prison reappears here. You see your shadow in a platform, separated by a pit. In that platform are two gates and a trap. On your side of the platform, there is a switch on your left. This can't be good.... Obviously this is a trap. The only way to get to the other platform is to run and jump. Even then, you can't make it, so hold the SHIFT button to hang on to the ledge when you fall. Now you can climb up and beat the crap out of the shadow. But wait! As you hang on, the shadow steps on the trap, closing the gate and locking you out! Help! Oh, well. The only way left is down. To skip all these time-wasting steps, instead of jumping over to the shadow, just commit suicide and jump down. End of Level Six. - Runthrough! Must you fight Fatso...? Nah! Drop the slab to open the gate, switch places with Fatso, and run away! Don't bother about the Shadow, just jump down. -------------------------------------- LEVEL SEVEN: BACK TO THE DRAWING BOARD -------------------------------------- Stuff To Pick Up: 1x Healing Potion 1x Landing Buffer Potion Enemies: 3x guards Level Difficulty: 7 Enemy Difficulty: 6 My Time: 53 minutes remaining Password: RXCTPC Before anything, hold SQUARE! This level continues from your previous suicidal jump, and if you don't hold SQUARE, you won't be able to hang on to anything and you really will commit suicide. Okay, once you hang on to the ledge, pull yourself up. You should now realise where you are... You've fallen in the dungeon. Again. Back to the drawing board, lad. You may be able to see a Landing Buffer Potion at the bottom-left corner of the screen. Don't bother jumping there as you won't make it. To your left is a dead end and a skeleton. Jump over to the right instead. Go right and you will meet a blue guard and a cutter. I love pushing guards into cutters, don't you? Anyway, after getting rid of them, go right. You should be able to see 2 gates and a trap in the middle. Above it is a loose slab. Drop the loose slab to save you lots of trouble later. The trap will close one gate, but it's for the better. Go right again. You come to a dead end. Hop and drop a loose slab above you. Climb up to the next floor. Get past the cutter, go to the right and kill the guard there. Head right again until you see a potion. Now, here you can induce a glitch. Go down. See that gate on the left? There's a way to get through it without opening it. Here's how: Go to the potion platform. Measure your running jump carefully so that you land exactly on the edge of the floor above the gate. If done correctly, you will save a few minutes of time and pass through the gate, at the expense of one life bullet. You automatically arrive at the next area. But what happens if you can't seem to pull the glitch off? Well, you're going to have to do it the long way. Here's how. Climb down from the potion platform, step on the switch and go to the right. You should see a switch, a trap, and a set of spikes. Activate the switch there too. Wait till both gates are fully open, then run and jump over the trap and the spikes. You should be able to do this with not much difficulty. Done? Good. Go to the next screen on the right. You see a huge pit separating you from the next platform, a switch, and a ledge below you. Don't try to jump across it, as I've tried everything and I can't make it. Here's what to do: Climb down from the ledge that you're on, at the same time activating the switch. Let go of the ledge, and press SQUARE immediately after you let go to hang on to the ledge below you. Yeah, that's the way! Climb up now, and make your way left. You have only ONE chance to make this. Ready? Here goes! You will see a trap, a set of spikes, and two open gates. The trap will close the gate on the left, while the switch will only open the gate on the right. Run and jump across both the spikes and trap before both gates close. You only have one chance, okay! Go left now. Now this should be obvious. Step on the switch beside the gate on the left to open it, and just climb inside the gate. You are now at the next area. Okay, okay, so you messed up your only chance to open the gate. What next? Restart? No, there's still another, but longer way. Now that the gate on the left is closed, there is no way to reopen it. Activate the switch you see, whichin turn will open the gate on the right. Climb down the ledge on the left. Yeah, you guessed right. There's another ledge below you, where you have to let go of the current ledge and hang on the ledge below. Go left and you will see two sets of spikes in pits. Just run and jump across the both of them. Go straight until you see some ground-level spikes. You ought to pass these with not much difficulty. Go left again until you come to a set of ledges. Climb up all of them. They say "The best comes to those who wait", And you've waited a long time. You're at the second area. You should see a purple guard facing to the left. There is no way to get past him undetected, as when you get up to his platform you HAVE to step on a trap switch, closing the gate behind you. An easy way is to let him catch a glimpse of you, meaning go up the platform, draw your sword and drop down as soon as possible. The feeble-minded guard will follow suit by going down too. When he comes down, corner him near the closed gate and strike him repeatedly. He won't be able to do anything, and you get a really easy fight. Once you terminate him, run across the platform to the other side, where you will meet 2 cutters. Go down, and get past the both of them. In the next screen, you'll find the two gates that I told you about before. Now, there was a reason I asked you to drop the slab, as the slab closed the trap. Activate the switch, and both gates will open. The reason I told you to drop the slab is to avoid any risk of activating it, which will close both gates, and you have to climb back up and repeat everything above to open the gates again. Now that you're past those, it's time for a taste of that Landing Buffer Potion. Drink it up, and jump down. Normally, you'd crack your skull, but in this case, you float down to a soft landing. Actually, you can climb at the expense of one life bullet, and it'll also be faster than floating. Anyway, once you reach the ground you can see a switch to the left, a gate to your right, and the level door in the middle. Activate the switch, and run through the gate as fast as you can. You have to activate the level switch beside the gate, drink the LEP at the end of the path, and get out before the gate closes! There is an LEP near at the end of the path, and you can drink it if you think you can make it. Try running and jumping, as it tends to be slightly faster than running alone. By the time you reach the gate again, it should be almost closed. Quick! Think! Er... That's it! Crouch, and press forward. Prince will then move while ducking, and you should be able to make it in time. Go up the level door and thus, ends Level Seven: Back To The Drawing Board. Eizaz, help! I didn't make it in time! Does this mean restart? Not exactly. There is still a way to get back to the level door, but don't mess up this time. You should be looking at the closed gate by now. I told you to be quick. Never mind, just go to the right. You will see a platform. Climb up and go right until you see an escape gate with a pit and a trap. This trap closes the escape gate behind you. Jump to the other side, and climb up the platform there. This platform consists of exactly 3 slabs, enough for you to run and jump. You will reach the other side. You should know where this is by now. Go to the ledge where you got your LBP, and climb down. You will lose one bullet of life, but you win the level. If you do get stuck in there AGAIN, that's it. I give up. Go ahead and press CTRL+A. You can still escape, but that's only if you didn't drop on the loose slabs on the switch to open the escape gate, near the LEP. I hope this really ends the level... Phew! That was long. - Runthrough! Try your best to make the glitch happen. It'll save you 20 seconds at the very least. As for the guard on the platform, you can switch places with him, but it'll be tough. Don't take the LBP, just climb down. It'll cost ya a life, but it's much faster and you spare yourself the agony of listening to the annoying music that appears when you drink the LBP. This glitch does not appear to exist in this version of the game. --------------------------------------- LEVEL EIGHT: THE PRINCESS AND THE MOUSE --------------------------------------- Before you start Level Eight, another scene comes out. The Princess is playing with her pet mouse, and sends it somewhere. Well, it looks like a mouse anyway. This mouse/rat will help you escape, as you will see later. Stuff To Pick Up: 4x Healing Potions Enemies: Linger 3x guards Level Difficulty: 7 Enemy Difficulty: 9 My Time: 51 minutes, thanks to the mouse Password: KBJOOC Start of Level Eight. To your right is a Evil Potion. Don't see many of those, eh? It's the second one of the game. The right leads to a dead end, so go left and climb the platform you see there. Don't try to jump across the ledge below the platform. I've tried and can't make it, it's impossible. Anyway, once on the platform, go left. Watch out for the loose slabs! On the left, you will encounter a guard, a switch, and some spikes on the bottom-right corner of the screen. Prince, meet Linger. Linger, meet Prince. Like his name, Linger will linger around waiting for you to make a move. When you do, he attacks! This guy is smart! He will wait for you to make a move no matter how long it takes. In fact, you can bust all your time by just waiting for him to move - I've tried. There are two ways of attacking him before he attacks you... 1) Move one step forward. When he strikes, move backward to evade his strike. As soon as his strike finishes, move forward again and strike. You will catch him off balance and he will get hit. 2) Alternatively, move forward. When he strikes, block and counterattack. He is sure to block your attack, or get hit. Keep this up and with every block he makes, he moves backward by a bit. You can do this until he eventually falls into the spike pit, or dies of injuries. Goodbye, Linger. See you again. Press the switch to open the gate on your left and jump across. In the next screen, you see a potion below you, and a switch to open the gate you came from. Go to the ledges on the left and climb down. At the bottom, you should see a cutter. Get past it and in the next screen, jump over the ground-level spikes you find there. Go right and you will see the level door. Now to look for the switch. Head to the right, evade all the spikes you see, and keep going until you meet a green guard. Get rid of him and go right again. Take the potion in the next screen if you need it. After that, you should see another green guard on a platform. Slowly walk underneath the platform, you don't want him to hear your footsteps if you run. After you walk across, you will come to a series of ledges. Jump to the right and climb them, and then jump back onto the left platform with the guard. Remember to hold SHIFT! Before you fight the guard, do note that there is a ledge with a potion above you, if you need it. Now to take care of the guard, who should be facing the opposite way. Surprise! Since you've killed the guard, activate the switch. Run and jump across the gate on the left, and you'll see twocutters and a switch above the first one. This switch only opens the gate where you came from, not the gate on the left. Both gates are controlled by the switch on the platform with the guard, so other words, you have to rush if you want to make it past all gates. After passing the gate with the cutter, you come to another gate which is closing. Quick! There is a loose slab at the end, so run and jump across it, and hopefully you'll make it in time. In the next screen, you can see a trap just a step away from you, and a ledge above you. Here, you can run and jump again to make it to the next platform on the left. Above the ledge is a potion and another platform that cannot be reached, a.k.a dead end. When you jump over from the platform on the left, there will be a loose slab. Watch out! In the next screen, you see an orange guard and a cutter. Get rid of him and proceed to the left. Activate the switch, but be aware of the trap that is just beside it. Jump over the trap, and jump towards the gate on the left. Inside this gate, you will find two cutters placed dangerously close to each other. Timing is crucial here; One slip-up and you're doomed. Once past those cutters, activate the level switch and carefully step back to the cutters. Don't run. Careful... Okay! You made it! Now to exit the open gate, and... Wait a minute! What open gate? Arggh! I'm stuck! Well, don't worry. Mighty Mouse to the rescue! Remember the mouse in the scene with the Princess? Yeah, it'll activate the switch for you. Thank the mouse, climb down, and go for the level door. Don't kill yourself on the spikes! Level Eight: Completed. - Runthrough! This is tough. Trying to run past Linger will be slower than killing him, so do your best to kill him or drive him into the spikes. As for the twin cutters blocking the level switch, you can run and jump past them on the way in. Try this on the way out and you'll sever your spine. Just jump past them, and if you're quick, you'll be able to make it without having to wait for the mouse to bail you out. ------------------------------------ LEVEL NINE: TO THE PRINCESS! (AGAIN) ------------------------------------ Here's another scene before you start the level. Princess waits for her pet mouse (rat) to return, and the Princess strokes it as a gesture of thanks. Stuff To Pick Up: 3x Healing Potions 1x Life Extension Potion 2x Reversal Potions Enemies: 4x guards Level Difficulty: 9 Enemy Difficulty: 5 My Time: 49 minutes remaining Password: DFPJNC Start of Level Nine. To the left is a dead end, so go to the right. Activate the switch, and run and jump past both the cutter and the trap that you see. You should be able to make it. Anyway, head left and climb the ledges. When you reach the top ledge, jump to the right. There is a purple guard standing above you with 5 life bullets. Go to the right again, and you should see the level door, in the middle of two pillars, and a gate on the top-left corner. The switch beside you activates that gate, and the switch beyond that gate is the level switch. Head right again. You should see a blue guard and a cutter. Take him out, and go right again. You will then see some ledges and a potion in one of them. Climb up to the top. Don't fall; You'll die,and if you climb down, it leads to the dead end on the right when you start the level. When you reach the top, there is are two platforms on your right, a gate on your left, and if you look closely, a trap beside it. Go to the top part of the platform, but watch out for the loose slabs. Run to the right, kill the guard there and activate the switch across the spike pit. Run back to the gate on the left, avoid the trap, and go to the next screen. You will then come across a series of ledges. Go down to save you a lot of trouble. Once there, go left and drop the loose slab on top of the gate switch. That's how you keep the gate open while you make your way there. Go back right and climb the ledges until you reach the top. Jump to the right, activate the switch,and go past the gate. Don't fall into the spike pit! In the next screen, kill the guard that you come across and don't fall with the loose slab. Go left again. You should see a potion beneath you, some ground-level spikes and some ledges. Take the potion if you need it, but don't fall. Now don't go across the spikes; Instead, go to the ledges above, and go left. Run and jump across the first platform, and activate the switch. Hold SQUARE, or you'll have to do this again. Once the gate below is activated, release the SHIFT button, and go to the left. In this screen, you see the first Reversal Potion of the game on a ledge, and a path that looks like a pit. You can try and drink it, but don't say I didn't warn you. To get to the LEP, drop the loose slabs near the Reversal Potion. Go left, and you'll find the LEP, with a path that leads downwards, to the second Reversal Potion, in case you drank the first one and you need to neutralise the effect. Once you take the LEP, go back to where you came from, and go down this time. You will then see a path leading down and one leading right. The path on the right leads to a potion, guarded by two cutters, and a dead end. The path downwards leads to 2 gates and a cutter protecting a switch. The switch opens the gate on the left, and the switch in the gate opens the gate on the right. If the gate on the left closes before you get out, press CTRL+A. You're officially stuck. Once you open the gate on the right, enter it and you will see a cutter and a switch, that opens the gate behind you. It's there for a reason, you'll see. Get past the cutter, and kill the guard. Wait a minute... This place looks familiar. Oh yes! It's the level door switch! Now, activate the level switch, climb down, and finish the level. Now you know why I asked you to drop the slab on the opposite platform. As for the switch, it's for you to return to the platform and drop the slab if you haven't done it. Woo-Hoo! End of Level Nine, and the dungeons. - Runthrough! Open the gate on the right, and keep running. Time your run and jump correctly, and you'll be able to make it past the cutter, gate and entire room in run. Run away from all fights here. That should do the trick. ----------------------------- LEVEL TEN: BACK IN THE PALACE ----------------------------- Stuff To Pick Up: 2x Healing Potions Enemies: 5x guards Level Difficulty: 6 Enemy Difficulty: 8 My Time: 44 minutes remaining Password: SWJJLC Start of Level Ten. You start in the middle of a maze of gates. There are four gates, each at every corner, a switch, and if you look closely, another switch on the extreme right of the middle platform. Which way? I'd recommend the path on the left. Step on the switch in the middle, which opens on the bottom-right corner and on the bottom-left corner. Go left, and in the next screen there will be switch and a gate. Forget about the second floor; We'll get to that later. Open the gate and go through. No traps here, don't worry. In the next screen, and you see the level door, the level switch on the platform above it, and a yellow guard. Get rid of him, and go back to the maze of gates. This time, we'll take the right path. Step on the switch and head right. You should see a blue guard. But wait! He isn't coming after you. That can only mean one thing... A trap. Indeed, there is a loose slab just beside you.Run past it, kill the guard, and go right again. Note that there is another loose slab, so be careful. Now, you should see a switch, a gate, and a guard standing on the platform above you, very close to the ledge. You will not stand a chance if he sees you coming; He'll push you down from the ledge and you will die. So, activate the switch, and WALK carefully beneath him. Stealth is your greatest ally here. The guard should be facing to the left now. When he is, climb to the top of the platform. Surprise! Push him down for a quick win. To the right is a potion, but you have to go a long way to get it. I'll explain later. Anyway, head left, take the potion, open the gate and go in. You should now be back at the maze of gates, and all gates should be opened by now. The way should now be dead obvious. Go past the top-left gate, and there you'll meet the yellow guard. Terminate him and open the gate on the left. Hey! Where the heck is the switch? The switch is on the hidden floor above you. Drop the loose slab there and activate the switch. Go left again, activate the level switch, go down and finish the level. This is the reason I wanted you to kill the yellow guard just now - He'll be waiting for you below, and can kill you with a single strike. Okay, ten down, two to go! - Runthrough! Go to the right. Run away from the guard. Quietly go to the guard on top, switch sides, and push him down. The yellow guard in the next section you have no choice but to fight. You can't have him shoving a sword in your gut while trying to press the gate switch. Try to corner him in the closed gate and strike him continously without mercy. As for the other yellow guard near the level door, strike him once, put your sword down and run into the level door. ----------- EXTRA STUFF ----------- Remember I was talking about a potion, where you have to go a long way to get it? If you have nothing better to do,here's how. Instead of climbing on the platform and sneaking up on the guard, go right. You will see 2 cuttersand 2 traps placed together, and a switch at the bottom. You can jump across both the traps and the cutters by opening the gate, walking past the first cutter, get as close as possible to the trap without touching it, and timing your jump so that the cutter doesn't close on you. But if you notice, the distance between the first cutter and the trap is exactly 3 slabs long. You know what that means... Run and jump. Once you're in there, you should see a green guard standing atop a platform, a cutter, and a spike pit below. Kill the green guard and go to the right. Okay wise guy, where's the potion? Relax. The potion is above you, where there is a loose slab to drop near the pillars. If you can't find it, just touch the ceiling and all the loose slabs will shake. When you kill the guard by sneaking up on him, right above you are loads of loose slabs. They don't seem to serve any purpose whatsoever, and there are many more in Level Eleven. --------------------------- LEVEL ELEVEN: SLABS GALORE! --------------------------- Stuff To Pick Up: 2x Healing Potions 1x Life Extension Potion Enemies: 3x guards Level Difficulty: 8 Enemy Difficulty: 7 My Time: 43 minutes remaining Password: LAQEKC Start of Level Eleven. You can see an LEP on the top-left corner of the screen, separated by a huge pit on the left. Left = Bad idea, so climb the ledge on the right and move on. Note that on top of you are dozens of loose slabs. Don't drop any of them, as they will come into play soon. By the way, the entire ceiling is made out of loose slabs! In the next screen, You will come to an innocent-looking floor with a potion at the bottom-right corner of it. Hey, come to your senses! This is Prince Of Persia, for heaven's sake, not Super Mario! This is obviously a trap, as the entire "floor" below is made completely of loose slabs! You can take the potion, but I've got something better. Instead of going down, run and jump across to the next platform. Shake the slab on the RIGHT of the pillars, and it will drop. Climb up the ledge supported by the pillars, and you will see a straight path. You should realise by now that this leads directly to the LEP on the left! Exactly. Just run across it, until you come to the end of the loose slabs. Whatever you do, DO NOT REMAIN IDLE, as you will fall. Just keep running, and when you reach the end, jump down, and grab the LEP. All right! Another bullet of life for you! Now, jump down from the ledge. Hold SHIFT! When you jump, Prince will slip and if you the SHIFT button is not held down, you fall to your doom. This is the only time I've ever seen him slip before. Any others? Okay, once you've got the LEP, climb back up the ledge on the right, and run and jump across the platform. Go right, and you will meet a guard and a cutter. Kill the guard and go straight. Note that the cutter too acts like a pillar, supporting the loose slab that rests on it. On top of the cutter is a potion. Now, go straight and you will see a gate, a switch, and 4 traps set next to each other. When you activate the switch, you won't be able to clear all the traps, not even with a running jump. What next? Easy. Climb up the ledge on top of the pillars, and run all the way across the loose slabs to the left. The loose slabs will fall down on the traps, locking all of them. Now, you can activate the switch without fear of the traps closing the gate. Now, run! Run as fast as you can, as there is another gate closing ahead, and if you don't make it in time you'll have to press CTRL+A. Yes! Made it! Here, you should see a blue guard, and some spike pits up ahead. Kill the guard, and beware of the two loose slabs separating you from him. There is a loose slab above you which leads to a potion and an dead end. Take it, and climb down. The level door and switch are on the right, but in order to get there, you have to run and jump across a huge pit. You can't see what's ahead, but trust me on this one. Hold the SQUARE button!!! You will land on a loose slab, so when the slab falls, you will hang on to something. Oh, no. The next (and only) thing you hang on to happens to be a loose slab too! Hold SQUARE! You will then fall down with the slab, but you will hold on to a ledge if you hold SQUARE. You will also lose one life bullet as the slab falls on you, but you've made it. You can see the level door in sight. But where's the switch? Head right, and you'll meet a blue guard. Kill him and make your way straight. You should see the level switch below you. Drop the loose slab, go down and activate the switch. Go back to the level door, enter it and you've made the cut! Good work, mate. - Runthrough! Switch sides past the first guard, and run. Fight the second guard; You can try running past him, but it'll be tough. Push the third guard down to the left. Hit the level switch, and run and jump past the guard. Put down your sword if he's still on your tail and run up the level door. ----------------------------------------- LEVEL TWELVE, Act 1: PRINCE VERSUS SHADOW ----------------------------------------- This is the last scene before a level begins. The Princess looks at the hourglass, with its sands draining away. Stuff To Pick Up: Nothing here, except for an inanimate skeleton. The same applies to all acts. Enemies: Shadow Level Difficulty: 9 Enemy Difficulty: 5 My Time: 42 minutes remaining Welcome to Level Twelve. There's nothing to explore here; Almost every wrong way comes to a dead end. This looks like a tower of some sort, as there are no torches in the background, only strange windows that remind me of somewhere... At the start of the level, climb the ledges on the right, but only to the second storey. Then, go to the right and climb the ledge on the right instead. Stop when you come to a path with a set of spikes. Carefully get past the spikes, and run left. Keep running until you see the end, and jump to the other side. It's full of loose slabs; I'll explain why later. Hold SQUARE! Once at the other side, climb to the top. You will come to a platform with exactly 3 slabs. Yes, run and jump. Don't stop running even when you reach the other platform, because you'll have to jump another time to another platform on the right, and when you do, you have to keep running and jump to yet another platform. The loose slabs are placed like so to prevent you from turning back; This is a one-way trip. Once in the platform, you come to what seems like a dead end, and a skeleton. Climb up the ledge you see there, and drop the slab above. Climb up again, and you come to a blind jump to the left, meaning you can't see what's ahead of you. You'll just have to trust me on this. Run, and jump as soon as possible. Prince should jump at the last step, and you'll make it. Of course, you could just walk there slowly and jump, but where's the suspense in that? Once at the other side, climb up one storey and run across the loose slabs. At the end, jump! Now that you're here, climb to the top of the ledge. Along the way, you should see a gate. Ignore it and continue climbing upwards. You will find a switch, and a sword similar to your own mysteriously placed there, shining. Hit the switch, climb down, and enter the gate. The switch opens the gate too, in case you take too long and it closes on you. The pit to the left leads to nowhere. No, really. Once you fall, you won't even get to see the crack-your-skull animation. There's only one way: To the right. You'll need a running start, which is why the gate is there. Now, run and jump to the other side. Again, hold SHIFT. Pull yourself up, and run across to the other side. Climb up the ledge you find there. It doesn't matter which side you take this time. Above you are some loose slabs. Grab the one on the right, as the next slab is solid. You might not want to fall down here, or all your hard work will go to waste. Now, drop one of the loose slabs, and climb up. Run to the left side of the screen where the sword is, and climb up again. You notice that the sword has mysteriously dissapeared. Why? Answer: The Shadow, of course! Now the Shadow comes down. Two loose slabs separate you from him, and death. Okay, Shadow. It's you and me now. No tricks, no traps and certainly nowhere to run. Shadow fights like any ordinary guard, with the exception of when he gets injured, so do you. If you injure him by one life bullet, you lose one life bullet too. He only has 4 life bullets. So now, if he dies, you die too. If you push him down heaven-knows-how-many floors, you die too. On the other hand, if you die, he dies too. Eh? What's this? If you put your sword down, he does too. Hey! Now, when he is in Neutral mode, jump into him! Yeah, that's the stuff! You and the Shadow become one again! And you also get one extra life by merging with him! Remember when I said my dad and I took 5 years to finish this game? Well, finding out the merge with the Shadow took 2 years. Finding out what to do next took 3. Now that you and the Shadow are one again, wait until you STOP flashing. After that, run across the huge leads-to-nowhere pit to the left. I'm not kidding. Only when you stop flashing should you do this. When you run across it, slabs (solid, of course) will appear from nowhere with every step on air you make. If you try to run across while you are flashing, you will fall to your doom, never to be seen again until you press CTRL+A. Bizarre stuff, huh? - Runthrough! Climb the ledge on the right. Instead of running left past the spikes, continue to climb up the right flank. When you reach the end, take one careful step to the left. Turn around, and hop 3 times. One, two, three... The slab above you should fall. Climb up, and go to the right. This is the only shortcut available here. Should save 4-5 seconds. Not much, but it'll do. ----------------------------------------------- LEVEL TWELVE, Act Two: THE SHOWDOWN WITH JAFFAR ----------------------------------------------- Level Difficulty: 1 Enemy Difficulty: 9 My Time: 39 minutes remaining Password: ZMBTOC After running on "air" for a few seconds, you shall come to a small platform with a pit. Jump over the pit, run and jump as fast as you can! The loose slabs that make up the ceiling are falling down! Keep this up until you come to the end, where you should see some ledges. Climb to the top and you see the level door. Where's the switch? Jump over to the right to find out. Ta-da-da-daaa...daaa-da-daaa... Jaffar's theme song comes out. You have to fight the evil Jaffar himself! You are separated by two loose slabs. Run past them and engage Jaffar in a swordfight! Okay, remember Fatso in Level Six? Jaffar's attacks are pretty much the same. He will counter all your attacks, and you're going to have to counter all his attacks too in order to win. When you strike, mash the UP and SHIFT buttons repeatedly to engage him in a long swordfight, that should be able to win. When you do, the whole screen flashes white, and a remixed version of the guard-killing song comes out. The level door automatically opens, and you can enter. - Runthrough! You'll never guess how easy this one is... Get past the loose slabs, hold your ground and wait till Jaffar comes close, switch sides with him and push him down the ledge on the left. Evil, eh! Mwahahaha! ------------------------------------------------- LEVEL TWELVE, Act Three: UNITED WITH THE PRINCESS ------------------------------------------------- Level Difficulty: 0 Enemy Difficulty: What enemies? My Time: 39 minutes Great! Now that all the hard work has been done, just run across to the left, activate any switch you see, and run through the gates. You will eventually come to a scene in which Prince holds Princess in a long-lasting embrace. A few moments later, the mouse joins in. And so the story goes: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The tyrant Jaffar lies dead, his power shattered. Throughout the land, the people of Persia hail their Princess... And the brave youth who saved her from the forces of darkness. No longer a stranger, he shall from this day forth be known as... PRINCE OF PERSIA. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ QUESTIONS AND ANSWERS _qanda_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Q: What other mini-games does this game have other than POP1? A: To my knowledge, the PS2 version of the game gets POP1, and the XBox version gets POP1, POP2, POP3D, and "The Making Of Sands Of Time". Why UbiSoft didn't include these in the PS2 version is beyond me. Q: Okay, so is there anything else in the PS2 version except a horrible version of POP1? A: According to UbiSoft, there's a 3D level remake of one of the levels in POP1. Q: ONE level only? Not the whole game? A: Nope. Only ONE level. Boring, eh? Q: How do you go about unlocking it? A: Heaven knows - until UbiSoft gives us more details regarding this, I have no idea. Q: How does POP: Sands Of Time relate to the previous series? A: Apparently, it's a prequel to the original game, POP1 - but I can't see any similarities. This particular question needs clearing up; I'll post once I get more info. Q: Q: How long have you been playing the POP series? A: Since 1990, when POP1 first came out - I was 4 then. Q: Will you reply to my mail? A: Yes, assuming you actually send any to begin with. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ THE CREDITS! _terima_kasih_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is a tribute to the people who have helped me in the making of this FAQ, both directly and indirectly. You deserve it - I'm sure of that. Let it be known, that these are the ones who helped me! - Dad! Hey dad! You introduced me to the original POP game, taught me how to use DOS and also supported me in the making of this FAQ. Oh, thanks for lending your laptop to me too, and for getting me this game! - The Rest Of My Family Thank you for supporting me all this while, and understanding why I have been hogging the PlayStation 2 for 5 days in a row, non-stop! - Mr. Jordan Mechner My, you truly have brought one of the all-time classics back to life. Good job - it doesn't get any better than this, I can assure you. (Let's forget about POP3D, shall we?) Oh, is there any sequel? - UbiSoft Wow. I thought this was going to be something taken directly from Rayman - thank heavens it wasn't. Superb effort; keep up the good work! - CJay Heh. What an awesome site you have at GameFAQs. Thanks a lot, man - I appreciate it. - My Computer Unbelievable. You haven't crashed during the entire while it took to make this FAQ. Well, that was strange - great work, anyway! - Prince You certainly have changed over the course of 13 years. From a little white guy in pajamas to a blue man in a suit, complete with scabbard, facial expressions and voice. I hope to hear from you once again... - Myself Gah!!! 5 days of non-stop work, and it's finally paid off! Now to include the story... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ THE END! COMPLETED - 110%! _bye_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Hey! We've come to the end of another smashing FAQ - I hope you liked it, and it helped you in a way or two. I've written FAQs on the Prince Of Persia series and some other games, as listed below; Prince Of Persia Prince Of Persia 2: The Shadow And The Flame Prince Of Persia: The Sands Of Time The Punisher Virtual-On Virtual-On: MARZ B-Wings Tiger Woods PGA Tour 2004 Well, this is it. I hope to see you again, reader! If there ever is a sequel to this game, you can count on me to continue my work with the series. Good luck everyone... Thanks and good-bye! ------------- CONTACTING ME ------------- If you want to contact me for any reason - praise, compliments, or flames (!) you can e-mail me at ztwc2@doramail.com or come to the V-Forums, at http://www.vogz.cjb.net I'd prefer it if you come to the forums instead of contacting me through e-mail. I will still reply to regular mail, but for everyone's convenience come to the forums. You can also get a second opinion on something, so there. Oh, and if you want to flame me, please visit the forums. I've got enough rubbish in my inbox to last me for the next 2 years or so. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ LEGAL INFO _legal2_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ And once again... ___________________________________________________________________ This FAQ is written by Eizaz and is copyright ŠEizaz Azhar, 2003. No form of reproduction of this FAQ is allowed and it may not be distributed in any way without the author's content (me). For the time being, only http://www.gamefaqs.com has my authorization to post this FAQ on its page. Violating this rule can and will induce serious legal action, so you might not want to do anything rash. You may print/download as copy of this document for your personal use, but you cannot sell it, or use it to gain profit. Duplication of this document in any way is strictly prohibited and is a violation of copyright. ___________________________________________________________________ As a parting quote from Prince: "Most people think time is like a river that flows swift and sure in one direction." "But I have seen the face of time, and I can tell you..." "They are wrong." -[fin]-